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Post by neophyte on May 29, 2019 7:56:42 GMT
so i went n purchase another char slot, this time aiming for a monk.
i read few threads here that the damage comparison is not that huge between STR n INT build. but still i have some questions about it:
1. if i go STR instead of INT, what stuff will i miss besides smaller maxMP, magic resist, n heal amount?
2. how about geo breaker damage if i go STR? i read in iruna.info that it uses magic attack?
3. considering i alr have boo which gives further bonus atk from STR, how much gap in DMG between STR or INT build considering both build sports boo?
i probably miss more point regarding STR vs INT monk, so if u guys can show more points about it I'll highly appreciate it.
thank you
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Post by NightBreeze on May 29, 2019 13:57:58 GMT
so i went n purchase another char slot, this time aiming for a monk. i read few threads here that the damage comparison is not that huge between STR n INT build. but still i have some questions about it: 1. if i go STR instead of INT, what stuff will i miss besides smaller maxMP, magic resist, n heal amount? Geobreaker delay will be bigger and reactive heal amount lower.2. how about geo breaker damage if i go STR? i read in iruna.info that it uses magic attack? Geobreaker is a physical attack. MATK is not needed to do dmg with it, only ATK. I know that on iruna-online.info it says it's a magic attack, but that info is incorrect. Most, if not all, class/skill descriptions on there are old and inaccurate and need to be updated.3. considering i alr have boo which gives further bonus atk from STR, how much gap in DMG between STR or INT build considering both build sports boo? You can't use BOO on INT build. I mean, technically you can, but you won't get any bonus beside the resistance and skill delay, and having an armor which doesn't give you any attack will have a pretty drastic effect on your dmg. If you want to use BOO, STR build is your only choice.i probably miss more point regarding STR vs INT monk, so if u guys can show more points about it I'll highly appreciate it. I went INT build because when the stat reset event was taking place, I tested both builds and STR build gave me a very small increase in dmg, so I figured it's not worth it to sacrifice the perks you get with INT. Plus if you happen to find a STR servant, you get the best of both worlds (INT from servant does not increase your ATK with chakra).
When you're high lvl, I imagine you should have pretty good evasion, with high AGI and martial arts, and therefore good survivability no matter what build you choose. But if you want to create a resistance set and become almost immortal like godofafro's monk, I guess STR build is your best bet.
thank you
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on May 30, 2019 5:01:02 GMT
so i went n purchase another char slot, this time aiming for a monk. i read few threads here that the damage comparison is not that huge between STR n INT build. but still i have some questions about it: 1. if i go STR instead of INT, what stuff will i miss besides smaller maxMP, magic resist, n heal amount? Geobreaker delay will be bigger and reactive heal amount lower.2. how about geo breaker damage if i go STR? i read in iruna.info that it uses magic attack? Geobreaker is a physical attack. MATK is not needed to do dmg with it, only ATK. I know that on iruna-online.info it says it's a magic attack, but that info is incorrect. Most, if not all, class/skill descriptions on there are old and inaccurate and need to be updated.3. considering i alr have boo which gives further bonus atk from STR, how much gap in DMG between STR or INT build considering both build sports boo? You can't use BOO on INT build. I mean, technically you can, but you won't get any bonus beside the resistance and skill delay, and having an armor which doesn't give you any attack will have a pretty drastic effect on your dmg. If you want to use BOO, STR build is your only choice.i probably miss more point regarding STR vs INT monk, so if u guys can show more points about it I'll highly appreciate it. I went INT build because when the stat reset event was taking place, I tested both builds and STR build gave me a very small increase in dmg, so I figured it's not worth it to sacrifice the perks you get with INT. Plus if you happen to find a STR servant, you get the best of both worlds (INT from servant does not increase your ATK with chakra).
When you're high lvl, I imagine you should have pretty good evasion, with high AGI and martial arts, and therefore good survivability no matter what build you choose. But if you want to create a resistance set and become almost immortal like godofafro's monk, I guess STR build is your best bet.
thank you NightBreeze answer is awesome. I only add abit. I think int dont gv magic resist. Another things r lower mp regen value by standing n bless mp amount, lower mdef. Magic defence reduce magic damage abit tou less effective than magic resist. Ok hv fun...
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Post by malicescourge on May 31, 2019 5:21:26 GMT
Im also curious if INT give a huge difference than STR in Finishing Blow damage
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Post by godofafro on Jun 14, 2019 5:14:19 GMT
so i went n purchase another char slot, this time aiming for a monk. i read few threads here that the damage comparison is not that huge between STR n INT build. but still i have some questions about it: 1. if i go STR instead of INT, what stuff will i miss besides smaller maxMP, magic resist, n heal amount? 2. how about geo breaker damage if i go STR? i read in iruna.info that it uses magic attack? 3. considering i alr have boo which gives further bonus atk from STR, how much gap in DMG between STR or INT build considering both build sports boo? i probably miss more point regarding STR vs INT monk, so if u guys can show more points about it I'll highly appreciate it. thank you I feel that the biggest advantage INT monks have over STR ones is their MP pool, regeneration amount and heal factor. The topic of MP pool is quite sensitive towards monks, be it autoattack or geo-spam. The usage of the skill 'rush' will leave you at 25% of your Max MP amount, in which you have to carefully adjust your skill usage (or chug mp pots) thereafter. A classic example is the skill asura aura. It consumes 1000 mp. After using rush, you normally wouldn't have enough MP to even cast that skill. (asura runs out rather quickly, e.g 30-40sec, so a re-casting of it during 'rush' intervals is kind of a...) There are ways of course, to circumvent such MP pool issues but you would have to be at a high-enough level (for level mp gain or from job mastery) or be rather well funded (using sauro2). Regeneration amount given by bless is considerably higher with INT. With a higher MP recovery, it saves you from pressing potions often - saving you spina to buy that 1b sauroII that you desperately need to offset 'rush' negative -75%MP effect. Or a veleno, which costs nearly 1b too. I'm not sure how high of a heal a INT monks would do, but a safe assumption with my bishop char would place it in the 6-7k range. This also affects Reactive heal, so it's sort of a good substitute if you're a monk using 4 velenos - hp can be gained back easily with the chugging of thick rev pots + heal skills. A good estimate of a damage difference between INT monks and STR monks is to look at the chakra formula. Chakra at SLv4 should give you a +1.4~ attack increase per INT stat. While STR gives you a +2 attack increase. The difference will be even bigger if you use an armor such as BOO, totalling up with a +3.2 attack increase per STR stat. Hence if you're an INT build, don't go for BOO unless you really need it for the resistance. Instead, you can go for an alternative armor that has some pretty good resistance in it yet still being lucrative for INT-types - e.g dragon mail v4. For your last question - INT also provides MDEF, which is useful for further magical damage reduction after your cap magic resistance drops the 95% damage away. If a boss would wack you for 20k damage, a person who have cap magic resist would receive 1k damage, and they have a further 1000 mdef on top of it, it gets reduced to 0 damage. Is that really important and necessary? Some people can argue that 1k damage is insignificant, they can just eat a revita or use a heal to cover it up, while others fight on the logic that every single damage taken snowballs up to a huge amount and so on. Weigh your options on that matter. In my opinion, the strongest 'saitama' version of a monk would probably be a AGI-INT-VIT type, autoattack veleno semi-resist build. Damage - Throw in many autoskill% stuff, such as from abi or al. Survivability - max out resistance for it by ensuring all your equips being a 2s - (1 slot for veleno, other slot for inilba or wizard) That way, you can survive almost nearly everything in iruna! (Warning: very huge funding required.) Im also curious if INT give a huge difference than STR in Finishing Blow damage Probably yes (lesser), take a look at the chakra formula to find out the damage difference between STR/INT monks. But that wouldn't be that much of an issue nowadays...most monks are INT-veleno types anyway. (since int increases poi dmg) The veleno autoskill proc damage is high - so high, it outpaces STR-based monk's DPS substantially. (who normally are just normal claw att types) That's the basis of the foundation from where people claims that INT-types are higher dps than STR-types.
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Jun 14, 2019 5:49:42 GMT
iruna-online.com/info?no=3372Above is taken from developer site log update Maybe t old chakra4 formula 1 int gv 1,4 atk have changed after rebalance. I kinda remember but blurry memory some1 said after rebalance chakra gv 2 atk ea 1 int. It might need to be tested tou. I think after rebalance str hv same power as int but ofc str will hv slightly higher power due t use of boo armor that perfectly match str monk. But if both using ira armor might gv same result. Theres major advantage of str monk beside boo armor. Its str monk only decreased power abit when get debuff while int monk power drop alot when get debuff till can cast again chakra
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Post by godofafro on Jun 14, 2019 8:08:50 GMT
x2ndyes, you're right that the chakra int-atk ratio may have been changed...I don't know the changed values amount, so I can't give a proper follow up on it. (Anyone with multiple steflies to test this?) I agree with you on the attack power decrease portion...evil bosses like raton, ouvel, GK, sauro, joshchua (is that all of the major end-ep bosses..?) always drop your attack, so it's kind of annoying. I expect this issue to be less of an annoyance if irunaEN releases autobuff feature...(fingers crossed)
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