[Alchemist] 18 newly job skills update in JP (up to Lv 300)
Apr 25, 2016 15:28:00 GMT
mokie, Mary, and 3 more like this
Post by godofafro on Apr 25, 2016 15:28:00 GMT
On the 23rd of April 2016, ASOBIMO JP decided that Alchemist classes deserved their long awaited skill updates. Here it is.
Learning level Lv100 / Lv160 / Lv220
Learning level Lv240
Note: Efishiensu is believed to be "efficiency" - need confirmation whether there is such a level 1 skill. (Skill effect is believed to be having a better success rate and less wastage doing production, i think.)
Credits to #4 YuHee for the verification on Efficiency skill.
Learning level Lv260
Credits to #4 YuHee on verification for Medicinal strengthening skill.
Learning level Lv280
Learning level Lv300
Note: The JP Developer in their blog listed Healing Revita lv300 skill as a SLv4 item acquisition, it's probably a typo.
From official transcript
- Special Profession: Alchemist -
Alchemist is a profession that can use Production system more effectively.
Alchemists can use support skills for producing items and special items to activate their original skills.
You can create the special items from Production.
- How to Become an Alchemist -
If you reach Level 100, you can become an Alchemist at NPC: "Vafardo" in "Capital city Elban".
Once you change your Profession to Special Profession, you cannot go back to normal Profession.
However, you can change your Profession from Alchemist to "Samurai", "Ninja" or "Minstrel".
Please think carefully before changing your Profession to special ones.
Alchemist Skill 1/6
- Kill Throw -
Throw "Killer Stick" with full force!
You can create "Killer Sticks" by Production.
You can use this skill on other party member's enemy.
This skill is effective on high-defense enemies!
Alchemist Skill 2/6
- Bloom Blizzard -
You generate blizzard with "Ice Flower"!
You can create "Ice Flowers" by Production.
This skill hits multiple times and freeze enemies!
The damage dealt and number of Ice Flowers you use will depend on your character level.
Alchemist Skill 3/6
- Venom Bomb -
Attack an enemy with "Poison Bomb".
You can create "Poison Bombs" by Production.
You have 100% chance to poison the enemy!
Alchemist Skill 4/6
- Meteor Impact -
Call a meteor with a Star Bead!
You can create Star Beads by Production.
Attack and burn enemies in a certain area.
The damage dealt and number of Star Beads you use will depend on your Lv.
Alchemist Skill 5/6
- Throw Revita -
Recover HP with "Revita (Throw)".
You can create "Revita (Throw)" by Production.
You can use this skill to another friendly character but cannot
revive a character.
Alchemist Skill 6/6
- Haze Revita -
Recover HP with "Powder Revita".
You can create "Powder Revita" by Production.
You can heal friendly characters around you.
The range gets wider as you level up.
Credits: Alice in Iruna Team
Here are some of the information i gathered online for the (New!) skills.
Please note that these are theories, and lacked verification.
Here's my take on some of the skills.
Magic bullet: Neutral element spell
Blood throw: consumes a portion of your HP to deal an instance of damage that ignores all DEF
Acceleration: a buff that decreases cast time.
On the 27th of April 2016, ASOBIMO JP released details on the new skills with regards to alchemist classes.
Magic Bullet (active attack skill)
Blood Throw (active buff)
Toxicity strengthening (passive skill)
Cursed Rain (active attack skill)
Acceleration (active buff)
If Acceleration does shorten attack interval, i guess finally ninja's finally have soul mates. Or maybe this is ASOBIMO way of trying to drop SH usage and improve legitimate gameplay occurances
Information derived from IRUNA JP BLOG. All credits goes to ASOBIMO inc. (and me for consolidating this...)
Learning level Lv100 / Lv160 / Lv220
Skill name | Type | SLv/ learning method |
(New!) Magic Bullet | Active | SLv1/ item acqusition |
(New!) Magic Bullet | Active | SLV2/ item acqusition |
(New!) Magic Bullet | Active | SLv3/ item acqusition |
Learning level Lv240
Skill name | Type | SLv/ learning method |
(New!) Blood throw | Active | SLv1/ skill quest |
Throw Revita | Active | SLv2/ item acquisition |
Efficiency | Passive | SLv2/ skill quest |
Kill Throw | Active | SLv4/ item acquisition |
Credits to #4 YuHee for the verification on Efficiency skill.
Learning level Lv260
Skill name | Type | SLv/ learning method |
(New!) Toxicity Strengthening | Passive | SLv1/ skill quest |
Potion Technique | Passive | SLv2/ item acquisition |
Bloom Blizzard | Active | SLv3/ skill quest |
Venom Bomb | Active | SLv4/ item acquisition |
Credits to #4 YuHee on verification for Medicinal strengthening skill.
Learning level Lv280
Skill | Type | SLv/ learning method |
(New!) Cursed Rain | Active | SLv1/ skill quest |
Meteor Hit | Active | SLv3/ skill quest |
Craft sense | Passive | SLv4/ item acquisition |
(New!) Magic Bullet | Active | SLv4/ item acquisition |
Learning level Lv300
Skill | Type | SLv/ learning method |
(New!) Acceleration | Active | SLv1/ skill quest |
(New!) Blood throw | Active | SLv2/ item acquisition |
Haze Revita | Active | SLv2*/ item acquisition |
Note: The JP Developer in their blog listed Healing Revita lv300 skill as a SLv4 item acquisition, it's probably a typo.
From official transcript
- Special Profession: Alchemist -
Alchemist is a profession that can use Production system more effectively.
Alchemists can use support skills for producing items and special items to activate their original skills.
You can create the special items from Production.
- How to Become an Alchemist -
If you reach Level 100, you can become an Alchemist at NPC: "Vafardo" in "Capital city Elban".
Once you change your Profession to Special Profession, you cannot go back to normal Profession.
However, you can change your Profession from Alchemist to "Samurai", "Ninja" or "Minstrel".
Please think carefully before changing your Profession to special ones.
Alchemist Skill 1/6
- Kill Throw -
Throw "Killer Stick" with full force!
You can create "Killer Sticks" by Production.
You can use this skill on other party member's enemy.
This skill is effective on high-defense enemies!
Alchemist Skill 2/6
- Bloom Blizzard -
You generate blizzard with "Ice Flower"!
You can create "Ice Flowers" by Production.
This skill hits multiple times and freeze enemies!
The damage dealt and number of Ice Flowers you use will depend on your character level.
Alchemist Skill 3/6
- Venom Bomb -
Attack an enemy with "Poison Bomb".
You can create "Poison Bombs" by Production.
You have 100% chance to poison the enemy!
Alchemist Skill 4/6
- Meteor Impact -
Call a meteor with a Star Bead!
You can create Star Beads by Production.
Attack and burn enemies in a certain area.
The damage dealt and number of Star Beads you use will depend on your Lv.
Alchemist Skill 5/6
- Throw Revita -
Recover HP with "Revita (Throw)".
You can create "Revita (Throw)" by Production.
You can use this skill to another friendly character but cannot
revive a character.
Alchemist Skill 6/6
- Haze Revita -
Recover HP with "Powder Revita".
You can create "Powder Revita" by Production.
You can heal friendly characters around you.
The range gets wider as you level up.
Credits: Alice in Iruna Team
Here are some of the information i gathered online for the (New!) skills.
Please note that these are theories, and lacked verification.
From Haruka_Iruna:
Here's my analogy, judging from the skill name itself.
Magic bullet → Probably deals large damage by consuming a lot of mp
Cursed Rain → Probably darkness attribute, ongoing damage (TL: she probably means like sniper area rain) Probably PT RANGED skill.
Blood throw → Blood throwing. Attack that consumes a portion of my hp to land the opponent into a bleeding state? I don't quite understand this skill.
Acceleration → Accelerate. Maybe it's some kind of a delay buff (TL:she's probably referring to something like similar to Bishop's Quick)
Here's my analogy, judging from the skill name itself.
Magic bullet → Probably deals large damage by consuming a lot of mp
Cursed Rain → Probably darkness attribute, ongoing damage (TL: she probably means like sniper area rain) Probably PT RANGED skill.
Blood throw → Blood throwing. Attack that consumes a portion of my hp to land the opponent into a bleeding state? I don't quite understand this skill.
Acceleration → Accelerate. Maybe it's some kind of a delay buff (TL:she's probably referring to something like similar to Bishop's Quick)
Here's my take on some of the skills.
Magic bullet: Neutral element spell
Blood throw: consumes a portion of your HP to deal an instance of damage that ignores all DEF
Acceleration: a buff that decreases cast time.
On the 27th of April 2016, ASOBIMO JP released details on the new skills with regards to alchemist classes.
Magic Bullet (active attack skill)
- Skill description: Fires consolidated magics at extreme speeds (2-hit in the picture indicated)
- Neutral-element magic attack
Blood Throw (active buff)
- Skill description: Bleed the enemy with the aid of a throwing weapon.
- For a period of time, increases critical damage.
- If equipped with a throwing weapon, there is a probability to land the enemy in a bleeding state. This bleeding state severely slows the enemy.
Toxicity strengthening (passive skill)
- Skill description: Strengthen the knowledge capacity on toxicity.
- For all abnormal statuses other than stun; damage, duration will be exponentially increased.
Cursed Rain (active attack skill)
- Skill description: A magic incantation to summon cursed rain to wreck your foes. (single-damage instance from picture)
- This attacks a wide range of enemies in the AOE of cursed rain, and regular interval damage is inflicted on monsters.
Acceleration (active buff)
- Skill description: Overcome the human limits by sacrificing vitality and mana.
- For a period of time, movement speed, attack speed, cast time is improved.
- P/N: they did not clarify if the attack speed refers to ASPD, or attack interval.
- PP/N: they also did not clarify if spells casted with this buff active, will have insanely short delay (similar to samurai's shippu)
- When this buff is active however, your maximum HP and MP decreases.
If Acceleration does shorten attack interval, i guess finally ninja's finally have soul mates. Or maybe this is ASOBIMO way of trying to drop SH usage and improve legitimate gameplay occurances
Information derived from IRUNA JP BLOG. All credits goes to ASOBIMO inc. (and me for consolidating this...)