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Post by Nobody (Retired for now) on May 26, 2021 14:53:40 GMT
We finally got Yul Xtal.
She drops her xtal, Air of the Dark (Armor), Darkness Hat (Add) and Darkness Frills (Add).
The abilities are Dark Blessing, Spell Burst and Magic Defense in any.
Those have Magic Counter (Dark Blast) and with 3k matk I do 9k+
4 rares from a single boss. Pretty uncommon.
Also, I tested her Xtal on my Auto Monk vs Yardes, and even him can do up to 34k per auto.
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オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on May 26, 2021 15:18:09 GMT
i test the armor, the damage same like sofys xtal.
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Post by Kazu on Jun 2, 2021 9:34:40 GMT
Just wanna add that Illusion lv3 SQ Needs 70 White PELT (not white FUR), if possible please update the list, thanks
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Post by Loftyz47 on Jun 9, 2021 20:55:49 GMT
official item names added to the prod list irunaonline.boards.net/post/258842Geta (traditional Japanese footwear) became Sandals Nikumaki Onigiri became Meat Roll Sushi Naruko (a wooden clapper once used by Japanese farmers to scare birds, and nowadays used in Japanese Yosakoi festival dances) just became Clapper. The Charm implied it was an upgrade of Traveler's Charm by using a kanji that means 'experienced traveller', but now it's become Journey Charm. And the meaning of 魔素剤 was butchered. There's no reason why 'Magic Essence' would be made from herbs and medicine, and then put into an Energy Drink. It used the 魔 kanji for magic/demonic because it's being used as a mat for Energy Drink, which is colloquially called Mazai (a japanese slang word for Monster Energy drink) in Japan. the 魔 implies the demonic/devils, and not magic!!! These are some 4Kids translations. Stupid PIE company.
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オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Jun 10, 2021 1:32:07 GMT
魔法=まほう=mahou=magic 魔力=まりょく=maryoku=magic power 魔女=まじょ=majo=witch (lady with magic eh?) 魔弾=まだん=madan=magic bullet 魔道士=まどうし=madoushi=wizard
魔物=まもの=mamono=demon 魔=ま=demon
just saying kanji is complex,
so 1 kanji is not represent to whole translation just like english.
example:
in english: ass*hole = (curse word) ass = (anatomy word) hole = (regular word)
in japan: 魔 = (demon) 魔法 = (magic) 魔力 = (magic power)
so for magic medicine i agree with asobimo team (non 4kids company pie),
just saying if you don't know anything just search youself, buy japanese books JLPT N5 (Easiest) , N4, N3, N2, N1 (Hardest)
don't become Ignorant God (and blame asobimo translation team).
- Sincere (Struggling) Japanese Language Student (in his 2 and half years in university)
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オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Jun 10, 2021 1:54:30 GMT
魔素剤
and for this we already know if 魔 here is not demon but magic because 魔 with other kanji means mostly magic.
so roughly translation
魔=ま=ma= magic 素=そ(or もと)=so (or moto)= plain, silk, prime (something) 剤=ざい=zai=substance (medicine) (other kanji have medicine word like 薬=くすり=kusuri=medicine)
魔素剤 = magic (prime) substance.
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Post by Loftyz47 on Jun 10, 2021 19:26:19 GMT
I already know what you're saying. but 魔素剤 is a made-up word, so I don't think it's entirely correct to say 魔 usually means Magic, so it should be Magic. Made-up words in Japanese video games usually use non-existing combinations of kanji to either force a certain reading, or force a certain meaning implied by the strange kanjis. & like I said, I don't agree with 'Magic' because of the mats that make it, and because its a mat for an energy drink, which is strongly associated with demons and devils.
If Asobimo did want to subtly imply both meanings; that's not possible to do in English, & I think going with magic was not the best choice.
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オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Jun 11, 2021 3:55:08 GMT
In old time (漢 Dynasty) Old china origin of All Kanji, Demon and Devil = Magic, Exactly all magic associate with devil in old time. (Just like word 魔道=(evil ways / Sorcery)
Just like Dark Age in Europe.
So its logical using if Asobimo English using Magic instead Demon because the main component of the drug (剤)not demon body part (eyes, blood, horn, etc) but something more Iruna nature given (magic included because Almas made Iruna using light magic).
Well just like you said it's made up word by Asobimo team.
So? because It's made up, there no mistake.
Just like i invented word "Piano" there no meaning of it, it is just a thing named "Piano" nothing else.
I agreed with asobimo team because they rarely make a mistake except
(Old) Spin Shield or (New) Reincanation Shield (The kanji is same but the meaning is totally different).
So if Asobimo is using 4kids translation (or google translation) i totally disagree.
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Post by Loftyz47 on Jun 11, 2021 7:56:15 GMT
In old time (漢 Dynasty) Old china origin of All Kanji, Demon and Devil = Magic, Exactly all magic associate with devil in old time. (Just like word 魔道=(evil ways / Sorcery) Just like Dark Age in Europe. So its logical using if Asobimo English using Magic instead Demon because the main component of the drug (剤)not demon body part (eyes, blood, horn, etc) but something more Iruna nature given (magic included because Almas made Iruna using light magic). Well just like you said it's made up word by Asobimo team. So? because It's made up, there no mistake. Just like i invented word "Piano" there no meaning of it, it is just a thing named "Piano" nothing else. I agreed with asobimo team because they rarely make a mistake except (Old) Spin Shield or (New) Reincanation Shield (The kanji is same but the meaning is totally different). So if Asobimo is using 4kids translation (or google translation) i totally disagree. I think their translations have inconsistent quality. Sometimes it's good, sometimes it's bad, and sometimes it's very bad. They do make plenty of mistakes though. Although sometimes, it can be justified as a loose translation, and other times it's neccessary because they can't convery the entire meaning in <26 English characters. e.g. Parulian Uniform is mispelt, Catafnia AI was called Katafnia for 2 years, Mujie's Ring is mispelt as Musie's Ring, the original japanese of Circle of Life means something entirely different, the original Japanese of Amaterasu Masamune is also entirely different, and the mirror gears released in different prod updates have entirely different naming conventions from each other. I didn't consider that the Iruna world was made by Almas' magic, so that translation does make a bit more sense to me now. I still think the connection to "demon body part (eyes, blood, horn)" is definitely there, because there is that context clue towards 'mazai' and energy drinks. I was mainly calling it a 4Kids translation because of what 4Kids is known for; erasing japanese culture in their translations (e.g. Geta -> Sandals, Naruko -> Clapper, Nikumaki -> Meat Roll). In the past, they haven't done this, e.g. Nikujaga and Eho maki are fine, but now Nikumaki isn't fine. I know that Naruko isn't an established English word, but neither was zashiki-warashi, until people had a reason to use it, started using it, & then adopted it. And right now, we have a reason to be using Naruko, but the translation team decided otherwise. And just thinking in terms of what a Japanese person would think; I don't think they would agree with the translation of 鳴子 as Clapper, which ignores its history & cultural significance. If you see any other garbage translation (especially in Swordsman event part 3), let me know. My Japanese formal education is equal to half of N5, besides all the other random stuff I've learned, hence why I rely heavily on context clues. The people who know perfect Japanese are playing Iruna Senki, so there's just me to organise everything here.
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Post by Loftyz47 on Jun 13, 2021 19:39:41 GMT
the new up of Amaterasu is called Ohirumeno Muchinokami that name is one of Amaterasu's most prominent titles 大日孁貴神, although the name of the bow up is 大日女貴神, which has 1 kanji different. The only usage of the title 大日女貴神 I could find in any source said it's spoken as Ohirume Mikoto (Ohirume no Mikoto), but tbh, Japanese from ancient Shintoism is well beyond my understanding.
so, it just be what it do
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Post by Nobody (Retired for now) on Jun 17, 2021 19:05:25 GMT
My Male Monk using a dress. My Female Necromancer using pants.
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Post by Loftyz47 on Jun 18, 2021 14:42:03 GMT
JP Information All Information and dates are subject to change, based on Asobimo's decisions and the feedback they receive in the JP Test servers.
1st Skill Addition (August 4): Gladiator, Assassin, Enchanter, Bishop 2nd Skill Addition (?): Beast Knight, Summoner, Necromancer, Servant 3rd Skill Addition (?): Paladin, Sniper, High Wizard, Monk 4th Skill Addition (?): Samurai, Ninja, Minstrel, Alchemist
・New damage calculation “Clean Hit” ・Adjustment of Autoskill Formula ・Addition of critical attack to Summoned Units ・Gladiator, Assassin, Enchanter, Bishop, new skill & skill adjustment
JP Test Servers for new skills will be opened from July 7 - July 30, opening on all weekdays (excluding holidays) 12:00-17:00 JST.
General Info
Clean Hit is a new type of damage calculation that can occur with all physical and magic attacks, and is calculated at the same time as the calculation for Critical Attack and Spell Burst. the higher your HIT stat is, the higher your chance is of triggering a Clean Hit.
With some Enchanter Autoskills, the calcuation formula of increased damage from "ATK & MATK" will be halved, but at the same time, the effect of "Autoskill power+20%" will be added to Enchant Weapon. It will use the buff name "Autoskill Power" (オートスキル威力) ※This is NOT Autoskill+20%. It is Autoskill power+20%, a damage multiplier
Until now, the Summoned Units of Summoner and Necromancer could not critical hit. The strength of Summoned Units will be reviewed, and adjustments made, so that they are able to critical hit and clean hit.
Gladiator
Adjusted Skill: Berserker / バーサーク (Activatable Skill) 10% of the difference between your Max HP and your Current HP will be added as Melee+⬛ (unclear if this is continuously calculated, or only calculated at the time the skill is activated). Additionally, during this effect, MagicR and MeleeR will increase 「最大HP一現在HP」の10%分の数値を物理威力として加算。 更に効果中、物理耐性と魔法耐性が上昇する。
New Skill: Scarface / スカーフェイス (Passive Skill) When HP drops below 50%, ATK increase effect is activated and added to your damage calculation. (translation implies that this passive skill will activate, so it may give you a buff name for a certain amount of time) 現在HP50%未満の時に、ATK上昇効果がダメージ計算に加算、されて発動する。
balance adjustment 30/7/21 Scarface will activate when your HP drops below a higher HP threshold, based on how high your Beast gauge is. example: at Beast 50%, Scarface will activate whenever your HP drops to 65% or less.
New Skill: Rampage / ランページ (Activatable Skill) Temporarily increase your Max HP, also increasing your HIT and Double Attack power. Additionally, when attacking a monster inflicted by ailments, damage will increase. During the effect, you will receive an amount of All DamageR-⬛% (you will take more damage). Skill cannot be used if under the continuous effect of Fatigue / 疲労 自分の最大HPを一時的に上昇し、命中とダブルアタックの威力が上昇する。 更に状態異常状態のモンスターへのオートアタック時、そのダメージが上昇する。 効果中は、全ダメージ軽減の効果が減少するデメリットが付与される。 継続効果「疲労」が付与されている場合、使用不可。
Assassin
Adjusted Skill: Backstab / バックスタブ (Activatable Skill) Backstab will apply the buff name Assault / 強襲, which gives Backstab power+10%, HIT up by Lv. (強襲 is the same name as the debuff given by Sauro Lv412, so it may be possible to overwrite his debuff that greatly decreases your damage). 継続効果「強襲」に、バックスタブ威力+10%、命中が自身のLv分上昇する
New Skill: Sudden Accel / サドンアクセル (Passive Skill) (read comments for more information) When using Backstab, additional Backstab power+⬛% will be given depending on which angle you attack from the bosses front. The highest amount you can have is Backstab power+180%. The continuous effect "Accel Turn" is given, which gives Counter on Evasion+⬛%, Skill Delay-⬛sec, and AGI+⬛ バックスタブ時、目の前から背後に回った角度分(最大180%)、バックスタブの威力が上昇する 継続効果「アクセルターン」が付与され、回避時反撃率の増加、スキルディレイ減少、AGI上昇が発動する
balance adjustment 30/7/21 DEX+⬛ is added to the continuous effect "Accel Turn"
New Skill: Twilight Raid / トワイライトレイド (Activatable Skill) (read comments for more information) An attack skill that will move you through the targeted monster. Increases power on poisoned monsters, and applies the continuous effect "Twilight Assault" / 黄昏の強襲 (unclear if Twilight Assault will only apply if the monster is poisoned). While you have Twilight Assault, your will gain a significant amount of Magic Evasion+⬛%. When you evade an enemies' magic attack, the Twilight Raid skill will automatically occur again, and the continuous effect Twilight Assault will end. 対象モンスターをすり抜けて移動しながら行う攻撃 毒状態のモンスターに威力が上昇し、継続効果「黄昏の強襲」が発動する 継続効果「黄昏の強襲」発動中は、魔法回避効果が上昇する モンスターから魔法攻撃を受け、魔法攻撃を回避した時、自動でトワイライトレイドが発生し、継続効果「黄昏の強襲」を終了する
comments: Sudden Accel the comments clarify that Sudden Accel can only increase Backstab power+⬛% by a certain amount every 20 seconds at the shortest, so it probably has a cooldown time of 20sec before it can proc again. & it states that "to gain the highest amount of Backstab power+⬛%, you must walk to the front of the monster each time". No idea how to interpret this.
comments: Twilight Raid When the skill activates, it will move you diagonally across the enemy's position, from your current position. If the boss faces you and delivers a magic attack, if you evade it, Twilight Raid will trigger again, and move you diagonally across the enemy's position again.
Enchanter
As previously mentioned, the "MATK / ATK" calculation of some Enchanter autoskills will be halved. It's unclear what this will apply to, but most likely, it will apply to Yul and Dajarte.
Adjusted Skill: Enchant Weapon / スキルウェポン (Activatable Skill) added Autoskill power+20% オートスキル威力+20%を追加
balance adjustment 30/7/21 Enchant Weapon damage increased
New Skill: Elementalize / エレメンタライズ (Passive Skill) (read comments for more information) Based on the element of the last Enchant Weapon activation, you will gain a continuous effect of Flame Excitement / ファイア励起, Ice Excitement / アイス励起, Thunder Excitement サンダー励起, or Earth Excitement / アース励起. Increases the Element Magic+⬛% and ElementR+⬛% of the activated attribute. The continuous effect can apply together with Origin of the same element. (they will not overwrite or diminish each other) スキルウエポンで最後に発動した属性(ファイア、アイス、サンダー、アースのどれか)に準じた継続効果「[属性]励起(れいき)」が発動する 発動した属性の魔法威力、耐性が上昇する 同じ属性のスキル「オリジン」とも継続効果は共存する
balance adjustment 21/8/21 If Origin is casted while you have an [Element] Excitement buff active, your [Element] Excitement will become the same element as the Origin you casted. This gives you a much better skill rotation. here's an example of fighting an Earth enemy; 1) autoattack to proc 1 enchant weapon magic attack, which will give you an [Element] Excitement buff of the same element that your enchant weapon proc had 2) cast Earth Origin to set your Excitement buff to Earth (skip this step if your Enchant Weapon proc was Earth, since your Excitement buff would already be Earth) 3) cast Atriboost to give yourself Earth Activity, which will fix your enchant weapon to only do Earth magic attacks 4) start doing some big damage and big dual blows
New Skill: Atriboost (Activatable Skill) Hits 1 enemy, inflicting a large amount of Neutral Element Damage that ignores MDEF. During the continuous effect of [Element] Excitement, the Element Magic+ of Attriboost will become the currently active element of [Element] Excitement, and the continuous effect "[Element] Activity" / [Element]活性 will be applied with the same element. [Element] Activity increases the power of Enchant Weapon autoskills procs, and fixes Enchant Weapon to only deal the element attack with the same element as the element of [Element] Activity. モンスター1体に対し、MDEFを無視する無属性の魔法大ダメージを与える エレメンタライズの継続効果中は、その属性に変更され、継続効果「[属性]活性」が発動する スキルウエポンによるオートスキルの効果が上昇し、活性化した属性オートスキルの発動に固定される
balance adjustment 30/7/21 added element magic+⬛% to the element of the "[Element] Activity" buff name. Skill name changed to "Atriboost / アトリブースト". It was previously called "Attribute Length / アトリビュートレングス"
comments: Elementalize Each time Enchant Weapon procs, the [Element] Excitement buff is overwritten by another [Element] Excitement continuous effect of the Enchant Weapon's activated element attack. But while you have the continuous effect of Origin, Enchant Weapon will bias towards the element attack of the Origin's element. Additionally, Attriboost can fix the element attack of Enchant Weapon for a certain amount of time, so Enchant Weapon will not use other element attacks that would change the element of [Element] Excitement.
Bishop
Adjusted Skill: Faith / フェイス (Passive Skill) (read comments for more information) When using an attacking skill, there is a chance that the continuous effect "Conviction" / 信仰 will be applied. During the continuous effect, you will gain Heal Recovery+⬛% and AilmentR+⬛%. Skill will also be added to Cleric Job. 攻撃スキルを使用した時、確率で継続効果「信仰」が発動する 継続効果中は、ヒール回復、異常耐性が上昇する クレリック系の「フェイス」に効果を追加する調整
New Skill: Bias Surge / バイアスサージ (Activatable Skill) While you have the continuous effect Conviction, remove Conviction and deal a Light Magic AoE attack originating from your current position, hitting all enemies within range. The skill will also recover HP of yourself and PT members within range, but the amount of HP recovery to yourself is slightly less. 継続効果「信仰」付与中、自身の「信仰」を消去し、自身を中心として、範囲内のモンスターに光属性魔法ダメージを与える 同時に、範囲内の自身を含むパーティメンバーのHPを回復する ただし自身の回復量のみ少し減少する
balance adjustment 30/7/21 Bias Surge can now revive players within its range
New Skill: Relinquish / レリンキッシュ (Passive Skill) When the skill Nemesis inflicts stun, paralysis, blind, or burn to an enemy, the continuous effect "Divine Punishment" / 神罰 is given to all PT members. During the continuous effect, magic damage increases to stunned, paralyzed, blinded, and burned enemies. Each time Divine Punishment is activated, if you have "No Revive" applied to yourself, the remaining duration of that No Revive is slightly reduced. スキル「ネメシス」で、モンスターに気絶・麻痺・暗闇・発火状態を付与した時、継続効果「神罰」を、パーティメンバーに付与する 継続効果中は、気絶・麻痺・暗闇・発火状態のモンスターに魔法ダメージが上昇する この効果が発動する度、自身に付与されている「復活不可」の効果時間が短縮される。
comments: Faith Effects given to Monk and Servant will be different, but it is implied that Monk and Servant will keep the AilmentR+⬛% effect.
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Post by mike1208 on Jun 18, 2021 16:34:03 GMT
Hi guys, I've updated the www.iruna-online.info website to have all hidden stats and calculation displayed on the website. I'm still working on ironing out some bugs. Check it out and enjoy! Kijimu Sure when you still have Blast Claw max attack at 263 and magic resistance -5% when I have them at attack 278 also no magic resistance -5%.
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Post by Nobody (Retired for now) on Jun 18, 2021 16:41:06 GMT
Loftyz47 As what I can understand about that doubt about the Assassin skill is: It will work better if you use from the front of the enemy, and then teleport back using Backstab.
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Jun 19, 2021 22:27:02 GMT
Hi guys, I've updated the www.iruna-online.info website to have all hidden stats and calculation displayed on the website. I'm still working on ironing out some bugs. Check it out and enjoy! Kijimu Sure when you still have Blast Claw max attack at 263 and magic resistance -5% when I have them at attack 278 also no magic resistance -5%. 278 - 263 = 15. This 15 refers to quality (sr). Check on dyron with ur blast claw +9
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