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Post by bikini on Sept 29, 2017 12:29:05 GMT
and servants will have cast buffs too before hw skill.
But that skills are bit weird, not enought with imp combo, mstock and zero
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Post by 精神 nymph Iruna on Oct 1, 2017 5:49:26 GMT
That's where your wrong I forgot to say it effects skill delay too so sh users are a little screwed means they will get banned easier if they use it most likely. The delay amout like +1.5? At most sooo yea it. will hurt them. Of it's +1.5 delay the sh will make any atks unspam able causing them to turn it up higher
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Post by pingrek on Oct 1, 2017 15:22:22 GMT
That's where your wrong I forgot to say it effects skill delay too so sh users are a little screwed means they will get banned easier if they use it most likely. The delay amout like +1.5? At most sooo yea it. will hurt them. Of it's +1.5 delay the sh will make any atks unspam able causing them to turn it up higher How they currently deal with hackers it would take a year before they start doing things about the hackers since currently the hackers have their hacks turned up incredibly high since I've seen auto attack hackers so fast they do like 8+ attacks a second, and skill spamming do like 4-5+ attacks a second and some are even faster so I don't think it would get them banned faster unless the developers start to take more of a active stance on them
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ℓσηєωσℓƒ
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Post by ℓσηєωσℓƒ on Oct 1, 2017 23:15:45 GMT
That's where your wrong I forgot to say it effects skill delay too so sh users are a little screwed means they will get banned easier if they use it most likely. The delay amout like +1.5? At most sooo yea it. will hurt them. Of it's +1.5 delay the sh will make any atks unspam able causing them to turn it up higher How they currently deal with hackers it would take a year before they start doing things about the hackers since currently the hackers have their hacks turned up incredibly high since I've seen auto attack hackers so fast they do like 8+ attacks a second, and skill spamming do like 4-5+ attacks a second and some are even faster so I don't think it would get them banned faster unless the developers start to take more of a active stance on them i wish they would start permanently banning s.h accounts now.....everywhere u turn its s.h....wish they would all just dissapper....
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Post by 'AhSaN' on Oct 2, 2017 9:30:35 GMT
How they currently deal with hackers it would take a year before they start doing things about the hackers since currently the hackers have their hacks turned up incredibly high since I've seen auto attack hackers so fast they do like 8+ attacks a second, and skill spamming do like 4-5+ attacks a second and some are even faster so I don't think it would get them banned faster unless the developers start to take more of a active stance on them i wish they would start permanently banning s.h accounts now.....everywhere u turn its s.h....wish they would all just dissapper.... Then they'll lose their money. 40% Population banned, 40% Money drained.
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Post by pingrek on Oct 2, 2017 14:19:33 GMT
i wish they would start permanently banning s.h accounts now.....everywhere u turn its s.h....wish they would all just dissapper.... Then they'll lose their money. 40% Population banned, 40% Money drained. Yeah, but they may gain more legal players who will buy more stuff like tickets and more coins since they then wouldn't have hackers taking all the places that a legal player could fill and those legal players who have nearly quit or barely play because hackers have made the game more difficult to get a pt to do a lot would then feel like playing the game more since everyone would be on even ground in opportunity since hackers are almost always chosen in pt over legal players of equal strength
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Post by 'AhSaN' on Nov 20, 2017 13:00:17 GMT
Hi guys! I was wondering if the damage can be comaparable / higher than zero ray? Which includes DPS (Damage Per Second) and the overall damage would be divided to each second? For example, you deal 50k each 5 seconds. That means you deal 10k each second.Let's say if we use Blizzard and Imperial Ray, guessing it'll take somewhat 12-13 seconds, can it beat Zero Ray in terms of damage? And then, if it is possible to deal higher damage that Zero, will it be good to distribute 350+ stat points in DEX? Thank you!
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Post by bikini on Nov 20, 2017 15:12:41 GMT
well multicast element, then mana stock with spellboost, can deal huge imperial damage, while zero cant.
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Post by Zensui_X on Nov 20, 2017 20:12:36 GMT
the very least you can cast a combo for bander and zero is 3sec
while an element+imp combo is 4sec, that is without counting the buff time session
on the other hand even it seems zero combo is faster it actually depends on how lucky you are to trigger the assault buff, the longest it took me, 7 bander shots (14sec) before the assault triggers, take note grigori is active when that happened to me.
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Post by Zensui_X on Nov 20, 2017 20:18:17 GMT
'AhSaN' it is really hard to determine, imperial set requires alot of effort in cast time, thus sacrificing its damage for example you are engage with an earth element boss, best rod for dmg is tokoyo, but doing so will put your cast time behind, maybe genwand can outperform it.
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Post by 'AhSaN' on Nov 21, 2017 3:24:55 GMT
Oh I see! Thanks a lot!
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Post by nic123 on Nov 24, 2017 2:37:17 GMT
Wow nice job on info Ive seen a jp hw do 6m imp using these new skills tho, so that should answer ashans question Also u need -90% cast time? I think, in order to spam normal magic using multicast, easy to do with right gear
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Post by nic123 on Nov 24, 2017 2:44:21 GMT
Think ill use 1mpc set for this skill,
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Post by 'AhSaN' on Nov 24, 2017 6:44:38 GMT
Then I'll prepare myself to be an Imperial High Wizard °^°
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Post by Aza on Aug 24, 2020 12:28:17 GMT
Translated and interpreted from jp wiki:
•Imperial Ray Lv.2: When you use it after the 4 large element magic, you will gain "Law of Element" meter starting at 10 and "Force" buff which lasts 12 sec. LoE disappear when Force buff ends.
LoE meter is increased by casting a element magic+imperial combo within "Force" buff duration. Successful combo will also increase LoE meter. Max at 100. For each 10 LoE increase you will gain +5%? element magic dmg.
If you hit a monster with the correct elemental advantage, you gain 20 LoE instead of 10.
•Force Boost Give "Power Up" buff, lasts 30 sec. Can only be casted if you have LoE. Strengthen 4 element magic by +50%?, decrease cast time and mp cost. After buff ends, you will get "Recast" buff for 60 sec. Cannot activate force boost until Recast buff ends.
Personal note: if you activate this at 100 LoE, each succesful element magic+imperial combo will continue to raise your dmg. Although it's nice to see your mini dmg become humongous, the gimmick is practically useless in boss farm.
•Multicast Double cast any large magic and imperial ray. Damage decreases when you cast magic too fast.
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