Post by godofafro on Oct 20, 2014 16:41:13 GMT
Have you ever wanted to challenge the ultimate boss in-game? One that tests the party's unity, teamwork and cooperation? Or to simply best the strongest god inside divine tower? Heres a in depth FAQ i will be updating to reflect on ways to down almas, some useful tips here that will provide you the edge to succeed him.
20/10- started the long typing... \(-_-)/; introduction done, boss analysis completed, map layout explained, attacks pointed out, general strategy suggested...
21/10- grrr... cant sleep... i add in some extra stuffs here and edit the layout a little..
22/10- added in basic faqs..
23/10- put up some videos to demostrate a stretched run, and fail runs comparatively. placed in a comparison of some ways to counter nuance third phase booms. i'll do the grammar correction and improve the layout next time..
26/10- ughh... so busy with halloween event and new content... i'll try to update this asap, though atm i see myself too occupied to do so T^T. Still.., i'll do a bit of grammar correction, and word layout for now..
3/11- final grammar check, bits and thats added, thread should be nearly completed. With the release of lv240 skills, many new ways are being planned out to almas. (like monk panacea being utilized) This thread should become redundant by now, since irunians largely have gotten stronger due to new skills. Still, thanks for reading this thread!
First off, Almas is the leader of all gods ruling over the world of Iruna. Being the leader means he is no ordinary boss-level type of opponent to spar against. He possesses several debuffs, ailments, and he inflicts insane damage to his foes. He is also the first boss to possess exhaustion, an infamous skill that massively drops your max HP and MP.
Almas
Level 255
Element: Holy
Weakness: dark
Drops: Heaven key, Memories of heaven, Glory cape (add), almas
Location: The chamber of heavens, Level10 of divine tower
Status ailments: paralysis, stun, physical resistance drop, magic resistance drop, attack power drop, magic power drop, exhaustion
First off, Almas is aggressive. Very aggressive. Just standing near almas will cause him to auto-attack you, and his movement speed is so fast, you cant out-run him in the map. Which brings us to the second point- the map.
the map have a circlish interior
Whatever you want to call it, map, arena, battle place- that circlish area where you enters upon challenging almas to a duel is very disadvantageous, especially if you are in a party. The entire area is very compact, compared to most boss maps, and almas spawns right smack in the middle of this map.
The only place of hiding from almas, (or to put it- distancing as far as possible) is the exit route for this area; a tunnel-like staircase southwards of the map.
- as we all know, the further the bishops stay away from the boss, the lesser chance of the aggro being drawn towards him/herself.
- furthermore almas does a-l-o-t of AOE attacks. the bishop can NOT afford to stay near the tank and be affected by this magic attacks and risk dying (its about 10-15k damage), when the tank himself/herself so desperately needs the heal instead to continue tanking.
Hence, the spawn of almas, and the map layout is disasterous- that is, if the party maintains almas in the middle of the map. There are several ways to counter this, however. One of them involves the tank provoking almas over to a corner of the map, preferably north, then the bishop stay most southwards of wherever almas is. This can help when you want to lose aggro from almas, especially when he is about to exhaust the entire party.
Note: some skilled players may not even bother ultilizing this method at all, as they had a different set of strategy in mind. Please take heed that this suggestion here is merely a way for you to consider, and is not compulsary to follow.
Next, i would like to bring out a point: debuffs.
What i meant is the negative status effects almas cast unto the party, like attack drop/ magic attack drop, etcra.
This may be common sense, but skills in iruna, especially debuffs, can be replaced by just casting another same skill of the same effect onto the player.
This means that you can effectively rid off debuffs by recasting spells, consuming consumables/potions and the like. This scenario can be ignored in some minor bosses as their debuffs did not significantly affect your status- but its a whole different scenario during the battle with almas. His debuffs are lethal, whether if its phy resist drop, magic resist drop, attack drop or magic drop.
Do rebuff your spells whenever you are stricken with one- especially for warriors tanking. His physical resistance/magic resistance status drop is very mean, it amplifies incoming damage greatly.
Last but not least (before i begin the battle strategy), is Almas attacks.
He utilizes a myriad of magic attacks, critical hits and AOE attacks, but mostly magic attacks.
The potency of these attacks can reach 15k- 30k, or 60/70k damage if it crits. This, along with the arena's super annoying map auto attacks (unavoidable, not even with magic evasion), are simply annoying at times.
These comes in two kinds. First kind is the magic spell that resembles fire lance, it will strike you 3 times in a row. The second magic attack resembles thunderbolt, these hits minus off a tiny fraction of your HP/MP, and can be annoying when you are running low on MP whenever this spell occurs.
The fortunate thing is, these global map-attacks deals ignorable damage, even for a non-tank. The only class who faces major issues from this, is 1hp ninjas.
There are many ways to strategize out a plan to defeat almas, since it depends on the type of classes that you possess in your party. What i'm going to list down, is the popular PALADIN-BISHOP-HIGHWIZARD-DAMAGER method.
(1) all members enters map.
(1.1) paladin provokes almas northwards to map; bishop stay southwards, high wiz can opt to be attack or to support here (up to your preference), and damager will rage on almas.
(2) the first map-wide stun will occur at around 95% of almas HP. this resembles a yellow explosion spread out, centered from almas as the axis. You cannot avoid this. This will also drain a certain amount of HP/MP off from you, and inflict status ailments like attack drop onto the team. ( for damagers, please find a way to debuff off the negative attack drop, as this attack drop will effectively nuliify your damage due to almas having high defense )
(3) the second map-wide stun will occur at around 60% of almas HP. This one drains a certain amount of HP/MP, but luckily does not inflict negative debuffs.
(4) around 30% of almas HP, he will release the final, and the most lethal map-wide stun and turn super saiyan. Literally. This drains a certain amount of your HP/MP, removes all buffs on you, and place exhaust onto yourself. The stun approximately last about 2 seconds. The lethal part of this move, is the exhaust- it greatly drops a large chunk of your HP and MP, and this effect last 2 minutes, and thereafter every 2-3minutes, almas will automatically re cast exhaust unto the entire map.There is no current known method to remove off this debuff, except by dying. Monk's lv240 skill- Panecea, provides a 3minutes exhaustion resistance buff (one use), and it is the only way to neutralize exhaust.
(4.1) the real challenge from almas starts from here. His defense, attack speed, attack power is greatly improved here, and each of his hits landed upon can inflict physical/magical resistance drop, which amplifies the-already-painful-damage.
(4.2) the moment almas cast exhaust here, the paladin is most likely able to tank for 1-2 hits before almas finishes him off. Needless to say, after the tank dies, the second person almas will go for is the damager (since he had so much aggro unto almas due to the attacks). Depending whether the high wiz is opting a attack or support role, or had retreated southwards to where almas aggro is not reachable just before he exhausted, he may or may not die here. However, the focus is onto the bishop. Since the bishop is far from almas aggro-point, almas will not run towards the bishop after finishing off the tank+damager (provided they dont run towards bishop after exhaust, thereby luring almas towards the healer -_-") Being the sole survivor here, the bishop starts re healing the rest of the party members, and the assault begins after everyone is ready.
(5) congrats! You have successfully defeated him! (or towned due to party massacre/ timed up due to weak attack power)
Frequently Asked Questions
Anything good from farming almas?
- You can get memory of heavens (needed for ultimi armor), glory cape (a nice looking white cape), almas xtal. (needed for some equipment upgrades)
Is memory of heavens a rare drop?
- No, its a uncommon, it will drop roughly every 10-15 rounds without any fortune/ drop boosting effects.
My tanker keep dying- due to almas hitting too painfully. Any solutions?
- Since almas crits are really hurtful, you can get some rate cut equips to drop his damage. HP% are quite important here too, if you want to dampen exhaust effects. Rebuff often during exhaust, re-guard/re-aegis whenever almas drops them. Paladins have an edge here- they possess fortis, which can drop damage from almas by nearly half (which is usually why if a party recruits a paladin, the minimum requirement would be Lv > 180.
- Another solution is to utilize wizard classes. They possess two useful skills: reflect (reflects 30% of incoming damage off), thunderbolt (paralyzes almas- massively slowing down his attacks)
- After the third phase boom (the moment where exhaustion begins), almas hits will begin to have a high probability of inflicting physical resistance drop and magical resistance drop. This is quite serious, it is tantamount to almas having amplified damage onto whoever is tanking his hits. Fortunately, guard skill can debuff off the negative physical resistance drop, but for magical resistance drop, it requires intuition from the bishop, to re-cast aegis. A general rule of thumb: every 2-3 heals, aegis once; or, heal the tank's HP to a comfortable amount before casting aegis.
- Exhaustion drops HP massively, if your tank suffers from it, try to negate it with either hp buffs like life song, or neutralize it with pancea, or to suicide to remove it off. Your chances of survival without exhaustion on is significantly higher.
I want to increase the chances of rare drops during almas run. Can i use currones/ jar and still be of an asset to my party?
- Yes and no.
Yes if you are able to handle it, like high wizard classes for example.
No goes for damager classes (sadly), tanker, (;_;), bishop (;_;)
But as mentioned, if you are able to handle and adapt, in most situations jar will be fine. (even i use jar every round...)
Using currones however, you must be able to handle the situation you need at hand for almas (e.g your ability to tank, or your damage penetration). Be warned that the more you use jar or currones, the "slower" your run gets due to less firepower/ capability to survive etcra.
I have a different party set-up build in mind, and it seems pretty effective so far...
- Yes! This is a MMO after all, every job have their strengths and capabilities. All you need to do is to figure out how to best utilize those into an almas run, and your good to go!
20/10- started the long typing... \(-_-)/; introduction done, boss analysis completed, map layout explained, attacks pointed out, general strategy suggested...
21/10- grrr... cant sleep... i add in some extra stuffs here and edit the layout a little..
22/10- added in basic faqs..
23/10- put up some videos to demostrate a stretched run, and fail runs comparatively. placed in a comparison of some ways to counter nuance third phase booms. i'll do the grammar correction and improve the layout next time..
26/10- ughh... so busy with halloween event and new content... i'll try to update this asap, though atm i see myself too occupied to do so T^T. Still.., i'll do a bit of grammar correction, and word layout for now..
3/11- final grammar check, bits and thats added, thread should be nearly completed. With the release of lv240 skills, many new ways are being planned out to almas. (like monk panacea being utilized) This thread should become redundant by now, since irunians largely have gotten stronger due to new skills. Still, thanks for reading this thread!
First off, Almas is the leader of all gods ruling over the world of Iruna. Being the leader means he is no ordinary boss-level type of opponent to spar against. He possesses several debuffs, ailments, and he inflicts insane damage to his foes. He is also the first boss to possess exhaustion, an infamous skill that massively drops your max HP and MP.
Almas
Level 255
Element: Holy
Weakness: dark
Drops: Heaven key, Memories of heaven, Glory cape (add), almas
Location: The chamber of heavens, Level10 of divine tower
Status ailments: paralysis, stun, physical resistance drop, magic resistance drop, attack power drop, magic power drop, exhaustion
First off, Almas is aggressive. Very aggressive. Just standing near almas will cause him to auto-attack you, and his movement speed is so fast, you cant out-run him in the map. Which brings us to the second point- the map.
the map have a circlish interior
Whatever you want to call it, map, arena, battle place- that circlish area where you enters upon challenging almas to a duel is very disadvantageous, especially if you are in a party. The entire area is very compact, compared to most boss maps, and almas spawns right smack in the middle of this map.
The only place of hiding from almas, (or to put it- distancing as far as possible) is the exit route for this area; a tunnel-like staircase southwards of the map.
- as we all know, the further the bishops stay away from the boss, the lesser chance of the aggro being drawn towards him/herself.
- furthermore almas does a-l-o-t of AOE attacks. the bishop can NOT afford to stay near the tank and be affected by this magic attacks and risk dying (its about 10-15k damage), when the tank himself/herself so desperately needs the heal instead to continue tanking.
Hence, the spawn of almas, and the map layout is disasterous- that is, if the party maintains almas in the middle of the map. There are several ways to counter this, however. One of them involves the tank provoking almas over to a corner of the map, preferably north, then the bishop stay most southwards of wherever almas is. This can help when you want to lose aggro from almas, especially when he is about to exhaust the entire party.
Note: some skilled players may not even bother ultilizing this method at all, as they had a different set of strategy in mind. Please take heed that this suggestion here is merely a way for you to consider, and is not compulsary to follow.
Next, i would like to bring out a point: debuffs.
What i meant is the negative status effects almas cast unto the party, like attack drop/ magic attack drop, etcra.
This may be common sense, but skills in iruna, especially debuffs, can be replaced by just casting another same skill of the same effect onto the player.
This means that you can effectively rid off debuffs by recasting spells, consuming consumables/potions and the like. This scenario can be ignored in some minor bosses as their debuffs did not significantly affect your status- but its a whole different scenario during the battle with almas. His debuffs are lethal, whether if its phy resist drop, magic resist drop, attack drop or magic drop.
Do rebuff your spells whenever you are stricken with one- especially for warriors tanking. His physical resistance/magic resistance status drop is very mean, it amplifies incoming damage greatly.
Last but not least (before i begin the battle strategy), is Almas attacks.
He utilizes a myriad of magic attacks, critical hits and AOE attacks, but mostly magic attacks.
The potency of these attacks can reach 15k- 30k, or 60/70k damage if it crits. This, along with the arena's super annoying map auto attacks (unavoidable, not even with magic evasion), are simply annoying at times.
These comes in two kinds. First kind is the magic spell that resembles fire lance, it will strike you 3 times in a row. The second magic attack resembles thunderbolt, these hits minus off a tiny fraction of your HP/MP, and can be annoying when you are running low on MP whenever this spell occurs.
The fortunate thing is, these global map-attacks deals ignorable damage, even for a non-tank. The only class who faces major issues from this, is 1hp ninjas.
There are many ways to strategize out a plan to defeat almas, since it depends on the type of classes that you possess in your party. What i'm going to list down, is the popular PALADIN-BISHOP-HIGHWIZARD-DAMAGER method.
(1) all members enters map.
(1.1) paladin provokes almas northwards to map; bishop stay southwards, high wiz can opt to be attack or to support here (up to your preference), and damager will rage on almas.
(2) the first map-wide stun will occur at around 95% of almas HP. this resembles a yellow explosion spread out, centered from almas as the axis. You cannot avoid this. This will also drain a certain amount of HP/MP off from you, and inflict status ailments like attack drop onto the team. ( for damagers, please find a way to debuff off the negative attack drop, as this attack drop will effectively nuliify your damage due to almas having high defense )
(3) the second map-wide stun will occur at around 60% of almas HP. This one drains a certain amount of HP/MP, but luckily does not inflict negative debuffs.
(4) around 30% of almas HP, he will release the final, and the most lethal map-wide stun and turn super saiyan. Literally. This drains a certain amount of your HP/MP, removes all buffs on you, and place exhaust onto yourself. The stun approximately last about 2 seconds. The lethal part of this move, is the exhaust- it greatly drops a large chunk of your HP and MP, and this effect last 2 minutes, and thereafter every 2-3minutes, almas will automatically re cast exhaust unto the entire map.
(4.1) the real challenge from almas starts from here. His defense, attack speed, attack power is greatly improved here, and each of his hits landed upon can inflict physical/magical resistance drop, which amplifies the-already-painful-damage.
(4.2) the moment almas cast exhaust here, the paladin is most likely able to tank for 1-2 hits before almas finishes him off. Needless to say, after the tank dies, the second person almas will go for is the damager (since he had so much aggro unto almas due to the attacks). Depending whether the high wiz is opting a attack or support role, or had retreated southwards to where almas aggro is not reachable just before he exhausted, he may or may not die here. However, the focus is onto the bishop. Since the bishop is far from almas aggro-point, almas will not run towards the bishop after finishing off the tank+damager (provided they dont run towards bishop after exhaust, thereby luring almas towards the healer -_-") Being the sole survivor here, the bishop starts re healing the rest of the party members, and the assault begins after everyone is ready.
(5) congrats! You have successfully defeated him! (or towned due to party massacre/ timed up due to weak attack power)
Frequently Asked Questions
Anything good from farming almas?
- You can get memory of heavens (needed for ultimi armor), glory cape (a nice looking white cape), almas xtal. (needed for some equipment upgrades)
Is memory of heavens a rare drop?
- No, its a uncommon, it will drop roughly every 10-15 rounds without any fortune/ drop boosting effects.
My tanker keep dying- due to almas hitting too painfully. Any solutions?
- Since almas crits are really hurtful, you can get some rate cut equips to drop his damage. HP% are quite important here too, if you want to dampen exhaust effects. Rebuff often during exhaust, re-guard/re-aegis whenever almas drops them. Paladins have an edge here- they possess fortis, which can drop damage from almas by nearly half (which is usually why if a party recruits a paladin, the minimum requirement would be Lv > 180.
- Another solution is to utilize wizard classes. They possess two useful skills: reflect (reflects 30% of incoming damage off), thunderbolt (paralyzes almas- massively slowing down his attacks)
- After the third phase boom (the moment where exhaustion begins), almas hits will begin to have a high probability of inflicting physical resistance drop and magical resistance drop. This is quite serious, it is tantamount to almas having amplified damage onto whoever is tanking his hits. Fortunately, guard skill can debuff off the negative physical resistance drop, but for magical resistance drop, it requires intuition from the bishop, to re-cast aegis. A general rule of thumb: every 2-3 heals, aegis once; or, heal the tank's HP to a comfortable amount before casting aegis.
- Exhaustion drops HP massively, if your tank suffers from it, try to negate it with either hp buffs like life song, or neutralize it with pancea, or to suicide to remove it off. Your chances of survival without exhaustion on is significantly higher.
I want to increase the chances of rare drops during almas run. Can i use currones/ jar and still be of an asset to my party?
- Yes and no.
Yes if you are able to handle it, like high wizard classes for example.
No goes for damager classes (sadly), tanker, (;_;), bishop (;_;)
But as mentioned, if you are able to handle and adapt, in most situations jar will be fine. (even i use jar every round...)
Using currones however, you must be able to handle the situation you need at hand for almas (e.g your ability to tank, or your damage penetration). Be warned that the more you use jar or currones, the "slower" your run gets due to less firepower/ capability to survive etcra.
I have a different party set-up build in mind, and it seems pretty effective so far...
- Yes! This is a MMO after all, every job have their strengths and capabilities. All you need to do is to figure out how to best utilize those into an almas run, and your good to go!