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Post by Czardom on Dec 22, 2020 13:35:28 GMT
Guys, I just saw an item, its Calamity. ATK: 300 Stat thanks to www.iruna-online.info/items/ThrowingCalamity ATK+15%, Critical damage +15% Also, Critical damage +10%, KO duration-10sec, and ATK+10% more for Assassins. ATK +15% Critical damage +15% [Assassin] Critical damage +10% ATK +10% Isn' it ideal for us the Sins? I bought a ns one for test in stall 14m, saw s one 100m, not that expensive huh? The reason sins dont use that weapon is because of the KO duration-10sec. Duration refers the amount of time the mob/boss is affected by the ailment (if its referring to the player it would say KO time, not KO duration). Basically, this weapon makes it so sins can never stun with Sicarius and VD which is terrible for them. For me, Calamity is ideal againts bosses with high stun resistance, particularly certain bosses of ep 4 and 5, and the entirety of ep 6. Since the bosses almost never be able to be stunned anyway, and that Assault buff still remains while equipping Calamity, the KO duration reduction won't be a hassle. That said, newer elemental throws still do better damage than Calamity alone. So only prefer this if you want to save space in bag, saving spina, and fighting againts high stun resistant bosses. Oh, also if you are unsure what element the boss you are facing at the moment (especially those ever-changing element bosses). Otherwise, collect all elemental throws for max damage.
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Post by Mystrean on Dec 28, 2020 15:30:44 GMT
The reason sins dont use that weapon is because of the KO duration-10sec. Duration refers the amount of time the mob/boss is affected by the ailment (if its referring to the player it would say KO time, not KO duration). Basically, this weapon makes it so sins can never stun with Sicarius and VD which is terrible for them. For me, Calamity is ideal againts bosses with high stun resistance, particularly certain bosses of ep 4 and 5, and the entirety of ep 6. Since the bosses almost never be able to be stunned anyway, and that Assault buff still remains while equipping Calamity, the KO duration reduction won't be a hassle. That said, newer elemental throws still do better damage than Calamity alone. So only prefer this if you want to save space in bag, saving spina, and fighting againts high stun resistant bosses. Oh, also if you are unsure what element the boss you are facing at the moment (especially those ever-changing element bosses). Otherwise, collect all elemental throws for max damage. That helps a lot mate!!! As for the elemental set i have eventail, uroboros and those mirror throw st set, is it good? For the knowledge about the bossed diversity, im really glad to see that, thank you!!!
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Post by Nobody (Retired for now) on Dec 28, 2020 20:35:31 GMT
My Assassin uses elemental Throwings.
Fire: Nirin Higiri Water: Snow Throwing Axe II Wind: Mirror Throw TST Earth: Tribe Axe (Cuz its up) Light/Dark: Uroboros II Neutral: Eventail III
Personally, I do not like Mirror series too much, only TST because we havo not any better wind throwing.
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Post by Mystrean on Dec 30, 2020 2:21:15 GMT
My Assassin uses elemental Throwings. Fire: Nirin Higiri Water: Snow Throwing Axe II Wind: Mirror Throw TST Earth: Tribe Axe (Cuz its up) Light/Dark: Uroboros II Neutral: Eventail III Personally, I do not like Mirror series too much, only TST because we havo not any better wind throwing. ooh, whats the pros and cons of that compare to mirror? im quite new to assassin so im a bit naive ^^"
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Post by Nobody (Retired for now) on Dec 30, 2020 2:40:08 GMT
My Assassin uses elemental Throwings. Fire: Nirin Higiri Water: Snow Throwing Axe II Wind: Mirror Throw TST Earth: Tribe Axe (Cuz its up) Light/Dark: Uroboros II Neutral: Eventail III Personally, I do not like Mirror series too much, only TST because we havo not any better wind throwing. ooh, whats the pros and cons of that compare to mirror? im quite new to assassin so im a bit naive ^^" Nirin Higiri [Throwing] ATK: 298 Flame element, Autoskill+5% ATK+16% Absolute evasion +11% Magic attack chance Adds Melee&Magic pierce +12% if DEX>299 Snow Throwing Axe II [Throwing] ATK: 293 Ice element, ATK+18%, Magic R+13% Freeze activation+10%, Fire R+8% Delay-1sec, Range+1 Melee to Fire +20% Melee to Water +10% ATK +18% Freeze +10% Magic R +13% Range +1 Skill Delay -1.0s Item Delay -1.0s Fire R +8% Mirror Throw TST [Throwing] 📷 ATK: 295 Thunder element, ATK+15% Small STR up by Lv Melee up by Lv Melee to Water +20% Melee to Wind +10% ATK +15% [X = 0.05 * Lv] [STR up by X] [Melee up by Lv] Tribe Axe [Throwing] ATK: 278 Melee+23% to Wind, ATK+10% Fire R -20%, Evasion+10% Melee to Wind +23% ATK +10% Fire R -20% Evasion +10% Tribe Axe II [Throwing] (Unreleased) ATK: 310 風属性に物理+30% ATK+12% 火耐性-20% 回避+14% 絶対命中+8% Melee to Wind +30% ATK +12% Fire R -20% Evasion +14% Absolute Evasion +8% Basically, for me, the benefit is mostly the damage (In some cases) The look, and other stats from the equipments.
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Post by Kazu on Jun 2, 2021 15:47:28 GMT
Quick question, does sicarius bs damage have some hidden increase in power by ATK? I was farming specia while testing out Sauro Aster 4 @307 (5986 ATK full buff) vs Don Greed @311 (6984 ATK full buff), same xtals used, no abis, refine all +9 (both atk is not maxed tho), same arm/add/spec used in both cases.
With Don, I usually get around 300k sicarius 1st hit damage. While as with Aster, I only get 265-270k on sicarius damage. Btw, specia has elemental damage reduce buff but it's only after her hp reaches <20%(?) (so it doesn't affect sicarius).
The funny thing is, even with -elemental damage reduction, I find that Aster brings more regular bs dmg after sica (126k) compared with Don (110k).
I just got curious because of this. Logically, if Aster gives more dmg even after - ele dmg debuff from specia, it should've given higher sicarius damage. Can anyone explain this phenomenon? Thanks.
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