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Post by MiLiGRiTo on Feb 18, 2015 0:56:33 GMT
i just found out something about the exp while ignite is active and i wanted to share my results: when you are training a stat with no points on exp, you get 50% the exp to normal lvl and the rest to stat trained when you are training your stats with points on exp, you get 50%+(stats on exp%) to normal and to stat trained when you are training your stats with points on exp AND while ignite is active, you get ((50%+(stats on exp%))x stats on exp) cause i killed a mega, just one, and my lvl for agi whent from 50 to 51 Yes, this has been discussed. My suspicion is that the exp required without apostolia is in insane levels but becomes normal when you activate ignite. From our level chart in this forum, the normal exp required for 50 to 51 is around 257k exp, so yes, you can get 1 level from 1 kill of Mega.
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Post by MiLiGRiTo on Feb 18, 2015 1:15:15 GMT
i wish to believe it works the same on the rgb bonus, somyhing like bonus on rgb line+(1% per stat) and when using ignite (bonus on rgb+(1% per stat)) x stats so if you full red, and you have 6 atk lines, you get ((160 atk+(160atk))x 100= 32,000 atk, i whant to test this out Unfortunately it does not work that way. And if it did, it is so OP that it might break the game because people will no longer require party since they can grind bosses in seconds solo.
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Post by lacs on Feb 18, 2015 13:29:21 GMT
well i wanted to share what I'm finding, yes it could break the game, if you have charged the apostolia which happens every hour and a half, and last 30 seconds, you will still need parties for everything, just a few seconds you become god (that's my guess) I'll still want to share what i found, im doing good with the exp boost, so far i get that the exp is really multiplied while using apostolia with points on exp ((50% exp+(points on exp%)) x (points on exp/5), that's what i get when using ignite
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Post by MiLiGRiTo on Feb 18, 2015 15:00:16 GMT
well i wanted to share what I'm finding, yes it could breaking the game, if you have charged the apostolia which happens every hour and a half, and last 30 seconds, you will still need parties for everything, just a few seconds you become god (that's my guess) I'll still want to share what i found, im doing good with the exp boost, so far i get that the exp is really multiplied while using apostolia with points on exp ((50% exp+(points on exp%)) x (points on exp/5), that's what i get when using ignite I have 100 stats on exp and all I get is 100% more exp. When training this Is halved (50%). When Ignite I get the same exp, just different exp bar growth on stat training.
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Post by lacs on Feb 18, 2015 17:28:21 GMT
yes, your bar grows faster, but the same exp, the extra exp received does not appear on numbers, but you do get more exp, it's a little difficult to explain
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Namitsuki
Member
Loving the Island Stalls. Good bye Rokoko.
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Post by Namitsuki on Feb 18, 2015 17:52:57 GMT
yes, your bar grows faster, but the same exp, the extra exp received does not appear on numbers, but you do get more exp, it's a little difficult to explain You don't get more exp, simply the exp required to level up becomes less. Exp: without ignition you need 1000 exp to lv from x to y During ignition you need only 800 exp to lv from that same x to y. (made up numbers for easy visualization, don't quote me on that proportion) BTW, that happens even if you don't have any points on the exp stat.
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Post by Jeancarlo on Feb 18, 2015 18:08:31 GMT
yes, your bar grows faster, but the same exp, the extra exp received does not appear on numbers, but you do get more exp, it's a little difficult to explain You don't get more exp, simply the exp required to level up becomes less. Exp: without ignition you need 1000 exp to lv from x to y During ignition you need only 800 exp to lv from that same x to y. (made up numbers for easy visualization, don't quote me on that proportion) BTW, that happens even if you don't have any points on the exp stat. Source, please?
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Namitsuki
Member
Loving the Island Stalls. Good bye Rokoko.
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Post by Namitsuki on Feb 18, 2015 18:44:53 GMT
You don't get more exp, simply the exp required to level up becomes less. Exp: without ignition you need 1000 exp to lv from x to y During ignition you need only 800 exp to lv from that same x to y. (made up numbers for easy visualization, don't quote me on that proportion) BTW, that happens even if you don't have any points on the exp stat. Source, please? If you want a source for the numbers, i cant provide it, that's why they are made up figures. About not getting more exp during ignite and not needing exp points to raise a stat faster during it, those are my findings from in game test. Turning on battle log we can see that the exp number doesn't modify during ignition, as shown by your on post on this thread (page 2). Placing a sticker on my screen, i measured how much the exp bar moved after a kill without ignition (Killed False Grecia, solo with pet, moved 2 millimeters) Again with the sticker on the screen, measured exp bar move killing same boss, under same conditions (exp bar moved around 2 centimeters). The difference was quite shocking. That being said i have no points on the exp stat (not worth it for me). If lacs theory was right and the formula [(50% exp+(points on exp%)] x (points on exp/5) was true, there would be no way for the things i just described to work and everyone would need to place at least 4 points in exp, or get a reduction of exp gain during ignition. [(50% exp+(points on exp%)] x (points on exp/5) [(50% exp+(1%)] x (1/5) 51% x 1/5 = 10.2% exp Basically, everyone with no point on exp would only get 10.2% of the total exp to lvl the stat during ignition, which is drastically different from all the reports so far.
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Post by Jeancarlo on Feb 18, 2015 18:58:03 GMT
If you want a source for the numbers, i cant provide it, that's why they are made up figures. About not getting more exp during ignite and not needing exp points to raise a stat faster during it, those are my findings from in game test. Turning on battle log we can see that the exp number doesn't modify during ignition, as shown by your on post on this thread (page 2). Placing a sticker on my screen, i measured how much the exp bar moved after a kill without ignition (Killed False Grecia, solo with pet, moved 2 millimeters) Again with the sticker on the screen, measured exp bar move killing same boss, under same conditions (exp bar moved around 2 centimeters). The difference was quite shocking. That being said i have no points on the exp stat (not worth it for me). If lacs theory was right and the formula [(50% exp+(points on exp%)] x (points on exp/5) was true, there would be no way for the things i just described to work and everyone would need to place at least 4 points in exp, or get a reduction of exp gain during ignition. [(50% exp+(points on exp%)] x (points on exp/5) [(50% exp+(1%)] x (1/5) 51% x 1/5 = 10.2% exp Basically, everyone with no point on exp would only get 10.2% of the total exp to lvl the stat during ignition, which is drastically different from all the reports so far. Sorry, I meant how do you know (think) that the xp required is lowered, as opposed to simply getting more XP? That's a rather drastic difference, albeit could have the same result.
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Post by ✧ on Feb 18, 2015 19:15:32 GMT
If you want a source for the numbers, i cant provide it, that's why they are made up figures. About not getting more exp during ignite and not needing exp points to raise a stat faster during it, those are my findings from in game test. Turning on battle log we can see that the exp number doesn't modify during ignition, as shown by your on post on this thread (page 2). Placing a sticker on my screen, i measured how much the exp bar moved after a kill without ignition (Killed False Grecia, solo with pet, moved 2 millimeters) Again with the sticker on the screen, measured exp bar move killing same boss, under same conditions (exp bar moved around 2 centimeters). The difference was quite shocking. That being said i have no points on the exp stat (not worth it for me). If lacs theory was right and the formula [(50% exp+(points on exp%)] x (points on exp/5) was true, there would be no way for the things i just described to work and everyone would need to place at least 4 points in exp, or get a reduction of exp gain during ignition. [(50% exp+(points on exp%)] x (points on exp/5) [(50% exp+(1%)] x (1/5) 51% x 1/5 = 10.2% exp Basically, everyone with no point on exp would only get 10.2% of the total exp to lvl the stat during ignition, which is drastically different from all the reports so far. Sorry, I meant how do you know (think) that the xp required is lowered, as opposed to simply getting more XP? That's a rather drastic difference, albeit could have the same result. Why don't you test it out yourself? ^^"
See with your own eyes.
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Post by Jeancarlo on Feb 18, 2015 19:19:44 GMT
Sorry, I meant how do you know (think) that the xp required is lowered, as opposed to simply getting more XP? That's a rather drastic difference, albeit could have the same result. Why don't you test it out yourself? ^^"
See with your own eyes. Hmm because there is nothing to see? Unless you're saying you SEE it, we don't SEE the XP stats gets, nor the amount required to level per level. As I posted previously, all I was able to SEE is that Stat gained more levels during Ignite (L1-22 vs L1-24); nothing about whether those levels were "Cheaper" XP wise or if Ignite simply added a multiplier to the XP gained.
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Post by MiLiGRiTo on Feb 18, 2015 22:53:54 GMT
Why don't you test it out yourself? ^^"
See with your own eyes. Hmm because there is nothing to see? Unless you're saying you SEE it, we don't SEE the XP stats gets, nor the amount required to level per level. As I posted previously, all I was able to SEE is that Stat gained more levels during Ignite (L1-22 vs L1-24); nothing about whether those levels were "Cheaper" XP wise or if Ignite simply added a multiplier to the XP gained. If exp were multiplied then I should be level cap by now.
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Post by Jeancarlo on Feb 19, 2015 0:04:10 GMT
Hmm because there is nothing to see? Unless you're saying you SEE it, we don't SEE the XP stats gets, nor the amount required to level per level. As I posted previously, all I was able to SEE is that Stat gained more levels during Ignite (L1-22 vs L1-24); nothing about whether those levels were "Cheaper" XP wise or if Ignite simply added a multiplier to the XP gained. If exp were multiplied then I should be level cap by now. XP to Stat mili, as posted previously, not char XP (which does not get a bonus from Ignite)
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Post by lacs on Feb 19, 2015 0:20:43 GMT
what namitsuki said about the formula, that´s just a formula i tried to create to explain a little how the exp gain during ignite works (at least for me) and for what i sow, the exp gain also affects the exp you get for normal level, you dont get less exp when you are lower from the 5 stats as she stated, it was a formula i made up, and as she said also, if you want to know how it works, try it yourself, i think i´ll keep what i find for myself now, i wasted many stefflys and what i found out is actually of no help
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Post by MiLiGRiTo on Feb 19, 2015 2:06:25 GMT
If ep were multiplied then I should be level cap by now. XP to Stat mili, as posted previously, not char XP (which does not get a bonus from Ignite) Which brings me to my point that there Is no need to argue whether It gains more exp or has cheaper exp requirement. You get the same banana.
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