Post by ∙°Emi°∙ [lurking on forum] on Mar 19, 2017 21:40:32 GMT
I've recently found a Dream song (Skill delay) formula on JP blog, and I started wondering about other songs as well.
Minstrel Dream Song Formula
So, I've been doing some experiments and trying to get results for the last few days with a little help(Steali-, I mean borrowing chars from friends and guildies o.o/), I was able to experiment and get results on various lvl of characters.
The reason I'm making this thread although it isn't complete nor even close to being complete is because I would really appreciate the help if anyone is willing to.
Special thanks to Haru♪ for helping me with most of the calculations and Ryukengan for providing me the Wisdom song, Passionate song, as well as Stat bonus+ per song formulas.
These formulas are still incomplete, but I'm planning on continuously improving them.
*Some formulas are not confirmed, just theories.
*All calculated including stat bonus from songs
(more info below)
(I'm not so sure how lvl is related with some of the songs)
Stat Bonus
When each song is cast, they give a slight bonus to all stats at a certain lvl.
*All stats +1 per 25 levels
UPCOMING SONGS
→Reference←
Lastly, and again, these formulas are still Work In Progress and may be wrong.(probably because I'm horrible at math q.q)
So, any corrections, help or more information about them would be very appreciated.
Minstrel Dream Song Formula
So, I've been doing some experiments and trying to get results for the last few days with a little help
The reason I'm making this thread although it isn't complete nor even close to being complete is because I would really appreciate the help if anyone is willing to.
Special thanks to Haru♪ for helping me with most of the calculations and Ryukengan for providing me the Wisdom song, Passionate song, as well as Stat bonus+ per song formulas.
These formulas are still incomplete, but I'm planning on continuously improving them.
*Some formulas are not confirmed, just theories.
*All calculated including stat bonus from songs
(more info below)
{Dragonewt Song}
Dragonewt Crt Dmg: Critical dmg x 3.5
Dragonewt Normal Dmg: Normal dmg x 3.5
(Critical rate +95%?)
*Non-crit dnewt rarely happens (Even with 0 CRT stat)
(Based on lvl as well?)
*Lower Dragnewt dmg than normal atk (non-crit) dmg at lvl 15
Dragonewt Crt Dmg: Critical dmg x 3.5
Dragonewt Normal Dmg: Normal dmg x 3.5
(Critical rate +95%?)
*Non-crit dnewt rarely happens (Even with 0 CRT stat)
(Based on lvl as well?)
*Lower Dragnewt dmg than normal atk (non-crit) dmg at lvl 15
{Passionate Song}
ATK: 109 + LVL / 2 + STR / 4 and 1% for every 100 Lvls
Total ATK: (Base attack + 109 + Lvl / 2 + STR / 4) * (1 + ATK% (from equip/AL/Buff) + LVL / 10000)
*Round to the nearest unit
*Base attack includes the attack you get from the stat bonus each song gives
(For example, at Lvl 350, you would get +14 of each stat per song)
So, if they were to use a bow, they would get 14 * 2 ATK from STR and +14 * 2 ATK from DEX
ASPD: ASPD x 2
ATK: 109 + LVL / 2 + STR / 4 and 1% for every 100 Lvls
Total ATK: (Base attack + 109 + Lvl / 2 + STR / 4) * (1 + ATK% (from equip/AL/Buff) + LVL / 10000)
*Round to the nearest unit
*Base attack includes the attack you get from the stat bonus each song gives
(For example, at Lvl 350, you would get +14 of each stat per song)
So, if they were to use a bow, they would get 14 * 2 ATK from STR and +14 * 2 ATK from DEX
ASPD: ASPD x 2
{Wisdom Song}
MATK: 109 + LVL / 2 + INT / 4 and 1% for every 100 Lvls
Total MATK: (Base MATK + 109 + Lvl / 2 + INT / 4) * (1 + MATK% (from equip/AL/Buff) + LVL / 10000)
*Round to the nearest unit
*Same rule applies for base MATK as passionate, but with “MATK”
If they were to use a rod, they would get 14 * 4 MATK from INT and +14 * 0.5 MATK from DEX
CSPD: CSPD x 2
MATK: 109 + LVL / 2 + INT / 4 and 1% for every 100 Lvls
Total MATK: (Base MATK + 109 + Lvl / 2 + INT / 4) * (1 + MATK% (from equip/AL/Buff) + LVL / 10000)
*Round to the nearest unit
*Same rule applies for base MATK as passionate, but with “MATK”
If they were to use a rod, they would get 14 * 4 MATK from INT and +14 * 0.5 MATK from DEX
CSPD: CSPD x 2
{Life Song}
HP: (HP+Stat Bonus) x 350 / VIT
(VIT = fixed at 256?)
Auto HP Recovery: +100%
Heal Reward: (Level (fixed at 180?) x 8) + (VIT x 3.5)
*HP formula seems correct for lvl 300+ but isn't for lvl 15 adventurer
*Can someone test the Heal Reward formula?
HP: (HP+Stat Bonus) x 350 / VIT
(VIT = fixed at 256?)
Auto HP Recovery: +100%
Heal Reward: (Level (fixed at 180?) x 8) + (VIT x 3.5)
*HP formula seems correct for lvl 300+ but isn't for lvl 15 adventurer
*Can someone test the Heal Reward formula?
{Dream Song}
MP Consumption: -100%
Skill Delay: increases/decreases = 3.0 (second) - (level ÷ 100) - (DEX ÷ 250)
MP Consumption: -100%
Skill Delay: increases/decreases = 3.0 (second) - (level ÷ 100) - (DEX ÷ 250)
{Nostalgia Song}
CRT Dmg: Base Crt Dmg +20%
CRT Rate: ??
Melee Dmg: Base Melee +30%
CRT Dmg: Base Crt Dmg +20%
CRT Rate: ??
Melee Dmg: Base Melee +30%
{Joy and Sorrow}
Recovers approximately 1% of HP or 1.5% of MP at regular intervals depending on if you have more % of HP or MP.
Heal Reward: +10%
Item Recovery: +10%
Item Delay: -0.5 (seconds)
Recovers approximately 1% of HP or 1.5% of MP at regular intervals depending on if you have more % of HP or MP.
Heal Reward: +10%
Item Recovery: +10%
Item Delay: -0.5 (seconds)
{Warrior Song}
EVA: ??
(has something to do with AGI?)
EVA: ??
(has something to do with AGI?)
{Sweet Home}
Drop Rate: +25% (?)
Drop Rate: +25% (?)
{Cleave Song}
Melee & Magic: +5%
Melee & Magic Pierce: ??
Melee & Magic: +5%
Melee & Magic Pierce: ??
{Sandstorm Song}
Cures all status aliments at regular intervals
(every 3 seconds)
Cures all status aliments at regular intervals
(every 3 seconds)
{Liberation Song}
??
??
{Improvisation}
-Removes all current songs
-Heals PT members within 10 meters (coordinate)
*Improvisation will NOT heal dead PT members
*Improvisation will NOT debuff songs for PT members
-Improvisation SLv1 Recovers:
20% of max HP with 1 song
30% of max HP with 2 songs
40% of max HP with 3 songs
50% of max HP with 4 songs
-Improvisation SLv2 Recovers: (Not yet implemented)
30% of max HP with 1 song
40% of max HP with 2 songs
50% of max HP with 3 songs
60% of max HP with 4 songs
*Heal amount is NOT the same for PT members
-Removes all current songs
-Heals PT members within 10 meters (coordinate)
*Improvisation will NOT heal dead PT members
*Improvisation will NOT debuff songs for PT members
-Improvisation SLv1 Recovers:
20% of max HP with 1 song
30% of max HP with 2 songs
40% of max HP with 3 songs
50% of max HP with 4 songs
-Improvisation SLv2 Recovers: (Not yet implemented)
30% of max HP with 1 song
40% of max HP with 2 songs
50% of max HP with 3 songs
60% of max HP with 4 songs
*Heal amount is NOT the same for PT members
{Humming}
HP: Random 50% to 200% of your level (?)
MP: Random 10% to 20% of your level (?)
HP: Random 50% to 200% of your level (?)
MP: Random 10% to 20% of your level (?)
(I'm not so sure how lvl is related with some of the songs)
Stat Bonus
When each song is cast, they give a slight bonus to all stats at a certain lvl.
*All stats +1 per 25 levels
UPCOMING SONGS
{Simille}
Rebuffs all buffed songs and increase all ongoing song's duration.
All songs + 10 seconds
(+30 seconds max)
*Cannot use 1 HP equipment to spam
*As the # of songs increase, HP consumption also increases.
*Fixed 200 MP Cost
Rebuffs all buffed songs and increase all ongoing song's duration.
All songs + 10 seconds
(+30 seconds max)
*Cannot use 1 HP equipment to spam
*As the # of songs increase, HP consumption also increases.
*Fixed 200 MP Cost
{Presto}
Shortens song duration and deals continuous damage to your opponent.
(-15 seconds?)
Yourself and PT members will deal damage in 2 second intervals for fixed 20 seconds.
Presto damage increases based on the number of songs cast concurrently.
Continuous damage (approx.)
-15% of Dragonewt (1 Song)
-25% of Dragonewt (2 Songs)
-40% of Dragonewt (3 Songs)
-50% of Dragonewt (4 Songs)
(Half of dragonewt damage)
*Must have at least 1 song cast in order to use Presto
*Won't be canceled with improvisation
*Fixed 200 MP Cost
*Cannot be used with HP 1 equipment
Shortens song duration and deals continuous damage to your opponent.
(-15 seconds?)
Yourself and PT members will deal damage in 2 second intervals for fixed 20 seconds.
Presto damage increases based on the number of songs cast concurrently.
Continuous damage (approx.)
-15% of Dragonewt (1 Song)
-25% of Dragonewt (2 Songs)
-40% of Dragonewt (3 Songs)
-50% of Dragonewt (4 Songs)
(Half of dragonewt damage)
*Must have at least 1 song cast in order to use Presto
*Won't be canceled with improvisation
*Fixed 200 MP Cost
*Cannot be used with HP 1 equipment
→Reference←
Lastly, and again, these formulas are still Work In Progress and may be wrong.