|
Post by KryoX on Dec 30, 2019 15:43:41 GMT
I just hit level 340, and as such went out and got the Combination/Finishing Blow skill. Does anybody know if there is a guide to how much of an attack increase Combination gives, as well as if/how much it effects autoskill damage? If there is, yay, can you please provide a link, it is really hard to try to search for the word "Combination" both in the forum or using google. If there isn't, cool, I'll start working on a spreadsheet and try to work out some percentages based on fighting Third eyes and will post my results hopefully within the week. If no responses, I'll just assume it is a "no" haha. Thanks for any help that people provide
|
|
°Malice°
Member
Do you breath in dreams?
|
Post by °Malice° on Dec 30, 2019 16:55:02 GMT
Thers a thread in forum says combo up ur auto atk/s.break such as
1+ (combo%) = dmg multiplier max is 2
Thers 4 kind of combo color Blue 0~30 Green 31~60 Yellow 61~90 Red 91~100
Some ppl experienced that the rise of dmg in auto atk/s.break by combo also affects the auto skill dmg too. In my experience (triple autoskill dmg only):
Blue : rise of autoskill dmg Green : better autoskil dmg than blue Yellow : lower autoskill dmg than green better than blue Red :low autoskill dmg compared to blue.
Casting finishing blow reset the gauge color to blue.
|
|
°Malice°
Member
Do you breath in dreams?
|
Post by °Malice° on Dec 30, 2019 17:09:56 GMT
About finishing blow im not sure how it works. Maybe its like this. I think i read somewhere on jp wiki it says about combo "dmg (included melee power) x combo". I think combo multiplier is put on 2nd last part. The last multiplier is shellbreak if triggered.
White/orange auto atk dmg x total critical dmg multiplier x element x melee x melee to boss x combo multiplier (max 2 time) x shellbreak (max 4 time if triggered)
For shellbreak multiplier 1 + (monster def / 500) max multiplier is 4
Before rebalance patch its like 1 + (monster def / 750) max multiplier is 4
|
|