Post by Pixie on Mar 16, 2016 8:22:18 GMT
How I Solo As Adventurer
So I am just going to start by saying I was not able to solo bosses in mq with this build because most bosses have magic attack unfortunately. If you go with another build it maybe possible adventurers damage is increased x3 in mq boss field. I was however able to do all solo mq without dying really easily. Just have done mq up to stat release only.
As of now I am able to solo Nommar with pet and train level and stat release. This seems to be the best for Adventurers to level because:
1) These mobs don't have magic attack 2) They don't critical a lot and 3) They are SLOW which means if you have to retreat you can.
I was going to test other builds to make a more complete guide but so far I tested at level 180:
STR/CRT Redline Max, about 1.5k sword damage from adv knife, dies easy.
STR max /Vit 200/agi 30/Crt 160 adv knife about 2.5k (x2 dbl dmg) dies easy
STR/VIT Redline Max No way to hit, but surprisingly durable with All Around buff.
STR max/Dex Max/ rest crt about 3k crt 1.2k normal (x2 dbl dmg)
Current build
Agi/Crt max green line 5.5k ign dmg(x2 dbl from wol) 4.7k (x2 dbl) normal dmg
Level 180
Nommar kill time: 1.2m-1.5m each
Tested builds on nommars and a few of the mobs on the previous map I figured if I can't survive even the weaker mobs its probably not worthy yet.
(My Preferred) Weapons
☆ HP (For survival)
Effect
Lv1: MaxHP +280
Lv2: MaxHP +440
Lv3: MaxHP +600
Lv4: MaxHP +760
Lv5: MaxHP +920
☆ MP (For pet skills)
Effect
Lv1: MaxMP +40
Lv2: MaxMP +70
Lv3: MaxMP +100
Lv4: MaxMP +130
Lv5: MaxMP +160
☆ Attack (Don't recommend because hp is already super low)
Effect
Lv1: ATK +3, MaxHP-1%
Lv2: ATK +5, MaxHP-2%
Lv3: ATK +9, MaxHP-3%
Lv4: ATK +15, MaxHP-4%
Lv5: ATK +23, MaxHP-5%
☆ Melee Defense (For survival)
Effect
Lv1: DEF +10
Lv2: DEF +20
Lv3: DEF +30
Lv4: DEF +40
Lv5: DEF +50
☆ Magic Defense (For Survival)
Effect
Lv1: MDEF +30
Lv2: MDEF +60
Lv3: MDEF +90
Lv4: MDEF +120
Lv5: MDEF +150
☆ Evasion (For Survival)
Effect
Lv1: EVA +10
Lv2: EVA +15
Lv3: EVA +20
Lv4: EVA +25
Lv5: EVA +30
☆ Strength (For more damage if adding adam arrow)
Effect
Lv1: STR +1
Lv2: STR +2
Lv3: STR +3
Lv4: STR +4
Lv5: STR +5
☆ Intelligence (For more mp and mdef)
Effect
Lv1: INT +1
Lv2: INT +2
Lv3: INT +3
Lv4: INT +4
Lv5: INT +5
☆ Vitality (For survival)
Effect
Lv1: VIT +1
Lv2: VIT +2
Lv3: VIT +3
Lv4: VIT +4
Lv5: VIT +5
☆ Agility (For survival)
Effect
Lv1: AGI +1
Lv2: AGI +2
Lv3: AGI +3
Lv4: AGI +4
Lv5: AGI +5
☆ Dexterity (For more damage if using thimble)
Effect
Lvl: DEX +1
Lv2: DEX +2
Lv3: DEX +3
Lv4: DEX +4
Lv5: DEX +5
☆ Critical (For more damage)
Effect
Lv1: CRT +1
Lv2: CRT +2
Lv3: CRT +3
Lv4: CRT +4
Lv5: CRT +5
☆ MP Cost (For pet skills)
Effect
Lv1: MP Consumption -2%
Lv2: MP Consumption -4%
Lv3: MP Consumption -6%
Lv4: MP Consumption -8%
Lv5: MP Consumption -10%
☆ Provoke (I don't see a use for this, but may if with a cleric? haha)
Effect
Lv1: Hate Growth Rate +5%
Lv2: Hate Growth Rate +10%
Lv3: Hate Growth Rate +15%
Lv4: Hate Growth Rate +20%
Lv5: Hate Growth Rate +25%
☆ Gentleness(For party play when farming other monsters)
Effect
Lv1: Hate Growth Rate -5%
Lv2: Hate Growth Rate -10%
Lv3: Hate Growth Rate -15%
Lv4: Hate Growth Rate -20%
Lv5: Hate Growth Rate -25%
☆ Pharmacy(To use less pots)
Effect
Lv1: Item Recovery +2%
Lv2: Item Recovery +4%
Lv3: Item Recovery +6%
Lv4: Item Recovery +8%
Lv5: Item Recovery +10%
☆ Technique(Up damage consistancy)
Effect
Lv1: Critical rate +5
Lv2: Critical rate +10
Lv3: Critical rate +15
Lv4: Critical rate +20
Lv5: Critical rate +25
☆ Automatic (For autoskill proc rate)
Effect
Lv1: Auto skill +1%
Lv2: Auto skill +2%
Lv3: Auto skill +3%
Lv4: Auto skill +4%
Lv5: Auto skill +5%
☆ Buddy (To help your pets out)
(The effect does not reflect the status of each ※ pet has reached the upper limit 256) effect
Lv1: Pet status +2
Lv2: Pet status +4
Lv3: Pet status +6
Lv4: Pet status +?
Lv5: Pet status +?
☆ Reflection (For survival and additional damage if hit)
Effect
Lv1: Damage reflection +2%
Lv2: Damage reflection +?%
Lv3: Damage reflection +?%
Lv4: Damage reflection +?%
Lv5: Damage reflection +?%
☆ Hard Worker
Effect
Lv1: Acquisition experience +?%
Lv2: Acquisition experience +?%
Lv3: Acquisition experience +?%
Lv4: Acquisition experience +?%
Lv5: Acquisition experience +?
Quick Turn (For crazy high evasion)
All-around (Increase elemental resistance, better for tank build tbh but could use)
Self-Healing (For quickly healing without pots after battle)
Double Attack (Passive) (More damage stuff)
Dual Blow (For more damage)
Hard Hit (A damage active skill)
Blood Hit (To restore hp by 1/4 damage when activated)
Homing (To increase hit rate)
Assault (Hit through mob shield hardly use this)
Regera L
Revita L/XL
MP Pots:
Cracked mage ore for mp restore while attacking 30 min buff.
Salt to easily restore helpful if spamming activated skill like assualt or bloodhit.
AI Lines: Green line recommended for highest survival possible
Green line max for best results.
▲Magic Evasion I()[Magic Eva +1%]
▲Absolute Evasion I(Eslie)[Asb Eva +1%
▲Absolute Evasion II(Imperial Soldiers)[Asb Eva + 2%]
▲HP + 200 (Besyak)
▲DEF + 50()
▲DEF + 100(Boitte)
▲MP Cost - 3%(Calbo)
▲Reflection I()[Reflect + 2%]
▲MDEF + 100(Mignon)
▲MDEF + 150(Watermelon Colon EP4)
▲Muscle(ATK + 10 ATK + 3% HP Natural Recovery + 25%)
▲Master Sauro(Exp Gain +10%)
▲Altan(HP + 1000 Auto Skill + 1% Range Cut + 5%)
▲Valtia(ATK + 3% Absolute Avoidance + 2% MATK-3%)
▲Wilnes(Ignite Use,100% Recover HP)
▲Larkas(MaxMP+500 AutoSkill+1% Range Cut+5%)
▲Cerbrea(ASPD + 10% Absolute Avoidance + 5% Magic Around + 5%)
▲Aufsea(When Exhaustion, Remarks to Recover The HP 10% Ignite Will Fire: Ignite Activate Possible Only When The Effect Exerted)
▲Mamonea(Critical Damage + 5% Critical Rate + 10% Magic Resistance -10%)
▲Fallen Angel Merijia(Items Delay -1, Skill Delay +0.5)
So I am just going to start by saying I was not able to solo bosses in mq with this build because most bosses have magic attack unfortunately. If you go with another build it maybe possible adventurers damage is increased x3 in mq boss field. I was however able to do all solo mq without dying really easily. Just have done mq up to stat release only.
As of now I am able to solo Nommar with pet and train level and stat release. This seems to be the best for Adventurers to level because:
1) These mobs don't have magic attack 2) They don't critical a lot and 3) They are SLOW which means if you have to retreat you can.
I was going to test other builds to make a more complete guide but so far I tested at level 180:
STR/CRT Redline Max, about 1.5k sword damage from adv knife, dies easy.
STR max /Vit 200/agi 30/Crt 160 adv knife about 2.5k (x2 dbl dmg) dies easy
STR/VIT Redline Max No way to hit, but surprisingly durable with All Around buff.
STR max/Dex Max/ rest crt about 3k crt 1.2k normal (x2 dbl dmg)
Current build
Agi/Crt max green line 5.5k ign dmg(x2 dbl from wol) 4.7k (x2 dbl) normal dmg
Level 180
Nommar kill time: 1.2m-1.5m each
Tested builds on nommars and a few of the mobs on the previous map I figured if I can't survive even the weaker mobs its probably not worthy yet.
❣ Equipment ❣
(My Preferred) Weapons
Yumi+9
Ameno+9
Mirage+9
(My Preferred) Armour
Adventurer Garb Up+9
When equipped by adventurer:
When equipped by adventurer:
MaxHP+1000 and DEF are incresed MaxHP is increased further if LVL is 200 or more
(My Preferred)Add
Hachigane Up+9
When equipped by adventurer:
MaxHP+1000, DEF+3, chance to rise ATK & MATK, when they reach lv250 they get bigger boost. ※ 10 seconds ATK · MATK rise in probability
MaxHP+1000, DEF+3, chance to rise ATK & MATK, when they reach lv250 they get bigger boost. ※ 10 seconds ATK · MATK rise in probability
(My Preferred) Spec
Resolve Ring S
DEF:0 MP consumption + 100%, Damage Reflection 5%
Weapon
Cerberus: -10 crit rate +12% Crit dmg
Plazuda: Atk +5%, +3% Atk on weapon ( total 8% on weap)
Schlingel: Atk+6, Atk +8%, -10 CRT rate
Oritius: Atk+9% Auto HP Recovery-20%
Boss Colon: Atk+12 Atk+6%, def-4%
Armour
Magonza: Melee+200 Magic r-10%, adds atk+9 and Magic resistance+10% when equip on armor
Minenaga: Crt Dmg +5%, add 5% Crt Dmg if equipped on armor (total 10% on armor)
Dorry : Atk+6%, additional atk+6% when equipped on armor, melee +300 Rate reduce -10%
Add
Vida: atk+4% hate rise +15%, adds additional atk+8% and hate rise -15% when equip on add
Stormia: evasion+40 absolute eva+1% wind rest+5%
Raton: Crt Dmg+14% Mp Cost-10%, Adds Additional+6% atk on additional equip
Special:
Warrior of Light: Atk+10%, Additional attack chance by attack when equipped in special equip (consumes Autoskill)
Ganei: Atk +10% -30% hp, cancels out when equipped on special equip.
❣ Abilities ❣DEF:0 MP consumption + 100%, Damage Reflection 5%
❣ Xtals ❣
Weapon
Cerberus: -10 crit rate +12% Crit dmg
Plazuda: Atk +5%, +3% Atk on weapon ( total 8% on weap)
Schlingel: Atk+6, Atk +8%, -10 CRT rate
Oritius: Atk+9% Auto HP Recovery-20%
Boss Colon: Atk+12 Atk+6%, def-4%
Armour
Magonza: Melee+200 Magic r-10%, adds atk+9 and Magic resistance+10% when equip on armor
Minenaga: Crt Dmg +5%, add 5% Crt Dmg if equipped on armor (total 10% on armor)
Dorry : Atk+6%, additional atk+6% when equipped on armor, melee +300 Rate reduce -10%
Add
Vida: atk+4% hate rise +15%, adds additional atk+8% and hate rise -15% when equip on add
Stormia: evasion+40 absolute eva+1% wind rest+5%
Raton: Crt Dmg+14% Mp Cost-10%, Adds Additional+6% atk on additional equip
Special:
Warrior of Light: Atk+10%, Additional attack chance by attack when equipped in special equip (consumes Autoskill)
Ganei: Atk +10% -30% hp, cancels out when equipped on special equip.
☆ HP (For survival)
Effect
Lv1: MaxHP +280
Lv2: MaxHP +440
Lv3: MaxHP +600
Lv4: MaxHP +760
Lv5: MaxHP +920
☆ MP (For pet skills)
Effect
Lv1: MaxMP +40
Lv2: MaxMP +70
Lv3: MaxMP +100
Lv4: MaxMP +130
Lv5: MaxMP +160
☆ Attack (Don't recommend because hp is already super low)
Effect
Lv1: ATK +3, MaxHP-1%
Lv2: ATK +5, MaxHP-2%
Lv3: ATK +9, MaxHP-3%
Lv4: ATK +15, MaxHP-4%
Lv5: ATK +23, MaxHP-5%
☆ Melee Defense (For survival)
Effect
Lv1: DEF +10
Lv2: DEF +20
Lv3: DEF +30
Lv4: DEF +40
Lv5: DEF +50
☆ Magic Defense (For Survival)
Effect
Lv1: MDEF +30
Lv2: MDEF +60
Lv3: MDEF +90
Lv4: MDEF +120
Lv5: MDEF +150
☆ Evasion (For Survival)
Effect
Lv1: EVA +10
Lv2: EVA +15
Lv3: EVA +20
Lv4: EVA +25
Lv5: EVA +30
☆ Strength (For more damage if adding adam arrow)
Effect
Lv1: STR +1
Lv2: STR +2
Lv3: STR +3
Lv4: STR +4
Lv5: STR +5
☆ Intelligence (For more mp and mdef)
Effect
Lv1: INT +1
Lv2: INT +2
Lv3: INT +3
Lv4: INT +4
Lv5: INT +5
☆ Vitality (For survival)
Effect
Lv1: VIT +1
Lv2: VIT +2
Lv3: VIT +3
Lv4: VIT +4
Lv5: VIT +5
☆ Agility (For survival)
Effect
Lv1: AGI +1
Lv2: AGI +2
Lv3: AGI +3
Lv4: AGI +4
Lv5: AGI +5
☆ Dexterity (For more damage if using thimble)
Effect
Lvl: DEX +1
Lv2: DEX +2
Lv3: DEX +3
Lv4: DEX +4
Lv5: DEX +5
☆ Critical (For more damage)
Effect
Lv1: CRT +1
Lv2: CRT +2
Lv3: CRT +3
Lv4: CRT +4
Lv5: CRT +5
☆ MP Cost (For pet skills)
Effect
Lv1: MP Consumption -2%
Lv2: MP Consumption -4%
Lv3: MP Consumption -6%
Lv4: MP Consumption -8%
Lv5: MP Consumption -10%
☆ Provoke (I don't see a use for this, but may if with a cleric? haha)
Effect
Lv1: Hate Growth Rate +5%
Lv2: Hate Growth Rate +10%
Lv3: Hate Growth Rate +15%
Lv4: Hate Growth Rate +20%
Lv5: Hate Growth Rate +25%
☆ Gentleness(For party play when farming other monsters)
Effect
Lv1: Hate Growth Rate -5%
Lv2: Hate Growth Rate -10%
Lv3: Hate Growth Rate -15%
Lv4: Hate Growth Rate -20%
Lv5: Hate Growth Rate -25%
☆ Pharmacy(To use less pots)
Effect
Lv1: Item Recovery +2%
Lv2: Item Recovery +4%
Lv3: Item Recovery +6%
Lv4: Item Recovery +8%
Lv5: Item Recovery +10%
☆ Technique(Up damage consistancy)
Effect
Lv1: Critical rate +5
Lv2: Critical rate +10
Lv3: Critical rate +15
Lv4: Critical rate +20
Lv5: Critical rate +25
☆ Automatic (For autoskill proc rate)
Effect
Lv1: Auto skill +1%
Lv2: Auto skill +2%
Lv3: Auto skill +3%
Lv4: Auto skill +4%
Lv5: Auto skill +5%
☆ Buddy (To help your pets out)
(The effect does not reflect the status of each ※ pet has reached the upper limit 256) effect
Lv1: Pet status +2
Lv2: Pet status +4
Lv3: Pet status +6
Lv4: Pet status +?
Lv5: Pet status +?
☆ Reflection (For survival and additional damage if hit)
Effect
Lv1: Damage reflection +2%
Lv2: Damage reflection +?%
Lv3: Damage reflection +?%
Lv4: Damage reflection +?%
Lv5: Damage reflection +?%
☆ Hard Worker
Effect
Lv1: Acquisition experience +?%
Lv2: Acquisition experience +?%
Lv3: Acquisition experience +?%
Lv4: Acquisition experience +?%
Lv5: Acquisition experience +?
❣ Pet Skills ❣
Evasion (AGI +16)Escape (Return to last town save tps!)
Quick Turn (For crazy high evasion)
All-around (Increase elemental resistance, better for tank build tbh but could use)
Self-Healing (For quickly healing without pots after battle)
Double Attack (Passive) (More damage stuff)
Dual Blow (For more damage)
Hard Hit (A damage active skill)
Blood Hit (To restore hp by 1/4 damage when activated)
Homing (To increase hit rate)
Assault (Hit through mob shield hardly use this)
❣ Healing ❣
HP Pots:Regera L
Revita L/XL
MP Pots:
Cracked mage ore for mp restore while attacking 30 min buff.
Salt to easily restore helpful if spamming activated skill like assualt or bloodhit.
AI Lines: Green line recommended for highest survival possible
Green line max for best results.
❣ Helpful Low Cost AI Crysta ❣
▲Magic Evasion I()[Magic Eva +1%]
▲Absolute Evasion I(Eslie)[Asb Eva +1%
▲Absolute Evasion II(Imperial Soldiers)[Asb Eva + 2%]
▲HP + 200 (Besyak)
▲DEF + 50()
▲DEF + 100(Boitte)
▲MP Cost - 3%(Calbo)
▲Reflection I()[Reflect + 2%]
▲MDEF + 100(Mignon)
▲MDEF + 150(Watermelon Colon EP4)
❣ More Expensive AI Options ❣
▲Muscle(ATK + 10 ATK + 3% HP Natural Recovery + 25%)
▲Master Sauro(Exp Gain +10%)
▲Altan(HP + 1000 Auto Skill + 1% Range Cut + 5%)
▲Valtia(ATK + 3% Absolute Avoidance + 2% MATK-3%)
▲Wilnes(Ignite Use,100% Recover HP)
▲Larkas(MaxMP+500 AutoSkill+1% Range Cut+5%)
▲Cerbrea(ASPD + 10% Absolute Avoidance + 5% Magic Around + 5%)
▲Aufsea(When Exhaustion, Remarks to Recover The HP 10% Ignite Will Fire: Ignite Activate Possible Only When The Effect Exerted)
▲Mamonea(Critical Damage + 5% Critical Rate + 10% Magic Resistance -10%)
▲Fallen Angel Merijia(Items Delay -1, Skill Delay +0.5)