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Post by Capicuo on Sept 4, 2017 9:35:13 GMT
MMO is not just about parties... parties are just one of the many reasons why people play MMO games, so if someone decides to ignore that one reason, that's his own choice. The real problem here (IMO) is the corruption of the job's nature.
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Sept 4, 2017 9:39:56 GMT
MMO is not just about parties... parties are just one of the many reasons why people play MMO games, so if someone decides to ignore that one reason, that's his own choice. The real problem here (IMO) is the corruption of the job's nature. There is no problem to begin with. Why someone playing solo is bothering people? Seems more like people are bothering those who play solo... Anyone is free to play any game they want the way they want, as long as it's legal play
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Post by Deleted on Sept 4, 2017 9:47:48 GMT
MMO is not just about parties... parties are just one of the many reasons why people play MMO games, so if someone decides to ignore that one reason, that's his own choice. The real problem here (IMO) is the corruption of the job's nature. I'd rather call it improvising their character. What the real problem is (in terms of PT) is that a specific class cannot play its specific role and always have a conflict towards its PT. Because I know alot of people who likes to solo and when its time to party they can collaborate and do their part w/o any problems or conflict. Take for example the most classic conflict here. A ninja who hates warcry or bless. Those are really pain in parties, even it is possible for them to counter that stuff. But well, whether a class took a different path thats their preferences and I don't think it will have a big impact into anyone's gaming.
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Post by 'AhSaN' on Sept 4, 2017 10:25:09 GMT
I agree with the choice of Solo and Partying thing.
If anybody likes to Solo, they can solo. They dont have any restrictions soloing stuffs.
If anyone likes Partying they can party. But i think the problem is about the way of Partying. People are more aware in PT ing mainstream classes more than non-MS classes. Because everyone knows how they work. i've did a thread before about explaining the use of skills to others. It does not really seem like it takes any effect. So I'll just skip here.
Second, The main thing is everyone needs to know how parties are made. To be honest, I've met lot's of people. Some people don't even know how party works. Many people judge the party roles by 100% Stuffs. Like a Pally is 100% Tank. A HW is 100% DPS with MP. Like this, only the 100% Roles get PT Fast.
But let's go for Samurai and Monk. Samurai is like manually Tank and DPS. I don't have a Samu but They are Tank + DPS. A Monk is, if build for DPS, is 80% DPS and 20% Survival of keeping itself surviving. Because they dont have too accurate performance these classes don't get party much.
So If like for 0% survival classes, a Bishop buff can make it 100%, and it goes DPS + No dying. That's how it is working right now.
But i think if we can make percentage when creating PT. Can this problem be solved?
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Post by Deleted on Sept 4, 2017 11:12:30 GMT
MMO is not just about parties... parties are just one of the many reasons why people play MMO games, so if someone decides to ignore that one reason, that's his own choice. The real problem here (IMO) is the corruption of the job's nature. I understand your point clearly, but are you telling me when I play my Bishop, and I just happen to have the worst timing that none of my friends are online, and no one in the game currently wants to farm the boss I need, now I am screwed? Or that I should waste my time, and spina investing on a secondary char that is meant to do more damage? Why would I limit my characters potential when I can be efficient in both party, and (somewhat) solo play? I respect your opinion, just sharing my point of view as well. Yes, this game is an MMO, but you're not always gonna have someone holding your hand 24/7. I'm not encouraging solo play, but its nice and accomplishing to be able to do everything no matter what class you play lol.
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Sept 4, 2017 11:22:37 GMT
I agree with the choice of Solo and Partying thing. If anybody likes to Solo, they can solo. They dont have any restrictions soloing stuffs. If anyone likes Partying they can party. But i think the problem is about the way of Partying. People are more aware in PT ing mainstream classes more than non-MS classes. Because everyone knows how they work. i've did a thread before about explaining the use of skills to others. It does not really seem like it takes any effect. So I'll just skip here. Second, The main thing is everyone needs to know how parties are made. To be honest, I've met lot's of people. Some people don't even know how party works. Many people judge the party roles by 100% Stuffs. Like a Pally is 100% Tank. A HW is 100% DPS with MP. Like this, only the 100% Roles get PT Fast. But let's go for Samurai and Monk. Samurai is like manually Tank and DPS. I don't have a Samu but They are Tank + DPS. A Monk is, if build for DPS, is 80% DPS and 20% Survival of keeping itself surviving. Because they dont have too accurate performance these classes don't get party much. So If like for 0% survival classes, a Bishop buff can make it 100%, and it goes DPS + No dying. That's how it is working right now. But i think if we can make percentage when creating PT. Can this problem be solved? Actually most auto attack class can become hybrid between dps and tank class especially samu, monk, and enchanter. For example when I party with bishop at mamonea, my enchanter never lose hate even after his buff delete.
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Post by 'AhSaN' on Sept 4, 2017 11:29:46 GMT
I agree with the choice of Solo and Partying thing. If anybody likes to Solo, they can solo. They dont have any restrictions soloing stuffs. If anyone likes Partying they can party. But i think the problem is about the way of Partying. People are more aware in PT ing mainstream classes more than non-MS classes. Because everyone knows how they work. i've did a thread before about explaining the use of skills to others. It does not really seem like it takes any effect. So I'll just skip here. Second, The main thing is everyone needs to know how parties are made. To be honest, I've met lot's of people. Some people don't even know how party works. Many people judge the party roles by 100% Stuffs. Like a Pally is 100% Tank. A HW is 100% DPS with MP. Like this, only the 100% Roles get PT Fast. But let's go for Samurai and Monk. Samurai is like manually Tank and DPS. I don't have a Samu but They are Tank + DPS. A Monk is, if build for DPS, is 80% DPS and 20% Survival of keeping itself surviving. Because they dont have too accurate performance these classes don't get party much. So If like for 0% survival classes, a Bishop buff can make it 100%, and it goes DPS + No dying. That's how it is working right now. But i think if we can make percentage when creating PT. Can this problem be solved? Actually most auto attack class can become hybrid between dps and tank class especially samu, monk, and enchanter. For example when I party with bishop at mamonea, my enchanter never lose hate even after his buff delete. Monk isn't a tank :/ It does not get enough hate while battling. It is a 80% Full DPS with Veleno Build. It's skills give rest 20% survival.
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Post by Deleted on Sept 4, 2017 11:40:57 GMT
Actually most auto attack class can become hybrid between dps and tank class especially samu, monk, and enchanter. For example when I party with bishop at mamonea, my enchanter never lose hate even after his buff delete. Monk isn't a tank :/ It does not get enough hate while battling. It is a 80% Full DPS with Veleno Build. It's skills give rest 20% survival. But that doesn't mean you can't make it a tank think outside the box ouo
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Sept 4, 2017 12:14:06 GMT
I just assume that auto attack class that has attack interval cut (samu, monk, or ench) can keep hate since auto attack has lower delay than spammer class. I dont know that monk cannot play role as tanker (since I dont have monk), but I really sure that samu & ench can become tanker also dps at same time.
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Post by 'AhSaN' on Sept 4, 2017 12:15:48 GMT
Monk isn't a tank :/ It does not get enough hate while battling. It is a 80% Full DPS with Veleno Build. It's skills give rest 20% survival. But that doesn't mean you can't make it a tank think outside the box ouo There is a way to make monks tank. It is INT DEX CRT build holding a Magic Sword, Myrica, Tank and Hate equipments. Relying Aegis, Asura for itself dmg reduction. And using Geo's Lethargy as damage reduction for all. But that's INT DEX CRT build i'm afraid. Not Auto-Attack class Edit : Forgot Reactive Heal sorry.
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Sept 4, 2017 12:20:50 GMT
But that doesn't mean you can't make it a tank think outside the box ouo There is a way to make monks tank. It is INT DEX CRT build holding a Magic Sword, Myrica, Tank and Hate equipments. Relying Aegis, Asura for itself dmg reduction. And using Geo's Lethargy as damage reduction for all. But that's INT DEX CRT build i'm afraid. Not Auto-Attack class Edit : Forgot Reactive Heal sorry. There are some missconseption here: 1. Auto attack class can become tanker & keep hate using provoke xtall (not provoke from kijimu lv33) 2.If you saw some youtube enchanter, you will see that they can keep hate via auto attack at s400 (even I saw monk become tanker too at s400), that means autoattack class can become tanker too. 3.Dont forget monk reactive heal + hp absorb gear mixed with resist set can make monk has high survival.
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Post by Deleted on Sept 4, 2017 12:28:38 GMT
'AhSaN' You seem to be underestimating auto attack classes xD it's just as Makina Yuki said
Edit: I'm sorry for going off topic u,u
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Post by 'AhSaN' on Sept 4, 2017 12:33:32 GMT
There is a way to make monks tank. It is INT DEX CRT build holding a Magic Sword, Myrica, Tank and Hate equipments. Relying Aegis, Asura for itself dmg reduction. And using Geo's Lethargy as damage reduction for all. But that's INT DEX CRT build i'm afraid. Not Auto-Attack class Edit : Forgot Reactive Heal sorry. There are some missconseption here: 1. Auto attack class can become tanker & keep hate using provoke xtall (not provoke from kijimu lv33) 2.If you saw some youtube enchanter, you will see that they can keep hate via auto attack at s400 (even I saw monk become tanker too at s400), that means autoattack class can become tanker too. 3.Dont forget monk reactive heal + hp absorb gear mixed with resist set can make monk has high survival. Thats good but you'll be Missing Monk's Lethargy that reduces damage. With the HP Absorb gear, you'll probably deal less damage than full DMG Build. I agree about the Autoskill. Without high damage, Tanking will be a bit harder. Then Comes to VIT. I think Magic Sword Monk has the ability to use Myrica. So they will have more MaxHP. So, More survival with Myrica's hidden. Also has higher Heal with Reactive heal. Aithout enough INT you'll be not getting much heal from Reactive. And then it just heals 30% of MaxHP. So It's better to increase your HP. And then comes my demerits. Asura will drain fast. Both of hem will have 100 VIT, that would be a tie tho.
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Post by 'AhSaN' on Sept 4, 2017 12:35:27 GMT
'AhSaN' You seem to be underestimating auto attack classes xD it's just as Makina Yuki said
Edit: I'm sorry for going off topic u,u Lol sorry XP. I like Claw Monk being a DPS and a "I'll kill you before you kill me" class. Maybe It's my build that does not let me tank. So I don't really think Monk as a Tank.
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Sept 4, 2017 12:45:07 GMT
Has high Hp doesnt meant you will had high survival against most boss iruna since most of them had rate hp attack. Also even with low Hp I belive that some class in iruna (especially Bk and monk since they had some resistance based skill) can play role as tanker and high survival even with 10k-20k max Hp.
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