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Post by ≧▽≦Pipopapo on Mar 26, 2021 10:33:17 GMT
Carinae Dmg is Physical prolly his normal atk is 5k then carinae auto is like 2k dmg Well yeah if its on a random equip it'll do exactly as you say. An equip with decent melee to dark% would work better with it. But that'd ruin the point of making a build that does MGC dmg for paladins. Plus there arent many good equips with the qualifications necessary for that in the first place. Caliburn [Swords] ATK: 275 DEF: 8 Magic sword, Light element, MATK+15% Melee&Magic R +10%, Magic attack chance by attack Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30% Struggler You can go with doggy ear LU for more Matk and Autoskill
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Post by blackghost on Mar 26, 2021 21:29:06 GMT
Well yeah if its on a random equip it'll do exactly as you say. An equip with decent melee to dark% would work better with it. But that'd ruin the point of making a build that does MGC dmg for paladins. Plus there arent many good equips with the qualifications necessary for that in the first place. Caliburn [Swords] ATK: 275 DEF: 8 Magic sword, Light element, MATK+15% Melee&Magic R +10%, Magic attack chance by attack Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30% Struggler You can go with doggy ear LU for more Matk and Autoskill I've Actually been trying to get one and an Excalibur II to test out. Caliburn is god tier for a test build like this.
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Post by blackghost on Mar 26, 2021 23:33:51 GMT
March 26, 2021
The day before this experiment I went to iruna info and typed in "Light" then sorted through EVERY equip related to light dmg. I found some stuff that meets the right criteria of enhancing autoskill, matk and/or light dmg while still remaining tanky. However all the good candidates are out of hand at the moment.
Experiment 2A:
I was sorting through my equips to see what I could use, I then realized I had a holy mail 1s that I could use but even more abysmal I had a Crysta hammer 2s (2× Sauro II) and I didn't even think to use it. IT HAS A TOTAL OF +40% MATK and +45% ATK BUT IT DIDN'T OCCUR TO ME TO USE IT.
I then decided to use it. My MATK increased from 2.7K to 3.4k, I then realized I am probably retarded. After a moment of silence and a facepalm I then went to experiment with it.
Results:
DPS went from 16k to 27k immediately.
I then realized I'm probably retarded for overlooking something this close under my nose.
Conclusion:
1. This introduced a problem: Can this only work with expensive equips? That'd defeat half the point. This should be a build available to all paladins and not a coincidence of having a high tier 2s equip.
2. I probably won't use the crysta hammer again honestly for reason shown above.
3. This gave me an idea. There is an especially common 2s that everyone gets via MQ I can use as well as two ideaus xtals. I put mine in storage but I guess I can take it out just for this.
For the next experiment: Festan 1s that only does nemesis autoskills on Saturday.
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Post by ≧▽≦Pipopapo on Mar 28, 2021 2:06:40 GMT
Caliburn [Swords] ATK: 275 DEF: 8 Magic sword, Light element, MATK+15% Melee&Magic R +10%, Magic attack chance by attack Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30% Struggler You can go with doggy ear LU for more Matk and Autoskill I've Actually been trying to get one and an Excalibur II to test out. Caliburn is god tier for a test build like this. Excalibur+ is more pricy than Caliburn
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Post by blackghost on Mar 28, 2021 5:15:24 GMT
I've Actually been trying to get one and an Excalibur II to test out. Caliburn is god tier for a test build like this. Excalibur+ is more pricy than Caliburn Why is that? Is it because the stone of holy is hard to get via lottery?
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Post by Undyne on Mar 28, 2021 13:55:11 GMT
Excalibur+ is more pricy than Caliburn Why is that? Is it because the stone of holy is hard to get via lottery? hard is a bit of an under statement . You have to clear Boss rush Lv400 in less than a minute. Even then, that just gives you lottery items for a CHANCE at the stone. And only on certain days is boss rush available. I can tell you though, the auto is nothing impressive. Caliburn would just be better in every way.
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Post by blackghost on Mar 28, 2021 20:53:23 GMT
Why is that? Is it because the stone of holy is hard to get via lottery? hard is a bit of an under statement . You have to clear Boss rush Lv400 in less than a minute. Even then, that just gives you lottery items for a CHANCE at the stone. And only on certain days is boss rush available. I can tell you though, the auto is nothing impressive. Caliburn would just be better in every way. *Crying gamer noises*
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Post by blackghost on Mar 28, 2021 23:14:41 GMT
March 28, 2021
Experiment 3:
Yesterday I did the experiment with festan ring (ideaus), since it was Saturday it did nemesis Autoskill. Festan ring being an MQ obtained item so it should be viable for the purpose of the overall objective.
I also did 3 other experiments using light drink and the Crystal hammer 2s.
Accord (Ideaus) Struggler (Gewalt) White maid headdress (Gewalt) Festan ring (ideaus)
No jokes about me wearing maid clothes pls.
Results:
DPS using Accord sword reached from 16k to 24k. Ah yes, obtained efficiency.
Nemesis did around 2k-3.5k more damage than with the regular Gewalt xtal.
Also had a decent trigger rate of about 20%-35% which increased my overall DPS more than when I used Hero's sword sheath, which instead of a higher lvled autoskill and a +15% matk boost gave me a MATK boost based an DEX (I maxed DEX btw) and an Autoskill (via xtal ability).
Conclusion:
1. I read on the iruna.info that if you have 6k MATK stats then you'll do 13k DMG with a festan ring doing nemesis. But I only had about 2.8k MATK and did 13.5k DMG. This further confirms a previous theory of mine which is MATK<Elemental MGC% which makes me split between getting MATK equips or getting Light MGC equips. I might replace the struggler with a Yin Garb? Maybe nah, I'll test the effectiveness of each later.
2. DPS at Luna is done way more different than I realized. It doesn't calculate your actual DMG but how much HP you cut down vs the time you take to do it. Realized this when I decided to try not attacking while refilling . To be more accurate:
- It was expected to be TDMG÷60s or something of that sort since I expected it to be an average of the total DMG. Its a usual assumption of the common gamer mayhaps because of too many time related game missions that plows that into our head. How much total damage you can do in a set amount of time. But seeing as that it did calculations every 10% HP gone I always suspected there was more to it than that but I thought of it as a pointless thing to look into.
-it was something closer to Time spent to shave off of every 10% HP rather than using the actual DMG of the player.
-This means rather than average DMG per second its more like likeliest DMG per 10% HP. It should still give the same result but essentially the results differ greatly depending on the gameplay itself even if you don't change equips.
It should still give accurate results but this brings up a whole new problem: Every second not doing DMG lowered the DPS drastically which unlike the first assumption which took into account the player's actual DMG being dealt to the mob. This basically messes up the way how I test things. While the previous DPS in tests upon further testing using the new way of testing this puts into perspective what the fighting style for this test build should be:
A)DPS rises when Berserk is longer than a minute which exposes a new problem of not being able to use skills or consumables during a battle for a whole minute. But since consumables and skills are a paladin's life blood this possess a a problem. Tho the benefits of this test build do somewhat compensate for that (being that the main line of atk doesn't drain HP unlike guardian spammers, fully buffing beforehand will increase chances for surviving that 1 minute)
B) I could just use a 15s berserk instead and at the end of that spam guardian and consumables till HP and mp is back to a satisfactory lvl then go back to berserk. Rince and repeat and that's... Kinda good?
NB) Need to test this on a real mob and not a 10M Luna. Only way to properly account for HP loss during a fight, seeing as 10M HP Luna doesn't really do much DMG.
3. Nemesis really made a huge difference, will compare it to when I use the MQ 2s (ideaus/ideaus)
Experiment 3A:
I did the second test with a light drink which gave me a +10% melee to dark and +10% light MGC.
Results:
DMG went from 24k to 27k. With this line up is finally the equivalent of my crystal 2s.
Conclusion:
I should've known doping would increase my performance. I should take drugs more often.
Experiment 3B was done with a crysta hammer 2s (Sauro II/ Sauro II) and festan ring (ideaus) combo, however, my phone started lagging out until pass midnight so I couldn't get an accurate DPS. Will try again next week. Tho if I had to make an educated guess on what it would be, it'd be 32k? Something above 30k at the very least.
Next experiment: replacing Festan with MQ 2s (ideaus/ideaus) for a +30% MATK. Will additionally use light drink as a second test. Might use flint if I'm feeling cute, idk.
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Post by blackghost on Mar 30, 2021 5:15:48 GMT
March 29, 2021
I think I've reached the peak at which I can reach with mid tier equips and xtals. Today was a great day.
Experiment 4:
For this experiment I've finally used the MQ 2s instead of the hero's sword sheath. Equipped it with ideaus ×2 and to beat the living PIE outta that adorable round rabbit in fort bailune
However, in enlightenment of a previous revelation from the lat experiment I've devised 2 ways of how I'm going to check the average DPS. First, the DPS from a full mp gauge berserk after the first 1M HP. Then use the average number DPS from the rest of the HP and short lived beserks.
Results:
Max DPS was 33k, average DPS was 25K.
I have finally reached half the DPS with no consumables aside from dango of the original 66k DPS from the MGC paladin build (at the ime used no consumables but was fully buffed and using only guardian)
Honestly I never thought I'd get this far.
Conclusion:
1. Doesn't seem like much right? I haven't even combined the other skills aside from war cry and Gloria or test the tanking capabilities. Overall it should be at minimum half as effective against the average boss but gets closer to just as effective against dark mobs in theory at least.
2. It's good but isn't good enough. Of course I still haven't added any beneficial relic fragments or added any beneficial apostilia yet tho. It still has some potential.
This is peak for the mid tier equips line up, next is low tier, high tier and substitute mid tier experiments. The high tier being the hardest of the bunch to obtain and I'm still trying to figure out what would qualify as low tier. I already have an idea for substitute mid tier tho. Will not be testing out god tier, I know exactly what it would be now in comparison to before. Will post on the thread what each tier would be as well as the objective on each tier is.
For the next experiment:
Adding beneficial apostilia.
Might do a side experiment later, idk.
Might add +light MGC% relics.
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Post by ≧▽≦Pipopapo on Apr 4, 2021 4:10:32 GMT
March 29, 2021 I think I've reached the peak at which I can reach with mid tier equips and xtals. Today was a great day. Experiment 4: For this experiment I've finally used the MQ 2s instead of the hero's sword sheath. Equipped it with ideaus ×2 and to beat the living PIE outta that adorable round rabbit in fort bailune However, in enlightenment of a previous revelation from the lat experiment I've devised 2 ways of how I'm going to check the average DPS. First, the DPS from a full mp gauge berserk after the first 1M HP. Then use the average number DPS from the rest of the HP and short lived beserks. Results: Max DPS was 33k, average DPS was 25K. I have finally reached half the DPS with no consumables aside from dango of the original 66k DPS from the MGC paladin build (at the ime used no consumables but was fully buffed and using only guardian) Honestly I never thought I'd get this far. Conclusion: 1. Doesn't seem like much right? I haven't even combined the other skills aside from war cry and Gloria or test the tanking capabilities. Overall it should be at minimum half as effective against the average boss but gets closer to just as effective against dark mobs in theory at least. 2. It's good but isn't good enough. Of course I still haven't added any beneficial relic fragments or added any beneficial apostilia yet tho. It still has some potential. This is peak for the mid tier equips line up, next is low tier, high tier and substitute mid tier experiments. The high tier being the hardest of the bunch to obtain and I'm still trying to figure out what would qualify as low tier. I already have an idea for substitute mid tier tho. Will not be testing out god tier, I know exactly what it would be now in comparison to before. Will post on the thread what each tier would be as well as the objective on each tier is. For the next experiment: Adding beneficial apostilia. Might do a side experiment later, idk. Might add +light MGC% relics. no more update?
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Post by blackghost on Apr 4, 2021 7:10:06 GMT
March 29, 2021 I think I've reached the peak at which I can reach with mid tier equips and xtals. Today was a great day. Experiment 4: For this experiment I've finally used the MQ 2s instead of the hero's sword sheath. Equipped it with ideaus ×2 and to beat the living PIE outta that adorable round rabbit in fort bailune However, in enlightenment of a previous revelation from the lat experiment I've devised 2 ways of how I'm going to check the average DPS. First, the DPS from a full mp gauge berserk after the first 1M HP. Then use the average number DPS from the rest of the HP and short lived beserks. Results: Max DPS was 33k, average DPS was 25K. I have finally reached half the DPS with no consumables aside from dango of the original 66k DPS from the MGC paladin build (at the ime used no consumables but was fully buffed and using only guardian) Honestly I never thought I'd get this far. Conclusion: 1. Doesn't seem like much right? I haven't even combined the other skills aside from war cry and Gloria or test the tanking capabilities. Overall it should be at minimum half as effective against the average boss but gets closer to just as effective against dark mobs in theory at least. 2. It's good but isn't good enough. Of course I still haven't added any beneficial relic fragments or added any beneficial apostilia yet tho. It still has some potential. This is peak for the mid tier equips line up, next is low tier, high tier and substitute mid tier experiments. The high tier being the hardest of the bunch to obtain and I'm still trying to figure out what would qualify as low tier. I already have an idea for substitute mid tier tho. Will not be testing out god tier, I know exactly what it would be now in comparison to before. Will post on the thread what each tier would be as well as the objective on each tier is. For the next experiment: Adding beneficial apostilia. Might do a side experiment later, idk. Might add +light MGC% relics. no more update? Trying to get light mgc% and melee to dark% relics and apostilia. Also raising the cash to buy caliburn or possibly find someone who can do the prod for me. Also testing the set on my enchanter and see how well it goes. Also trying to find a good dark boss to test the DMG and tanking capabilities or possibly might just test it against all bosses in a specific zone? Idk, after finishing the first set I have too many directions to turn, have no idea what to start next so I'm doing them all at the same time till I decide to stick to one.
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Post by blackghost on Apr 4, 2021 7:13:01 GMT
I can just post the different tier sets right now tho.
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Post by blackghost on Apr 4, 2021 8:32:15 GMT
Set Hierarchy [Weakest to God tier] -----------------------------------
Low tier
Forte Rod (Gewalt) Struggler (Gewalt) Spy mask (Gewalt) Carved demon (Gewalt)
Frankly this is a MATK up by VIT strategy, however it has no defensive capability, however it does give high MATK as you can imagine.
Mid tier A
Accord sword (Ideaus) Struggler (Gewalt) White maid headdress (Gewalt) Hero's sword sheath/Specia's blessed stone (Gewalt, Ideaus/Ideaus)
The original standard set. Has decent DMG. Does not have as much tanking capabilities as I'd hoped.
Mid tier B (untested)
Crysta Hammer (Ideaus) Struggler (Gewalt) Angel Ring (Ideaus) Specia's blessed stone (Douin/Douin)
Has DMG and tanking to an extent. Not as much DMG as set A
Mid tier C (untested)
Excalibur (Ideaus) Holy mail (Ideaus) White maid headdress (Gewalt) Specia's blessed Stone (Douin/Douin)
More tank than DMG. I do not necessarily recommend but does enough if you're a VIT/STR/INT paladin.
High tier A (untested)
Caliburn (Sauro II) Licht armor/Holy mail (Dunkelis II) Cuirass/Brave shield (Sauro II) Myrica wristlet (Douin)
HP boost with res and DMG.
High tier B (untested)
Excalibur + (Sauro II) Struggler II (wizard II) Angel ring (Wizard II) Booster (Douin)
What it lacks in DMG boosts it makes up for in interval cut. The light and dark res makes it specialize in tanking them. Tho that's also its only draw back.
High tier C
Accord sword (Sauro II) Struggler (dunkelis II) White maid headdress (Wizard) Specia's blessed stone (Sauro II/Gewalt)
A more improved version of the mid tier A set.
God tier A
Crysta hammer (Sauro II/Sauro II) Licht armor (Dunkelis II/Gewalt) Light bulb II (Sauro II/ Wizard II) Myrica wristlet (Sauro II/ Gewalt)
Does decent DMG and high tier tanking. Especially effective against light and dark mobs. Closest to the objective in my mind to what the Auto Paladin should be.
God tier B
Caliburn (Sauro II/ Sauro II) Struggler (Dunkelis II/ Dunkelis II) Angel ring (Wizard II/ Wizard II) Booster (Douin/Douin)
It does do stupid DMG compared to the other sets but lacks the tanking.
God tier C
Excalibur II (Sauro II/ Sauro II) Holy mail (Wizard II/ Wizard II) Light bulb II (Gewalt/Wizard II) Myrica wristlet (sauro II/Douin)
I call this set the dark slayer. Has strong dark res, has high light MGC dmg. Does tank MGC atks like a god.
God tier D
Accord Sword (Sauro II/ Sauro II) Struggler (Dunkelis II/ Dunkelis II) White maid headdress (Wizard II/ Wizard II) Myrica Wristlet (Douin/Douin)
God tier E
Excalibur + (Sauro II/Wizard II) Licht armor (Wizard II/ Dunkelis II) Cuirass (Wizard II/Gewalt) Myrica wristlet (Douin/Douin)
More tank than DMG. Kinda recommend? I'm conflicted on this one. I know its high tier tho.
I think this would be a good contender for highest DPS of all the sets because of the additional autoskill boost.
This has been my Ted Talk. Essentially, these are just equips so any class can use them. I mean, if you've ever want a light set for your Enchanter, Bishop or any autoskill build then this is it.
Edit: all of this us wrong and should be reviewed further after taking into consideration the autoskill xtal issues and autoskill+% issues. While these sets would give me high DMG per autoskill they wouldn't help with the proc rate which would lower DPS.
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Post by blackghost on Apr 7, 2021 21:44:33 GMT
April 4, 2021
I've decided to go with getting light magic+% relics instead of getting light magic+% apostilia.
Today I decided to use the test equips on my enchanter and it was somewhat of a success, more failure than success tho.
Experiment A:
The objective of this experiment is to see if the test equips does good as a light set for enchanters.
Experiment equips:
My enchanter's main equips are
Eraser (Dunkelis) Bellow of order (Dunkelis II) Fallen angel wing Boost ring/Hero's sword sheath (Mezzaluna)
Dark element centred. Its not the best but its decent enough to give me 3.7k-4.1k MATK boost
But for the experiment it became
Accord sword (ideaus) Bellow of order (Dunkelis II) White maid headdress (Gewalt) Boost ring/ hero's sword sheath (Mezzaluna)
Light element centred. While enchanters can't make use of the +10% light magic that's exclusive to paladins and bishops via the accord sword, it should be somewhat ok? Let's find out.
Results:
DPS peaked at 15K, average damage per autoskill 8.5k with boost ring (10k with spell boost buff), 10k with hero's sword sheath (12.3k with spellboost buff). Highest overall damage being 13k.
The DPS didn't differ much surprisingly from the dark set I have.
Conclusion:
Tho if my dark set had an extra slot on my fallen angel wing I'd probably dwarf this light set. But for now it's viable? Kinda? Maybe?
Since the enchanter class doesn't have a set weapon for its class maybe I can expand the light set to rods? But that's for another thread. This is auto paladin time.
Epilogue:
It's gonna take me a long ass time to get the light magic+% relics. Don't know how long it'll take, might not update in a while unless I get a better equip or Al crysta to work with. Oh yes I just remembered I recently got my hand on a catapla 2s bow but its xtrade. Looked up its final form the reverse shigeto bow and it might be prime for this build, maybe nah? Will upgrade to max and test it against the crysta hammer 2s but that might just be after the relics. May also have to lvl up my enchanter enough that I can farm Enina II.
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Post by blackghost on Apr 7, 2021 21:47:37 GMT
Forgot to mention: during the experiment I compared the maid headdress with Angel ring but it didn't differ in DPS. Only thing is my angel ring has no slot so another objective of mine which is to get an Angel ring with a slot has risen up in the priority list.
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