Post by Done~with~forums on Oct 22, 2017 15:43:33 GMT
Staffs
Swords
Throws
Claws
Bows
Armor
Add
{Spoiler}
Mirror Rod Thunder Force Wind Magic +10% ATK +15% MATK +5% [X = 0.05 * Lv] [STR up by X] [Melee up by Lv]
Mirror Rod Thunder Life Wind Magic +10% MATK +15% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Rod Thunder Magic Wind Magic +10% MATK +17% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Rod Thunder Sense Wind Magic +10% MATK +15% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Petal Scream ATK: 252-267 STR +8, CRT +8, ATK +20%, Range +2, ASPD +30% attack, Critical rate up chance by attack, MATK +10%, Critical rate +30%
Barotas ATK: 255-270 Small Magic pierce up by Lv if Lv > 299. HP regen chance by defense, MATK +20%, Skill delay -1 sec (hidden performance: during defense, probability of HP recovery for 10 sec, Heal = (Lv +45) × 11 times)
Dinat Rod ATK: 196-206-211 MATK +11% MP cost -11% Range cut +11% VIT even a little MATK increase (hidden correction: VIT +2) (hidden performance: defense at the time, MP recovery in probability)
Forbidden Book Vol. 4 ATK: 207-213 DEF: 6 MATK +9%, Cast defense +30%, Heal recovery -30%, Spellburst rate +5% Hidden: 2 DEX = 1 MATK
Freesia Rod II ATK: 265-270 MATK +16%, Autoskill +7%, MaxHP +12%, Water magic +15%, Fire magic -15%, Magic counter chance
General Wand III ATK: 285 Fire & Water & Wind & Earth magic +14% ATK -25% Cast time -24% Skill delay -0.5 sec
Invariance ATK: 205-220 MATK +10%, Cast time -15%, Small MP cost down based on Lv, Magic Rod (MP cost is decreased 1% for every Lv20
Kerykeion III ATK: 286-299 MATK +16% MP cost -15% Melee R +8% Heal recovery +10% Item delay -0.5 sec
Machtrario II ATK: 259-274 MATK +14%, Absolute evasion +5%, Heal recovery +6%, Hate rise -20%, Magic up by Lv
Mortal Dagger ATK: 271-285 DEF: 6 MATK +14%, Magic R +4%, Cast time -15%, Cast defense +10%, Skill delay -0.5 sec, Magic counter counter chance by defense
Paraxenos ATK: 190-205 MATK +7%, Cast time -10%, Wind magic +5%
Phoenix Staff III ATK: 284 MATK +15%, MDEF +11%, Heal recovery +10%, DEX +15 Recovers small MP when defeated, MP Cost -15%
Raziel Code III ATK: 300 MATK +20% Cast defense +14%, Magic pierce +5%, Small MATK up by AGI
Ritual Book Vol. 3 ATK: 283 MATK +18%, INT +10, Magic pierce +18%, Small MP recovery chance, Small ASPD up by INT
Sauro Stick L5 ATK: 296-298 DEF: 3 MATK +20% magic pierce +12% Cast time -19% INT +10 DEX +10 MP cost -12% all magic +2%
Spell Book Vol. 4 ATK: 270 MATK +10% INT +12 DEX +8 Neutral magic +20% Cast time -25%
Tellas Rod II ATK: 302 Magic pierce -10% Skill delay -1 sec, MATK +16% All magic +14%, MP cost cut by Lv, MP heal at low HP
Throat knife ATK: 275-276 DEF: 10 MATK +20%, Cast defense +15%, Hate rise -10% Autoskills +10%, Magic evasion +5%, Magic counterattack on defense
Universe II ATK: 286 DEF: 5 MATK +16%, Hate rise +10%, Spell burst rate +7%, Cast defense +12%, Melee and Magic R +6%, Heal Reward +5% (hidden correction: Lv min MATK increase)
Valida Rod ATK: 236-251 MP cost -13%, Range cut +13%, MATK +11% Small MATK up by VIT
Velum Mace ATK: 250-260 DEF: 3 [X = 4.00 * INT] [Melee up by X] MaxHP +1500 VIT +6 Autoskill If [Mage] then If [X > 0] then Neutral Magic +6% Fire Magic +6% Water Magic +6% Wind Magic +6% Earth Magic +6% Light Magic +6% Dark Magic +6% [X = 0.04 * Lv] [Magic Pierce up by X] MATK +2%
Mirror Rod Thunder Force Wind Magic +10% ATK +15% MATK +5% [X = 0.05 * Lv] [STR up by X] [Melee up by Lv]
Mirror Rod Thunder Life Wind Magic +10% MATK +15% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Rod Thunder Magic Wind Magic +10% MATK +17% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Rod Thunder Sense Wind Magic +10% MATK +15% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Petal Scream ATK: 252-267 STR +8, CRT +8, ATK +20%, Range +2, ASPD +30% attack, Critical rate up chance by attack, MATK +10%, Critical rate +30%
Barotas ATK: 255-270 Small Magic pierce up by Lv if Lv > 299. HP regen chance by defense, MATK +20%, Skill delay -1 sec (hidden performance: during defense, probability of HP recovery for 10 sec, Heal = (Lv +45) × 11 times)
Dinat Rod ATK: 196-206-211 MATK +11% MP cost -11% Range cut +11% VIT even a little MATK increase (hidden correction: VIT +2) (hidden performance: defense at the time, MP recovery in probability)
Forbidden Book Vol. 4 ATK: 207-213 DEF: 6 MATK +9%, Cast defense +30%, Heal recovery -30%, Spellburst rate +5% Hidden: 2 DEX = 1 MATK
Freesia Rod II ATK: 265-270 MATK +16%, Autoskill +7%, MaxHP +12%, Water magic +15%, Fire magic -15%, Magic counter chance
General Wand III ATK: 285 Fire & Water & Wind & Earth magic +14% ATK -25% Cast time -24% Skill delay -0.5 sec
Invariance ATK: 205-220 MATK +10%, Cast time -15%, Small MP cost down based on Lv, Magic Rod (MP cost is decreased 1% for every Lv20
Kerykeion III ATK: 286-299 MATK +16% MP cost -15% Melee R +8% Heal recovery +10% Item delay -0.5 sec
Machtrario II ATK: 259-274 MATK +14%, Absolute evasion +5%, Heal recovery +6%, Hate rise -20%, Magic up by Lv
Mortal Dagger ATK: 271-285 DEF: 6 MATK +14%, Magic R +4%, Cast time -15%, Cast defense +10%, Skill delay -0.5 sec, Magic counter counter chance by defense
Paraxenos ATK: 190-205 MATK +7%, Cast time -10%, Wind magic +5%
Phoenix Staff III ATK: 284 MATK +15%, MDEF +11%, Heal recovery +10%, DEX +15 Recovers small MP when defeated, MP Cost -15%
Raziel Code III ATK: 300 MATK +20% Cast defense +14%, Magic pierce +5%, Small MATK up by AGI
Ritual Book Vol. 3 ATK: 283 MATK +18%, INT +10, Magic pierce +18%, Small MP recovery chance, Small ASPD up by INT
Sauro Stick L5 ATK: 296-298 DEF: 3 MATK +20% magic pierce +12% Cast time -19% INT +10 DEX +10 MP cost -12% all magic +2%
Spell Book Vol. 4 ATK: 270 MATK +10% INT +12 DEX +8 Neutral magic +20% Cast time -25%
Tellas Rod II ATK: 302 Magic pierce -10% Skill delay -1 sec, MATK +16% All magic +14%, MP cost cut by Lv, MP heal at low HP
Throat knife ATK: 275-276 DEF: 10 MATK +20%, Cast defense +15%, Hate rise -10% Autoskills +10%, Magic evasion +5%, Magic counterattack on defense
Universe II ATK: 286 DEF: 5 MATK +16%, Hate rise +10%, Spell burst rate +7%, Cast defense +12%, Melee and Magic R +6%, Heal Reward +5% (hidden correction: Lv min MATK increase)
Valida Rod ATK: 236-251 MP cost -13%, Range cut +13%, MATK +11% Small MATK up by VIT
Velum Mace ATK: 250-260 DEF: 3 [X = 4.00 * INT] [Melee up by X] MaxHP +1500 VIT +6 Autoskill If [Mage] then If [X > 0] then Neutral Magic +6% Fire Magic +6% Water Magic +6% Wind Magic +6% Earth Magic +6% Light Magic +6% Dark Magic +6% [X = 0.04 * Lv] [Magic Pierce up by X] MATK +2%
Swords
{Spoiler}
Caliburn ATK: 275-290-305 Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack
Cortege ATK: 278 Magical sword ATK&MATK + 10% Range + 2 Magic attack chance by attack In the case of servants, Neutral magic +20%
Dia Espada (Strengthened 1) ATK: 195 magic sword MATK +5% probability magic attack no magic +20%
Dim Sword V STR +7 AGI +7 VIT +7 INT +7 DEX +7 CRT +7 Autoskill +3% Autoskill
Etincelle ATK: 240Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword
Freesia Sword II ATK: 281 Melee +22% to Fire, Melee -22% to Water, ATK +12%, MaxHP +10%, Critical damage +10%, Magic counter chance
Genius ATK: 270 DEF: 10 Special Sword MaxHP +30% Rate Cut +10% Melee & Magic Res +15% Counterattack chance by defense. (Cancel damage when counterattack activates)
Giblekening ATK: 250 Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK up by Lv, Small MATK up by Lv
Gram ATK: 300 Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
Ice Brand Eisen ATK: 210 Magic R +12%, Accuracy +50, Magic attack chance by attack, Ice element
Izuminokami II ATK: 266 STR +10 ATK +10% MaxHP +15%, Critical rate -5%, Rate cut +5% Skill delay -1 sec, Special Sword
Katzbalger III ATK: 280 DEF: 8 VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5%, Special Sword
Kloff Pillar ATK: 255 DEF: 5 Melee pierce +5%, ASPD -20% ATK +16%, Flame element, Small ATK up by VIT, Additional attack chance
Kutune Sirka III Melee Pierce +17% Magic Pierce +17% [X = 0.03 * INT] [Magic Pierce up by X] Autoskill MATK +4%
Mios Katana ATK: 90 The sword used by Mio (hidden performance: defense at the time, Autoskills trigger for about 1 minute with a probability)
Mirror Sword Flame Magic Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]
Mirror Sword Ice Magic Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]
Mirror Sword Rock Magic Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]
Mirror Sword Thunder Magic Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]
Murasamemaru ATK: 291 Water element, Critical rate +20, CRT+35, Critical damage +7%, Shell break +2%, Autoskill +5%
Rock Sword Varuten ATK: 311 DEF: 9 Gaia element, Critical rate +50 Magic evasion +7% DEF is STR auto
Sinbad IV ATK: 245 AGI +24 Absolute & Magic evasion +5%, Evasion rate up chance by attack, Lightning element, Magic sword
True Firebrand Vritra ATK: 260 Melee R +15%, Critical rate +30, Magic attack chance by attack, Flame element
True Icebrand Rime ATK: 275 Ice element, Magic R +15%, Accuracy +60, Magic attack chance by attack
Wound Transform ATK: 282 DEF: 3 MaxHP +22%, Reflect +13%, DEF up by DEX, Special sword
Murasamemaru ATK: 291 Water element, Critical rate +20, CRT+35, Critical damage +7%, Shell break +2%, Autoskill +5%
Accord Sword ATK: 279 DEF: 15 Light element, Melee R +10%, Autoskills +7%, Small STR by INT, Magic attack chance by attack
Ama no Habakiri IV ATK: 322 DEF: 5Special sword Magic R +10%, Absolute accuracy +25%, CRT +5, Ailment Res +12%, MDEF up by 3x Lv, When you defend at Lv > 139... (At defense, probability reflects damage due to probability * Upper limit damage 9999)
Caliburn ATK: 275-290-305 Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack
Cortege ATK: 278 Magical sword ATK&MATK + 10% Range + 2 Magic attack chance by attack In the case of servants, Neutral magic +20%
Dia Espada (Strengthened 1) ATK: 195 magic sword MATK +5% probability magic attack no magic +20%
Dim Sword V STR +7 AGI +7 VIT +7 INT +7 DEX +7 CRT +7 Autoskill +3% Autoskill
Etincelle ATK: 240Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword
Freesia Sword II ATK: 281 Melee +22% to Fire, Melee -22% to Water, ATK +12%, MaxHP +10%, Critical damage +10%, Magic counter chance
Genius ATK: 270 DEF: 10 Special Sword MaxHP +30% Rate Cut +10% Melee & Magic Res +15% Counterattack chance by defense. (Cancel damage when counterattack activates)
Giblekening ATK: 250 Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK up by Lv, Small MATK up by Lv
Gram ATK: 300 Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
Ice Brand Eisen ATK: 210 Magic R +12%, Accuracy +50, Magic attack chance by attack, Ice element
Izuminokami II ATK: 266 STR +10 ATK +10% MaxHP +15%, Critical rate -5%, Rate cut +5% Skill delay -1 sec, Special Sword
Katzbalger III ATK: 280 DEF: 8 VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5%, Special Sword
Kloff Pillar ATK: 255 DEF: 5 Melee pierce +5%, ASPD -20% ATK +16%, Flame element, Small ATK up by VIT, Additional attack chance
Kutune Sirka III Melee Pierce +17% Magic Pierce +17% [X = 0.03 * INT] [Magic Pierce up by X] Autoskill MATK +4%
Mios Katana ATK: 90 The sword used by Mio (hidden performance: defense at the time, Autoskills trigger for about 1 minute with a probability)
Mirror Sword Flame Magic Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]
Mirror Sword Ice Magic Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]
Mirror Sword Rock Magic Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]
Mirror Sword Thunder Magic Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]
Murasamemaru ATK: 291 Water element, Critical rate +20, CRT+35, Critical damage +7%, Shell break +2%, Autoskill +5%
Rock Sword Varuten ATK: 311 DEF: 9 Gaia element, Critical rate +50 Magic evasion +7% DEF is STR auto
Sinbad IV ATK: 245 AGI +24 Absolute & Magic evasion +5%, Evasion rate up chance by attack, Lightning element, Magic sword
True Firebrand Vritra ATK: 260 Melee R +15%, Critical rate +30, Magic attack chance by attack, Flame element
True Icebrand Rime ATK: 275 Ice element, Magic R +15%, Accuracy +60, Magic attack chance by attack
Wound Transform ATK: 282 DEF: 3 MaxHP +22%, Reflect +13%, DEF up by DEX, Special sword
Murasamemaru ATK: 291 Water element, Critical rate +20, CRT+35, Critical damage +7%, Shell break +2%, Autoskill +5%
Accord Sword ATK: 279 DEF: 15 Light element, Melee R +10%, Autoskills +7%, Small STR by INT, Magic attack chance by attack
Ama no Habakiri IV ATK: 322 DEF: 5Special sword Magic R +10%, Absolute accuracy +25%, CRT +5, Ailment Res +12%, MDEF up by 3x Lv, When you defend at Lv > 139... (At defense, probability reflects damage due to probability * Upper limit damage 9999)
Throws
{Spoiler}
A Queen of the Night ATK: 294-309-324 ATK · MATK + 14% Light Res + 5% Hate +20%. For minstrel Hate -40% Natural Recovery +300
Artemis III ATK: 255-270 MATK +10% Range +3 Critical damage +9% Cast time -15% Dark Element Twice attack chance
Diamante ATK: 245-255 Small Melee through up by INT, Skill delay -1 sec, Twice attack chance, Absolute & Magic evasion +15%
Eventail III ATK: 297-312 Melee +30%, Casting Time -50%, Small counter chance up by AGI, Magic evasion +5%, Twice attack chance
Fragarach III ATK: 244-250 ATK · MATK +9% Evasion +12% critical rate +30 MaxMP +20%
Freesia Caim II ATK: 295-296 ATK +9%, MATK +9%, Magic evasion +7%, Melee +22% to Fire, -22% to Water, ASPD -30%, Magic counter chance
Fuma Shuriken IV MATK +12% Skill Delay -1.3s Critical rate +30 Cast Time -15% Fire Magic +10% Wind Magic +10%
Higiri ATK: 267-271 ATK +10%, A. evasion +10%, Fire element, Adds Melee pierce +10%, Magic pierce +10%, If DEX > 299, Magic attack chance.
Jagged Shuriken III ATK: 263-274 Water element Hate rise -20% Critical rate +30 MATK +9% Critical damage +8% Item delay -1 sec
Jupiter ATK: 205-220 MaxHP +25%, MATK +5%, Critical R +30, Magic attack chance by attack, Wind element
Lime Star II ATK +3% MATK +3% Critical rate +30 Evasion +20% Ailment R +30% Cast Time -15% Autoskill
Luke Raider II ATK: 283 Critical damage +10% Skill delay -1 sec Hate rise +20% MaxHP +13% Absolute evasion increased a little in the AGI Special throwing
Luna Eclipse ATK: 285-300 Light element MATK +15%, MaxMP increase by Lv, Ailment Res +10% Skill delay -1sec, Triple Attack chance.
Mirror Throw Flame Life Melee to Earth +20% Melee to Fire +10% ATK +10% MATK +10% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Throw Flame Magic Melee to Earth +20% Melee to Fire +10% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Throw Flame Sense Melee to Earth +20% Melee to Fire +10% ATK +10% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Mirror Throw Ice Life Melee to Fire +20% Melee to Water +10% ATK +10% MATK +10% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Throw Ice Magic Melee to Fire +20% Melee to Water +10% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Throw Ice Sense Melee to Fire +20% Melee to Water +10% ATK +10% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Mirror Throw Rock Life Melee to Wind +20% Melee to Earth +10% ATK +10% MATK +10% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Throw Rock Magic Melee to Wind +20% Melee to Earth +10% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Throw Rock Sense Melee to Wind +20% Melee to Earth +10% ATK +10% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Mirror Throw Thunder Life Melee to Water +20% Melee to Wind +10% ATK +10% MATK +10% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Throw Thunder Magic Melee to Water +20% Melee to Wind +10% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Throw Thunder Sense Melee to Water +20% Melee to Wind +10% ATK +10% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Sauro Aster L4 ATK: 305-306 DEF: 2 universal attribute MATK +17% Skill delay -0.7 sec INT +10 CRT +10 ASPD +40% probability at three times attack
Uroboros ATK: 262-268 Melee +20% to Light-Dark Element, ATK +8%, MATK +10%, MP cost -20%, Skill delay -1 sec
A Queen of the Night ATK: 294-309-324 ATK · MATK + 14% Light Res + 5% Hate +20%. For minstrel Hate -40% Natural Recovery +300
Artemis III ATK: 255-270 MATK +10% Range +3 Critical damage +9% Cast time -15% Dark Element Twice attack chance
Diamante ATK: 245-255 Small Melee through up by INT, Skill delay -1 sec, Twice attack chance, Absolute & Magic evasion +15%
Eventail III ATK: 297-312 Melee +30%, Casting Time -50%, Small counter chance up by AGI, Magic evasion +5%, Twice attack chance
Fragarach III ATK: 244-250 ATK · MATK +9% Evasion +12% critical rate +30 MaxMP +20%
Freesia Caim II ATK: 295-296 ATK +9%, MATK +9%, Magic evasion +7%, Melee +22% to Fire, -22% to Water, ASPD -30%, Magic counter chance
Fuma Shuriken IV MATK +12% Skill Delay -1.3s Critical rate +30 Cast Time -15% Fire Magic +10% Wind Magic +10%
Higiri ATK: 267-271 ATK +10%, A. evasion +10%, Fire element, Adds Melee pierce +10%, Magic pierce +10%, If DEX > 299, Magic attack chance.
Jagged Shuriken III ATK: 263-274 Water element Hate rise -20% Critical rate +30 MATK +9% Critical damage +8% Item delay -1 sec
Jupiter ATK: 205-220 MaxHP +25%, MATK +5%, Critical R +30, Magic attack chance by attack, Wind element
Lime Star II ATK +3% MATK +3% Critical rate +30 Evasion +20% Ailment R +30% Cast Time -15% Autoskill
Luke Raider II ATK: 283 Critical damage +10% Skill delay -1 sec Hate rise +20% MaxHP +13% Absolute evasion increased a little in the AGI Special throwing
Luna Eclipse ATK: 285-300 Light element MATK +15%, MaxMP increase by Lv, Ailment Res +10% Skill delay -1sec, Triple Attack chance.
Mirror Throw Flame Life Melee to Earth +20% Melee to Fire +10% ATK +10% MATK +10% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Throw Flame Magic Melee to Earth +20% Melee to Fire +10% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Throw Flame Sense Melee to Earth +20% Melee to Fire +10% ATK +10% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Mirror Throw Ice Life Melee to Fire +20% Melee to Water +10% ATK +10% MATK +10% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Throw Ice Magic Melee to Fire +20% Melee to Water +10% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Throw Ice Sense Melee to Fire +20% Melee to Water +10% ATK +10% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Mirror Throw Rock Life Melee to Wind +20% Melee to Earth +10% ATK +10% MATK +10% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Throw Rock Magic Melee to Wind +20% Melee to Earth +10% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Throw Rock Sense Melee to Wind +20% Melee to Earth +10% ATK +10% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Mirror Throw Thunder Life Melee to Water +20% Melee to Wind +10% ATK +10% MATK +10% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]
Mirror Throw Thunder Magic Melee to Water +20% Melee to Wind +10% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Throw Thunder Sense Melee to Water +20% Melee to Wind +10% ATK +10% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]
Sauro Aster L4 ATK: 305-306 DEF: 2 universal attribute MATK +17% Skill delay -0.7 sec INT +10 CRT +10 ASPD +40% probability at three times attack
Uroboros ATK: 262-268 Melee +20% to Light-Dark Element, ATK +8%, MATK +10%, MP cost -20%, Skill delay -1 sec
Claws
{Spoiler}
Amber Sail IV Magic attack chance by attack, Critical damage +12%, Evasion +40%, ASPD becomes lowest.
Tarnovo Lahr knife ATK: 302 Melee +750, Heal recovery +12% CRT +15 INT is higher -15% critical damage increase magic resistance MP natural recovery + 25%
Dragvelio III ATK: 275 DEF: 9 MaxHP +20% MATK +10% Heal recovery +20% Magic R -15% Attack in AGI, Wind element, probability magic attack
Earth Geiser ATK: 155-170 Small INT up by ATK, Magic R -10%, Magic attack chance by attack, Earth element (hidden correction: ASPD-10% ATK increase value = INT ÷ 2)
Esmeralda IV ATK: 290 DEF: 5 When lightning CRT +13 around +20% MaxMP +20% Critical damage +6% Magic R -20% attack, critical rate rise in the probability
Flame Claw II ATK: 155-170 Autoskill +2%, Magic R -15%, Magic counter chance by defense, Fire element (hidden correction: MP cost -10%)
Freesia Claw II ATK 273 Crt damage +14%, Melee pierce +7%, Melee +22% to Fire, -22% to Water, AGI +6, Magic counter chance
Gale Claw II ATK: 278 Avoidance + 14% Hit + 20% Increase in physical power with CRT, DEX and Lv Auto skill activation % gained a little with AGI
Glow Fist ATK: 240-255 Critical damage +13%, MaxHP up by INT, Magic attack chance, Light element, Magic R -10%, Light magic +10%
Ice CrushATK: 246-259 about 50% of the Water element ATK-10% Magic R -5% Melee through +5% Autoskills +6% CRT MATK increase
Judgement III ATK: 277 DEF: 5 CRT +18, Magic pierce +12%, MaxMP +15%, MATK +12%, Autoskills +5%, Magic R -10%, Melee counter chance
Korga Claw ATK: 118 DEF: 2 Magic R -10%, AGI +4, DEX +4, Critical damage +3%, ATK up chance by defense
Mirror Claw Flame Magic Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Claw Ice Magic Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Claw Rock Magic Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Claw Thunder Magic Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Pramia+ (Strengthened 1) ATK: 268 DEF: 3 MATK +10%, Critical damage -5%, magic through +10%, Critical rate +30, Magic R -10%, Magic attack chance by attack
Prox Claw ATK: 280 Fire attribute Fire magic +15% CRT +3 Evasion +10% Autoskills triggered +5% Magic R -15% during defense, magic counterattack with probability
Sion Capell III ATK: 268 N. magic +10%, Heal reward up by AGI, Auto HP recovery +30%, Magic R -20%, All elements, M attack chance
Snead Claw II ATK: 280 Magic R -20%, Melee +25% to Neutral, Critical damage +15% MaxMP +25%, Additional attack chance
Testament ATK: 200-215 DEX +10 MaxHP +8%, ATK +5%, Melee R -10% Auto Skill
Amber Sail IV Magic attack chance by attack, Critical damage +12%, Evasion +40%, ASPD becomes lowest.
Tarnovo Lahr knife ATK: 302 Melee +750, Heal recovery +12% CRT +15 INT is higher -15% critical damage increase magic resistance MP natural recovery + 25%
Dragvelio III ATK: 275 DEF: 9 MaxHP +20% MATK +10% Heal recovery +20% Magic R -15% Attack in AGI, Wind element, probability magic attack
Earth Geiser ATK: 155-170 Small INT up by ATK, Magic R -10%, Magic attack chance by attack, Earth element (hidden correction: ASPD-10% ATK increase value = INT ÷ 2)
Esmeralda IV ATK: 290 DEF: 5 When lightning CRT +13 around +20% MaxMP +20% Critical damage +6% Magic R -20% attack, critical rate rise in the probability
Flame Claw II ATK: 155-170 Autoskill +2%, Magic R -15%, Magic counter chance by defense, Fire element (hidden correction: MP cost -10%)
Freesia Claw II ATK 273 Crt damage +14%, Melee pierce +7%, Melee +22% to Fire, -22% to Water, AGI +6, Magic counter chance
Gale Claw II ATK: 278 Avoidance + 14% Hit + 20% Increase in physical power with CRT, DEX and Lv Auto skill activation % gained a little with AGI
Glow Fist ATK: 240-255 Critical damage +13%, MaxHP up by INT, Magic attack chance, Light element, Magic R -10%, Light magic +10%
Ice CrushATK: 246-259 about 50% of the Water element ATK-10% Magic R -5% Melee through +5% Autoskills +6% CRT MATK increase
Judgement III ATK: 277 DEF: 5 CRT +18, Magic pierce +12%, MaxMP +15%, MATK +12%, Autoskills +5%, Magic R -10%, Melee counter chance
Korga Claw ATK: 118 DEF: 2 Magic R -10%, AGI +4, DEX +4, Critical damage +3%, ATK up chance by defense
Mirror Claw Flame Magic Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Claw Ice Magic Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Claw Rock Magic Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Claw Thunder Magic Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Pramia+ (Strengthened 1) ATK: 268 DEF: 3 MATK +10%, Critical damage -5%, magic through +10%, Critical rate +30, Magic R -10%, Magic attack chance by attack
Prox Claw ATK: 280 Fire attribute Fire magic +15% CRT +3 Evasion +10% Autoskills triggered +5% Magic R -15% during defense, magic counterattack with probability
Sion Capell III ATK: 268 N. magic +10%, Heal reward up by AGI, Auto HP recovery +30%, Magic R -20%, All elements, M attack chance
Snead Claw II ATK: 280 Magic R -20%, Melee +25% to Neutral, Critical damage +15% MaxMP +25%, Additional attack chance
Testament ATK: 200-215 DEX +10 MaxHP +8%, ATK +5%, Melee R -10% Auto Skill
Bows
{Spoiler}
Absolute Icicle Bow ATK +5%, MDEF +300, Magic R +8%, Ice element, Water R +5% Magic attack chance by attack
Bercrete III ATK: 302 DEF: 8 Earth element ATK +17% Range cut +17% fainted time -1 sec VIT +4 attack, magic attack with probability
Crimson Bow ATK: 248 Flame element, Critical damage +13% firing time -1 sec attack, magic attack chance
Glacies ATK: 275 Ice element, C. dmg +14%, Delay -1 sec, C rate +40, MaxMP -20%, Auto MP rec. -20%, Small C. dmg up by INT
Golden Kite Bow ATK: 250 Magic attack chance by attack, Magic pierce up by CRT, ASPD -20%, Autoskills +3%, Thunder element
Hiereus II ATK: 301 Magic Bow MATK +12% Evasion +10% Autoskills +9% Adds MATK +9% INT +10 Evasion +15% if AGI > 299
Indigo Breaker Bow ATK: 198 ASPD +10%, ATK-35%, Evasion -50%, Magic up based on Lv, MaxHP +5%, MATK +15% if INT>199, Magic Bow
Lueur Bow ATK: 251 Magic bow Melee+15% to Dark, Magic Eva up based on Vit, avoidance rate rise in the probability
Mirror Bow Flame Magic Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Bow Ice Magic Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Bow Rock Magic Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Bow Thunder Magic Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Seele IV ATK: 118 Magical Bow ATK increases according to Lv Absolute Hit + 20% Auto Skill Trigger + 6% When attacking , Magical Attack with Probability
Shigeto Bow (Strengthened 2) MATK +14% MDEF +80 Range +1 Melee +350 [X = 0.01 * INT] [Melee Pierce up by X] [Magic Pierce up by X] ATK +8% Critical damage +15% [Melee up by INT]
Sorciere Bow II ATK: 260 magic bow Skill delay -1 sec MaxMP -12% defense, to mitigate the damage by consuming MP
Absolute Icicle Bow ATK +5%, MDEF +300, Magic R +8%, Ice element, Water R +5% Magic attack chance by attack
Bercrete III ATK: 302 DEF: 8 Earth element ATK +17% Range cut +17% fainted time -1 sec VIT +4 attack, magic attack with probability
Crimson Bow ATK: 248 Flame element, Critical damage +13% firing time -1 sec attack, magic attack chance
Glacies ATK: 275 Ice element, C. dmg +14%, Delay -1 sec, C rate +40, MaxMP -20%, Auto MP rec. -20%, Small C. dmg up by INT
Golden Kite Bow ATK: 250 Magic attack chance by attack, Magic pierce up by CRT, ASPD -20%, Autoskills +3%, Thunder element
Hiereus II ATK: 301 Magic Bow MATK +12% Evasion +10% Autoskills +9% Adds MATK +9% INT +10 Evasion +15% if AGI > 299
Indigo Breaker Bow ATK: 198 ASPD +10%, ATK-35%, Evasion -50%, Magic up based on Lv, MaxHP +5%, MATK +15% if INT>199, Magic Bow
Lueur Bow ATK: 251 Magic bow Melee+15% to Dark, Magic Eva up based on Vit, avoidance rate rise in the probability
Mirror Bow Flame Magic Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Bow Ice Magic Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Bow Rock Magic Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Bow Thunder Magic Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Seele IV ATK: 118 Magical Bow ATK increases according to Lv Absolute Hit + 20% Auto Skill Trigger + 6% When attacking , Magical Attack with Probability
Shigeto Bow (Strengthened 2) MATK +14% MDEF +80 Range +1 Melee +350 [X = 0.01 * INT] [Melee Pierce up by X] [Magic Pierce up by X] ATK +8% Critical damage +15% [Melee up by INT]
Sorciere Bow II ATK: 260 magic bow Skill delay -1 sec MaxMP -12% defense, to mitigate the damage by consuming MP
Armor
{Spoiler}
Altoshear (Strengthened 3)MATK +10%, Cast time -35%, Melee R +8%, Autoskill +8% Range cut +4%
Bellow of Order (Strengthened 1) Melee&Magic R +13%, Skill delay -1.2sec, ATK up by STR, MATK up by INT, Damage cut chance by defense
Country Road ATK&MATK +10%, Delay - 0.5 sec, MP Cost -20%, Ailment R -30%, Hate rise -30%, Hate rise up by VIT
Dark Priest Robe (Strengthened 3)MATK +7%, MDEF +22%, Magic R +2%, Autoskill +6%, When defending, Magic counter chance by defense
Dragon Mail (Strengthened 2) ATK +9%, MATK +10%, Critical rate +15, Critical damage +8%, Melee and Magic R +6%, Absolute accuracy +15%, Autoskills +5%
Dunkelheit (Strengthened 2) ATK +7%, MATK +10%, Critical rate +20, Critical damage +7%, Autoskills +3%, Reflect +5%
Emido (Strengthened 2) MATK +16% Absolute evasion +10% Cast time -25% Autoskills +10% Spellburst +12% magic +1% Magic R -25% ewwwwwwwww no
Exelis (Strengthened 3) ATK +8% MATK +8% Evasion +15% Magic R +13% Skill delay -1.8 sec
Heinrich Mail (Strengthened 2) ATK +14%, MATK +14%, Melee pierce +6%, Magic pierce +6% Magic evasion +8% Heal reward +1000, Damage cut if HP is under 25% or lower
Hulam Nemes (Strengthened 2) MATK +11% INT +5 DEX +10 Magic pierce +20% MaxHP +2000, Skill delay -1.4 sec Range cut +5%
Hulam Ries (Strengthened 2) ATK +11% Melee pierce +20% STR +5 CRT +10 MaxHP +2000 Item delay -1.4 sec Rate cut +5% (hidden correction: Melee +Lv × 2)
Ira (Strengthened 2) ATK +16% Magic evasion +10% Critical rate +25% Autoskill +10% Critical damage +7% Melee +1% Melee R -25% ewwwwwwwww no
Lava Mail (Strengthened 4)STR + 12 VIT + 12 ASPD + 10% Physical attribute + 18% physical penetration + 18% When defending , magic counterattacks with probability
Linen Clothes (Strengthened 2) MP cost -15% Auto HP & MP recovery +20 Accuracy +30 magic is Lv, magic counterattack with probability
Magic Garb MATK +4%, Autoskills +3%, Magic counter chance by defense
Mirror Mail Thunder Force Wind Magic +5% ATK +13% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]
Mirror Mail Thunder Life Wind Magic +5% ATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]
Mirror Mail Thunder Magic Wind Magic +5% ATK +3% MATK +10% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Mail Thunder Sense Wind Magic +5% ATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]
Mirror Robe Thunder Force Wind Magic +5% ATK +10% MATK +3% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]
Mirror Robe Thunder Life Wind Magic +5% MATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]
Mirror Robe Thunder Magic Wind Magic +5% MATK +13% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Robe Thunder Sense Wind Magic +5% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]
Parul Military Uniform (Strengthened 2) ATK +8% MATK +12% heal recovery +15% ASPD +20% Cast time -20% Reflect +5% when the defense, HP recovery with probability(I want this to be real q,q)
Prisonnier ATK +5%, MATK +5%, Delay +2 sec
Schwermer (Strengthened 2) Critical Damage + 16% Auto Skill Trigger + 5% VIT + 9 Skill Delay - 1 sec Defense with physical stoppage (counterattack disabled, counter damage)
Shushiwa Armor (Strengthened 3) MATK +10% DEX +11 INT +10 MP Cost -17% Throwing Skill Delay -1.7s [X = 0.30 * Lv] [MATK up by X]
Silver Mail Magic R +15%, Melee R -5%, MaxHP +10%, VIT +5, Melee +15% to Dark, Dark R +5%, Magic counter chance
Struggler (Strengthened 2) Spell burst rate + 10% Magic penetration + 19% INT + 8 Magic resistance + 15% MATK + 5%
Ultimi ATK + 14% MATK + 18% Critical reinforcement, delay -1 sec. Hit + 100 absolute avoidance + 10% physical power + 900
Weiss (Strengthened 3) all status +8 ATK · MATK +4% Absolute evasion +3% MaxHP +5% Cast time -10% Spellburst +5%
Yin Ninja Garb (Strengthened 2) : Element magic +14%, Magic R -5%, DEX +20, Absolute evasion +9%, Hate rise -20%, Ailment R +10%
Altoshear (Strengthened 3)MATK +10%, Cast time -35%, Melee R +8%, Autoskill +8% Range cut +4%
Bellow of Order (Strengthened 1) Melee&Magic R +13%, Skill delay -1.2sec, ATK up by STR, MATK up by INT, Damage cut chance by defense
Country Road ATK&MATK +10%, Delay - 0.5 sec, MP Cost -20%, Ailment R -30%, Hate rise -30%, Hate rise up by VIT
Dark Priest Robe (Strengthened 3)MATK +7%, MDEF +22%, Magic R +2%, Autoskill +6%, When defending, Magic counter chance by defense
Dragon Mail (Strengthened 2) ATK +9%, MATK +10%, Critical rate +15, Critical damage +8%, Melee and Magic R +6%, Absolute accuracy +15%, Autoskills +5%
Dunkelheit (Strengthened 2) ATK +7%, MATK +10%, Critical rate +20, Critical damage +7%, Autoskills +3%, Reflect +5%
Emido (Strengthened 2) MATK +16% Absolute evasion +10% Cast time -25% Autoskills +10% Spellburst +12% magic +1% Magic R -25% ewwwwwwwww no
Exelis (Strengthened 3) ATK +8% MATK +8% Evasion +15% Magic R +13% Skill delay -1.8 sec
Heinrich Mail (Strengthened 2) ATK +14%, MATK +14%, Melee pierce +6%, Magic pierce +6% Magic evasion +8% Heal reward +1000, Damage cut if HP is under 25% or lower
Hulam Nemes (Strengthened 2) MATK +11% INT +5 DEX +10 Magic pierce +20% MaxHP +2000, Skill delay -1.4 sec Range cut +5%
Hulam Ries (Strengthened 2) ATK +11% Melee pierce +20% STR +5 CRT +10 MaxHP +2000 Item delay -1.4 sec Rate cut +5% (hidden correction: Melee +Lv × 2)
Ira (Strengthened 2) ATK +16% Magic evasion +10% Critical rate +25% Autoskill +10% Critical damage +7% Melee +1% Melee R -25% ewwwwwwwww no
Lava Mail (Strengthened 4)STR + 12 VIT + 12 ASPD + 10% Physical attribute + 18% physical penetration + 18% When defending , magic counterattacks with probability
Linen Clothes (Strengthened 2) MP cost -15% Auto HP & MP recovery +20 Accuracy +30 magic is Lv, magic counterattack with probability
Magic Garb MATK +4%, Autoskills +3%, Magic counter chance by defense
Mirror Mail Thunder Force Wind Magic +5% ATK +13% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]
Mirror Mail Thunder Life Wind Magic +5% ATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]
Mirror Mail Thunder Magic Wind Magic +5% ATK +3% MATK +10% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Mail Thunder Sense Wind Magic +5% ATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]
Mirror Robe Thunder Force Wind Magic +5% ATK +10% MATK +3% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]
Mirror Robe Thunder Life Wind Magic +5% MATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]
Mirror Robe Thunder Magic Wind Magic +5% MATK +13% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]
Mirror Robe Thunder Sense Wind Magic +5% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]
Parul Military Uniform (Strengthened 2) ATK +8% MATK +12% heal recovery +15% ASPD +20% Cast time -20% Reflect +5% when the defense, HP recovery with probability(I want this to be real q,q)
Prisonnier ATK +5%, MATK +5%, Delay +2 sec
Schwermer (Strengthened 2) Critical Damage + 16% Auto Skill Trigger + 5% VIT + 9 Skill Delay - 1 sec Defense with physical stoppage (counterattack disabled, counter damage)
Shushiwa Armor (Strengthened 3) MATK +10% DEX +11 INT +10 MP Cost -17% Throwing Skill Delay -1.7s [X = 0.30 * Lv] [MATK up by X]
Silver Mail Magic R +15%, Melee R -5%, MaxHP +10%, VIT +5, Melee +15% to Dark, Dark R +5%, Magic counter chance
Struggler (Strengthened 2) Spell burst rate + 10% Magic penetration + 19% INT + 8 Magic resistance + 15% MATK + 5%
Ultimi ATK + 14% MATK + 18% Critical reinforcement, delay -1 sec. Hit + 100 absolute avoidance + 10% physical power + 900
Weiss (Strengthened 3) all status +8 ATK · MATK +4% Absolute evasion +3% MaxHP +5% Cast time -10% Spellburst +5%
Yin Ninja Garb (Strengthened 2) : Element magic +14%, Magic R -5%, DEX +20, Absolute evasion +9%, Hate rise -20%, Ailment R +10%
Add
{Spoiler}
Angel Raiment MATK +7% MaxHP +700 Evasion +13%
Angel Ring Light magic +3% MATK +15% Heal recovery +10% Magic attack chance by attack
Arelta (Strengthened 1) Auto MP recovery +20%, MaxHP +15%, ATK +7%, MATK +7%, Absolute evasion +6%, Magic evasion +6%, Crt rate +20, Skill delay -1 sec
Armaresteca MATK +7% Magic R +5% All magic +1% Absolute evasion +10% Auto MP recovery +20% (hidden correction: MaxHP +Lv × 2, MaxMP +Lv × 0.5)
Aulis Gale Critical rate +20 Earth R -20%, Evasion rate up chance by attack, DEX +5 Evasion & Magic evasion +10%
Black Cat Hood (Strengthened 1) STR +7 INT +7 DEX +5 CRT +10 Critical damage +9% Stats up with Throwings.
Blue Epaulettes MATK +8% MaxMP +5% Skill delay -1 sec, Counter chance by defense (at the time of counterattack triggered, disable the damage)
Blue Glasses Melee +2% to Fire, ATK up by 10% of CRT, MATK up by 50% of AGI
Brave Cape (Strengthened 1) ATK +7% Accuracy +30 Autoskill +3% STR +15, ATK up chance by defense
Brave Shield (Strengthened 1) MaxHP +7%, Critical rate +10%, Hate rise +20%, Cure ailment chance by defense, VIT +9
Cataract Helm ATK · MATK +5% Heal reward +10% attack, magic attack with probability (hidden correction: water magic +10%?)
Chase cap (Strengthened 1)Melee +250 DEX +5 evasion during counterattack rate +10% Magic evasion +7%, Magic evasion +7% if AGI > 199
Chignon Ribbon Heal reward up by Lv x2. ATK +4%, ASPD +100% with Claws. Range cut +12%
Ciel (Strengthened 2) n magic +10% Auto HP & MP recovery +10% Evasion +30, HP & MP up by Lv, Magic attack chance by attack
Devil Feather (Strengthened 1) STR +13 VIT +10 MDEF +14% critical rate +10 during the defense, magic counterattack with probability
Doggy Ears (Strengthened 2) Evasion +15%, MATK +10%, Autoskill +6%, Absolute evasion +10%, INT +5
Druj Plume MATK +9% Magic R +9% all magic +4% Absolute evasion +13% Auto MP recovery +20%
Ecarlate Melee R -25% MATK up by 50% of INT, MaxMP up by Lv ewww but holy crap that matk gain thooo
Fallen Angel Wing MATK +20%, MaxMP +20%, Melee to Light +10%, Magic Attack Chance by Attack.
Flame Blazon ATK up by 15% of AGI, MATK up by 15% of AGI, Melee R -5%, Magic R -5%, MaxMP +10%, ASPD -20%
Freeze Shield Freeze duration +5 sec, Magic R +10%, INT +5, Magic counter chance, Adds Water R +10% during December.
Glory Cape INT & VIT +2, Adds ATK +5%, MATK +5%, Melee R +5%, Magic R +5%, Autoskill +5% if Lv > 199.
Green Glasses DEF: 6-11 MATK up by 30% ofAGI, ATK up by 30% of CRT, Melee +2% to Water
Grim Reaper ATK +5% MATK +5%, No damage to Dark
Hairband (Strengthened1) ATK · MATK +4% Cast Time -10% Autoskill +6% Skill delay -0.5 sec
Itiance (Strengthened 2) MATK +12% Heal recovery +6% abnormal resistance +12% Evasion +15% Magic evasion +8% Light magic +4% Dark R +4%
King Dragon Necklace (Strengthened 1) ATK · MATK +8% Rate cut +15% defense, and he HP sustained recovery Lv200 following a probability ...
Kunikuru (Strengthened 1) Magic R +10% Melee R -8% Cast defense +10% [X = 0.05 * Lv] [DEX up by X] Autoskill If [Mage] then If [X > 0] then [X = INT] [Y = 0.30 * X] [MATK up by Y]
Libersona (Strengthened) 4 Elements, Cast time -20%, INT +15 Magic R +6%
Lightning Feather Robe Wind magic +8%, Fire magic -11%, Fire R -12%, Small MATK up by AGI
Lucioscudo (Strengthened 1) MDEF up by 50% of Lv. DEF up by Lv. Melee R +14%, Magic R +14% Range cut +5%, Rate cut +15%
Luna Epaulette MATK + 8% light Res + 3% skill delay -1 sec. Counter chance by defense (at the time of counterattack triggered, disable the damage)
Mage Fighter Cloak during the 1-7 MP cost +30% MATK +3% attack, magic attack with probability
Magia Hood (Strengthened 2) MaxHP · MP increases as Lv MP consumption -15% on attack, with magic attack wand with probability and INT 256 or higher Magical Power + 4%
Magic Scroll (Strengthened 1) Critical damage +6% with Throwing, Chance of adding a clone by defense, MATK +4%, Fire & Wind magic +4%(good luck geting slot)
Mercuria MATK +7% MP cost -7% Hate rise -18% Skill delay -0.6 sec Wind R -10% (hidden correction: MATK increase = Lv ÷ 20)
Mir Symbol ATK +3% MATK +3% Autoskills +5% Absolute evasion +5% Wind & Earth R -5%
Monty Beret (Strengthened) Melee R +8%, Magic R +8%, Skill delay -1.2 sec, Absolute accuracy +9%, ATK up by DEX, Item recovery +25%, ATK +9%
Nocros Shield (Strengthened 1) delay +0.2 sec MATK +11% Light magic +5% Spellburst +5%
Pierrot Hat Autoskills +6% 1% chance
Pirate Hat (Strengthened 1) Magic attack chance by attack, MaxHP +400, Critical rate +15, Water R +2%
Polar Bear Backpack (Strengthened 1) Water R +10% Fire R -10% Hate Rise -30% Melee R +15% ATK +3% MATK +3% Melee Pierce +10% Magic Pierce +10% [X = 1.80 * Lv] If [X > 800] then [X = 800] [Melee up by X]
Posession ATK +7%, MATK +7%, Melee R -5%, Magic R -5%, Hate rise +50%
Quiver ASPD +20% and Accuracy +15% with bows. Small CRT up by DEX
Rain Fel DEF: 15-21 ATK +10%, MATK +10%, KO time -0.5 sec, Something happens 1% of the time. No damage to Dark
Reckless (Strengthened 1) ATK · MATK +10% Absolute & Magic evasion +7% Melee and Magic R -3% rate cut -15% Heal reward +5%
Red Glasses Physical +2% ATK is MATK to increase about 20% of the CRT will increase about 40 percent of the AGI
Ribbon of Resurrection MP Cost -10%. Small matk up by Lv. INT +7, Magic greatly up by Lv. Chance of reviving yourself.
Rosa de Amor (Strengthened 1) MATK +10% Autoskills +7% Item recovery +15% MDEF +12% Cast time +10% Heal reward +15%
Sage Hat (Strengthened 2) MATK +11% Fire & Water & Wind & Earth magic +11% Autoskills +7% Skill delay -0.7 sec Range cut +17%
Sector Plaster (Strengthened 1) ATK +8% AGI +10 Magic evasion +4% Autoskills +7%
Snow Earmuffs MATK +6% Heal recovery +15% delay -1 sec Magic R +5%, magic counterattack, When Christmas period with a probability, MDEF is little increase at Lv
Snow Wimple Water & Light magic +5%, Cast time -15%, Cast time cut chance by defense, Spy Mask (Strengthened 1) [Additional]
Spy Mask DEF: 16 ATK: 14 MATK slightly increased with VIT When equipped with a cane, physics / magic penetration increased slightly at MaxMPWater R +5%, Fire R -20%
Variant (Strengthened 1)ATK +7%, MATK +7%, Critical damage +6%, Melee +300, Accuracy +60, Absolute evasion -3%
Angel Raiment MATK +7% MaxHP +700 Evasion +13%
Angel Ring Light magic +3% MATK +15% Heal recovery +10% Magic attack chance by attack
Arelta (Strengthened 1) Auto MP recovery +20%, MaxHP +15%, ATK +7%, MATK +7%, Absolute evasion +6%, Magic evasion +6%, Crt rate +20, Skill delay -1 sec
Armaresteca MATK +7% Magic R +5% All magic +1% Absolute evasion +10% Auto MP recovery +20% (hidden correction: MaxHP +Lv × 2, MaxMP +Lv × 0.5)
Aulis Gale Critical rate +20 Earth R -20%, Evasion rate up chance by attack, DEX +5 Evasion & Magic evasion +10%
Black Cat Hood (Strengthened 1) STR +7 INT +7 DEX +5 CRT +10 Critical damage +9% Stats up with Throwings.
Blue Epaulettes MATK +8% MaxMP +5% Skill delay -1 sec, Counter chance by defense (at the time of counterattack triggered, disable the damage)
Blue Glasses Melee +2% to Fire, ATK up by 10% of CRT, MATK up by 50% of AGI
Brave Cape (Strengthened 1) ATK +7% Accuracy +30 Autoskill +3% STR +15, ATK up chance by defense
Brave Shield (Strengthened 1) MaxHP +7%, Critical rate +10%, Hate rise +20%, Cure ailment chance by defense, VIT +9
Cataract Helm ATK · MATK +5% Heal reward +10% attack, magic attack with probability (hidden correction: water magic +10%?)
Chase cap (Strengthened 1)Melee +250 DEX +5 evasion during counterattack rate +10% Magic evasion +7%, Magic evasion +7% if AGI > 199
Chignon Ribbon Heal reward up by Lv x2. ATK +4%, ASPD +100% with Claws. Range cut +12%
Ciel (Strengthened 2) n magic +10% Auto HP & MP recovery +10% Evasion +30, HP & MP up by Lv, Magic attack chance by attack
Devil Feather (Strengthened 1) STR +13 VIT +10 MDEF +14% critical rate +10 during the defense, magic counterattack with probability
Doggy Ears (Strengthened 2) Evasion +15%, MATK +10%, Autoskill +6%, Absolute evasion +10%, INT +5
Druj Plume MATK +9% Magic R +9% all magic +4% Absolute evasion +13% Auto MP recovery +20%
Ecarlate Melee R -25% MATK up by 50% of INT, MaxMP up by Lv ewww but holy crap that matk gain thooo
Fallen Angel Wing MATK +20%, MaxMP +20%, Melee to Light +10%, Magic Attack Chance by Attack.
Flame Blazon ATK up by 15% of AGI, MATK up by 15% of AGI, Melee R -5%, Magic R -5%, MaxMP +10%, ASPD -20%
Freeze Shield Freeze duration +5 sec, Magic R +10%, INT +5, Magic counter chance, Adds Water R +10% during December.
Glory Cape INT & VIT +2, Adds ATK +5%, MATK +5%, Melee R +5%, Magic R +5%, Autoskill +5% if Lv > 199.
Green Glasses DEF: 6-11 MATK up by 30% ofAGI, ATK up by 30% of CRT, Melee +2% to Water
Grim Reaper ATK +5% MATK +5%, No damage to Dark
Hairband (Strengthened1) ATK · MATK +4% Cast Time -10% Autoskill +6% Skill delay -0.5 sec
Itiance (Strengthened 2) MATK +12% Heal recovery +6% abnormal resistance +12% Evasion +15% Magic evasion +8% Light magic +4% Dark R +4%
King Dragon Necklace (Strengthened 1) ATK · MATK +8% Rate cut +15% defense, and he HP sustained recovery Lv200 following a probability ...
Kunikuru (Strengthened 1) Magic R +10% Melee R -8% Cast defense +10% [X = 0.05 * Lv] [DEX up by X] Autoskill If [Mage] then If [X > 0] then [X = INT] [Y = 0.30 * X] [MATK up by Y]
Libersona (Strengthened) 4 Elements, Cast time -20%, INT +15 Magic R +6%
Lightning Feather Robe Wind magic +8%, Fire magic -11%, Fire R -12%, Small MATK up by AGI
Lucioscudo (Strengthened 1) MDEF up by 50% of Lv. DEF up by Lv. Melee R +14%, Magic R +14% Range cut +5%, Rate cut +15%
Luna Epaulette MATK + 8% light Res + 3% skill delay -1 sec. Counter chance by defense (at the time of counterattack triggered, disable the damage)
Mage Fighter Cloak during the 1-7 MP cost +30% MATK +3% attack, magic attack with probability
Magia Hood (Strengthened 2) MaxHP · MP increases as Lv MP consumption -15% on attack, with magic attack wand with probability and INT 256 or higher Magical Power + 4%
Magic Scroll (Strengthened 1) Critical damage +6% with Throwing, Chance of adding a clone by defense, MATK +4%, Fire & Wind magic +4%(good luck geting slot)
Mercuria MATK +7% MP cost -7% Hate rise -18% Skill delay -0.6 sec Wind R -10% (hidden correction: MATK increase = Lv ÷ 20)
Mir Symbol ATK +3% MATK +3% Autoskills +5% Absolute evasion +5% Wind & Earth R -5%
Monty Beret (Strengthened) Melee R +8%, Magic R +8%, Skill delay -1.2 sec, Absolute accuracy +9%, ATK up by DEX, Item recovery +25%, ATK +9%
Nocros Shield (Strengthened 1) delay +0.2 sec MATK +11% Light magic +5% Spellburst +5%
Pierrot Hat Autoskills +6% 1% chance
Pirate Hat (Strengthened 1) Magic attack chance by attack, MaxHP +400, Critical rate +15, Water R +2%
Polar Bear Backpack (Strengthened 1) Water R +10% Fire R -10% Hate Rise -30% Melee R +15% ATK +3% MATK +3% Melee Pierce +10% Magic Pierce +10% [X = 1.80 * Lv] If [X > 800] then [X = 800] [Melee up by X]
Posession ATK +7%, MATK +7%, Melee R -5%, Magic R -5%, Hate rise +50%
Quiver ASPD +20% and Accuracy +15% with bows. Small CRT up by DEX
Rain Fel DEF: 15-21 ATK +10%, MATK +10%, KO time -0.5 sec, Something happens 1% of the time. No damage to Dark
Reckless (Strengthened 1) ATK · MATK +10% Absolute & Magic evasion +7% Melee and Magic R -3% rate cut -15% Heal reward +5%
Red Glasses Physical +2% ATK is MATK to increase about 20% of the CRT will increase about 40 percent of the AGI
Ribbon of Resurrection MP Cost -10%. Small matk up by Lv. INT +7, Magic greatly up by Lv. Chance of reviving yourself.
Rosa de Amor (Strengthened 1) MATK +10% Autoskills +7% Item recovery +15% MDEF +12% Cast time +10% Heal reward +15%
Sage Hat (Strengthened 2) MATK +11% Fire & Water & Wind & Earth magic +11% Autoskills +7% Skill delay -0.7 sec Range cut +17%
Sector Plaster (Strengthened 1) ATK +8% AGI +10 Magic evasion +4% Autoskills +7%
Snow Earmuffs MATK +6% Heal recovery +15% delay -1 sec Magic R +5%, magic counterattack, When Christmas period with a probability, MDEF is little increase at Lv
Snow Wimple Water & Light magic +5%, Cast time -15%, Cast time cut chance by defense, Spy Mask (Strengthened 1) [Additional]
Spy Mask DEF: 16 ATK: 14 MATK slightly increased with VIT When equipped with a cane, physics / magic penetration increased slightly at MaxMPWater R +5%, Fire R -20%
Variant (Strengthened 1)ATK +7%, MATK +7%, Critical damage +6%, Melee +300, Accuracy +60, Absolute evasion -3%