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Post by 'AhSaN' on Mar 12, 2018 6:40:39 GMT
Ryukengan -The effect always takes priority on "Resurrection" Does this mean, Lentus will resurrect you with the special status effect and "Resurrection" buff will not be consumed?
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Yukina
Member
「諸君ら、我は帰ってきた!」とは言ってないぞ!
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Post by Yukina on Mar 12, 2018 7:32:52 GMT
Ryukengan -The effect always takes priority on "Resurrection" Does this mean, Lentus will resurrect you with the special status effect and "Resurrection" buff will not be consumed? I think it's the opposite. Might be wrong though.
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Post by 'AhSaN' on Mar 12, 2018 7:38:45 GMT
Ryukengan -The effect always takes priority on "Resurrection" Does this mean, Lentus will resurrect you with the special status effect and "Resurrection" buff will not be consumed? I think it's the opposite. Might be wrong though. I see The current Lentus works like It will give the Special Status buff + It will consume Resurrection buff. It's kinda hard for me to understand the point as I am bad at English o.o I still think the Balance adjustment Lentus would work and consume Resurrection, just like how Lentus works at present!
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Yukina
Member
「諸君ら、我は帰ってきた!」とは言ってないぞ!
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Post by Yukina on Mar 12, 2018 8:09:32 GMT
I think it's the opposite. Might be wrong though. I see The current Lentus works like It will give the Special Status buff + It will consume Resurrection buff. It's kinda hard for me to understand the point as I am bad at English o.o I still think the Balance adjustment Lentus would work and consume Resurrection, just like how Lentus works at present! Might be changed to consume Resurrection buff and will not give special status buff. But don't take this seriously as I may be completely wrong.
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Makina Yuki
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Post by Makina Yuki on Mar 12, 2018 9:40:21 GMT
With default gear, xtal, and al from test server, I try monk and they can do up to 50k damage per auto attack (or 100k? because I just saw 50k damage floating around and I dont saw battle log) and 25k per autoskill (I think).
Im not sure it is good or not. But I hope, with monk adjusment, they can do at least 70k damage per auto attack (if current auto attack damage is 50k) or 120k (if cutrent auto attack damage 100k).
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Post by bikini on Mar 12, 2018 14:36:18 GMT
actuallymonk , with EDG 1s at yardes can reach 75k+ per hit (shellbreak) on str build,
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Makina Yuki
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Post by Makina Yuki on Mar 12, 2018 14:50:36 GMT
actuallymonk , with EDG 1s at yardes can reach 75k+ per hit (shellbreak) on str build, Which means I actually hit 100k with 2s edg? Nice damage even without adjusment xD Btw my stats at that time is Str=crt=agi>glb>int
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Post by Ryukengan on Mar 12, 2018 15:44:34 GMT
Added 12th adjustment post, DOC and PF are back maybe? Depends on the amount of damage buff, but if it's enough damage only needing 3s sd is going to be really great for freedom of gear.
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Post by 'AhSaN' on Mar 12, 2018 16:01:25 GMT
actuallymonk , with EDG 1s at yardes can reach 75k+ per hit (shellbreak) on str build, Which means I actually hit 100k with 2s edg? Nice damage even without adjusment xD Btw my stats at that time is Str=crt=agi>glb>int Highest damage I saw on Third Eye was 50k per autoskill with Combo 100%. By the way Makina Yuki What is the default equipment Asobimo gave at the test server? I am really really curious to know!
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Makina Yuki
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Post by Makina Yuki on Mar 12, 2018 16:07:18 GMT
'AhSaN' default equipment from test server: -edg 2s (Idk what xtall x.x) -Boo up 2s (wyn and cordal xtall I think) -I dont remember add gear (sorry T.T) -Cgb ns
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Post by Maxwello on Mar 12, 2018 16:17:53 GMT
Other than being able to use kaiton and raiton no jitsu... What does yang have going for it? Seems it's all about the yin... Ie 3 clones instead of zero better activation of swift shadow etc
Edit Oh all skills (all usable skills) increase in power so that's the magic moves.
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Makina Yuki
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Post by Makina Yuki on Mar 12, 2018 16:19:04 GMT
I expecting at least 120k-150k damage from normal attack with full 2s equip after skill adjusment at monk. Monk need more damage boost since I feel that other auto attack class can outdamage monk and their survival is also better (especially if lentus nerfed .-.)
With current gear, samu can do same normal attack damage with only 1s equip and even better since muramasa damage is 2x your normal attack damage.
Only monk advantage here is against boss with barrier via shellbreak, but newest boss can also reduce your damage even with shellbreak and melee or magic pierce (example pauk). Monk truely deserve better treatment here.
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Post by loftyz on Mar 12, 2018 16:20:20 GMT
From balance update #10, it looks like ninjas Desperate Move only sets their clones to 3 and doesn't let them stack clones all the way to 9. Is this how it works, no more 9 clone stacking? I'm a bit worried since I'm playing PF bow ninja which really needs 9 clones to work. Also it seems like they upped the doc damage a bit since it was too low after the yin/yang split and the crit damage reduction. irunablog.iruna.jp/?p=46216
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Makina Yuki
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Post by Makina Yuki on Mar 12, 2018 16:25:21 GMT
Doc damage will up because: -max clone just 3 -crt damage reduction -melee to element also reduced -Yin/yang buff Is it? I think its fair tho
Notes: Also I hope asobimo do something with yin & yang skill icon. Its look not appealing to me, unlike other ninja skill icon x.x
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Post by Done~with~forums on Mar 12, 2018 16:29:40 GMT
I expecting at least 120k-150k damage from normal attack with full 2s equip after skill adjusment at monk. Monk need more damage boost since I feel that other auto attack class can outdamage monk and their survival is also better (especially if lentus nerfed .-.) With current gear, samu can do same normal attack damage with only 1s equip and even better since muramasa damage is 2x your normal attack damage. Only monk advantage here is against boss with barrier via shellbreak, but newest boss can also reduce your damage even with shellbreak and melee or magic pierce (example pauk). Monk truely deserve better treatment here. the sword is 2x crt dmg so thats gana hurt baddly i do believe ench beats monk.monk beats samu
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