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Post by godofafro on Oct 16, 2019 23:02:26 GMT
So here's the first bow with -ID in it. The penalty seems "harsh" but who cares, it's mainly used for xfire! What penalty? When talking about delay, negative is good. -1 sec item delay is good for CF. Also, there are other bows that have -ID. For example, Celtis Bow. Nice, thanks I just checked celtis3 and the stats seem even better than this, that's kind of a letdown for this bow.. The penalty I'm referring to is the extended delay when using AR, but now since it's not the first ID bow I thought it would be I suppose Celtis3 would be much preferable instead
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Post by Loftyz47 on Oct 17, 2019 4:00:02 GMT
.... is item delay and item recovery good for sniper?
i don't understand why bimo keeps making these trash item-related bows.
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Oct 17, 2019 6:02:55 GMT
.... is item delay and item recovery good for sniper? i don't understand why bimo keeps making these trash item-related bows. Maybe bimo still cant move on from t old setup for sniper. Or maybe useful for autoitem. Not sure tou Sniper rebalance message - Sniping - - Damage calculation adjusted upwards. - Item consumption effect is removed. - Damage boost with item consumption is removed and the damage calculation becomes the same as the old skill with item consumption. - The limit of activation depending on range is removed. - Faint Arrow - - Damage calculation adjusted upwards. - Consumption of [Arrow of Faint] is removed. - The effect changes from [fainting a target for a moment] to [decrease hate from the target]. - The limit of activation depending on range is removed. iruna-online.com/info?no=3372
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Oct 17, 2019 7:27:14 GMT
.... is item delay and item recovery good for sniper? i don't understand why bimo keeps making these trash item-related bows. In order to spam crossfire, Sniper needs item delay + skill delay since its delay depend on those two. Thats why bimo always release item delay stuff on bow.
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Post by Loftyz47 on Oct 20, 2019 19:43:44 GMT
Kenneth spotted that I made a translation mistake.
Dimension / ディメンション (Bow) ATK+15%, Item Delay-1sec, Area Rain time+4sec ATK+15% アイテムディレイ-1秒 エリアレイン時間+4秒
apparently, that's very good, since snipers deal increasingly more crossfire damage during Area Rain. or something like that
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Post by godofafro on Oct 20, 2019 22:56:59 GMT
Calamity / カラミティ (Throw) ATK:300, DEF:0 Price:20,000 ATK+15%, Critical Damage+15%, [Assassin] ATK+10% Critical Damage+10% KO time-10sec ATK+15%, クリティカルダメージ+15% アサシンの場合、更にATK+10% クリティカルダメージ+10% 気絶持続-10秒 Someone reminded me that this throw may not be as useful as what we think for assassins - I forgot that -KO time only works when the enemy directly hits you; which in short meant that ouvel map passive stuns still will overcome sin's sicarius farming. Maybe it's still useful in some cases, but only if your sin can survive a hit from the boss first
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Post by Loftyz47 on Oct 20, 2019 23:02:08 GMT
Calamity / カラミティ (Throw) ATK:300, DEF:0 Price:20,000 ATK+15%, Critical Damage+15%, [Assassin] ATK+10% Critical Damage+10% KO time-10sec ATK+15%, クリティカルダメージ+15% アサシンの場合、更にATK+10% クリティカルダメージ+10% 気絶持続-10秒 Someone reminded me that this throw may not be as useful as what we think for assassins - I forgot that -KO time only works when the enemy directly hits you; which in short meant that ouvel map passive stuns still will overcome sin's sicarius farming. Maybe it's still useful in some cases, but only if your sin can survive a hit from the boss first With KO-10sec, you could use up to 3 Nigdu. that's what i thought, when i read this weapon
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Post by Loftyz47 on Oct 23, 2019 13:56:45 GMT
new JP MQ
Tribal Skeleton Debris / 族の骸骨砕屑 (spec) MeleeR+5%, Rate Cut+15%, [Claw] ATK+5% 物理耐性+5% 割合軽減+15% 爪装備時、ATK+5%
Sticking Sababon / くっつきさぼぼん (additional) MaxHP+20%, ATK+8%. Range Cut+15%, Hate Rise+12%, Fear time-1sec, MagicR-8%, By defence, HP recovery with probability MaxHP+20% ATK+8% 範囲軽減+15% ヘイト増加+12% 恐怖時間-1秒 魔法耐性-8% 防御時、確率でHP回復
Dissapointed Sababon / のっかりさぼぼん (additional) MaxHP+20%, ATK+8%. Range Cut+15%, Hate Rise+12%, Dizziness Time-1sec, MeleeR-8%, By defence, HP recovery with probability MaxHP+20% ATK+8% 範囲軽減+15% ヘイト増加+12% 眩暈時間-1秒 物理耐性-8% 防御時、確率でHP回復
Zand Snake / ザントスネイク (claw) ATK:270 DEF:10 Earth attribute, Critical Rate+10%, Critical Damage+10%, ATK+10%, Absolute Avoidance+10%, Dizziness Occurence+1%, MagicR-20%, When attacking, Additional attack chance with probability 地属性 クリティカル強化 ATK+10% 絶対回避+10% 眩暈発生+1% 魔法耐性-20% 攻撃時、確率で追加攻撃
□デザームラング / □Dezuumurang (boss relic) Absolute Avoidance+5%, STR+3 絶対回避+5% STR+3
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Post by ifron on Oct 24, 2019 1:47:07 GMT
Will s Dissapointed sabbon work with usin atk skills for hp recovery?
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Post by Yogurt on Oct 25, 2019 18:50:54 GMT
Will s Dissapointed sabbon work with usin atk skills for hp recovery? Yeah, it will work if you use atk skills with it since it's heal chance by defense. Let's just hope it gives a high heal xD
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Post by Loftyz47 on Oct 30, 2019 17:37:56 GMT
new JP ups Sunflower Pin Deux Plantes Ossi Model Schmuck Fae Shield Hachigane Legion Helm Sablem
Leather Coat (has 2 more base DEF) Auto MP Recovery+60%, Absolute Evasion+8%, Magic Evasion+8%, MDEF+18%, Burn Time-1sec, Heal Reward+2000
Apart from Leather Coat, all these ups were already known about. Check page 24 of this thread for more info.
quick notes Sunflower Pin is missing it's INT+15, but it might be a hidden effect Sablem formulae increases critical damage and critical rate
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Post by Loftyz47 on Nov 1, 2019 19:07:52 GMT
tribe axe missing details. created at ioleu blacksmith
1.5m spina x5 Death Ent Splinter x5 Bull Leather x2 High Mythril
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Nov 4, 2019 12:35:16 GMT
Yellow Candy Bag [Strengthening] Banana candies inside! Notes: About 5 minutes, when the Melee, magic +Lv value attack, shell break spell burst physical attack damage 1.5 times triggered by the probability
I think the x1.5 probabilty for shellbreak and spellburst is wrong. It should be x1.05 or +5%. That value would make sense.
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Post by Yogurt on Nov 5, 2019 5:36:44 GMT
Oh it's np, that 1.5 thing is the dmg multiplier when yellow bag procs. It does make sense though, I feel like its got 5% chance to activate. I dont see it that much often when I use my skills...
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Nov 5, 2019 8:12:29 GMT
If the item description translated properly it should be like this
About 5 minutes, shellbreak spellburst triggered by 1.05 probability when physical attacking. Pretty sure the shellbreak from this candy is similar like monk's which can go up to x4 c.dmg if the target have 1500+ def same goes to hw's spellburst magic damage can go up to 1.5 times by total matk calculation.
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