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Post by spazze on Oct 31, 2016 5:15:30 GMT
I know this is a little early but i have a couple of ideas on how necromancer could work.
Build 1 Int>Agi/Crt My explanation for this is as necromancer obtains a skill known as throw assist. This implies that we should be using throwing weapons. Int allows for a high mp pool as well as damage with both magic and attack. Agi allows for good survival as necromancer gets dark blast 5. Dark blast causes this status effect known as Fear and we can use this to decrease the accuracy of mobs that we fight which allows for good survival. Crt allows for good accuracy as critical hits always land and it also allows for good damage.
This build means that we have no dex, resulting in slow casting. However, as we are using throwing weapons, we can use eventail to cast the spells we need to cast that have high cast time then switch back to our damaging throwing weapons.
Build 2 Int>Dex>Vit Standard magic build. We can use the uber rod as it has a good amount of dark magic+. Do i need to explain the stats?
If you guys have any more necromancer builds in mind, let me know by posting it in this thread! Any feedback is appreciated.
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Post by 'AhSaN' on Nov 4, 2016 13:08:15 GMT
Umm. can anyone give me information about what is Necromancer Class? is it Normal or Special class? and it''s skills?
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Post by NightBreeze on Nov 4, 2016 15:37:34 GMT
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Post by MiLiGRiTo on Nov 5, 2016 3:23:18 GMT
Why not int Dex str throw weapon build since you make use of your spawns to tank anyway
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Krisu
Member
Formerly known as "terricus".
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Post by Krisu on Nov 26, 2016 2:16:07 GMT
VIT may be important for healing your summon with blood vine but idk how big the spiritual pool can be.
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Krisu
Member
Formerly known as "terricus".
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Post by Krisu on Nov 26, 2016 2:17:34 GMT
Maybe flarius build will work as well.
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Post by •unravel on Apr 12, 2017 16:45:54 GMT
Maybe we can try to build stats just like hw because they have all similarities like high in damage spell but the only different is necromancer summons and it can help them for tanking and so i would go for
Int>dex>crit
For me i think this is the best stat for necromancer for support because they dont need to fight one on one so for me no need for vit but im sure in some places there r aggressive mobs but thats not a problem if u have pet then it really wont be a problem so here's just my ideas for necromancer built^^
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(0_0)
Member
4ever a poor person T^T
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Post by (0_0) on Apr 12, 2017 17:01:00 GMT
Maybe we can try to build stats just like hw because they have all similarities like high in damage spell but the only different is necromancer summons and it can help them for tanking and so i would go for Int>dex>crit For me i think this is the best stat for necromancer for support because they dont need to fight one on one so for me no need for vit but im sure in some places there r aggressive mobs but thats not a problem if u have pet then it really wont be a problem so here's just my ideas for necromancer built^^ uh... does necromancer has skill that use crit? I mean HW has spellburst, but I don't think necro has anything similar?
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Post by 'AhSaN' on Apr 12, 2017 17:08:26 GMT
How about INT DEX STR? With throwing weapon and ATK • MATK balance.
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Post by bikini on Apr 12, 2017 17:33:29 GMT
i made pure magic, int dex vit, full green and blue, using strugg and rods, atm dark book. Dark javelin need -2sec delay. other skills about -1 to -1,5 no sure, left 3 skill quests. Late may i add str.
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Post by pingrek on Apr 12, 2017 17:55:52 GMT
I would say if you want to auto attack just follow enchanters build of int dex agi vit, and use purple al lines to help with accuracy since some enemies tend to evade attacks
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Post by AnTz on Apr 12, 2017 18:19:51 GMT
First, I only know necromancer skills from thread in this forum, and watch some jp necro videos there, so I can be wrong. Imo, there will be 2 main branch of builds based from the skills: throw build & rod build. Throw build will have balance of atk & matk, and play auto attack (like enchanter) & occasionally use spells along side the summoned mobs. While rod build will have stronger magic damage (javelin/dark blast etc), higher drain, faster cast and stay behind the summoned mobs. Throw build most likely gonna be INT max - DEX max - AGI (max aspd/ higher if aim for eva) - STR/VIT (for damage/survival). Rod build most likely is INT max - DEX max - VIT/AGI (for survival/magic amp user)
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Post by Tilt*Madara on Apr 12, 2017 18:34:56 GMT
Decided to go INT/DEX/AGI
Just because I dont see this class meant to take hits in any way. Better to evade it all.
Javlin, ice sphere are definently the grinding skills but auto would be helpful when doing mq solo especially with that poison (its pretty strong too like wow)
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Post by pingrek on Apr 12, 2017 19:17:25 GMT
Decided to go INT/DEX/AGI Just because I dont see this class meant to take hits in any way. Better to evade it all. Javlin, ice sphere are definently the grinding skills but auto would be helpful when doing mq solo especially with that poison (its pretty strong too like wow) I'm going int dex vit, but I may build a dual blow set with throwing weapon incase I don't want to keep casting magic to capitalize on poison and magic autos to deal damage
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Apr 13, 2017 3:42:26 GMT
Think int vit dex str would be good also o.O
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