As for the equipments, you can check it
here.
whoa I didn't know there is a thread about it here. btw thanks.
Summary, a new equipment for enchanter.
Special equipmentLv.195 smithing
Artisan Jittoku Tool (Special Equipment).
ATK & MATK +5%, MP Cost -5%, Neutral Resistance +5%, Absolute & Magic Evasion +5%, Rate & Range Cut +5%, Reflect +5%, Autoskill +5%.
I guess this is the best one other than gaiety which only focus more on autoskill (10%+ autoskill if you have 400+ int)
WeaponLv.200 smithing
Gram (Sword).
Magic Sword, Dark Element, ATK & MATK +16%, Autoskill +3%, Spell Burst +10%, Magic Attack Chance by Attack.
I guess this one is better than dim, but who know maybe dim 2s still better??
Lv. 200 smithing
Caliburn.
Magic Sword, Light Element, MATK +15%, Physical & Magic Resistance +10%, Magic Attack Chance by Attack.
This one sounds good for boss fight bcs of high Physical & Magic Resistance.
Additional equipmentLv.196 tailoring
Wing of Fallen Angel (Additional Equipment).
MATK & Max MP +20%, Physical to Light Element +10%, Magic Attack Chance by Attack.
I guess this one proc light element magic attack??
Looks like, dark and light magic will become popular later. If so, origin will end up for stunt/paralyze only (wind/earth element).
I'm still wondering about Gewalt crysta damage tho....
Then here is a suggestion for later enchanter equipment based on that video
Dark & Light mixed:
- Gram Fiona
- Struggler Gewalt
- Wing of Fallen Angel Pole
- Artisan Jitoku Tool Dajarte (using 1 Dajarte won't really hurt for boss fight, except Almas and Sauro)
Light only
- Caliburn Fiona
- Struggler Gewalt
- Wing of Fallen Angel Pole
- Artisan Jitoku Tool Gewalt
I think, for special, it's better to put Dajarte on it than gewalt bcs you can use it for leveling at Yarde too.
But, I need to confirm Gewalt damage first. If Gewalt have higher damage than Dajarte on neutral mobs, then Gewalt is better.