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Stoneskin
May 15, 2014 8:22:10 GMT
via mobile
Post by Hello on May 15, 2014 8:22:10 GMT
I just cant figure it out. Its behaving all bonkers for maybe someone can help?
Minor Stats: Lvl 175 5424 hp without barrier, (7824 with)
If i understand ss correctly it should overlay my buffed 7824 with a skin. Granting me damage protection up until that is overcome, then upon end of stoneskin it gives me a temporary buff (seems to be 1-2 hits of massive dr)
It should by all rights be using my def and mdef no? (210 def 1036 mdef with barrier)
So obviously a physical hit is going to deplete it more than a magical.
Whats baffling me is when im fighting mobs. Doesnt really matter what, but ill use megas as an ex. Ive never had a mega hit me for over 4k on its crit phys and it runs about 3k on its lance (thats weird too but meh)
Yet i can run my stoneskin which should grant me for sake of argument 8k protection before its blown. (This is two back to back crits 2.5 magics whatever the combo, again. Moot to whats baffling me)
Why then can i be at full health and have my stoneskin suddenly drop to a sliver from a single hit with nearly 8k hp, yet, if i lag, am drunk or not paying attention, chatting ect, and my actual hp goes to critical levels (were talking 3-500hp) i can hit ss and the mega cant breech it, letting my drain bring me back to full health so long as i keep applying ss each time i see it damaged?
Does it work like a paladins barrier where its a chance to use your base skills or does it just kick in huge dr based on actual hp left on cast?
Ive done this with ents, solo bosses, nagas, masked men, ect. They all chew it if im full health in one hit but cant breech it if im injured.
Any help?
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tasm
Member
Dead bones for sale... ~
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Stoneskin
May 15, 2014 22:13:10 GMT
via mobile
Post by tasm on May 15, 2014 22:13:10 GMT
Stoneskin grants a layer of protection that's based upon DEF.
The more DEF, the stronger the stoneskin. HP isn't a factor in the calculations.
Stoneskin with HP 1 will defend the same as stoneskin with maximum HP.
With 700/800 DEF, stoneskin lvl 1 can defend against most all hits from bosses except the special skill most bosses have that nullifies stoneskin.
With less DEF (1 VIT or <100 DEF), stoneskin most likely can defend one or two attacks maximum from any mob.
However, when stoneskin is pierced (usually this will happen when stoneskin isn't full) there is a large percentage damage resistance to the remainder of the damage before it affects your HP. _____
What happens, really, is that the harder the enemy hits, the faster stoneskin will break. And the faster the enemy hits, the harder it is to recast stoneskin. So what will happen in the event of a strong enemy is that your HP will slowly wittle while recasting stoneskin. Technically, if you can recast fast enough, it will grant some level of complete immunity to most all damage. But while recasting at that speed, you cannot really deal damage and your MP will quickly drain. Moreover, even if you can manage to compensate for these factors, your HP will still eventually drain to 0.
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Post by ManaKhe on May 16, 2014 0:48:56 GMT
Just extra about the damage that pierces through Stoneskin, tasm got the rest. Stoneskin will subtract a certain amount and then it will divide the remaining damage by half.
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Stoneskin
May 17, 2014 2:16:33 GMT
via mobile
Post by Hello on May 17, 2014 2:16:33 GMT
Okay i get the part about its strength being based off def, does that mean then in simpler terms, my (or my targets def) is the determing factor for how much, for lack of better word, hp the stoneskin has?
Ex with simple numbers:
Def 100 - 1000 hp Def 200 - 2000 hp Def 300 - 3000 hp ect
Then it doubles down adding in my def from vit gear and barrier to kick in reduction against its internal hp, (allowing it to shrug off lighter blows, crumbling against harder ones)
Then if the damage coming at it is greater than remaining hp left it spills over, kicks in the damage reduction buff halfing the initial incoming and taps my actual hp?
Hope that make sense....
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aroxis
Member
I liek cupcakes .-.
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Stoneskin
May 17, 2014 14:45:22 GMT
via mobile
Post by aroxis on May 17, 2014 14:45:22 GMT
Lol lets put it this way. (Btw I skimmed over your post cuz I'm to lazy to read all that)
From what I understand stone skin lvl 1 doesn't give an extra layer of hp. It takes your current hp, cuts it in half and adds the stone skin layer. So basically when you buff yourself with stone skin you add an extra ½ of your current hp on top of what you had already.
Example: You have 6k max hp and you buff your self with stone skin, so techincally you have 9k hp but that extra 3k is renewable. Now say you go fight a mega with 6k (and stone skin up.) And the mega hits you for 3k dmg, your ss will be completly gone. Idk if I answerd your questoion whayever lol
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Stoneskin
May 17, 2014 20:13:08 GMT
via mobile
Post by Hello on May 17, 2014 20:13:08 GMT
Ehh no thats not whats happening. Ill use a mega as ex since you used one. (Though tasm and manhake posts make sense and im wanting clarification)
I walk into a mega, using barrier for 2k and def boost with say sbangle. Im rocking 10k hp now.
Drop my ss, sometimes the mega chews a quarter of the ss off. (Normal hit of 1.9 -2.4k) sometimes it chews almost half in a hit (probably its ice lance for 3.5-4k) other times it chews a bit more (probably a crit for 4k) then still other times it almost completly one shots the stoneskin.
It doesnt seem to matter if im full, half, or even have 300hp left.
Sometimes it barely scratches it, other times it completly annihilates it.
I get once ss is breeched i take half damage on the leftover breach and my next hit. Thats fine. Whats messing me up is how from one hit to the next i can go from it barely doing anything to my ss to it completly removing it. (Without spamming it)
By not spamming i actually let it get kicked off so i get the dr buff and let drain work a bit, usually reapplying at around 3-4k health or when i need to reapply drain.
Whats messing with me is it sometimes losing only a quarter to getting completly wrecked.
Rolling without barrier in dps im: Hp: 5554 Def: 121 Mdef: 926
With barrier im: Hp: 7954 Def: 284 Mdef: 1036
(Without sbangle)
What i guess im trying to figure out is does it add a flat hp skin like you suggest aroxis but as tasm and mana state based on def, not hp value. Its obviously not my current hp halved skinned and double downed to reduce on def/mdef. I can go against new boss with 7k or 14k and he still one shots my ss so its not that...( and straight melee hits for 8k) even with the dr kicking in at full health he spills over leaving me 2k hp at my 7k hp dps gear)
The previous boss i solod without issue and beelznom was solod with difficulty.
Obviously adding more hp gives a buffer when ss breaks to allow you to reapply it or get drain up and running. (Meza fight 7k vs 14k needed the hp for when ss got kicked off to reapply and let drain cover the spill over as an example)
Im thinking its more based on my second post than just a straight half hp = skin + def for protection. The mobs and damage disagree with that...
Its gotta b adding a flat amount on say 50hp per def then allowing def to reduce the dmg against the skin. Which is y a hi vit chanters skin lasts longer than low vits.
What im trying to figure out is how much. Simple test as well. I can fire it on a pally tank with 65k hp. He shud b godmode but it breaches just as fast.
Using my def. Or even his or your max hp halved it doesnt add up.
Am i even making sense? Hrm.
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Stoneskin
May 17, 2014 20:18:54 GMT
via mobile
Post by Hello on May 17, 2014 20:18:54 GMT
Wish i could video to make it clearer. I dont think im making much sense to myself let alone you pros haha. I know things will get simpler once i get origin though.
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Post by ManaKhe on May 17, 2014 23:12:34 GMT
It's unconfirmed whether Stoneskin's HP is affected by VIT/DEF or not. I think it is more likely just the fact that you are taking less damage because of the higher VIT and Stoneskin's HP is just a fixed value. There isn't really any concrete evidence pointing to anything when it comes to Stoneskin except for the fact that it isn't affected by HP.
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Stoneskin
May 18, 2014 6:29:46 GMT
via mobile
Post by Hello on May 18, 2014 6:29:46 GMT
So in other words u dont know y my ss sometimes takes a quarter dmg vs a complete meltdown vs same mob. Nor why if i ss a pally at 65k he should have ehp accordong to aroxis 97k hp and using his according to ur calcs based on def, which his shud last waaaaaaay longer than mine. Is just "i dunno?"
Thats cool. Maybe its bugged and devs gotta fix. If not. Explain it eh? Thats what im asking. If i ss myself against a mega and sometimes it chews a quarter. Others a half still others it completly one shots it and im running hp amd def higher than it. Wtf. If i ss a full vit pally and get same results wtf. Explain. Got one or shud we bug devs going hey wtf?
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Post by crazybrker on May 20, 2014 4:01:05 GMT
I can confirm that Max HP does not play a role in its durability but VIT/DEF (not sure which one) definitely does. Some mobs/bosses have a normal attack that randomly break your SS.
I hear what your saying, I have 18k HP with my attack gear on and SS feels like it absorbs about 10k worth of normal damage, but it can break in 1 hit also if the mob has that SS breaking hit. Not a glitch, just know that many mobs later on will be breaking your SS often. Think of it like a debuff hit. I'd recommend adding some additional VIT to get the most out of it. Just be aware of it and be ready to recast.
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tasm
Member
Dead bones for sale... ~
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Stoneskin
May 22, 2014 17:02:54 GMT
via mobile
Post by tasm on May 22, 2014 17:02:54 GMT
The exact formula for stoneskin is unconfirmed in all versions of Iruna. It really has been that illusive to pin down.
Stoneskin is based upon your def. However, the enemies' stat determines how well stoneskin will perform. (The stat may be ATk or MATK, and it's definitely not based on damage. However, it's unconfirmed.)
Some enemies have a naturally higher value in this stat. For example, the slime that drops crimson ribbon (it will break stoneskin easily). Other's have a lower value in this stat (some bosses are easier to tank than this particular slime even though it's a normal mob).
Whatever the stat is, it determines the performance of stoneskin. Once stoneskin is pierced there is a calculation that determines the remainder of the damage. That damage value is divided in half as per stoneskin's description.
So, it's really an unknown value how much damage on average someone would take from having stoneskin pierced. In addition, the skill is glitchy. So, by spam-recasting the skill you can actually avoid having stoneskin pierced at all. (However, it drains mp rapidly and you can't deal damage while spamming the skill.)
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Post by crazybrker on May 22, 2014 18:34:50 GMT
^ That's it in a nutshell. BTW I hate those slimes!!! Way more annoying than some lvl 200+ bosses
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