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Post by ruebear on Mar 21, 2018 20:39:57 GMT
Wait so I've been dead, did they nerf classes yet?
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Mar 21, 2018 21:07:31 GMT
Wait so I've been dead, did they nerf classes yet? Yep. Hw, ninja, and bish got massive rebalance.
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Fatima
Member
Diving in and out of iruna realm
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Post by Fatima on Mar 22, 2018 0:26:19 GMT
Wait so I've been dead, did they nerf classes yet? Yep. Hw, ninja, and bish got massive rebalance. I think I'm a tad slow with this statement. Is this balance patch already undergone in Iruna English? 😱 If so I forced my bishop into otherwise suicidal situations without me noticing that resurrection effect was not working at all.
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Post by NightBreeze on Mar 22, 2018 1:04:43 GMT
Fatima everything related to the balancing is happening now only on the test server in iruna jp.
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Post by Ryukengan on Mar 22, 2018 16:38:54 GMT
added 13th and 14th adjustment post translations
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Mar 22, 2018 16:54:52 GMT
I will wait until Warrior branch class, samu, servant, & necro skill adjusment for class overview. But so far, this adjusment almost similiar with my prediction (except for monk .-.)
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Post by NightBreeze on Mar 22, 2018 19:24:48 GMT
Tested the HW nerf, here's what spamming zero ray looks like now: 707605 - 554026 - 384236 728318 - 563686 - 390659 712915 - 534115 - 366250 So it seems the dmg went from 100%->100%->100% to 100%->75%->50%. Update: irunaonline.boards.net/post/233892/thread
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Post by pingrek on Mar 22, 2018 20:15:52 GMT
Tested the HW nerf, here's what spamming zero ray looks like now: 707605 - 554026 - 384236 728318 - 563686 - 390659 712915 - 534115 - 366250 So it seems the dmg went from 100%->100%->100% to 100%->75%->50%. I'm guessing that's solo only self buffs except maybe spell boost so it's not too bad considering a full pt of buffs would be in order for tougher fights
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Post by bikini on Mar 23, 2018 0:45:52 GMT
Tested the HW nerf, here's what spamming zero ray looks like now: 707605 - 554026 - 384236 728318 - 563686 - 390659 712915 - 534115 - 366250 So it seems the dmg went from 100%->100%->100% to 100%->75%->50%. I'm guessing that's solo only self buffs except maybe spell boost so it's not too bad considering a full pt of buffs would be in order for tougher fights i think its no spellboost. That a epic nerf should be 100℅>90℅>80℅ not enought made stupid skill use 40%mp
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Post by pingrek on Mar 23, 2018 1:22:54 GMT
I'm guessing that's solo only self buffs except maybe spell boost so it's not too bad considering a full pt of buffs would be in order for tougher fights i think its no spellboost. That a epic nerf should be 100℅>90℅>80℅ not enought made stupid skill use 40%mp The reason why I say it's not too bad is that at times I just do two zero rays and then maybe throw a thunderbolt to try and paralyze the boss then go for bandersnatch again right when assault is on it's last second to try and proc it again right away to try and keep it active so I'm not likely to be hit again, and if that's no spellboost then with spell boost and pt buffs it should be okay
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Post by rave on Mar 23, 2018 1:36:19 GMT
I'm guessing that's solo only self buffs except maybe spell boost so it's not too bad considering a full pt of buffs would be in order for tougher fights i think its no spellboost. That a epic nerf should be 100℅>90℅>80℅ not enought made stupid skill use 40%mp they killed the purpose of HW, HW should be the most hard hitting mage out there. -25% is big q.q
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♪Sumire
Member
Summoner new skills pls *-*
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Post by ♪Sumire on Mar 23, 2018 4:07:30 GMT
i think its no spellboost. That a epic nerf should be 100℅>90℅>80℅ not enought made stupid skill use 40%mp The reason why I say it's not too bad is that at times I just do two zero rays and then maybe throw a thunderbolt to try and paralyze the boss then go for bandersnatch again right when assault is on it's last second to try and proc it again right away to try and keep it active so I'm not likely to be hit again, and if that's no spellboost then with spell boost and pt buffs it should be okay but according to the translated balance notes -- the bonus evasion from assault is lowered --- and lowered further ith consecutive use of zero
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Post by pingrek on Mar 23, 2018 4:23:02 GMT
The reason why I say it's not too bad is that at times I just do two zero rays and then maybe throw a thunderbolt to try and paralyze the boss then go for bandersnatch again right when assault is on it's last second to try and proc it again right away to try and keep it active so I'm not likely to be hit again, and if that's no spellboost then with spell boost and pt buffs it should be okay but according to the translated balance notes -- the bonus evasion from assault is lowered --- and lowered further ith consecutive use of zero Another reason as for doing only two zeros and inflicting paralyze, sure evasion will be lowered from each spell cast during assault but as long as the boss is paralyzed and maybe stunned from zero then there will be a decent chance at re proc of assault before the boss gets a chance to attack and by then assault will be active again and back at full power ready for the cycle again
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Post by Undyne on Mar 23, 2018 7:02:36 GMT
Only part that annoys me is the nerf to the evasion. Was it really necessary? As is at bosses past maios I'm scared to take my resist set off because,banders evasion frankly sucks the later into mq you go.On top of mirages nerf, our one defense skill that does very, very little when using zero ,and the one other thing that keeps us alive being resu. I honestly feel like they reduced grigori's delay to one second because they're doing this to make us die ever more often than we already do and it would be cruel to make rebuffs take a minimum of 10 seconds.
Side note to everyone complaining how big 25% is, its really not. The better geared hw out there do at least 1m fully buffed, which would mean 1m>750k>500k roughly,the last hit alone is still a hell of a lot more than most classes can accomplish in a single button tap.
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Rocketpower
Member
I thought to miss you, Another to hate..
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Post by Rocketpower on Mar 23, 2018 9:19:18 GMT
I think asobimo is doing the right things at Balancing jobs. since Ninja(SK) was Bossy tank with clones and Agro, and for that I never see any pallys at farming most of them are solo farming with Oath. At least I really want them to come back "As a Tank".
Bishop Resu is too Broken too (Hope they fix it)
High wizard rebalancing is okay too sinces if you have 2s gears with full pt buffs u can do 1.4-2m dmg(More at Jp? IDK) So 4/5 Zero= 7-10m dmg That's Insane at Pt. which is too broken for me. and Most of the boss hp is also 5m
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