|
Post by ManaKhe on Nov 7, 2014 9:24:13 GMT
Oh also in regards to Samurai tanking and keeping hate(this guy was well geared and probably had Bishop skill delay buff):
|
|
|
Post by potato on Nov 7, 2014 9:49:34 GMT
I know as an Enchanter I take less damage than Paladins so I already don't burden Bishops as much. that one , people will think enchant doing better tank than paladin. surely pally can take those dmg while stunned,
|
|
|
Post by MiLiGRiTo on Nov 7, 2014 10:38:09 GMT
Well in a simple sense, tanking is just 2 things: 1) control aggro 2) dont die
Of course this can be expounded by defining the mathematics of hate rise for aggro control and required evasion values and damage mitigation (further complexed by the mathematics of damage reduction via skills, understanding rate cuts and elemental defense, which formula I cannot find in jp wiki)
And after those basics, we can further complex the understanding about tanking by identifying boss behaviours individually and providing strategies.
So, yes, a tanking guide can be very useful.
|
|
|
Post by ManaKhe on Nov 8, 2014 0:06:32 GMT
Well in a simple sense, tanking is just 2 things: 1) control aggro 2) dont die Of course this can be expounded by defining the mathematics of hate rise for aggro control and required evasion values and damage mitigation (further complexed by the mathematics of damage reduction via skills, understanding rate cuts and elemental defense, which formula I cannot find in jp wiki) And after those basics, we can further complex the understanding about tanking by identifying boss behaviours individually and providing strategies. So, yes, a tanking guide can be very useful. Rate Cut is odd. I'm not exactly sure what it does to be honest. I figured it reduces all damage but I don't know. Mechanics of hate rise will be a pretty simple thing to add. What increases it the most is the particular skill you use, followed by hate rise gear, then damage, and then level. I was also going to mention the main taunts of each particular class. Ex)Paladin is Guardian, and Enchanter is Magic Blade. I'm gonna need help on the Samurai portion of this besides gear lol. Boss specific strategies will be nice. I don't think most will need them. I also feel like the majority of the mechanics will the responsibility of the Bishop or High Wizard(Enchanter too). I think most decently geared Paladins and Magic Blade Enchanters can tank stuff without thinking now though too, except for picking the right Origin on Enchanter I guess. Also difficult bosses for each tank might be nice.
|
|
|
Post by Jeancarlo on Nov 8, 2014 0:19:37 GMT
I was toying around with the idea of writing a tanking guide since I've basically been tanking since level 180 skills came out on my Enchanter I would suggest limiting each* guide to a class, and in that class' section of the forums. *If you really want to cover other classes, do a separate guide/thread for each, again in their respective section of the Forums. Other wise, you'll spend - if you so choose, most of your time answering counter arguments why any class is better than ******* on a specific boss/mob/situation/it's sunday. (As you already see in this thread).
|
|
|
Post by ManaKhe on Nov 8, 2014 0:20:51 GMT
I know as an Enchanter I take less damage than Paladins so I already don't burden Bishops as much. that one , people will think enchant doing better tank than paladin. surely pally can take those dmg while stunned, Enchanters are easier to heal from % HP burns because they have less HP. Doesn't mean they are better than Paladins at all. Less HP=Less heals needed. It shouldn't be an issue for either class either way though unless the Bishop is awful. This is barely a Pro for Enchanter and not even a Con for Paladin because of that. Enchanters need more heals when stunned than a Paladin would in most cases. This is still barely a Pro for Paladin and barely a Con for Enchanter again. Paladin is better than or equal to Enchanter in terms of tanking overall now actually. It's very close either way and which would be better is mainly determined by who else is in the party. Enchanter would do better with a Gladiator, Monk/Bishop, DPS/Hwiz setup and Paladin would do better with a Bishop, Hwiz, DPS/Hwiz setup.
|
|
|
Post by ManaKhe on Nov 8, 2014 0:29:36 GMT
I was toying around with the idea of writing a tanking guide since I've basically been tanking since level 180 skills came out on my Enchanter I would suggest limiting each* guide to a class, and in that class' section of the forums. *If you really want to cover other classes, do a separate guide/thread for each, again in their respective section of the Forums. Other wise, you'll spend - if you so choose, most of your time answering counter arguments why any class is better than ******* on a specific boss/mob/situation/it's sunday. (As you already see in this thread). Well I am still open to debate on which is a better tank in some setups. If someone proves what I've said wrong I can change it. There are also tons of similarities between what each of the tanks have to do and it would be weird to put the same thing on like 3-4 different guides lol. I'm probably not going to cover which tanks are better for certain bosses, just which bosses are difficult on a particular class so they can watch out for them.
|
|
|
Post by MiLiGRiTo on Nov 8, 2014 3:34:09 GMT
I was toying around with the idea of writing a tanking guide since I've basically been tanking since level 180 skills came out on my Enchanter I would suggest limiting each* guide to a class, and in that class' section of the forums. *If you really want to cover other classes, do a separate guide/thread for each, again in their respective section of the Forums. Other wise, you'll spend - if you so choose, most of your time answering counter arguments why any class is better than ******* on a specific boss/mob/situation/it's sunday. (As you already see in this thread). I was hoping to get a general tanking guide with just a few hints on skills regarding mitigation, since hate/mitigation/hp gears can be worn by any class. This will eliminate the need for multiple guides, since we will just be aiming on the technicalities of stuff rather than by class comparison. But yes, it can trigger comparisons and build debate and defeat the purpose of a "Guide".
|
|
|
Post by MiLiGRiTo on Nov 8, 2014 3:55:59 GMT
I would suggest limiting each* guide to a class, and in that class' section of the forums. *If you really want to cover other classes, do a separate guide/thread for each, again in their respective section of the Forums. Other wise, you'll spend - if you so choose, most of your time answering counter arguments why any class is better than ******* on a specific boss/mob/situation/it's sunday. (As you already see in this thread). Well I am still open to debate on which is a better tank in some setups. If someone proves what I've said wrong I can change it. There are also tons of similarities between what each of the tanks have to do and it would be weird to put the same thing on like 3-4 different guides lol. I'm probably not going to cover which tanks are better for certain bosses, just which bosses are difficult on a particular class so they can watch out for them. "Better tank" can be subjective because there is no criteria so it will be an endless and pointless debate. If you want to make a guide, you need to focus on the technicalities and provide a general know-how. Otherwise, if it becomes a class comparison, it defeats the purpose of a guide and becomes a pointless debate. I'm actually only interested on this guide only if there are any technicalities involved, since I have proven that a Pally doesn't need special gears to tank bosses. Jar+currones is the only gear you need to have in a Paladin with a party grind.
|
|