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Post by Jeancarlo on Jun 2, 2015 16:10:34 GMT
This claws seems like r suited for spammable jobs. For monk, getting spammable geobreaker wont be a problem when new Al xtal come (-1sec SD, +0'5 ID). Since ★QC is available on claws the build would be STR/INT/CRT. Delay: - Stake knuckles★QC5 (-0'5) - Exe3 (-1'5) - Scaplpello (-0'5) - Wisdom ring (-0'5) - Overcap INT (-0'1 per 12INT ~3'3) - Al xtal (-1) TOTAL: -7'3sec. Is not the same as INT/DEX/CRT since u still need -0'3 to get 1 sec geobreaker but i think since aspd is lowest u wont have prob spamming it. Please, ManaKhe check it out cuz I may be absolutely wrong. EDIT: Since u need to overcap INT the proper build would b Max INT/Max CRT/Overcap INT/Max-Overcap STR/Rest to CRT (?) This looks about right. Straight Stat Numbers wise, since Spc Nail is +4Str +1 Crt, while Throw is +2 INT +1 Dex +2 STR Assuming ~889 Stats @ L280 w all stats trained to 140, With a INT/STRCRT build you get Overcap INT (397?) = 794 ATK w Throw 246 STR = 492 ATK w Throw or 984 ATK w Spc Nail 246 CRT CRT = 246 ATK w Spc Nail, non for Throw ATK for Throw = 1286 v 1230 for Spc Nail. You can raise atk by 3 for each pt moved from CRT to STR at cost of CRT DMG, or vice versa
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Post by Capicuo on Jun 2, 2015 16:57:31 GMT
This claws seems like r suited for spammable jobs. For monk, getting spammable geobreaker wont be a problem when new Al xtal come (-1sec SD, +0'5 ID). Since ★QC is available on claws the build would be STR/INT/CRT. Delay: - Stake knuckles★QC5 (-0'5) - Exe3 (-1'5) - Scaplpello (-0'5) - Wisdom ring (-0'5) - Overcap INT (-0'1 per 12INT ~3'3) - Al xtal (-1) TOTAL: -7'3sec. Is not the same as INT/DEX/CRT since u still need -0'3 to get 1 sec geobreaker but i think since aspd is lowest u wont have prob spamming it. Please, ManaKhe check it out cuz I may be absolutely wrong. EDIT: Since u need to overcap INT the proper build would b Max INT/Max CRT/Overcap INT/Max-Overcap STR/Rest to CRT (?) This looks about right. Straight Stat Numbers wise, since Spc Nail is +4Str +1 Crt, while Throw is +2 INT +1 Dex +2 STR Assuming ~889 Stats @ L280 w all stats trained to 140, With a INT/STRCRT build you get Overcap INT (397?) = 794 ATK w Throw 246 STR = 492 ATK w Throw or 984 ATK w Spc Nail 246 CRT CRT = 246 ATK w Spc Nail, non for Throw ATK for Throw = 1286 v 1230 for Spc Nail. You can raise atk by 3 for each pt moved from CRT to STR at cost of CRT DMG, or vice versa Dont forget bout claw mastery, dunno the exact multiplier but it will give u more atk than using throwin. Furthermore the throwin use in actual geobuild is FumaII, wich have a lower atk range than stake knuckles. BTW, I would choose to max STR over spread points between STR/CRT since u can raise crt rate & shell break rate via purple Al, and dmg via xtal. EDIT: this build will allow geomonks to solo via sword usage + Millie celtis (LOL!)
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Post by Jeancarlo on Jun 2, 2015 17:12:56 GMT
This looks about right. Straight Stat Numbers wise, since Spc Nail is +4Str +1 Crt, while Throw is +2 INT +1 Dex +2 STR Assuming ~889 Stats @ L280 w all stats trained to 140, With a INT/STRCRT build you get Overcap INT (397?) = 794 ATK w Throw 246 STR = 492 ATK w Throw or 984 ATK w Spc Nail 246 CRT CRT = 246 ATK w Spc Nail, non for Throw ATK for Throw = 1286 v 1230 for Spc Nail. You can raise atk by 3 for each pt moved from CRT to STR at cost of CRT DMG, or vice versa Dont forget bout claw mastery, dunno the exact multiplier but it will give u more atk than using throwin. Furthermore the throwin use in actual geobuild is FumaII, wich have a lower atk range than stake knuckles. BTW, I would choose to max STR over spread points between STR/CRT since u can raise crt rate & shell break rate via purple Al, and dmg via xtal. EDIT: this build will allow geomonks to solo via sword usage + Millie celtis (LOL!) I didn't That's why I said since I too don't know the multiplier, so can't include in calculation.
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Post by ManaKhe on Jun 2, 2015 21:42:41 GMT
Monks get a big bonus to ATK with Chakra if using Throwing weapons, Claws do too but not as large, also there's the passive negative skill delay and Elemental throwing weapons that Throwing has.
I'm not entirely certain on the exact numbers for Chakra 3 with Throwing but it's around 1.6 extra or so, Claws would be the same though. If this isn't right I'm low balling it lol. So lets use someone with 2 max overcap stats and assume 256 CRT:
Throwing 397 INT x 3.6= 1429 ATK We will assume awesome gear and say overcapped STR. 397 STRx2=794 ATK 1429+794=2223 ATK
Special Claw 397 INT x 1.6= 635.2 ATK 397 STR x 4= 1584 ATK 256 CRT= 256 ATK 635.2+1584+256= 2475.2 ATK
While the Claw is higher, Throwing has the benefits of -1 skill delay, better stats in general, and element. Also with Special Claw you will have to use 2 more QC abis, possibly being all QC. This means you can't use Autoskill abis at all and those are very helpful for Shell Break chance. Overall I'd say Throwing is superior by a good bit for Geo spam still. If this Claw had nice stats outside of just being a Special Claw then it would be alright.
That is mostly talk regarding people who are well funded with 2+ overcapped stats though but if that isn't the case it is more likely for Throwing to pull out ahead since you will get max speed Geo spam much much easier with Throwing.
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Post by haz on Jun 3, 2015 3:03:27 GMT
Monks get a big bonus to ATK with Chakra if using Throwing weapons, Claws do too but not as large, also there's the passive negative skill delay and Elemental throwing weapons that Throwing has. I'm not entirely certain on the exact numbers for Chakra 3 with Throwing but it's around 1.6 extra or so, Claws would be the same though. If this isn't right I'm low balling it lol. So lets use someone with 2 max overcap stats and assume 256 CRT: Throwing 397 INT x 3.6= 1429 ATK We will assume awesome gear and say overcapped STR. 397 STRx2=794 ATK 1429+794=2223 ATK Special Claw 397 INT x 1.6= 635.2 ATK 397 STR x 4= 1584 ATK 256 CRT= 256 ATK 635.2+1584+256= 2475.2 ATK While the Claw is higher, Throwing has the benefits of -1 skill delay, better stats in general, and element. Also with Special Claw you will have to use 2 more QC abis, possibly being all QC. This means you can't use Autoskill abis at all and those are very helpful for Shell Break chance. Overall I'd say Throwing is superior by a good bit for Geo spam still. If this Claw had nice stats outside of just being a Special Claw then it would be alright. That is mostly talk regarding people who are well funded with 2+ overcapped stats though but if that isn't the case it is more likely for Throwing to pull out ahead since you will get max speed Geo spam much much easier with Throwing. With cap lvl rising, we will have more int for delay and more crt and str for dmge, isn't that means special claw will outdmge throwing?
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Post by Capicuo on Jun 3, 2015 8:57:44 GMT
Thats why I said this can only be done when the new Al xtal that -1SD get =P
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Post by asderota on Jun 3, 2015 14:13:47 GMT
I think this before but wihtout the stake claw
Set Claw qc- .5. Empe 12%atk dejato +11% atk Armor -1.5 -2. Mangoza - dejato Add -.5 -1. Vida - raton Acc qc -.5 Spe -.5. Ganei - wol - beelzenoid
Ai crysta -1sec
Ai zazel - ai altan opc valtear
Ai lines red-blue
Build
Agi 256 Int 390 Crt 256 Str 28
This whit only 2 cap stats, i already max allí so muy build ll be
Int 399 Agi 300 Crt 300 Str 120 if i put only 256 on crt and agi and let str 220 i can use beelzenoid xtal
Why this way, well i want to be claw with agi for survivality if not for what i want to be claw spam. I dislike the trow dependant and survivality.
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Post by asderota on Jun 3, 2015 14:28:49 GMT
And why is more viable, well i can make a set like hp or damage set, and not being stuck in only one build, also some claw monks dont want instant geo just fast enough, also the use of autoskill abi is possible
Claw qc lvl2 Armor eva-tench any lvl u want Add auto lvl5 Acc auto lvl4 Spe qc lvl1
-9% atck and matk is fair for me
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