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Post by iamreinhardvanastrea on Feb 4, 2017 6:00:57 GMT
Hi guys. I'm confused now about how to build my adventurer to be a better GLADIATOR now. Because there's a lot of equipments out there that are good for gladiators. I need your help guys. Even if it costs a lot. I just want to know what are those stats that i should put some points, AL's xtals & equipments that i should bought to get some better damage. Thanks in advance!!!
PS: Newbie at SWORD TYPE class. Hahaha
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Post by cyanrave1 on Feb 4, 2017 6:38:06 GMT
here is list of popular swords Thunder Blade Indra+ [Swords] Effect: ATK: 200-215 lightning Item recovery +25% Evasion +10% ASPD +10% (hidden performance: attack at the time, magic attack with probability) True Firebrand Vritra [Swords] Effect: ATK: 260-275 Melee R +15%, Critical rate +30, Magic attack chance by attack, Flame element meteor storm magic. Icebrand Rime IV [Swords] Effect: ATK: 275 Magic R +15%, Accuracy +60, Magic attack chance by attack, Ice element Freesia Sword II [Swords] Effect: ATK 281-286 Melee +22% to Fire, -22% to Water, ATK +12% MaxHP & Critical damage +10%, Magic counter chance Barbaro Axe III [Swords] Effect: ATK: 278 Melee up by STR x6, ATK +4% Critical damage +18%, Accuracy rate +10 Gold Rex II [Swords] Effect: ATK: 230-245 DEF: 2 ATK +7%, Critical damage +12% Notes: ATK = Gold Rex +25 (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability) Air Strum II [Swords] Effect: ATK: 279-289 DEF: 2 Melee +20% to Neutral, ATK +5%, Skill delay -1.2 sec, Range +1, Item delay -0.5 sec Kloff Pillar [Swords] Effect: ATK: 255-264 DEF: 5 Melee pierce +5%, ASPD -20% ATK +16%, Flame element, Small ATK up by VIT, Additional attack chance Notes: Property hidden to increase? Add attack = ATK dependent (ATK-DEF) *? Double white damage ATK209 case of ATK increase = every 0.5 increase? Or VIT1 every VIT1 ATK4 increase? Or V418? and rarely used or seen Tyrant Sword [Swords] Effect: ATK: 201-206 and Gladiator are equipped, and always meet certain conditions -10% counter state Autoskills -25% Melee and Magic R ... Notes: Conditions = Berserk in the invocation, ATK + 10% critical damage + 10% MaxMP-100%
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