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Post by Variz on Jul 6, 2016 11:20:45 GMT
Just curious this Stats Mean? Triple Attack Chance, can be found on Nasturtium, Showy Bangle, and the Throwing Weapon (i cant remember its name) I noticed, i do almost Same Triple Attack damage on Most Monster in Iruna with Different Normal Attack Damage, 12k My Highest (Come from Showy Bangle) on My Monk Heres some Screenshot On Nommar On Baum Warrior As you can see i do different Normal Attack and Shell Break on Both Baum Warrior and Nommar, and do Almost Same Additional Physical Attack Is this Triple Attack Chance have cap or something, or i dont know what Triple Attack mean Hope my Language easy to Understand :3 Thanks in Advance :3 Accept any Responses
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Post by Capicuo on Jul 6, 2016 14:12:22 GMT
Showy's triple attack dmg is based on white dmg. I think crt dmg, and element dmg doesn't affect it.
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Post by Ryukengan on Jul 6, 2016 14:30:37 GMT
Variz I think I mentioned it a few times on the Discord server already but it scales with the normal damage you would do as in, it works with critical damage, elemental advantage and all that stuff but it has a soft cap that kicks in at 10 000 additional damage. It works that Every 4 points of theoretical additional damage you get 1 actual point of additional damage. In your case: 8236 * 2 = 16472, -10000 = 6472. * 0.25 = 1618. + 10000 = 11618 additional damage (with DEF calculation it gets down to 11211 additional damage as it is with your screenshot). Hope that makes sense to you. However the upcoming normal crystal called Raguel might not have that soft cap because it is shown as 50% of given damage added on top. If it is true it will work like Veleno Rosa, which does not have said soft cap for the additional damage.
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Post by bikini on Jul 6, 2016 20:34:13 GMT
i saw showly doing up to 14-18k at yardes with asura, but wol dont pass from 12k, and nastartium same 12k
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Post by slayor on Jul 18, 2016 2:50:11 GMT
Boogala is the throwing weapon which provides triple damage chance.
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AianLacruzel
Unable to Post
I'll wear my penalties as a trophy. Silenced because I can't admit I was wrong and contradict myself
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Post by AianLacruzel on Sept 18, 2016 15:12:19 GMT
@if it is true it will work like Veleno Rosa, which does not have said soft cap. Can I ask how much damage, in % (wherein Showy Bangle does 200%), Veleno Rosa does? You mentioned 50% like <>Raguel but I wanna make sure.
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Post by Ryukengan on Sept 18, 2016 16:01:12 GMT
AianLacruzel It's 100% but like I said the huge difference between Veleno and Triple Attack Chance is that Triple and Double Attack Chance has a soft cap at 10000 damage which means that Veleno will pretty much always be a better option if you hit for high enough (this should always be the case with Asura and Shell Break lvl 2) Look at the additional damage dealt on this picture: This is using WoL, theoretically it should be 41545 additional damage but it's not due to the soft cap that kicks in at 10000 damage where 4 points of damage translate into 1 additional damage. This means if you were to use Veleno instead of WoL sure you would lose 10% ATK but additional physical damage would be around 38k (if you are poisoned), if you have a lot of Autoskill that is definetely worth it. Edit: I said Raguel MIGHT work like Veleno and if it does it will be a very useful xtal for Monk. I don't own the xtal so I cannot test it and I am not planning on farming the boss just for the sake of testing.
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AianLacruzel
Unable to Post
I'll wear my penalties as a trophy. Silenced because I can't admit I was wrong and contradict myself
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Post by AianLacruzel on Sept 18, 2016 16:19:42 GMT
Thanks. actually that's the info I'm looking for. Although the additional info u gave is interesting coz that means even though two Add-Atk "modifiers" both give 100%, they may belong to a hidden subtype which I'll call "capped" & "uncapped". It may be fair to say that other Add-Atk "modifiers" like Duel Shield, etc have capped & uncapped designations.
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Post by Almas on Sept 21, 2016 3:17:15 GMT
Anyone can confirm that same add attack modifiers doesn't stack?
Like wearing 2 gears with Triple Attack chance won't give you potential 6 additional attack
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Post by arieldc17 on Oct 9, 2016 7:04:29 GMT
Anyone can confirm that same add attack modifiers doesn't stack?
Like wearing 2 gears with Triple Attack chance won't give you potential 6 additional attack Bro i tried aroundight and showybangle . And i got 4 maximum aditional attack. So its working . I dont try on add yet .
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Post by arieldc17 on Oct 9, 2016 7:09:26 GMT
I forgot if you wear 2 triple attack it work as.. your attack+2more attack, so if you wear another one it work as additonal 2 attack because ur attack is also counter so 4 maximum additonal. Take note* and doest come triple alot so sometimes 2 or 3 but itsbetter than wol for dps its like u have auto issen . I try muramasa+showy bangle and it works well
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Athena
Member
"Knowledge is Power, Without Knowledge You are just blind even though Not Blindfolded "
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Post by Athena on Oct 11, 2016 22:17:28 GMT
Do this triple atk chance works wit autoskills?
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Post by Shori>.< on Oct 11, 2016 23:44:21 GMT
Do this triple atk chance works wit autoskills? Wut? O.O Triple attack chance is an autoskill, do you mean autoskill+%?
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Athena
Member
"Knowledge is Power, Without Knowledge You are just blind even though Not Blindfolded "
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Post by Athena on Oct 12, 2016 2:01:33 GMT
Do this triple atk chance works wit autoskills? Wut? O.O Triple attack chance is an autoskill, do you mean autoskill+%? Um... what I mean is even if it's autoskill,is it possible to trigger more than one at a time ie an Ench can Hv multiple magic Atks at once. And meaning is can we trigger the magic autoskills Per atks when the triple atk triggers?
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Post by Shori>.< on Oct 12, 2016 4:11:41 GMT
Wut? O.O Triple attack chance is an autoskill, do you mean autoskill+%? Um... what I mean is even if it's autoskill,is it possible to trigger more than one at a time ie an Ench can Hv multiple magic Atks at once. And meaning is can we trigger the magic autoskills Per atks when the triple atk triggers? Of course. If you have more than 1 autoskill that can be activated, each has its own chance to activate. Tho if you have low autoskill+% the activation rate will also be low.
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