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Post by godofafro on Nov 14, 2018 12:41:03 GMT
I did a brief test of these skills and was kind of disappointed.
Here's the description of them 3:
Phantom Step: Bind a foe's movement from behind. Usable near a foe if Poison Blade. Stock [Venom Blade] when activated. (lv 1 - 120 MP)
Shadow Mist: Take a distance like mist while cutting an enemy. Power rises when target is Poisoned. (lv 1 - 120 MP)
Venomous Dance The traditional dance of death. Deal DMG depending on accumulated poison. Gain Assault. (lv 1 - 240 MP)
Well. To activate Venomous Dance, one must first stock up poison blades (up to max of 5 that disappears when you change map, icon indication on top of screen, under your level display) then throw it out on an enemy to gain an assault buff (7 seconds).
I don't know what's more disappointing for me, Venomous Dance's damage dealing 350 ~ 400k-ish for me, the not 100% chance of poison that Phantom Step brings (about 60%?), or that after casting Shadow Mist, you will gain a 20 second debuff called Recast, that prevents you from spamming this skill like crazy. Pretty pointless too since the highest capable damage I can reach with Shadow Mist was 400k-ish.
I'm absolutely clueless on how these skills are supposed to replace backstab (a normal bs can hit 500~600k-ish), except maybe in unfortunate situations like joschua where our attack damage is so absolutely degraded by his defense that we have to rely on such poisoning techniques. Even then, a 200k bs spamming on joschua may even prove superior to PS + VF combination (PS doesn't inflict damage, it only draws hate upon usage, pooooey)
The only merit I can see how these slate of skills can benefit assassins is that when Venomous Dance's assault buff is able to inflict a 100% stun rate no matter the boss (untested), or that we desperately need the assault to inflict dps - (which I can't find a scenario for it so far, even when I try to imagine it in joschua's case, where his def is superbly wicked.)
Ah well. These 3 skills are located at: [Ep 1] Elban, King Elban and [Ep 3] Kreya Pub NPC (7m spina) if anyone wants to just add these skills to their pretty jobscope collection.
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Post by NightBreeze on Nov 14, 2018 13:40:21 GMT
These new skills are not supposed to replace Backstab, but rather enhance it and add more variation to gameplay while also increasing your dps. Backstab is still the main dmg skill.
Phantom Step is cool because it greatly increases the dmg of the next backstab. Can be used to maybe 1 shot stuff you couldn't before. Shadow Mist could be useful to create distance from the enemy in case you got hate in PT fight situation. Venomous Dance is useful because it gives you a new assault and I believe it does indeed stun the enemy 100%.
My assassin's level is not high enough to get these skills, so I can't test, but I believe getting more poison blades also increases the poison dmg? If yes, then you could have a nice 200k (just a guess, idk the max) poison dmg ticking every few seconds while you're backstabbing.
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Nov 14, 2018 15:52:05 GMT
Phantom step and others are skill to extend assault mode and enchance backstab damage. Now, assassin crazy dps no longer limited at sicarius duration.
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Post by Done~with~forums on Nov 15, 2018 19:51:37 GMT
Was playing with the skills and found out venom fist buff let's you use phantom step close to the boss but after one use buff is consumed....
Phantom step after each use gives back stab a dmg boost...
Poison rate is better then venom atk but if you use phantom step for its poison you'll need to use vf about 10x instead of 4x with venom atk...
Shadow mist is basically useless or idk how to use it doing 400k with it as well and my poison dmg still cap at 100k.....
Re stun is life seems to have same req as bs 1st hit....(i stun a mob)
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Post by Undyne on Nov 15, 2018 20:26:03 GMT
Was playing with the skills and found out venom fist buff let's you use phantom step close to the boss but after one use buff is consumed.... Phantom step after each use gives back stab a dmg boost... Poison rate is better then venom atk but if you use phantom step for its poison you'll need to use vf about 10x instead of 4x with venom atk... Shadow mist is basically useless or idk how to use it doing 400k with it as well and my poison dmg still cap at 100k..... Re stun is life seems to have same req as bs 1st hit....(i stun a mob) thinking Shadow Mist Is more for newer bosses, quick escape from the map effects etc. Other than that it looks cool xD
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Post by godofafro on Nov 17, 2018 11:44:40 GMT
Although I was disappointed with the new skills, I didn't want to just give it up, and hence I did a couple of experiments with Venomous Dance. I thought, since maybe assassins aren't exactly a preferred role in DPS invitation for a party anymore ( not unless you already have a regular pt ongoing), we could at least provide extremely useful support with stuns here and there to bosses (while of course, acting as a DPS role). And from what I found: - Venomous Dance gives a somewhat 100% stun rate on bosses so long as their level is lower than you.
- It throws out a 10 second stun on bosses, but the move's assault duration is 8 seconds. (this is with 400+ str and int respectively)
- Tried multiple times on joschua (lv400), he isn't affected by the stun at all. The assault procs fine however...
This somewhat proved that the new skills to sins are kind of useless, especially since most of the bosses in ep 5, 6 are way beyond the level cap for the stun to always proc - useful enough to ensure sin being relevant enough, in a party role. Other jobs can fill in the scope even better, providing better utility and usefulness for the entire pt.
With no improvements to backstab and having such mundane skills as these, I can predict that in tough boss fights ahead of us in ep 6 and beyond, sins will be quite unwanted for runs, unless of course, you already have a regular pt set up.
P/N: A constant bs for the entire boss run > bs till assault is over, then stop for 10seconds to do that VF combination, then continue 8 seconds of bs, rinse and repeat
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Nov 17, 2018 11:48:22 GMT
godofafro ehhh? Sin unwelcomed in party as dps class? Their dps are insane is it? At eps 4 or lower, they can kill almost all boss in no time. Moreover, I think there are more profitable boss at eps 4 or lower than eps 5 & 6 o.o
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Post by godofafro on Nov 26, 2018 12:40:52 GMT
I'd like to add in a hidden tidbit about phantom step.
You can use phantom step on any common mob near a boss zone, go to the next map where the boss resides thereafter - enter that boss run, bs immediately and hey presto - the bonus 1.5x dmg on your first bs still counts.
Basically you can carry over 1.5x dmg even if you change maps...doesn't sound very gamechanging, but nevertheless a very useful information to know (probably) if you ever see videos of assassins' first hit (sicarius) dealing 1.5x greater damage than its subsequent hits
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Post by hades18 on Nov 27, 2018 2:51:31 GMT
is there a sq to these or they only cost spina? just wanted to k for the future
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Post by godofafro on Nov 27, 2018 3:58:56 GMT
is there a sq to these or they only cost spina? just wanted to k for the future Two of them are quests obtained from King elban, Shadow mist is a buyable book
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Post by hades18 on Nov 27, 2018 5:03:08 GMT
oh kk ty im almost lvl 320 xD are the quests hard btw?
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Ravitox
Ravioli Ravioli, give me the formuoli
Editing the assassin gear sets...
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Post by Ravitox on Nov 27, 2018 5:52:30 GMT
Greetings! I just wanted to add a few details (to the correct existing facts) and another perspective for the skills. Here is a little bit of data I gathered over a few hundred kills: Damage TestingVenomous Dance Tested on Yardes, since we tend to go there often, and it is a goal of many sins to 1 hit them. 0 poison damage ticking: 487k VD average 64k poison ticking: 670k VD average note: I did not quite get to 100k because I literally could not tick that high before the yarde died. Shadow Mist
Does around 200k damage on Yardes for me. Backstab after Phantom Step I was helping a friend's MQ, and decided to use the new skill on stuff we came across. Bosses around elban: 653k Average Shojo: 670k Gankaku: 659k Ganei: 633k Yardes: 1.2mCombo Strategies Here are some ways the new skills make you a killing machine, from a Backstabbing point of view.
Grinding in crowded areasPhantom Step > Backstab - Reason: Phantom step's range is absurdly longer than backstab. You can snatch mobs from the bottom of Yarde Hill from near the top now. Farming mobs you can't 1 hitPhantom Step > Backstab 5x, then Venomous Dance using the 5 stocked Venom Blades. Backstab through the assault buff. - Reason: PS>BS is the best backstab damage, and you're using it to also stock blades. Once VD gives assault (that sicarius likely won't give on mobs) BS can hit higher, and you'll be fast damage for the length of 1 assault buff. Fighting a boss with Melee BarrierPhantom Step > Venom Fist, and until you have 100k ticking or 5 venom blades if you keep dying. Then, Venomous Dance for dmg. - Reason: This is just Venom Attack > Venom Fist, but redone! The only solid reason a backstab build assassin would use poison is when your backstab does basically no damage due to the melee barrier. Yes, VD damage is not ultra high, but it is a lot more on top of your Venom Fist. If VD does enough damage past the Melee Barrier, you can BS with the assault buff again. (VD does damage to Agira Jarma through the melee barrier) When to use Shadow MistShadow Mist does not seem very much like a main damage skill. VD is easy to use, and Phantom Step just makes everything easier. However, Shadow Mist will take some learning. While Phantom Step helps you do more damage initially and VD can maintain that damage for longer time, Shadow Mist is to get in a last hit as you are retreating. - When the boss is about to debuff within a certain radius of itself, and you need to get out. - When you pull Joshuca into its own black hole and then use Shadow Mist to get out like a pro - When there are ice/fire/whatever circles on the ground and you've been taking damage by being stuck in them, positionally. - When the boss always does some deleting stuff at the end of its life and as a medium-range dps, you always have to kill the boss but get hit by the dumb delete/debuff and the healers at max range don't seem to care that you have no mp. - When the boss can shift hate and it's running toward you, and you need to almost teleport away, but not use any attack skills or gain more hate. - When you've just been hitting too hard and someone died from aoe in the back row and you need to YEET back and veltria them back to life. note: In my opinion, it is very situational, mostly an escape like Undyne noted. Using Shadow Mist while grinding mobs is a waste of MP. hades18 The quests were very simple, though a little long if doing it alone. Gather some stuff, kill some stuff. If you can kill Rogelio in party mode, you're set. A shoutout to Haru♪ for chilling with me through my skill quests so I could finish all this shtuff in one day.
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Post by hades18 on Nov 29, 2018 2:34:33 GMT
anybody k what drops blade like claw for one of the 340 sq
edit: found it bear samurai drops it
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Post by godofafro on Mar 9, 2019 22:43:29 GMT
The skill phantom step proved to be more useful than I've thought.
Example is Inilba. Previously, assassins have a difficult time soloing it, or to solo it via pt mode (sounds weird), but this skill basically acts as a gamechanger.
The reason why I mentioned difficult time was because, as we all probably know, once assassins hit past the assault elasped period of 10 seconds, their dps and survivability drops. Badly.
Yeah, although we can re-stun bosses again with VD, the period of time where we use PS 5 times would be our vulnerability moment - a successful hit there in our nerfed fragile state means the boss has achieved his goal of mooting us off his map.
But back to the topic, anyway the thing hindering sins from killing Inilba under 10s is his barrier.
With PS, when Inilba's HP bar is lowered to a certain amount, you can skip his barrier altogether by using PS-BS. That's the only current way to deal high enough dps to skip his barrier. Either that or if we have bs3...
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