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Post by Crysta| on Feb 12, 2018 2:31:18 GMT
DragsbroThe links are in the post itself, it's the 3rd blog irunablog.iruna.jp/?p=45286The changes are not on live servers yet and are still under development so things can still change drastically. If you want to see the planned changes you could try finding videos online (I haven't checked yet) or try to get on the test servers yourself. But so many players I meet now are talking about this like it's already happened. Again in the realm of ninja bashing...
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Makina Yuki
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Post by Makina Yuki on Feb 12, 2018 3:46:40 GMT
I see no hate adjusment for magic blade qwq. That means asobimo planned to make warrior branch class become popular again by make tanking harder unless you are warrior branch class or samu.
But unless they can do something with sh, I dont think it will change current english meta party ._.
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Post by Done~with~forums on Feb 12, 2018 5:17:24 GMT
I see no hate adjusment for magic blade qwq. That means asobimo planned to make warrior branch class become popular again by make tanking harder unless you are warrior branch class or samu. But unless they can do something with sh, I dont think it will change current english meta party ._. or pt a servant that ._.
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Post by sandimailana on Feb 12, 2018 5:43:45 GMT
I see skill sniper get upward,maybe skill bishop get upward to ( nemesis,holy light or holy spike ) *-*
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Makina Yuki
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Post by Makina Yuki on Feb 12, 2018 7:30:10 GMT
I see skill sniper get upward,maybe skill bishop get upward to ( nemesis,holy light or holy spike ) *-* I doubt that asobimo will upward bishop skills because they will upward non popular class skills only.
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Makina Yuki
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Post by Makina Yuki on Feb 12, 2018 7:35:47 GMT
Do you think that decoy will be Op in future?
I mean, if you use 2 or more sniper in pt, they active decoy and make enemies attack it. Then when one decoy destroyed, other sniper active its decoy and opponent will attack new decoy. Repeat it, and you will get decoy loop.
Do you think it possible? o.o
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Post by Undyne on Feb 12, 2018 17:36:36 GMT
Using smoke drop maybe, but I doubt it. because 1: the decoy is placed where you're standing when the skill is activated from what I see, making decoy spamming somewhat pointless as youll either be interrupting cf spam or reducing ar damage 2: the boss will only attack the decoy when that player has aggro, if you time smoke drop right it may work, but at that point would be easier to have a pally (100k+ DPS guardian incoming *-*/)
Edit: that or a bk tanking with impact blow, but how many to those do we see these day, and I'll leave out stun locking enchs because that eliminates the need for decoy and aggro management altogether xD
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Feb 12, 2018 21:25:50 GMT
But so many players I meet now are talking about this like it's already happened. Again in the realm of ninja bashing... I went on the japanese version on my ninja and didn't see any changes yet ._. maybe the tests servers are in worlds i didn't connect to but at least no change yet in first world (about ninjas)
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♪Sumire
Member
Summoner new skills pls *-*
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Post by ♪Sumire on Feb 13, 2018 3:50:59 GMT
Btw, since new adjusment already implemented in Jp. When skill update for english iruna asobimo? ._. They just adjusted the general damage formulas and the skills for sniper. 15 more classes to go e.e. But I also hope they won't forget about the English version. I was thinking they might have a team working separately on EN, but after seeing the "quality" of the latest MQ dialogue I really doubt it. BTW I think the fact that sniper will no longer need items to use certain skills is awesome. If they made alchemist's skills not use any items I'd almost forgive them for decreasing ailments DMG. i heard this from a friend who is playing jp -- loves playing there better than in en xD that alchemist ailment dmg got cut higher than the said 20 percent reduction -- so any alchemist on jp can clarify this -- i finally steflied my alchemist so i dont want all my effort to go down the drain q.q
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Feb 13, 2018 13:33:45 GMT
They just adjusted the general damage formulas and the skills for sniper. 15 more classes to go e.e. But I also hope they won't forget about the English version. I was thinking they might have a team working separately on EN, but after seeing the "quality" of the latest MQ dialogue I really doubt it. BTW I think the fact that sniper will no longer need items to use certain skills is awesome. If they made alchemist's skills not use any items I'd almost forgive them for decreasing ailments DMG. i heard this from a friend who is playing jp -- loves playing there better than in en xD that alchemist ailment dmg got cut higher than the said 20 percent reduction -- so any alchemist on jp can clarify this -- i finally steflied my alchemist so i dont want all my effort to go down the drain q.q Whut? but they didn't rebalance Alchemist yet... Krish (Retired Player) little help here
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Post by Krish (Retired Player) on Feb 13, 2018 16:19:16 GMT
i heard this from a friend who is playing jp -- loves playing there better than in en xD that alchemist ailment dmg got cut higher than the said 20 percent reduction -- so any alchemist on jp can clarify this -- i finally steflied my alchemist so i dont want all my effort to go down the drain q.q Whut? but they didn't rebalance Alchemist yet... Krish (Retired Player) little help here Never heard of a specific percentage cut on JP, they just said that the ailment damage would be reduced but the cast damage would be raised. That is all, I think. Looked at some JP blogs up to date and the damage seems same as usual. Have a look at 1:41:00 in this stream and let me know what you think:
Any class would not have adjustments as of yet as the rebalancing stuff is still a work in progress and being developed.
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♪Sumire
Member
Summoner new skills pls *-*
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Post by ♪Sumire on Feb 14, 2018 2:40:23 GMT
Never heard of a specific percentage cut on JP, they just said that the ailment damage would be reduced but the cast damage would be raised. That is all, I think. Looked at some JP blogs up to date and the damage seems same as usual. Have a look at 1:41:00 in this stream and let me know what you think:
Any class would not have adjustments as of yet as the rebalancing stuff is still a work in progress and being developed. phew that scared me if they ever do that much cut -- i couldnt verify if its true or not -- so its just me jumping the gun hopefully they dont decrease is that much x.x they can cut poison all they want but please dont touch the burn xD
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Post by bikini on Feb 14, 2018 20:14:20 GMT
they will add more hate enrage servant skill, atm is lv2 in en, but idk if there are diference between skills lvl, more heal and more mpc, but maybe more hate at lv3 than lv2.
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Makina Yuki
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Post by Makina Yuki on Feb 15, 2018 2:25:53 GMT
Do you think that new critical damage formula will be huge nerf for sk? Because they are more crt dependent compared to other class for damage.
Maybe samu, pally, & sin dps down will not as significat as other physical class because they less crt dependent (mainstream pally build no need crt at all, samu has skill to increase crt by level so they can focus add stats other than crt, and I heard sin need more melee to element than crt).
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Post by UIRepth on Feb 15, 2018 3:08:21 GMT
Do you think that new critical damage formula will be huge nerf for sk? Because they are more crt dependent compared to other class for damage. Maybe samu, pally, & sin dps down will not as significat as other physical class because they less crt dependent (mainstream pally build no need crt at all, samu has skill to increase crt by level so they can focus add stats other than crt, and I heard sin need more melee to element than crt). Hurt ALOT Old crit White*(1.5+CRT/2)*equipment/buff/passive crit dmg*elemental New crit White*(1.5+(CRT/2))+equipment/buff/passive crit dmg* elemental Tldr: Old crit A*B*C*D New crit A*(B+C)*D
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