|
Post by Done~with~forums on Jun 11, 2018 15:36:20 GMT
Mio sword strap only gives any type of effect with the mio sword atk hp matk aspd etc... Do you have any picture or link that confirms it? dont need one i tested it .-.
|
|
|
Post by Done~with~forums on Jun 11, 2018 12:52:28 GMT
Mio sword strap only gives any type of effect with the mio sword atk hp matk aspd etc...
|
|
|
Post by Done~with~forums on Jun 11, 2018 4:17:20 GMT
Sooo i was looking over the changes again and on minstrel it says "Adjusted to allow resurrection at recovery." Pretty sure they can heal now 0.0 i guess they refixed joy and sorrow bug that they fixed a yr back xD i actually think its humming that can now heal for joy has its own changes!! I hope this is true imagine a mins glad servant in party they all have long range aoe heal now °^°
|
|
|
Post by Done~with~forums on Jun 11, 2018 1:28:35 GMT
Sooo i was looking over the changes again and on minstrel it says "Adjusted to allow resurrection at recovery." Pretty sure they can heal now 0.0
|
|
|
Post by Done~with~forums on Jun 9, 2018 20:00:33 GMT
People use zero because most bosses are single target and they prefer to see big numbers it's the same reason why even though sniper is much better at 3i than hw spamming zero people still seek hw (especially sh hw) i am a sniper and its easy to find pt at 3eye. .-. Try being a 340+servant then come cry about no one pting you
|
|
|
Post by Done~with~forums on Jun 9, 2018 19:57:07 GMT
You're forgetting that imp Ray is aoe while zero ray is non aoe so all in all I think imp Ray is more op go imp a light boss and dark boss or how about the new exp mobs that are light or 3 eye that is neutral or yarde if you use imp your stuck with lower exp mobs hehe
|
|
|
Post by Done~with~forums on Jun 9, 2018 19:54:23 GMT
You're forgetting that imp Ray is aoe while zero ray is non aoe so all in all I think imp Ray is more op if thats the logic why have ppl been going zero most dont even bother to get imp ray and it will still be that way once the nerfs are out cuz its so much easier to use zero amen
|
|
|
Post by Done~with~forums on Jun 9, 2018 19:30:38 GMT
Imp ray is sweep bloom type slow
|
|
|
Post by Done~with~forums on Jun 9, 2018 19:30:00 GMT
Bander cast is not long it takes about 400cspd while imp takes 800cspd
|
|
|
Post by Done~with~forums on Jun 9, 2018 16:11:19 GMT
I kind of understand why Bandersnatch and Zero Ray got nerfed. Maybe this is because they are lower tier skills sitting at 260-300 whereas Imperial Ray wasn't getting the use that it deserved with these new skills when people were facing bosses with any of the four elements. Perhaps this was an attempt to get people to work on this side of things again and how it was before Zero Ray actually came. I think some of the players are ignoring this, thus the hate. It is still very acceptable damage I would say, nothing would still rule me out from taking a HWiz. As for SK builds, I wouldn't want to say they got nerfed that much in terms of damage but with survivability they're going to need assistance. Same thing for Magic Ninjas. Now in regards to the classes with only Single Target acquisition, it is still ridiculous that they haven't fixed this as you will find that rarely anyone will PT with these during any EXP farming session as they are rendered useless unless they can deal damage to all enemies. I hope maybe they can implement AoE to all classes or at least balance the farming side of things with quests as this is very needed to make people consider otherwise on what they could do e.g Boss Killing Quests, maybe make the single target classes have to kill these bosses 20-30 times to finish the quest and get EXP to balance the time out. um hi you do remember they nerf magic elemental advantages soooo zero ray still has same dmg 1st hit 1m+ for high lvl fast cast ez set up and on the other hand imp ray long cast 800 cspd needed+... And its elemental magic advantage is lowerd soooooooooooooooooooo yea
|
|
|
Post by Done~with~forums on Jun 8, 2018 17:55:27 GMT
I may be very wrong
|
|
|
Post by Done~with~forums on Jun 8, 2018 17:55:09 GMT
With the full set nothing beats it .-. Only time it gets beat is vs dark element Is this applied to wizard class as well? I think hard to replace struggler with any other gear especially for ench & hw. i dont have the magic set but i assume at lvl 350+ it would beat even struggler/uni due to base matk stats and the hight matk%
|
|
|
Post by Done~with~forums on Jun 8, 2018 17:13:08 GMT
With the full set nothing beats it .-. Only time it gets beat is vs dark element
|
|
|
Post by Done~with~forums on Jun 6, 2018 16:37:59 GMT
Doesn't Asobimo usually break down these kinds of things? So we'd first need to get the newest skills which come out based on class right...?? But on the bright side, I'm ecstatic to hear about this! the main part at the time of maintenance on Wednesday, June 13, 2018. There google translated words lol so your right its going to be in parts
|
|
|
Post by Done~with~forums on Jun 6, 2018 15:36:56 GMT
According to Iruna blog the adjustment will be implemented in June 13 yay!!!! (on Japan) It will great if asobimo implement adjusment to EN at same date too :3 Well, maybe my expectation is too high xD they usually do skill adjustments at the same time last one i remember was servants heal adjust it happened on both eng and jap same day
|
|