Atkmatk up by lvl kinda nigdu ror etc
Atkmatk up by stat kinda boo monty breezy drago hicolon etc
L is multiplier of atkmatk up by lvl
S is multiplier of atkmatk up by stat
Ea item hv its own unique multiplier. Kinda monty 0,75 boo 1,2 etc
Bellow of Order (Strengthened 1) [Armor] 📷
ATK: 10 DEF: 25
Melee&Magic R +13%, ATK up by STR MATK up by INT, Skill delay -1.2sec Damage cut chance by defense
Melee R +13% Magic R +13% Skill Delay -1.2s [X =
1.20 * STR] [ATK up by X] [X =
1.20 * INT] [MATK up by X] Autoskill
Main Formula
Atkmatk up by lvl = atkmatk up by stat
L x Lvl = S x 0,5 x Lvl + 256T value for level as a result of solving t equation is interpreted as Below t result lvl value then atkmatk up by stat is betterAbove t result lvl value then atkmatk up by level is betterAs example. Given that t multiplier value is 1 for both S n L variable will gv result level equal 512
T value of S n L can be different. Kinda wanna determine performance boo vs ror related to level value et