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Post by ManaKhe on Aug 14, 2015 6:06:47 GMT
Edited Dagger section of Equips. Removed Dagger and Heavy Blade and added Storm Dagger. Storm Dagger is ridiculous lol. Dropped by the boss of Land of Chaos.
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Post by vipr on Aug 15, 2015 4:38:06 GMT
Edited Dagger section of Equips. Removed Dagger and Heavy Blade and added Storm Dagger. Storm Dagger is ridiculous lol. Dropped by the boss of Land of Chaos. what are the stats for it
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Post by ManaKhe on Aug 17, 2015 20:43:32 GMT
Edited Dagger section of Equips. Removed Dagger and Heavy Blade and added Storm Dagger. Storm Dagger is ridiculous lol. Dropped by the boss of Land of Chaos. what are the stats for it 7% Dodge, Crit Rate, and ASPD. We don't really care about the ASPD obviously but dat 7% Dodge though woo.
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Post by vipr on Aug 17, 2015 22:45:22 GMT
what are the stats for it 7% Dodge, Crit Rate, and ASPD. We don't really care about the ASPD obviously but dat 7% Dodge though woo. okay so if we are a crit type would u say that crit rate+7% is better than crit rate+5 at such a low lvl cap in the future or for a player who invested all or most points to crit but what about characters that only hav like 23 crit rate
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Post by ManaKhe on Aug 17, 2015 23:04:30 GMT
7% Dodge, Crit Rate, and ASPD. We don't really care about the ASPD obviously but dat 7% Dodge though woo. okay so if we are a crit type would u say that crit rate+7% is better than crit rate+5 at such a low lvl cap in the future or for a player who invested all or most points to crit but what about characters that only hav like 23 crit rate Crit Rate+5>Crit Rate 7% at the moment. However Storm Dagger is amazing because of the Dodge+7% really. The crit rate is a really nice bonus though.
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Post by nebula on Aug 18, 2015 14:26:44 GMT
I favour evasion rate over dodge tbh, atm I have 300 flee with +15% evasion chance from my gear plus the evasion boost from the light armor (idk by how much) and Idk how much the guard tree evasion rate increase is (I'm assuming it's 5-10%) also the evasion up skill in the battle tree so that's pretty much a 1/5-1/3 chance of being hit, I would say go for both evasion and dodge but IMO evasion<dodge to almost never get hit and deal amazing damage.
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Post by ManaKhe on Aug 19, 2015 2:11:58 GMT
I favour evasion rate over dodge tbh, atm I have 300 flee with +15% evasion chance from my gear plus the evasion boost from the light armor (idk by how much) and Idk how much the guard tree evasion rate increase is (I'm assuming it's 5-10%) also the evasion up skill in the battle tree so that's pretty much a 1/5-1/3 chance of being hit, I would say go for both evasion and dodge but IMO evasion<dodge to almost never get hit and deal amazing damage. I'd say it depends on the situation for which is better. Sometimes +7% Dodge Rate will equate to you dodging more than 7% of all hits I believe. It can push you over the edge on your dodge rate and cause a drastic difference in some cases. This however depends on the situation. It either doesn't help at all because your dodge rate is already crazy high for that enemy, in which case it really doesn't matter what you do and should go for damage or it's way too low, in which case Evasion will help a lot more. 300 Flee isn't high enough to for a lot of late game bosses currently so Evasion would be better in this case in most situations. I am running around with around 350 Flee though so it helps more for a lot of bosses. I wouldn't say Knuckles deal amazing damage though lol.
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Post by nebula on Aug 20, 2015 8:29:26 GMT
I don't ever get hit by the lower level mobs, I rarely get hit by the bosses,including the latest one. The apparent problem I have atm is sometImes accidentally catching aggro or getting caught in wide AOE's.I'm quite comfortable with my flee atm, 300+ is acceptable for lvl, I don't have any problems keeping up with the higher lvl parties. I do 300-400 per auto attack without aggravate, then with it is 600-800 damage,considering I crit rather often I get 800-1000 damage with aggravate. Having consistent damage and crits like that is what I call amazing damage, compared to the Mage class of course, it sounds quite miniscule, considering they're capable of doing 10k damage (personal witness and I have done 10k damage myself) but to knuckle users I'd say that is actually the damage racked up is quite amazing.
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Post by ManaKhe on Aug 21, 2015 1:21:39 GMT
I don't ever get hit by the lower level mobs, I rarely get hit by the bosses,including the latest one. The apparent problem I have atm is sometImes accidentally catching aggro or getting caught in wide AOE's.I'm quite comfortable with my flee atm, 300+ is acceptable for lvl, I don't have any problems keeping up with the higher lvl parties. I do 300-400 per auto attack without aggravate, then with it is 600-800 damage,considering I crit rather often I get 800-1000 damage with aggravate. Having consistent damage and crits like that is what I call amazing damage, compared to the Mage class of course, it sounds quite miniscule, considering they're capable of doing 10k damage (personal witness and I have done 10k damage myself) but to knuckle users I'd say that is actually the damage racked up is quite amazing. Ah you meant just Knuckles damage not amongst all classes. I run with max Aggravate and Strong Chase haha. I think the majority maxes Aggravate xD. I don't have a problem accidentally catching aggro because I usually do it on purpose and tank for the party xD. Unless its a tank build(with Rage Slash/Provoke) or 2H Sword user I will almost always get hate. Unless a DPS 1H is doing really good damage for a 1H I will keep hate from them easily, if they are doing really good damage it can still be done. On how to avoid AOEs, if Smash and Sonic Wave are maxed it's basically a non issue. I do a combo of Smash>Sonic Wave>Bash>Shell Break. Just cancel the AOE with that combo and you have just enough time to get out of the next AOE if the boss immediately does another one. I don't bother including Earthbind because the damage isn't worth the time and risk involved in it lol. If you really think about it only Knuckles and VIT Tanks have really high survivability at the moment. It makes sense for Knuckles to tank haha.
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Post by nebula on Aug 25, 2015 20:01:43 GMT
Finally,someone who appreciates the tankiness of the Knuckles^^. Tbh I don't like tanking, I'm more refined to striking from the sidelines and flanking points where I can safely avoid cone aoe's,I understand using sonic wave to prevent the aoe's but the new boss Forestia has become an apparent hole in my strategy, I keep missing a majority of the hits which prevents my mp recovery and I am not able to keep my mp at a sufficient and comfortable rate, I only use Earthbind for levelling/farming with my knuckles I don't use Shell Break even though it is useful. I don't see why more ppl don't use knuckles
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Post by ManaKhe on Aug 25, 2015 23:49:35 GMT
Finally,someone who appreciates the tankiness of the Knuckles^^. Tbh I don't like tanking, I'm more refined to striking from the sidelines and flanking points where I can safely avoid cone aoe's,I understand using sonic wave to prevent the aoe's but the new boss Forestia has become an apparent hole in my strategy, I keep missing a majority of the hits which prevents my mp recovery and I am not able to keep my mp at a sufficient and comfortable rate, I only use Earthbind for levelling/farming with my knuckles I don't use Shell Break even though it is useful. I don't see why more ppl don't use knuckles Main thing you want to focus on with high dodge/flee mobs like Forestia is Crit Rate. I would also suggest starting on CRT at this level cap to further increase Crit Rate. Still even with that it is inconsistent. I avoid Forestia's AOEs first and do a combo after I'm out of the AOE. Even with the Crit Rate I have a still have a hard time with MP, aggro, and survival. I would completely ignore Accuracy on anything that isn't adding pure DEX, as even Archers miss Forestia a lot haha. People don't use Knuckles because people like damage haha. Aside from VIT tanks, Knuckles do the lowest damage. This is kind of another reason I place them as Tanks/Breakers. They keep hate just fine, have high survival, but do low damage. Describes a tank perfectly and its nice to be more helpful to the party this way. Mages are really popular because they Roflstomp everyone else in damage in most cases lol.
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Post by Butt-Man on Sept 2, 2015 9:54:01 GMT
Im using the same combo as urs, wonder whats the best special effects(consecutive,mind's eye, etc.) foe each skill, Ryt now im using consecutive for all skills to save mp
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Post by ManaKhe on Sept 16, 2015 1:18:52 GMT
Im using the same combo as urs, wonder whats the best special effects(consecutive,mind's eye, etc.) foe each skill, Ryt now im using consecutive for all skills to save mp Consecutive is what I recommend. Also guide is updated/revamped. I haven't quite gotten the hang of using spoilers so it's a bit odd lol. Just keep clicking through the spoilers to get to what you want xD. Edit: I fixed it so its how I want now. Info was gone from post for a bit lol.
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Post by ManaKhe on Sept 16, 2015 6:24:19 GMT
Okay so there's a crapload of new gear and a lot of it is really good lol. Especially Special Equips. So gonna have to update guide again soon haha.
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Post by ManaKhe on Sept 16, 2015 15:56:12 GMT
New gear for Knucks for recent patch: (Brace yourself for these stats)Jamadhar: ATK MP Rec+2, Crit Rate+30%, DEX+2. New Knucks lol. They look cool too Ooze Armor: Atk MP Rec+4, Short Range Damage+3%, DEX+2%, Crit Dmg+1%. New Armor from the boss Forest Wolf Cape: AGI+5, Dodge+5%, Evasion+5%, ASPD+5%. New Add equip from Bsmith Green Wyvern Cape: VIT+5, Dodge+5%, Guard Rate+5%, Guard Power+5%. New Add from Bsmith Magic Scarf: Max MP+100, Natural MP Regen 8%, ATK MP Rec+3. Drop from Slimes. Knight's Talisman: Max MP+250, Aggro+25% Speed Talisman II: Max MP+300, AGI+4 Warrior Bangle: Max HP+250, ATK MP Rec+3
Will update guide to include this stuff. As you can see its a ton of good stuff.
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