Post by ManaKhe on Mar 20, 2015 1:47:49 GMT
Here is a list of servant skills and what they do:
Rage up
way to amplify the hostility
the HP of the target recovers only a little,
you can increase the value at the same time hate
Rage-down
way to attenuate the hostility
the HP of the target only slightly recovers,
it will reduce the hate value at the same time
Magic sole passive
Seoul connect auxiliary technology of
MP and MATK which decreases during connect
I will slightly reinforced.
Skills Servant
search
attack surgery see through attributes
while damage, the current attributes
to share to fellow
Shine Shield
way to make a brittle light wall of
only a short period of time to reduce the damage.
Greatly reduced if it exceeds the durability
· Haynes breath
way to give a healing lasting
only a short period of time and allowed to recover HP and MP.
Hate logical passive
ability to observe the coming and going consciousness
the party overall Hate value
I will be able to visually.
Miller Court consumption MP100
a scapegoat way to prepare
the target to grant one the alter ego
and up to a maximum of one
Stark consumption Mp200
numerology to healthy the body
PT I increase the maximum HP and MP of members.
KK so Rage Up and Rage Down function as Heal 1 but increase or decrease hate depending on which you use(should be obvious which is which lol). There's a quest for level 2 at 180 but I'm unsure whether that makes it match Heal 2 or not. Servant's don't get Heal 3.
Magic Sole(possibly Soul) increases MP and MATK. I think this fuctions as an active and passive skill(this is what you share stats with I believe).
Search is their attack spell(I believe it's a large magic, not AOE, like Hwiz spells and Nemesis and probably only gets down to 1 second cast time and delay like them). I don't really know any specifics on this. It's probably Neutral Magic as they don't say any specific element at all
Shine Shield is an AOE Stoneskin with a 10 second duration. Will probably be used a lot to prevent damage to high HP classes(specifically Paladin) while protecting the whole party. He says somewhere in the link down below that it affects instant death and % attacks? It's hard to tell cause the wording could go either way. Normal Stoneskin has no effect on either of these currently though believe me lol
Haynes Breath. Servants form of Divine Bless. It costs Significantly less MP than Divine Bless(only 64 MP) and has a long range like Aegis, however it only lasts 30 seconds. It also heals 4x as much HP as Divine Bless, probably another skill to help heal without Heal 3.
Mirror Coat(it was translated a few different ways) gives people clones but it's only up to a maximum of 1. I don't know if this is going to affect Ninjas and Beast Knights differently as they both will produce more than 1 themselves. Maybe Servant will be able to clone for Ninjas haha and we will find out if they can clone people during stun as well.
Stark is a party HP and MP buff. Will help Paladin's damage out by a good bit probably as well as Enchanters survivability. Will screw Ninjas hard if they can't clone for them though xD.
Stark and Mirror Coat are the skills you can buy at 200. 220-240 skills aren't out yet. So far seems fairly comparable to Bishop. Resurrect is pretty OP on Bishops but Clones+Stoneskin will be really useful as well. If they can't clone for Ninjas they won't be compatible with them at all lol. Their Bless will heal Paladin's by insane amounts at least xD. They are a step behind Bishop imo with these skills because of Delay and MP cost buff though.
Beast Knight as far as I can tell it's supposed to be DPS/Tank hybrid. It has about the same HP as Gladiator, it gets higher leveled Warcry like Gladiator, higher leveled Guard like Paladin, and it can clone and cause fear status. It's main skill is also an AOE taunt. Things describing the class say they are a Sword or Claw specialist but I've seen pretty much only Sword builds. I think it's more on the tank side since it has fairly high survivability, can keep hate, and doesn't do too crazy of damage to bosses from what I've seen(higher than Enchanters and Paladins though). I was gonna put this under the next line but it keeps turning it into a link every time I try. This was info gathered from a bunch of different places and mostly videos.
This was taken from the link here
Rage up
way to amplify the hostility
the HP of the target recovers only a little,
you can increase the value at the same time hate
Rage-down
way to attenuate the hostility
the HP of the target only slightly recovers,
it will reduce the hate value at the same time
Magic sole passive
Seoul connect auxiliary technology of
MP and MATK which decreases during connect
I will slightly reinforced.
Skills Servant
search
attack surgery see through attributes
while damage, the current attributes
to share to fellow
Shine Shield
way to make a brittle light wall of
only a short period of time to reduce the damage.
Greatly reduced if it exceeds the durability
· Haynes breath
way to give a healing lasting
only a short period of time and allowed to recover HP and MP.
Hate logical passive
ability to observe the coming and going consciousness
the party overall Hate value
I will be able to visually.
Miller Court consumption MP100
a scapegoat way to prepare
the target to grant one the alter ego
and up to a maximum of one
Stark consumption Mp200
numerology to healthy the body
PT I increase the maximum HP and MP of members.
KK so Rage Up and Rage Down function as Heal 1 but increase or decrease hate depending on which you use(should be obvious which is which lol). There's a quest for level 2 at 180 but I'm unsure whether that makes it match Heal 2 or not. Servant's don't get Heal 3.
Magic Sole(possibly Soul) increases MP and MATK. I think this fuctions as an active and passive skill(this is what you share stats with I believe).
Search is their attack spell(I believe it's a large magic, not AOE, like Hwiz spells and Nemesis and probably only gets down to 1 second cast time and delay like them). I don't really know any specifics on this. It's probably Neutral Magic as they don't say any specific element at all
Shine Shield is an AOE Stoneskin with a 10 second duration. Will probably be used a lot to prevent damage to high HP classes(specifically Paladin) while protecting the whole party. He says somewhere in the link down below that it affects instant death and % attacks? It's hard to tell cause the wording could go either way. Normal Stoneskin has no effect on either of these currently though believe me lol
Haynes Breath. Servants form of Divine Bless. It costs Significantly less MP than Divine Bless(only 64 MP) and has a long range like Aegis, however it only lasts 30 seconds. It also heals 4x as much HP as Divine Bless, probably another skill to help heal without Heal 3.
Mirror Coat(it was translated a few different ways) gives people clones but it's only up to a maximum of 1. I don't know if this is going to affect Ninjas and Beast Knights differently as they both will produce more than 1 themselves. Maybe Servant will be able to clone for Ninjas haha and we will find out if they can clone people during stun as well.
Stark is a party HP and MP buff. Will help Paladin's damage out by a good bit probably as well as Enchanters survivability. Will screw Ninjas hard if they can't clone for them though xD.
Stark and Mirror Coat are the skills you can buy at 200. 220-240 skills aren't out yet. So far seems fairly comparable to Bishop. Resurrect is pretty OP on Bishops but Clones+Stoneskin will be really useful as well. If they can't clone for Ninjas they won't be compatible with them at all lol. Their Bless will heal Paladin's by insane amounts at least xD. They are a step behind Bishop imo with these skills because of Delay and MP cost buff though.
Beast Knight as far as I can tell it's supposed to be DPS/Tank hybrid. It has about the same HP as Gladiator, it gets higher leveled Warcry like Gladiator, higher leveled Guard like Paladin, and it can clone and cause fear status. It's main skill is also an AOE taunt. Things describing the class say they are a Sword or Claw specialist but I've seen pretty much only Sword builds. I think it's more on the tank side since it has fairly high survivability, can keep hate, and doesn't do too crazy of damage to bosses from what I've seen(higher than Enchanters and Paladins though). I was gonna put this under the next line but it keeps turning it into a link every time I try. This was info gathered from a bunch of different places and mostly videos.
This was taken from the link here