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Post by Rascally on Apr 9, 2015 16:21:30 GMT
Spammable skill that hits twice, one hit is based on ATK and element of weapon and can be boosted by origin, the other is a neutral magic attack based on MATK and anything that boosts Neutral Magic. You need 256(or close to) DEX to use it with 0 cast time and after that you need -1 second on skill delay gear in order to spam it at max speed. It's a single target skill that causes the Dizzy status effect(+10% received damage) on the target. It also generates hate like Guardian does so you gotta be prepared to tank(seriously though, people don't even get tank gear sometimes and can't farm anything cause they steal hate all over the place and die). Build is pretty much INT VIT DEX but you want 256 DEX by level 220 when you get the skill . It's easier to gear than auto skill builds but it has less potential damage overall. Unless you got tons of spina/gear then Magic Blade will do more damage though. What does an auto-skill build look like, stat wise anyways? I'm currently max INT and I have about 10 points I haven't spent yet. I'm thinking VIT, I think someone said to 100 or 150, then DEX, but I also want to keep my damage going. I have a Dia Espada so I guess I'm thinking MBlade, or getting my cash together for counter. There are so many threads on this topic e.g: irunaonline.boards.net/thread/11202/any-summary-different-enchanter-builds
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Post by sqwert on Apr 9, 2015 16:25:31 GMT
What does an auto-skill build look like, stat wise anyways? I'm currently max INT and I have about 10 points I haven't spent yet. I'm thinking VIT, I think someone said to 100 or 150, then DEX, but I also want to keep my damage going. I have a Dia Espada so I guess I'm thinking MBlade, or getting my cash together for counter. There are so many threads on this topic e.g: irunaonline.boards.net/thread/11202/any-summary-different-enchanter-buildsThat is the exact guide I needed, thank you.
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Post by sqwert on Apr 9, 2015 16:44:34 GMT
Alright everyone, thank you for your help! I'm going to be a Tanky MBlade enchilada. My int is maxed, I'm doing about 50-100 VIT, then maxing my dex, then finishing vit.
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Post by ManaKhe on Apr 9, 2015 17:14:24 GMT
Spammable skill that hits twice, one hit is based on ATK and element of weapon and can be boosted by origin, the other is a neutral magic attack based on MATK and anything that boosts Neutral Magic. You need 256(or close to) DEX to use it with 0 cast time and after that you need -1 second on skill delay gear in order to spam it at max speed. It's a single target skill that causes the Dizzy status effect(+10% received damage) on the target. It also generates hate like Guardian does so you gotta be prepared to tank(seriously though, people don't even get tank gear sometimes and can't farm anything cause they steal hate all over the place and die). Build is pretty much INT VIT DEX but you want 256 DEX by level 220 when you get the skill . It's easier to gear than auto skill builds but it has less potential damage overall. Unless you got tons of spina/gear then Magic Blade will do more damage though. What does an auto-skill build look like, stat wise anyways? I'm currently max INT and I have about 10 points I haven't spent yet. I'm thinking VIT, I think someone said to 100 or 150, then DEX, but I also want to keep my damage going. I have a Dia Espada so I guess I'm thinking MBlade, or getting my cash together for counter. Auto skill build is: Max INT, 135+ AGI(may be lowered with al crysta though), Max DEX(most likely), Dump points in VIT. Magic Blade and Counter build are basically the same. Magic Blade just means you gotta plan on having max DEX by 220. I'm gonna answer your question on Magic Blade and AGI here: Nope. They are skill spammers, not auto attackers. So AGI may actually interfere with skill spam so you wanna keep it at 1.
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Post by sqwert on Apr 10, 2015 3:41:30 GMT
What does an auto-skill build look like, stat wise anyways? I'm currently max INT and I have about 10 points I haven't spent yet. I'm thinking VIT, I think someone said to 100 or 150, then DEX, but I also want to keep my damage going. I have a Dia Espada so I guess I'm thinking MBlade, or getting my cash together for counter. Auto skill build is: Max INT, 135+ AGI(may be lowered with al crysta though), Max DEX(most likely), Dump points in VIT. Magic Blade and Counter build are basically the same. Magic Blade just means you gotta plan on having max DEX by 220. I'm gonna answer your question on Magic Blade and AGI here: Nope. They are skill spammers, not auto attackers. So AGI may actually interfere with skill spam so you wanna keep it at 1. Okay, so I think I'm going MBlade. I'll live like a counter till 220 haha. So on that, my INT is maxed; what next? VIT to 100 or DEX first? Do I go straight to max DEX if I'm doing that first?
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Post by sqwert on Apr 10, 2015 3:41:55 GMT
What does an auto-skill build look like, stat wise anyways? I'm currently max INT and I have about 10 points I haven't spent yet. I'm thinking VIT, I think someone said to 100 or 150, then DEX, but I also want to keep my damage going. I have a Dia Espada so I guess I'm thinking MBlade, or getting my cash together for counter. Auto skill build is: Max INT, 135+ AGI(may be lowered with al crysta though), Max DEX(most likely), Dump points in VIT. Magic Blade and Counter build are basically the same. Magic Blade just means you gotta plan on having max DEX by 220. I'm gonna answer your question on Magic Blade and AGI here: Nope. They are skill spammers, not auto attackers. So AGI may actually interfere with skill spam so you wanna keep it at 1. And thank you for answering my question!!
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Post by ManaKhe on Apr 10, 2015 23:00:50 GMT
Auto skill build is: Max INT, 135+ AGI(may be lowered with al crysta though), Max DEX(most likely), Dump points in VIT. Magic Blade and Counter build are basically the same. Magic Blade just means you gotta plan on having max DEX by 220. I'm gonna answer your question on Magic Blade and AGI here: Nope. They are skill spammers, not auto attackers. So AGI may actually interfere with skill spam so you wanna keep it at 1. Okay, so I think I'm going MBlade. I'll live like a counter till 220 haha. So on that, my INT is maxed; what next? VIT to 100 or DEX first? Do I go straight to max DEX if I'm doing that first? I've calculated it previously already so this is what your stats will look like by 220 without stat release: 256 INT, 157 VIT, 256 DEX If you have stat release you will obviously have more points to work with and higher INT than 256. Now after this point INT and VIT are the top priorities. I do recommend adding a lot of INT, however, while you are still lacking levels you may want to go ahead and get VIT to 256 with stat release points. This is kind of unnecessary but will make farming/tanking easier. Most Enchanter's I know that have gone the INT first path have told me they kinda feel squishy and can't tank everything without 256+VIT(it's possibly but difficult, Raton will eat you sometimes xD). Also more VIT=more DPS gear while tanking. Before 220 though it's kind of up to you how you want to distribute your stat points first. With a counter build setup I would prioritize VIT or DEX though.
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Post by sqwert on Apr 10, 2015 23:51:57 GMT
Okay, so I think I'm going MBlade. I'll live like a counter till 220 haha. So on that, my INT is maxed; what next? VIT to 100 or DEX first? Do I go straight to max DEX if I'm doing that first? I've calculated it previously already so this is what your stats will look like by 220 without stat release: 256 INT, 157 VIT, 256 DEX If you have stat release you will obviously have more points to work with and higher INT than 256. Now after this point INT and VIT are the top priorities. I do recommend adding a lot of INT, however, while you are still lacking levels you may want to go ahead and get VIT to 256 with stat release points. This is kind of unnecessary but will make farming/tanking easier. Most Enchanter's I know that have gone the INT first path have told me they kinda feel squishy and can't tank everything without 256+VIT(it's possibly but difficult, Raton will eat you sometimes xD). Also more VIT=more DPS gear while tanking. Before 220 though it's kind of up to you how you want to distribute your stat points first. With a counter build setup I would prioritize VIT or DEX though. Thanks so much! Alright I'll switch back and forth, I'll stop my Vit at around 100 so my dex is maxed earlier, then just buff my VIT. I'll probaby get vit to 300-ish with SR, then throw my int to the sky. You have all helped so much, thanks again! Gearing up will be fun cx
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Post by Tyranull on Apr 18, 2015 13:55:08 GMT
Hello! My apologies for being so late, I have been busy lately. Haven't even had time to play Iruna myself! •﹏• Manakhe basically covered all that was needed to be said on auto enchanter and magic blade, so I may as Well cover counter enchanter, my pride and joy. Counter enchanter has three sides to it, first being the one magic blade's build comes from, int dex vit with Resty rod, DPR, Viola/G cape/Mir symbol, and lotus seeds. Xtal for these can be Gerust (if you run a lot of quick cools) or Isurigi on weapon, Sofys/Moldus on armor, Dunkelis if using Viola; otherwise Sofys, and Mezzaluna/Sofys on spec. Sofys is the main counter crysta for counter enchanter (at least this form anyway) that does the most damage as Well as having higher activation rate than the others. Next is damage disable, which uses Judgement, D mail, Mir symbol/G cape, lotus seeds/actsin guard. This set is unique since this set's counters come from the weapon and armor, and damage is based on level. Another unique characteristic of these counters is they will heal you instantly When you take damage if it activated (thus negating the damage), and if the two activate at the same time; you will negate the damage as Well as gain the amount you would have been deal to your health. Crysta for this set would best be Ziddu on everything, with some Autoskill abilities in there. The reason for this is because this set was made for survival purposes only. Ziddu brings up Autoskill by 3%, 4 each for 12% (14 if using Rudolph), the 10% of the gear you use (accessory and spec), the 9% of Autoskill ability, the 10% of draw, and Idk how much purple lines give but it Sure works a lot for me. 14+9+10=33% Autoskill chance. I haven't found the rates of how much d mail and judgement activates to throw into the formula, but it is *2 since there are 2, soon to be 3 giving you a 66% chance of at least one activating, and That's with the hidden variables being at 0. Insanity. But finally, we have the miscellaneous category. This is what I am. There is No specific set, but it takes some gear from the above counter enchanter sets and combines it with auto attack things, or in my case; just taking the full set and becoming auto attacker build. Anyway, I hope this was helpful to you people out there, and Good luck on your enchanter.
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Post by Capicuo on Apr 20, 2015 12:09:52 GMT
Hello! My apologies for being so late, I have been busy lately. Haven't even had time to play Iruna myself! •﹏• Manakhe basically covered all that was needed to be said on auto enchanter and magic blade, so I may as Well cover counter enchanter, my pride and joy. Counter enchanter has three sides to it, first being the one magic blade's build comes from, int dex vit with Resty rod, DPR, Viola/G cape/Mir symbol, and lotus seeds. Xtal for these can be Gerust (if you run a lot of quick cools) or Isurigi on weapon, Sofys/Moldus on armor, Dunkelis if using Viola; otherwise Sofys, and Mezzaluna/Sofys on spec. Sofys is the main counter crysta for counter enchanter (at least this form anyway) that does the most damage as Well as having higher activation rate than the others. Next is damage disable, which uses Judgement, D mail, Mir symbol/G cape, lotus seeds/actsin guard. This set is unique since this set's counters come from the weapon and armor, and damage is based on level. Another unique characteristic of these counters is they will heal you instantly When you take damage if it activated (thus negating the damage), and if the two activate at the same time; you will negate the damage as Well as gain the amount you would have been deal to your health. Crysta for this set would best be Ziddu on everything, with some Autoskill abilities in there. The reason for this is because this set was made for survival purposes only. Ziddu brings up Autoskill by 3%, 4 each for 12% (14 if using Rudolph), the 10% of the gear you use (accessory and spec), the 9% of Autoskill ability, the 10% of draw, and Idk how much purple lines give but it Sure works a lot for me. 14+9+10=33% Autoskill chance. I haven't found the rates of how much d mail and judgement activates to throw into the formula, but it is *2 since there are 2, soon to be 3 giving you a 66% chance of at least one activating, and That's with the hidden variables being at 0. Insanity. But finally, we have the miscellaneous category. This is what I am. There is No specific set, but it takes some gear from the above counter enchanter sets and combines it with auto attack things, or in my case; just taking the full set and becoming auto attacker build. Anyway, I hope this was helpful to you people out there, and Good luck on your enchanter. This week they r supposed to release new upg in stateria, wich include D.mail up, and it has +3% autoskill ^.^
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Post by bakanyan on Apr 20, 2015 12:12:44 GMT
This week they r supposed to release new upg in stateria, wich include D.mail up, and it has +3% autoskill ^.^ Dragon Mail Upgraded - Sateria Prefecture Town: ATK+7%, MATK+8%, Critical Rate +10, Physical and Magic Resistance +4%, Absolute Accuracy +15% (Hidden performance: defending, physical counterattack counterattack upon activation, disable the damage with a probability) There's no +3% autoskill. The ReUP does have +5% autoskill though. Dragon Mail = Re-Upgraded - Riokutobu: ATK+9%, MATK+10%, Critical Rate +15, Critical Damage +8%, Physical and Magic Resistance +6%, Absolute Accuracy +15%, Auto Skill Trigger +5%, Hidden: INT+10 (Hidden performance: defending, physical counterattack counterattack upon activation, disable the damage with a probability)
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Post by Capicuo on Apr 20, 2015 13:15:09 GMT
This week they r supposed to release new upg in stateria, wich include D.mail up, and it has +3% autoskill ^.^ Dragon Mail Upgraded - Sateria Prefecture Town: ATK+7%, MATK+8%, Critical Rate +10, Physical and Magic Resistance +4%, Absolute Accuracy +15% (Hidden performance: defending, physical counterattack counterattack upon activation, disable the damage with a probability) There's no +3% autoskill. The ReUP does have +5% autoskill though. Dragon Mail = Re-Upgraded - Riokutobu: ATK+9%, MATK+10%, Critical Rate +15, Critical Damage +8%, Physical and Magic Resistance +6%, Absolute Accuracy +15%, Auto Skill Trigger +5%, Hidden: INT+10 (Hidden performance: defending, physical counterattack counterattack upon activation, disable the damage with a probability) Oh thank u so much! I misread the wiki then. Hope no one get confused with my post
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Post by bakanyan on Apr 20, 2015 13:20:08 GMT
Oh thank u so much! I misread the wiki then. Hope no one get confused with my post Where in the wiki? Can you link? I took the stats from this thread.
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Kozuki
Member
Community Contributor
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Post by Kozuki on Apr 20, 2015 15:56:19 GMT
Dragon Mule (enhanced version) DEF: 14-20 ATK: 12 ATK + 7% MATK + 8% critical rate +10 physical and magic resistance + 4% absolute hit + 15% (Hidden performance: the time of defense, when physical counterattack counterattack triggered by probability, disable the damage) Available: Satellier Prefecture town [blacksmith] Sale price: Remarks: DEF = Dragon Mule numerical +1
These are the stats from the wiki. Seems they match up
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Post by Capicuo on Apr 20, 2015 16:19:42 GMT
Oh thank u so much! I misread the wiki then. Hope no one get confused with my post Where in the wiki? Can you link? I took the stats from this thread. Iruna-wikidot in blacksmith section. It says exactly what u posted but I mean that I just read D.mail I where it says D.mail II
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