Post by Undyne on Sept 3, 2018 22:40:20 GMT
Hi! I'm Undyne, a Lv415 Necromancer. I noticed there wasn't really an In-Depth(or updated) Necromancer guide, so here's my attempt at one.
Since Necromancer isn't very well known or talked about, most the information here will be observations from my time as a Necro, and information from other Necros. If you have any additional information, suggestions, usable equipment, etc, please comment and tag me below, and I'll gladly add it!
*To avoid confusion for newer players, I will only add information on currently available content. Future equipment, Crystas, Skills, etc is welcomed, but I will only add it to the guide as it becomes available.
Introduction and Requirements
Builds
Play Style
Why Play Necromancer?
Beginner's Guide
This section is more geared towards new players, or people new to the wizard tree. If you're experienced with wizards, or have no problem raising funds/leveling, feel free to skip this section.
If my guide so far convinced you to continue on your journey into the dark magics, great! Welcome to the Club!
To begin with, try to get your Vit to 120 as soon as possible for HP and defense (you won't be doing much damage with Int/Dex at this Lv anyway, but you'll be dying a lot without the Vit). When that's at 120(~Lv 40) , split every level's Stat points 2/1 between Int(2) and Dex(1). You'll continue this for awhile, so get comfortable. Get your Dex high enough to speed up Ice Spear's cast time(Ideally ~1 second) then go full int. By the point you have low Ice spear cast time, you should have the option to become an Apprentice Necromancer! As well as settling on your build of choice. But that's for later, let's continue. Starting with how you'll get to there.
So by 120, ideally you should have:
120 Vit
160 Int
80 Dex
At lower levels, Necromancer is somewhat tough. I'd recommend doing the standard quests to Lv up, skeletons, broken staffs, etc(check out Krish's quest guide for details on quests, he recommends the better Exp quests per town too). DO THESE WITH PTS, I cannot stress this enough. Necro needs friends (aside from the ones they summon) if you're not well geared/built.
Do these until you get to Lv 50. I'd mix MQs (Mission/Main Quest, Blinking blue dot on the mini map) in with this phase, it'll make it more fun/less monotonous, as well as giving you an idea of where things are located. Now your skill quest fun begins.
-Head to Diel village where you'll get a quest called “Magical Power Recovery” from Katie (npc in the largest building). Complete this quest, then head to Witch Hunter woods, near Rokoko city.
-Rita (Npc in the witch's shack) will give you a quest called “Makings of a Magician”, Complete this
-Now, hunt the Kijimus in the witchhunter woods for a rare item called Recovering MP 3. Use this item, and you're ready to become a Wizard!
Head back to Rita with Mana Mastery Lv 3, and Mana Recovery Lv 3, Where she will give you the option to become an Apprentice Wizard. Accept, then you get 2 new spells. Fire Lance for now will be your main spell.continue grinding quests (and Occasional MQs) while making friends. Once you have a few people around your Lv who you hang out with, try starting MQ together. More people helps early on in MQ.
Continue grinding mobs you can kill in one hit, and mixing in MQ until you hit lv 70, when you can become a true wizard! You get another great skill, Drain. This will greatly increase your survival in MQ, and now's the time to seriously start MQ. But first, finding a guild is your next step. Go to the community tab, Group Chats, then cycle through until you find the “Seek Guild” Tab. Find a guild that looks good (one that speaks your language pretty much) and join up. Guilds are great, full of higher Lvs who are (usually) happy to help new players.
Your guild can probably answer most questions you have from here, so we'll focus on Leveling now. Keep going through MQ (ideally with friends) and grinding where you can. Once you pass the boss named Halios, you can participate in raids back in sofya city. Aim to get into a Lv 140 raid, there's an npc near the back of the town who sends you to the raid rooms. Here you're getting free experience, and stuff to sell to upgrade equipment.
Beads, Abilities on gear, And Empty Crystas(Made at the alchemist next to the shop) are what you'll want to sell here, prices are normally available in sofya if you ask. Once you've gotten a decent rod (Necro wand ns will work, watch out for that -20% HP since you're not a Necromancer yet) and some basic equipment with int+7 xtals in them (int+7 sells for about 20m each in stalls, but it's a good investment) you're ready to really start playing. I'd say keep raiding until you're Lv 120, from there you can finish any skill quests you haven't yet.
These include:
-Ice spear/Fire Lance Lv3 from Maror (Wizard job change npc)
-Mana charge Lv3 from Eludo(alchemist npc in kleya)
-Thunderbolt Lv1 from one of the NPCs in satericas presidents office(walking in, left of the stairs)
-Dark blast lv3 (skill book, Lv1 is from chiros in Rokoko windhole, Lv2 is from a rare mob, civil near Kaiser (this is where friends/guild is needed) , and Lv3 is from raid boxes you get from raid 140! Convenient right?
Once you hit Lv120, with all the above skills, head to Molgore Mauseleum near Wibo (North exit from Wibo City, head to the Red map change marker on the left edge of the map) then descend to the bottom, and speak with Calavera there. She is the npc who turns you into a Necromancer apprentice at 120/Full Necromancer at Lv140, and will be the one who gives you new skills every 20 levels. When you turn apprentice Necromancer, you'll have a much easier time doing MQ solo/tanking for friend's. Drain the boss, then run and summon your skeleton, it works fine until you get your next wraith.
From here, burn MQ, Hard. It'll get much easier as you progress and gain new skills (Particularly Lv 160 skills). At Lv140, come back for the full class, then keep MQing/Grinding. Remember to come back every 20 levels for more skills, and if you're going to be using Agi, Now is the time to do so (either for aspd or Eva) so youll have an easier time with dps/survival. After Lv200-220, start grinding Yardes near Underground Bailune between MQs, from here it's up to you to upgrade gear, Lv up, and become an amazing Necromancer that does the title proud.
Necromancer's Skills
Equipment
Necro builds need at least 2 sets to be effective, a Resistance set and a Damage set (Depending on your build), I'll list a few of the better ones below. Refer to the link at the end of this post crediting KijimuParty and click the link that follows his name if you have any questions about the equipment, or aren't sure these are suitable for your build.
*Coming soon: Resistance Set. Gonna take awhile, last time I tried editing this I almost broke something <.< BBcode sucks.
Spammer Equips
*Rods will give the best spell damage output, Throws will give the most Wraith damage output.
Weapons
-Dark Book Vol.4 [Rods]: Matk +10%, int+5 Dex+15 Dark Magic+25% Dark element (Heal reward-25%)
-Sauro Aster L5 [Throwing]: Universal Element, Matk+20%, Skill delay-1.5 sec, Int+10 Crt+10 Aspd+50%, Melee/Magic Resistance +5% Triple attack chance
-Shikigami Yorishiro [Throwing]: Dark element, Matk+10% Dark magic +20%
-Necro Wand [Rods]:Matk+20% Dark Magic+13% MaxHp-20%. For Necromancers, MaxHp/Mp+30%
-Tellas Rod II [Rods]: Matk+14%, Magic+12%, Skill delay-1 second, mp cost down by lv, Magic pierce-10%, Mp heal chance by defense in low HP.
-Uroboros II [Throwing]: Melee to Dark +22%, Melee to Light +22%, All stats+7, Atk +11%, Matk +14%, MP Cost -22%, Skill Delay -1.3s, Counter on Evasion +10%, Absolute Evasion -15%, Magic Evasion -15%
-Universe III [Rods]: Matk +16%, Hate rise +10%, Spell burst rate +7%, Cast defense +12%, Melee and Magic R +6%, Heal Reward +5% (hidden correction: Lv min Matk increase)
-Lich Staff [Rods]: Matk +24% Dark Magic +15% Magic Pierce +10% Spellburst +2% Doubles damage taken by defense
-Throat Knife [Rods]: Matk +20% Cast defense +15% Hate Rise -10% Autoskill +10% Magic Evasion +5% chance by defense to reduce damage taken and regenerate 15% MaxMp by defense, If [Mage] then Melee R +10% Magic R +10% Fire Magic +10% Neutral Magic +10%
Armor
-Struggler reup :Matk+5%, Magic Pierce+19%,Magic Resistance+15%, int+8, spellburst+10% (hidden Matk up by Vit, up to+700 base Matk).
-Bellow of Order Up: Melee and Magic Resistance+13%, Skill delay-1.2 seconds,Matk up by int×1.2, atk up by str×1.2, damage cut chance by defense.
-Dark Priest Robe:Matk+7%, Dark Magic+10%, Mdef+22%,Magic Resistance+2%, Autoskill+6%, magic counter chance.
-Cursed Coat:
Matk +16% Magic Pierce +20% Spellburst +10% Melee R -10% Magic R -10% Reduce partial damage taken by consuming MP
Additional
-Taenia Beret up: Matk+15%, Skill Delay-1.2 secondS, KO time+1 sec, damage cut during stun-10%, Mpc -24%, Ailment Resistance+20%, Magic to Boss+1%
-Fallen Angel Wings: Matk+20%, melee to light +10%, MaxMp+20%, Magic attack chance by attack.
-Dark Helm: Dark Res+10% Light Res-10% Melee to Light +8% Dark Magic +8%
Spec
-Circle of Life : Matk+5% Adds Matk+5%, Light&Dark magic +12% with Staff
-Puppet Gauze: Dark Magic+15% Autoskill-15% All Damage cut-20% Fire R-20% Small Matk up by Hp with Throwing weapons.(Similar to Matk up by Lv)
-Spell King's ring s/ns: Matk+8% if lv >299, magic+300, cast time-24%, int+10 (If Hw, Alch, Bish, or Necro, all magic+10%)
-Craft guide book s/ns:Matk up by difference between int and Crt, atk up by difference between Str and Dex Mp Set
-Hell Money s/ns: Matk+6%, heal recovery-12%, heal reward-18%. With throwing, Dark magic+10%, water resist+5%.
-Any slot spec with a Matk Crysta
Magic Autoskill Build
Weapons
-Gram: Magic sword,Dark Element, Atk/Matk+16%, Auto+3%, Spellburst+12%
-Earthquake bell: Earth Magic+20%, Matk+8%, Auto+5%, Magic attack chance by attack
-Jupiter: Matk+5%, Crt rate +30, wind element, Magic attack chance by attack(Wind Element).
-Giblekening: Magic Sword, ASPD +20%, Matk +6%, Magic attack chance by attack(Water element), Small ATK up by Lv, Small Matk up by Lv
-Etincelle: Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, Matk +7%, Magic Sword, Fire Element magic attack chance (melee resistance-15%,if mage, Auto+5%)
-Dim sword IV: Sword, All stats +5 Hidden: When attacking, chance of magic attack
Body
-Emido ReUp: Matk+16%, Absolute evasion+10%, cast time-25%, Spellburst+12%, Magic resistance-25% MaxMp+15% Magic+1%
-Struggler ReUp:Matk+5%, Magic Pierce+19%,Magic Resistance+15%, int+8, spellburst+10% (hidden Matk up by Vit, up to+700 base Matk).
-Dragon Mail ReUp: Magic/Melee Resistance+6%, Atk+9%, Matk+10%, Crt Rate+15, Critical Damage+10%, Auto+5%, Absolute Accuracy +15%, int+10
Additional
-Doggy Ears ReUp: Matk+6%, Evasion+15%, Auto+6%, Absolute Evasion+10%, Int+5. If mage, Matk+4%, delay-0.4 Sec
-Sage Hat ReUp: Matk+11%, 4 Elements Magic+11%, Auto+7%, Range cut+17%, Skill delay-0.7 sec.
-Fallen Angel Wings:Matk&MaxMp+20%, Melee to light+10%, Magic attack chance by atk
-Mage Fighter Cloak:MP cost +30% Matk +3% attack, magic attack with probability(Strong Fire element)
-Bird on Head: Ailment R +20%, MP Cost -15%, Magical Attack chance with Attack(Strong wind element). Autoskill +10% if CRT > 255.
-Cataract Hell: when ATK · MATK +5% Heal reward +10% attack, magic attack with probability(Water element) hidden correction: water magic +10%?
-Yellow Bunny Ribbon: Melee to Earth +5% Earth Magic +5% Earth R +5% Melee Pierce +2% Magic Pierce +2% Magic attack chance by Atk (Strong Earth element)
Spec
-Javali Bangle: Absolute Evasion+4%, Melee Pierce+2%, Attack Interval Cut chance by attack.
-Festan ring:Random Element magic attack by attack (Element depends on the day of the week)
-Space Debris: Earth Magic+10%, Magic attack chance by attack.
-Gaiety Ring: Mpc+25%, small Matk&Autoskill up by Int if lv>199
Resist Set
Weapon
-Throat Knife: Matk+20% Autoskill+10%, Magic eva. +5%, Magic counter chance Cast def. +15%, Hate rise -10% Reduce damage taken by chance and regenerate 15% MaxMp. If Mage, Melee&Magic Resistance+10%, Fire&Neutral Magic+10%
-Genius: Special sword, MaxHP+30% Rate cut +10%, Melee&Magic R +15% Counter chance by defense(Negates Damage taken)
-Mortal Dagger [Rods]: Matk+14%, Magic R +4%, Cast time -15% C. defense +10%, Skill delay -0.5sec M. counter chance by defense
-Mirage dagger [Rods]: Matk +12% MDEF +30% MaxHP +2500 Reflect +20% Autoskill +9% Rate cut +12% Melee R +12% Magic R +12%
Armor
-Licht Armor (Strengthened 3): DEF&MDEF up based on Lv Melee&Magic R +14%, Delay -1.2 sec. MaxHP+10% Chance to lower skill delay by defense
-Bellow of Order (Strengthened 1): Melee&Magic R +13%, Atk up by Str Matk up by Int, Skill delay -1.2sec Damage cut chance by defense
-Cursed Coat: Matk +16% Magic Pierce +20% Spellburst +10% Melee&Magic R -10% Reduce damage taken by consuming Mp
Additional
-Lucioscudo (Strengthened 1): Melee&Magic R +14%, Rate cut +15% DEF up based on Lv. Range cut +5% MDEF up based on 50% of Lv
-Wolf Pup Chapeau: DEX+15 MaxHP&MaxMP+15% Melee&Magic R +10%, Hate rise +10%
-Hoplon (Strengthened 2): VIT +30 Melee R +13% Magic R +13% [X = AGI] [X = X / 2] [DEF up by X] [Paladin] Parry on Defense +15%
Special
-Myrica Wristlet: VIT up based on 50% of Lv with Swords. Neutral R +5%
-Catura Talisman: Ailment R +5%, Rate&Range cut +5% Melee&Magic R +5%
-Vital Scarf: Rate cut +10%, Magic R +10% VIT+5
-Scholar Ring: Magic R +10% if VIT>199. Melee R +10% if INT>199
Mp set
Less needed with the introduction of new skills, but it still has its purposes.
Weapons
Stavros: Int+8, MaxMp+10%, -50% melee to light, melee to dark+25%, skill delay -1.2 seconds, Dodge rate up chance by defense.
-Caterina Rod: Int+10, Matk+20%, light Magic up by lv.
-Knuckle Shield III: MaxMp+33%, Rate Cut+18%, Vit+7, melee/magic resist+13%, auto mp recovery +20%, damage cut chance by using MP
-Anything slotted with Int+7/Seele Zauga II
Armor
-Dragon Mail:Magic/Melee Resistance+6%, Atk+9%, Matk+10%, Crt Rate+15, Critical Damage+10%, Auto+5%, Absolute Accuracy +15%, int+10 Crt+7, damage negate chance by Defense.
-Chainmail Re-ReUp: MaxHP +15% MaxMP +15% Auto HP recovery +30% Rate cut +7% Item delay -1 sec
-Anything slotted with Int+7/Seele Zauga II
Additional
-Sieger Plate:int+18 Vit+24 melee/Magic Resistance+10%, damage cut during stun+5%, ailment resistance+10%
-Edel Hood ReUp:Int + 9 Dex + 15 MP Cost -15% Mdef increases with Vit and decreases with Int
-Anything with Int+ or slotted with int+7/Seele Zauga II crystas.
Spec
-Specia's Blessed Stone: 2 Slot MQ spec, use 2 Seele Zauga II/ Int+7
-Orichal ring: MaxMp+1000 int +10
-Argent Ring: Int&Dex+10, Skill Delay-.5 seconds
-Any MQ spec with int+7/Seele Zauga II
Hate Rise Set
This set isn't absolutely necessary, but it will make your life much easier when tanking in pts. Auto builds generate hate well, so this set is much more useful for spammers than Auto builds.
MUCH LESS NEEDED DUE TO NEW SKILLS
Weapons
Centelleo:Light element, MP cost -20%, Melee to boss +2%, Hate +50%, Triple attack chance
Hihiiro Hammer:MaxHP +20%, MDEF +30%, Hate rise +35%
Armor
Any slotted body (ideally with +Resistance/MaxMp+/MaxHp+) slotted with Degizman, Kaphar, or Provoke
Additional
Wolf Ears:Hate rise +20%, Heal reward +600, Rate cut +17%, Skill delay -0.6 sec, During White Day event, MaxHP +10%
Sieger plate:VIT +24, INT +18, Melee R +10%, Magic R +10%, Damage cut +5% during Stun. Ailment R +10%
Spec
Ring of Bond:MaxHP+8%, MaxMP+6%, Hate rise +20%
Any slotted spec with Kaphar, or Provoke
Al Crystas
Necromancer Al's are very similar to other classes, with a few small differences.
-Necromancer skills require much less delay than other magic classes
-Necromancer only specializes in dark magic, so they're free to focus mainly on Matk and Dark Magic%, as well as Autoskill/MaxMp for auto builds.
I'll list the Crystas that work best here, in the same manner as the normal Crysta section.
-Pauk:Dark magic+15%, Light magic-10%
Note:Can be used by Auto builds, but due to Dajarte/strong Dark magic autos low proc rate, I wouldn't recommend this unless you have 40%+ auto from other sources)
-Lunange:Dark magic+5%, Melee to Dark+5%
Note:same case as Pauk
-Cheltil: Skill delay-1 second, Item delay+0.5 seconds
-Sauro II: Melee +3% to all Elements, All Magic +3%, Delay -0.5 sec, Autoskill +2%
-Sauro III: Melee to all Elements +3% All Magic + 3% Delay - 0.5 sec Autoskill +3% Atk&Matk +30 Neutral Res +5%
-Ouvel: Atk +6% Matk +6% MaxHP -10% MaxMP -10%
-Zazel: Atk +15 Atk +2% Matk +30 Matk +2%
-Parazai: Matk +20 Matk +3% Auto MP recovery +25%
-Bergen: Matk +3% Atk -3%, Magic evasion +2%
-Glabora: Magic pierce +10% Matk-4%
-Vatendeth: Melee/Magic resistance+10%, Hate rise-20%
-Pole: Range cut+15%
Notes:Necromancer makes the best use of range cut% equipment, as range cut reduces AoE dmg taken. Even though Cemetery gives 100%, it can be useful for bosses who debuff Range cut, or when cemetery is ending.
The Following are used for Snead Build as well as Magic Autoskill.
-Leviam: MaxMP +10%, Magic R +10%, Magic evasion +5%, Cast defense +5%
-Cordal: Autoskill +3% Critical damage +3%
-Halios: Autoskill +5% Hate rise +20% ASPD +20%
-Larkas: MaxMP +500 Autoskill +1% Range cut +5%
Special thanks to:
Kijimu Party for his incredibly helpful community resource
www.iruna-online.info
Makina Yuki for her gear review (used mainly in autoskill build sections)
irunaonline.boards.net/thread/28365/enchanter-gear-review?page=2
Tilt*Madara for her great Snead Claw guide
irunaonline.boards.net/thread/26930/snead-claw-necromancer[/spoiler][/spoiler]
Since Necromancer isn't very well known or talked about, most the information here will be observations from my time as a Necro, and information from other Necros. If you have any additional information, suggestions, usable equipment, etc, please comment and tag me below, and I'll gladly add it!
*To avoid confusion for newer players, I will only add information on currently available content. Future equipment, Crystas, Skills, etc is welcomed, but I will only add it to the guide as it becomes available.
Introduction and Requirements
Necromancer is the newest addition to the wizard tree, and is the most defensive/supportive type of wizard. Necro can be an effective, fun, and flexible class to play!
From being able to tank, to being ranged dps, as well as support, Necro can do it all with some success. Feel free to explore (and share!) Your builds and any information you find here.
First, to become a Necromancer (Apprenticeship/Full) you need to meet a few requirements.These include:
Apprenticeship
-Lv120 Wizard
-Dark blast 3I~Skill books~Chiro in Rokoko windhole, Civil in dragonlord island(area you're sent to after defeating the boss), Raid Box A/Rare mob Gilgobble.
-Fire Lance/Ice spear 3~Maror, Sofya City Cathedral~Stoking Fire Poker and Ice Sticks Tricks~Quests
-Thunderbolt 1~Nesri, Saterica City (presidents office to the left of the stairs)~Thunder enlightening~Quest
-Mana recharge 3~Kleya city~Alchemist Eludo~Advanced Magical Recover (?)
Full class-
-Apprentice Necromancer Lv140.
From being able to tank, to being ranged dps, as well as support, Necro can do it all with some success. Feel free to explore (and share!) Your builds and any information you find here.
First, to become a Necromancer (Apprenticeship/Full) you need to meet a few requirements.These include:
Apprenticeship
-Lv120 Wizard
-Dark blast 3I~Skill books~Chiro in Rokoko windhole, Civil in dragonlord island(area you're sent to after defeating the boss), Raid Box A/Rare mob Gilgobble.
-Fire Lance/Ice spear 3~Maror, Sofya City Cathedral~Stoking Fire Poker and Ice Sticks Tricks~Quests
-Thunderbolt 1~Nesri, Saterica City (presidents office to the left of the stairs)~Thunder enlightening~Quest
-Mana recharge 3~Kleya city~Alchemist Eludo~Advanced Magical Recover (?)
Full class-
-Apprentice Necromancer Lv140.
Builds
As I said in the introduction, nothing is set in stone yet, and Necromancer has a lot of potential to be played however you want. That being said, here's just a few builds that work really well!
Skill spammer
Int>Dex>Vit>Gl/Bl
This build gives the overall highest damage with good survivability at higher levels. Int for high Matk, MP, as well as Wraith dmg. Dex for decreased cast time and a small Matk boost, as well as more Wraith dmg, Vit for more HP and Def, and Bl/Gl for a bit more Matk, Eva (if using green lines) or MP (if using blue lines). Could also go heavier on Vit for more HP, it helps you take a hit while cemetery is ending.
Autoskill (Magic Autoskill)
Int>Dex>Agi=Vit
This is my personal recommendation for an auto build, you can quite easily use this build with magic autoskill for respectable damage and higher survival than the spammer route. Int for Mp, Matk, and Wraith dmg again, Dex for Hit rate and reduced delay/Cast time and additional Wraith dmg, Just enough Agi for Max aspd (or 256 if building for evasion) and however much Vit you feel comfortable with (I recommend 150 for Struggler’s hidden Matk boost and a bit of extra bulk).
Snead Claw (Via Tilt*Madara )
Int>Crt>Dex>Agi=Vit
Very similar to magic auto, just with much less gear versatility at the cost of much more stable Dps. Add just enough Agi for max Aspd (256 if building for Eva) Int for MaxMp and Matk, and Wraith Dmg, Crt for more Melee dmg/Crt rate, and enough Vit to be comfortable with your survival. Str is also an option to benefit more from Pex Earring, Dex is less necessary unless you want quicker cast time,less delay, and slightly higher poison Dmg.it will also increase Wraith dmg
Skill spammer
Int>Dex>Vit>Gl/Bl
This build gives the overall highest damage with good survivability at higher levels. Int for high Matk, MP, as well as Wraith dmg. Dex for decreased cast time and a small Matk boost, as well as more Wraith dmg, Vit for more HP and Def, and Bl/Gl for a bit more Matk, Eva (if using green lines) or MP (if using blue lines). Could also go heavier on Vit for more HP, it helps you take a hit while cemetery is ending.
Autoskill (Magic Autoskill)
Int>Dex>Agi=Vit
This is my personal recommendation for an auto build, you can quite easily use this build with magic autoskill for respectable damage and higher survival than the spammer route. Int for Mp, Matk, and Wraith dmg again, Dex for Hit rate and reduced delay/Cast time and additional Wraith dmg, Just enough Agi for Max aspd (or 256 if building for evasion) and however much Vit you feel comfortable with (I recommend 150 for Struggler’s hidden Matk boost and a bit of extra bulk).
Snead Claw (Via Tilt*Madara )
Int>Crt>Dex>Agi=Vit
Very similar to magic auto, just with much less gear versatility at the cost of much more stable Dps. Add just enough Agi for max Aspd (256 if building for Eva) Int for MaxMp and Matk, and Wraith Dmg, Crt for more Melee dmg/Crt rate, and enough Vit to be comfortable with your survival. Str is also an option to benefit more from Pex Earring, Dex is less necessary unless you want quicker cast time,less delay, and slightly higher poison Dmg.it will also increase Wraith dmg
Play Style
Necromancers have many skills to help them defend themselves and support their party, as well as your wraith when solo.
Solo MQ/Boss farming BEFORE 260
1.At the beginning of battles, you'll usually find yourself using a spell of your choice (I'd recommend Soul crush for lethargy, or thunderbolt for paralysis) to grab the targets attention from a distance. Then, you summon your Bone Knight(or Skeleton, depending on level), who will take the targets attention.
*A resist set is very helpful here.
2.Once your Wraith has the boss's attention, now get yourself into position to deal damage (Auto builds will want to stay closer to the boss, skill users will want to back away a bit) and use cemetery, then drain.
3. From here, just watch your aggro bar. If you start stealing hate, or your Wraith is nearly dead, simply switch to your MP set,use Soul Return(Or Death Cry if you have it), then quickly resummon them (Paralysis makes this much safer). You can support your Wraith with lethargy and paralysis to make them last longer, but it's not always necessary.
*The issue with Ailments disappearing when resummoning seems to have been fixed. Thanks Asobimo lol...
4.Just rinse and repeat step 3, make sure you keep Cemetery and Drain going, if Cemetery is ending and you can't recast immediately (it has a 3 second cooldown after ending) switch to your resist set to make sure you get it going again, or time the bosses attacks and paralyze them to minimize your chances of being hit by an AoE. Bosses will be slow, but you'll never play a safer solo class when well equipped. After 220, Your dps is much better. You can effectively replace Soul return with Death Cry for the dmg boost. If you also have Corpse Burst, you can follow Death cry with Corpse for even more additional dmg. Debuff bosses will more or less keep this strategy relevant even after Oversoul.
PT Play.
5.Pt play is more of the same really, but here you'll really want to keep lethargy+paralysis on the target if you're tanking or dealing dps(especially when tanking, your lack of pt defense skills is what hurts your tanking ability). Aggro also becomes more of an issue here. If you see the boss turn to another player, resummom immediately. That will add any aggro you've accumulated to what the Bone Knight had, which is usually enough to keep aggro.
*Using Bone Knight here is mandatory if tanking, skeleton just can't keep up.
260+ Playstyle
So I felt the Playstyle shifts so dramatically after you aquire Oversoul that it is worth explaining separately. I will leave the previous explanation as it is still somewhat valid for earlier gameplay.
Oversoul is a huge buff to Necromancer. It will make you significantly stronger in every aspect, so aim to use it as much as possible.
Tanking(Bone Knight): You now outclass the Bone Knight itself in tanking ability. When possessing Bone Knight, you do significantly more dmg with Corpse Burst, attract much more Hate with Corpse Burst, and have dramatically increased Resistance/HP.
Pt:
-Aim to keep aggro while still building up the Sacrifice charges neccesary for the next boss kill. You don't always need to build maximum charge up, it really depends on the boss and how fast the kill is.
-If it's less than 10 seconds, you only need 1 charge per run. Adjust accordingly to how fast the Pt you're in kill
-For Longer bosses, Use phantom for your Sacrifice(she takes 0% of your accumulated hate). Using skeleton quickly drains your aggro, and in pts without a servant this becomes a big issue.
-For debuff bosses, it's wise to build aggro by possessing Oversoul (Bone Knight) and simply transfer it by summoning another Knight before the debuff.
Solo: Aggro? Who cares! Go crazy with whatever you want.
-If you're nearly dead, simply back off and summon your Knight. This will give you time to heal with Drain and Javelin.
Dps (Phantom): Welcome to what makes Necromancer a respectable dps class. Personal tank+ Mid to high dps is a strong combo for solo farming.
Pt:
-Try to alternate between Death Cry and Corpse Burst. The combo I use most often is Corpse Burst>Summon Skeleton>Deathcry>Repeat, Cemetery as needed.. This combo is especially helpful when the tank has aggro issues, as skeleton removes half your hate per summon. After you have an acceptable amount of Sacrifice, just go crazy with Corpse Burst.
-Dont be a "Selfish dps" as I call them. If you have support abilities (Mp heal mainly, but Lethargy will significantly increase the survival of your entire pt) use them! Mp heal is a valuable support skill, as is Soul Crush.
-Be flexible. It's part of what a Necromancer is. If your tank is having trouble or dies, try to cover as the "tank" until they can step back in. Bone Knight is a valuable tool for your pt as well, and some quick thinking can turn a bad situation around.
Solo:
-Play more carefully. If you're using phantom, be ready to resummon your Knight at any moment. Paralyze when Cemetery gets close to ending and prioritize recasting it.
-As with pt farming, make sure you're preparing for the next kill. It's much easier when you can go at your own pace, but it becomes more dangerous to do so since your knight is pretty much your survival xD. Paralyze before Sacrificing, it'll make it much safer.
-Javelin is great as a utility skill when possessing Phantom due to the passive Dark Magic% bonus from Oversoul. If you do take a hit when cemetery is ending, Drain+Javelin will quickly heal the dmg you received.
AoE (Skeleton): Since you're unlikely to be using this in bosses, which is where a pt is normally used, I'll just lump the strategies into one. Overall, this is the simplest to explain.
-Kill it fast is your goal here xD. Corpse Burst is incredibly Spammable with high dps. Just watch your Necromance Charges.
-Try to mix Death Cry into your spamming, as little downtime as possible between possessions is key here.
Necromancer is definitely a viable class now, I'd encourage anyone who's been on the fence to go for it.
Solo MQ/Boss farming BEFORE 260
1.At the beginning of battles, you'll usually find yourself using a spell of your choice (I'd recommend Soul crush for lethargy, or thunderbolt for paralysis) to grab the targets attention from a distance. Then, you summon your Bone Knight(or Skeleton, depending on level), who will take the targets attention.
*A resist set is very helpful here.
2.Once your Wraith has the boss's attention, now get yourself into position to deal damage (Auto builds will want to stay closer to the boss, skill users will want to back away a bit) and use cemetery, then drain.
3. From here, just watch your aggro bar. If you start stealing hate, or your Wraith is nearly dead, simply switch to your MP set,use Soul Return(Or Death Cry if you have it), then quickly resummon them (Paralysis makes this much safer). You can support your Wraith with lethargy and paralysis to make them last longer, but it's not always necessary.
*The issue with Ailments disappearing when resummoning seems to have been fixed. Thanks Asobimo lol...
4.Just rinse and repeat step 3, make sure you keep Cemetery and Drain going, if Cemetery is ending and you can't recast immediately (it has a 3 second cooldown after ending) switch to your resist set to make sure you get it going again, or time the bosses attacks and paralyze them to minimize your chances of being hit by an AoE. Bosses will be slow, but you'll never play a safer solo class when well equipped. After 220, Your dps is much better. You can effectively replace Soul return with Death Cry for the dmg boost. If you also have Corpse Burst, you can follow Death cry with Corpse for even more additional dmg. Debuff bosses will more or less keep this strategy relevant even after Oversoul.
PT Play.
5.Pt play is more of the same really, but here you'll really want to keep lethargy+paralysis on the target if you're tanking or dealing dps(especially when tanking, your lack of pt defense skills is what hurts your tanking ability). Aggro also becomes more of an issue here. If you see the boss turn to another player, resummom immediately. That will add any aggro you've accumulated to what the Bone Knight had, which is usually enough to keep aggro.
*Using Bone Knight here is mandatory if tanking, skeleton just can't keep up.
260+ Playstyle
So I felt the Playstyle shifts so dramatically after you aquire Oversoul that it is worth explaining separately. I will leave the previous explanation as it is still somewhat valid for earlier gameplay.
Oversoul is a huge buff to Necromancer. It will make you significantly stronger in every aspect, so aim to use it as much as possible.
Tanking(Bone Knight): You now outclass the Bone Knight itself in tanking ability. When possessing Bone Knight, you do significantly more dmg with Corpse Burst, attract much more Hate with Corpse Burst, and have dramatically increased Resistance/HP.
Pt:
-Aim to keep aggro while still building up the Sacrifice charges neccesary for the next boss kill. You don't always need to build maximum charge up, it really depends on the boss and how fast the kill is.
-If it's less than 10 seconds, you only need 1 charge per run. Adjust accordingly to how fast the Pt you're in kill
-For Longer bosses, Use phantom for your Sacrifice(she takes 0% of your accumulated hate). Using skeleton quickly drains your aggro, and in pts without a servant this becomes a big issue.
-For debuff bosses, it's wise to build aggro by possessing Oversoul (Bone Knight) and simply transfer it by summoning another Knight before the debuff.
Solo: Aggro? Who cares! Go crazy with whatever you want.
-If you're nearly dead, simply back off and summon your Knight. This will give you time to heal with Drain and Javelin.
Dps (Phantom): Welcome to what makes Necromancer a respectable dps class. Personal tank+ Mid to high dps is a strong combo for solo farming.
Pt:
-Try to alternate between Death Cry and Corpse Burst. The combo I use most often is Corpse Burst>Summon Skeleton>Deathcry>Repeat, Cemetery as needed.. This combo is especially helpful when the tank has aggro issues, as skeleton removes half your hate per summon. After you have an acceptable amount of Sacrifice, just go crazy with Corpse Burst.
-Dont be a "Selfish dps" as I call them. If you have support abilities (Mp heal mainly, but Lethargy will significantly increase the survival of your entire pt) use them! Mp heal is a valuable support skill, as is Soul Crush.
-Be flexible. It's part of what a Necromancer is. If your tank is having trouble or dies, try to cover as the "tank" until they can step back in. Bone Knight is a valuable tool for your pt as well, and some quick thinking can turn a bad situation around.
Solo:
-Play more carefully. If you're using phantom, be ready to resummon your Knight at any moment. Paralyze when Cemetery gets close to ending and prioritize recasting it.
-As with pt farming, make sure you're preparing for the next kill. It's much easier when you can go at your own pace, but it becomes more dangerous to do so since your knight is pretty much your survival xD. Paralyze before Sacrificing, it'll make it much safer.
-Javelin is great as a utility skill when possessing Phantom due to the passive Dark Magic% bonus from Oversoul. If you do take a hit when cemetery is ending, Drain+Javelin will quickly heal the dmg you received.
AoE (Skeleton): Since you're unlikely to be using this in bosses, which is where a pt is normally used, I'll just lump the strategies into one. Overall, this is the simplest to explain.
-Kill it fast is your goal here xD. Corpse Burst is incredibly Spammable with high dps. Just watch your Necromance Charges.
-Try to mix Death Cry into your spamming, as little downtime as possible between possessions is key here.
Necromancer is definitely a viable class now, I'd encourage anyone who's been on the fence to go for it.
Why Play Necromancer?
-Very strong survival skills, you'll often outlive most if not all other classes at your Lv
-Incredibly flexible. You can tailor a build to what YOU like to play thanks to the decreased need for high survival stats/gear.
-All around great class. It can do a little of everything, solo safely, tank bosses well, deal dps, and even support (and for skill users, heal) your party with debuffs and skills.
Sounds pretty great, right? Well, as with every class, it has a few downsides too.
-You're a Jack of all trades, but a master of none. You won't be a better tank than a Paladin, or better Dps than an Enchanter, or a better support/healer than Servants and Bishops, but you'll be able to do a little bit of it all at once.
-parties tend to be less accepting of even higher Lv Necromancers (for now at least).
-requires quite a bit of attention to play. It's not like Gladi or Samu where you buff, run in, kill boss by spamming one/two buttons, repeat. It requires a lot of attention and practice to play the class well, but also makes for a much more engaging play style.
-Incredibly flexible. You can tailor a build to what YOU like to play thanks to the decreased need for high survival stats/gear.
-All around great class. It can do a little of everything, solo safely, tank bosses well, deal dps, and even support (and for skill users, heal) your party with debuffs and skills.
Sounds pretty great, right? Well, as with every class, it has a few downsides too.
-You're a Jack of all trades, but a master of none. You won't be a better tank than a Paladin, or better Dps than an Enchanter, or a better support/healer than Servants and Bishops, but you'll be able to do a little bit of it all at once.
-parties tend to be less accepting of even higher Lv Necromancers (for now at least).
-requires quite a bit of attention to play. It's not like Gladi or Samu where you buff, run in, kill boss by spamming one/two buttons, repeat. It requires a lot of attention and practice to play the class well, but also makes for a much more engaging play style.
Beginner's Guide
This section is more geared towards new players, or people new to the wizard tree. If you're experienced with wizards, or have no problem raising funds/leveling, feel free to skip this section.
If my guide so far convinced you to continue on your journey into the dark magics, great! Welcome to the Club!
To begin with, try to get your Vit to 120 as soon as possible for HP and defense (you won't be doing much damage with Int/Dex at this Lv anyway, but you'll be dying a lot without the Vit). When that's at 120(~Lv 40) , split every level's Stat points 2/1 between Int(2) and Dex(1). You'll continue this for awhile, so get comfortable. Get your Dex high enough to speed up Ice Spear's cast time(Ideally ~1 second) then go full int. By the point you have low Ice spear cast time, you should have the option to become an Apprentice Necromancer! As well as settling on your build of choice. But that's for later, let's continue. Starting with how you'll get to there.
So by 120, ideally you should have:
120 Vit
160 Int
80 Dex
At lower levels, Necromancer is somewhat tough. I'd recommend doing the standard quests to Lv up, skeletons, broken staffs, etc(check out Krish's quest guide for details on quests, he recommends the better Exp quests per town too). DO THESE WITH PTS, I cannot stress this enough. Necro needs friends (aside from the ones they summon) if you're not well geared/built.
Do these until you get to Lv 50. I'd mix MQs (Mission/Main Quest, Blinking blue dot on the mini map) in with this phase, it'll make it more fun/less monotonous, as well as giving you an idea of where things are located. Now your skill quest fun begins.
-Head to Diel village where you'll get a quest called “Magical Power Recovery” from Katie (npc in the largest building). Complete this quest, then head to Witch Hunter woods, near Rokoko city.
-Rita (Npc in the witch's shack) will give you a quest called “Makings of a Magician”, Complete this
-Now, hunt the Kijimus in the witchhunter woods for a rare item called Recovering MP 3. Use this item, and you're ready to become a Wizard!
Head back to Rita with Mana Mastery Lv 3, and Mana Recovery Lv 3, Where she will give you the option to become an Apprentice Wizard. Accept, then you get 2 new spells. Fire Lance for now will be your main spell.continue grinding quests (and Occasional MQs) while making friends. Once you have a few people around your Lv who you hang out with, try starting MQ together. More people helps early on in MQ.
Continue grinding mobs you can kill in one hit, and mixing in MQ until you hit lv 70, when you can become a true wizard! You get another great skill, Drain. This will greatly increase your survival in MQ, and now's the time to seriously start MQ. But first, finding a guild is your next step. Go to the community tab, Group Chats, then cycle through until you find the “Seek Guild” Tab. Find a guild that looks good (one that speaks your language pretty much) and join up. Guilds are great, full of higher Lvs who are (usually) happy to help new players.
Your guild can probably answer most questions you have from here, so we'll focus on Leveling now. Keep going through MQ (ideally with friends) and grinding where you can. Once you pass the boss named Halios, you can participate in raids back in sofya city. Aim to get into a Lv 140 raid, there's an npc near the back of the town who sends you to the raid rooms. Here you're getting free experience, and stuff to sell to upgrade equipment.
Beads, Abilities on gear, And Empty Crystas(Made at the alchemist next to the shop) are what you'll want to sell here, prices are normally available in sofya if you ask. Once you've gotten a decent rod (Necro wand ns will work, watch out for that -20% HP since you're not a Necromancer yet) and some basic equipment with int+7 xtals in them (int+7 sells for about 20m each in stalls, but it's a good investment) you're ready to really start playing. I'd say keep raiding until you're Lv 120, from there you can finish any skill quests you haven't yet.
These include:
-Ice spear/Fire Lance Lv3 from Maror (Wizard job change npc)
-Mana charge Lv3 from Eludo(alchemist npc in kleya)
-Thunderbolt Lv1 from one of the NPCs in satericas presidents office(walking in, left of the stairs)
-Dark blast lv3 (skill book, Lv1 is from chiros in Rokoko windhole, Lv2 is from a rare mob, civil near Kaiser (this is where friends/guild is needed) , and Lv3 is from raid boxes you get from raid 140! Convenient right?
Once you hit Lv120, with all the above skills, head to Molgore Mauseleum near Wibo (North exit from Wibo City, head to the Red map change marker on the left edge of the map) then descend to the bottom, and speak with Calavera there. She is the npc who turns you into a Necromancer apprentice at 120/Full Necromancer at Lv140, and will be the one who gives you new skills every 20 levels. When you turn apprentice Necromancer, you'll have a much easier time doing MQ solo/tanking for friend's. Drain the boss, then run and summon your skeleton, it works fine until you get your next wraith.
From here, burn MQ, Hard. It'll get much easier as you progress and gain new skills (Particularly Lv 160 skills). At Lv140, come back for the full class, then keep MQing/Grinding. Remember to come back every 20 levels for more skills, and if you're going to be using Agi, Now is the time to do so (either for aspd or Eva) so youll have an easier time with dps/survival. After Lv200-220, start grinding Yardes near Underground Bailune between MQs, from here it's up to you to upgrade gear, Lv up, and become an amazing Necromancer that does the title proud.
Necromancer's Skills
*All skill quests and items are from Calavera, the npc who gives Apprentice/Full Necro in Molgore Underground Mausoleum. In addition, all Wraiths have 3 unique skills, which they use one of randomly every 3-5 seconds. Wraith dmg is based on Matk and Atk, (much more from Matk) and your Int and Dex. Wraiths evasion also seems to increase with your Lv, and their HP scales with your MaxMp.
Necromancer's Skills
Throw Assist- Passive
Wraith Study- Passive
Skeleton(Wraith)- Active
Soul Crush- Active
Soul Collect- Passive
Soul Return- Active
Blood Wine- Active
Transfer a portion of your life force to a wraith.
-Consume 25% MaxHp and Transfer it to your currently summoned Wraith. Transfers 10% amount to pt members at longer distances than mini heal.
-Usable only when a Wraith is active.
Lv1~ 1 Mp+25% MaxHp- Lv140- Necromancer job change
Bone Knight(Wraith)- Active
Cemetery- Active
Pain Rite- Passive
Phantom(Wraith)- Active
Dark Javelin- Active
Sacrifice- Passive
Death Cry- Active
Corpse Burst- Active
Over Soul- Active
Job Mastery- Passive
Immortal Dead- Active
Deeper Dark- Active
Speak with the Dead- Passive
Rise of Soul- Active
Necromancer's Skills
Throw Assist- Passive
A technique to increase status with throwing weapons.
-Lv1: Matk+10%, Skill delay- .5 sec
-Lv2: Matk+15%, Skill delay- 1 sec
Lv1~ Lv120- Necromancer Apprenticeship
Lv2~ Lv140- Necromancer job change
-Lv1: Matk+10%, Skill delay- .5 sec
-Lv2: Matk+15%, Skill delay- 1 sec
Lv1~ Lv120- Necromancer Apprenticeship
Lv2~ Lv140- Necromancer job change
Wraith Study- Passive
Regenerate Soul Energy over time. Used to Summon Wraiths and enhance certain skills.
-Lv1: Max Soul Energy= 100%, Regenerates 10%/3 Sec.
-Lv2: Max Soul Energy= 150%, Regenerates 20%/3 Sec
Lv1~ Lv120- Necromancer Apprenticeship
Lv2~ Lv220- Skill Item (3,000,000 Spina)
-Lv1: Max Soul Energy= 100%, Regenerates 10%/3 Sec.
-Lv2: Max Soul Energy= 150%, Regenerates 20%/3 Sec
Lv1~ Lv120- Necromancer Apprenticeship
Lv2~ Lv220- Skill Item (3,000,000 Spina)
Skeleton(Wraith)- Active
Summon a weak skeleton. Cheap to summon melee attacker, with support abilities.
-Bone Stab- Inflicts Bleed (10 sec)
-Bone Bash- Deal increased damage
-Bonecry- Inflicts Paralysis (15 Sec)
-Lv 2 MaxHp Equivalent to MaxMP×10
Lv1~ 100 Mp+25 Soul Energy- Lv120- Necromancer Apprenticeship.
Lv2~ 100 Mp+25 Soul Energy- Lv280- Skill item (5,000,000 Spina)
-Bone Stab- Inflicts Bleed (10 sec)
-Bone Bash- Deal increased damage
-Bonecry- Inflicts Paralysis (15 Sec)
-Lv 2 MaxHp Equivalent to MaxMP×10
Lv1~ 100 Mp+25 Soul Energy- Lv120- Necromancer Apprenticeship.
Lv2~ 100 Mp+25 Soul Energy- Lv280- Skill item (5,000,000 Spina)
Soul Crush- Active
Weak Neutral element magic attack that attacks the enemy's mind directly.
-Inflicts Lethargy (10 Sec)
Lv1~ 75 Mp- Lv140- Necromancer Job change
Lv2~ 100 - Lv180- Skill item(1,000,000 Spina)
-Inflicts Lethargy (10 Sec)
Lv1~ 75 Mp- Lv140- Necromancer Job change
Lv2~ 100 - Lv180- Skill item(1,000,000 Spina)
Soul Collect- Passive
Collect soul energy from the souls of fallen enemies.
Regenerate some soul energy from defeated enemies.
-When an enemy is defeated, restore 5% Soul Energy.
-Invalid with a Wraith summoned.
Lv1~ Lv140- Necromancer job change
Regenerate some soul energy from defeated enemies.
-When an enemy is defeated, restore 5% Soul Energy.
-Invalid with a Wraith summoned.
Lv1~ Lv140- Necromancer job change
Soul Return- Active
Reclaim the currently summoned Wraith and refund some of the Soul Energy used to summon them.
-Desummon a currently active Wraith and Refund half the Soul Energy used to summon them.
Lv1~ 100 Mp- Lv140- Necromancer job change
-Desummon a currently active Wraith and Refund half the Soul Energy used to summon them.
Lv1~ 100 Mp- Lv140- Necromancer job change
Blood Wine- Active
Transfer a portion of your life force to a wraith.
-Consume 25% MaxHp and Transfer it to your currently summoned Wraith. Transfers 10% amount to pt members at longer distances than mini heal.
-Usable only when a Wraith is active.
Lv1~ 1 Mp+25% MaxHp- Lv140- Necromancer job change
Bone Knight(Wraith)- Active
Summon a Bone Knight. powerful tank Wraith with support abilities.
-Takes 100% Aggro from the Caster
-Sledgehammer: Inflicts Lethargy (10 Sec)
-Rage Smash: Large Hate rise
-Regeneration: Regenerates 25% Bone Knight's MaxHp.
-Lv1 Hp is Equivalent to MaxMP×12
-Lv2 Hp is Equivalent to MaxMP×18
Lv1~ 300 Mp+50 Soul Energy- Lv160- Skill Quest
Lv2~ 300 Mp+50 Soul Energy- Lv 300- Skill item (5,000,000 Spina)
-Takes 100% Aggro from the Caster
-Sledgehammer: Inflicts Lethargy (10 Sec)
-Rage Smash: Large Hate rise
-Regeneration: Regenerates 25% Bone Knight's MaxHp.
-Lv1 Hp is Equivalent to MaxMP×12
-Lv2 Hp is Equivalent to MaxMP×18
Lv1~ 300 Mp+50 Soul Energy- Lv160- Skill Quest
Lv2~ 300 Mp+50 Soul Energy- Lv 300- Skill item (5,000,000 Spina)
Cemetery- Active
Summon a field to deal with Wraiths. Deal physical damage to nearby enemies while inside.
-Grants +100% Range Cut while inside.
-Deals ~15% HP dmg when leaving before the effect ends.
-Damage dealt can be Critical, and is affected by Pain Rite
~Lv1 lasts ~30 Seconds
~Lv2 lasts ~60 Seconds
Lv1~100 MP- Lv160- Skill Quest
Lv2~120 MP- Lv280- Skill item (5,000,000 Spina)
-Grants +100% Range Cut while inside.
-Deals ~15% HP dmg when leaving before the effect ends.
-Damage dealt can be Critical, and is affected by Pain Rite
~Lv1 lasts ~30 Seconds
~Lv2 lasts ~60 Seconds
Lv1~100 MP- Lv160- Skill Quest
Lv2~120 MP- Lv280- Skill item (5,000,000 Spina)
Pain Rite- Passive
Deal Small Poison damage on melee attacks while a Wraith is summoned.
-Int, Dex, And Soul Energy% affects dmg.
-Dmg varies with weapon type.
Rods>Throws>Other
-Applies to attacks made by Cemetery
Lv1~ Lv180- Skill Quest
-Int, Dex, And Soul Energy% affects dmg.
-Dmg varies with weapon type.
Rods>Throws>Other
-Applies to attacks made by Cemetery
Lv1~ Lv180- Skill Quest
Phantom(Wraith)- Active
Summon a Phantom. Powerful offensive wraith with strong Matks/AoE and Mdef.
-Takes 0% Aggro from the caster.
-Has 50% Rate Cut and High natural Eva rate
-Jupiter: Single target, Inflicts Paralysis (10 sec)
-Tempest: Small AoE, Inflicts Dizziness (15 sec)
-Frost: Large AoE, Inflicts Freeze (20 sec)
Lv 1 Hp is Equivalent to MaxMP×3
Lv 2 Hp is Equivalent to MaxMP×5
Lv1~500 MP+100 Soul Energy- Lv200- Skill Quest
Lv2~500 MP+100 Soul Energy- Lv320- Skill Item (7,000,000 Spina)
-Takes 0% Aggro from the caster.
-Has 50% Rate Cut and High natural Eva rate
-Jupiter: Single target, Inflicts Paralysis (10 sec)
-Tempest: Small AoE, Inflicts Dizziness (15 sec)
-Frost: Large AoE, Inflicts Freeze (20 sec)
Lv 1 Hp is Equivalent to MaxMP×3
Lv 2 Hp is Equivalent to MaxMP×5
Lv1~500 MP+100 Soul Energy- Lv200- Skill Quest
Lv2~500 MP+100 Soul Energy- Lv320- Skill Item (7,000,000 Spina)
Dark Javelin- Active
Attack the enemy with strong dark element magic.
-Heal Pt members, Wraiths, and the User by 4% of the damage dealt.
-Heal not affected by Heal Recovery/Reward
-2 Second cast/3 Sec Delay. Cannot be reduced.
Lv1 Dmg: Matk×9
Lv1~9% MaxMP- Lv200- Skill Item (3,000,000 Spina)
-Heal Pt members, Wraiths, and the User by 4% of the damage dealt.
-Heal not affected by Heal Recovery/Reward
-2 Second cast/3 Sec Delay. Cannot be reduced.
Lv1 Dmg: Matk×9
Lv1~9% MaxMP- Lv200- Skill Item (3,000,000 Spina)
Sacrifice- Passive
Gain Sacrifice charges when a Wraith is killed in combat. Lv2 or higher also grants Necromance charges.
-Gain 1 Sacrifice charge(red skull) when a Wraith is destroyed.
-Lv 2 or higher passive awards 1 Necromance Charge as well.
Lv1~ Lv200- Skill Quest
Lv2~ Lv240- Skill item (3,000,000 Spina)
-Gain 1 Sacrifice charge(red skull) when a Wraith is destroyed.
-Lv 2 or higher passive awards 1 Necromance Charge as well.
Lv1~ Lv200- Skill Quest
Lv2~ Lv240- Skill item (3,000,000 Spina)
Death Cry- Active
Ignite the magic power in your wraith. Sacrifice them to deal dark element AoE damage
-Usable only when a Wraith is summoned. Destroys the Wraith and deals damage.
-Small AoE range+Pt Range.
-Works with Sacrifice(passive)
-Dmg Increases 5% with each Sacrifice charge (5 Max=+25% Dmg)
-Lv1 Dmg:Matk×10
Lv1~1 MP- Lv220- Skill Quest
-Lv2 Dmg: Matk×12
Lv2~ 1 MP- Lv320- Skill item(7,000,000 Spina)
-Usable only when a Wraith is summoned. Destroys the Wraith and deals damage.
-Small AoE range+Pt Range.
-Works with Sacrifice(passive)
-Dmg Increases 5% with each Sacrifice charge (5 Max=+25% Dmg)
-Lv1 Dmg:Matk×10
Lv1~1 MP- Lv220- Skill Quest
-Lv2 Dmg: Matk×12
Lv2~ 1 MP- Lv320- Skill item(7,000,000 Spina)
Corpse Burst- Active
Consume Necromance to deal powerful dark element damage.
-Consumes 1 Necromance charge to cast.
-Dmg increases with more Necromance charges.
-Lv1 Dmg: Matk×18
Lv1~ 1 MP- Lv240- Skill Quest
-Lv2 Dmg: Matk×20
Lv2~ 1 MP- Lv340- Skill item (7,000,000 Spina)
-Consumes 1 Necromance charge to cast.
-Dmg increases with more Necromance charges.
-Lv1 Dmg: Matk×18
Lv1~ 1 MP- Lv240- Skill Quest
-Lv2 Dmg: Matk×20
Lv2~ 1 MP- Lv340- Skill item (7,000,000 Spina)
Over Soul- Active
Allow the currently summoned wraith to Haunt you. Effects change based on Wraith.
-Consume Sacrifice charges to activate. 1 Sacrifice= +10 seconds duration.
-5 Sacrifice charges are neccesary for the full effects, however the skill can be cast with as little as 1. Each charge gives 20% of the applied bonus when used.
~ 4 Sacrifice tokens would grant 40% Dark Magic, and -40% Hp with phantom for example.
-Refills Necromance charges to maximum upon use(5 charges Max)
~Skeleton: Corpse Burst becomes AoE, 25% All Damage Cut.
~Bone Knight:Max HP+100%, All Damage Cut+50%, Hate Rise+100%?
~Phantom: Max Hp-50, Dark Magic+50%, Corpse Burst Damage+25%
Lv1~ 1 MP- Lv260- Skill Quest.
-Consume Sacrifice charges to activate. 1 Sacrifice= +10 seconds duration.
-5 Sacrifice charges are neccesary for the full effects, however the skill can be cast with as little as 1. Each charge gives 20% of the applied bonus when used.
~ 4 Sacrifice tokens would grant 40% Dark Magic, and -40% Hp with phantom for example.
-Refills Necromance charges to maximum upon use(5 charges Max)
~Skeleton: Corpse Burst becomes AoE, 25% All Damage Cut.
~Bone Knight:Max HP+100%, All Damage Cut+50%, Hate Rise+100%?
~Phantom: Max Hp-50, Dark Magic+50%, Corpse Burst Damage+25%
Lv1~ 1 MP- Lv260- Skill Quest.
Job Mastery- Passive
Proof of mastering Necromancy. Job bonus increases.
-Stats tbc
Lv1~ Lv 280- Skill Quest
-Stats tbc
Lv1~ Lv 280- Skill Quest
Immortal Dead- Active
Make the wraith immortal with Soul Energy. The enemy is drawn to this curse
-Consume all Soul Energy and apply a short duration buff based on the amount of energy consumed(1 sec=10% energy)
-During the effect, Soul energy will not regenerate
-Enemies will target your actively summoned Wraith instead of the Necromancer during the effect time, and the currently active Wraith will become unkillable.
Lv1~150 MP+All Soul energy- Lv280- Skill Quest
-Consume all Soul Energy and apply a short duration buff based on the amount of energy consumed(1 sec=10% energy)
-During the effect, Soul energy will not regenerate
-Enemies will target your actively summoned Wraith instead of the Necromancer during the effect time, and the currently active Wraith will become unkillable.
Lv1~150 MP+All Soul energy- Lv280- Skill Quest
Deeper Dark- Active
Attack the enemy with great single target dark magic power by consuming Mp and Soul Energy
-Single target dark magic attack.
-Inflicts Fear on target for 10 Seconds
-Requires 100 Soul Energy to cast
Lv1 Dmg: Matk×30
Lv1~5% MaxMP- Lv300- Skill Quest
-Single target dark magic attack.
-Inflicts Fear on target for 10 Seconds
-Requires 100 Soul Energy to cast
Lv1 Dmg: Matk×30
Lv1~5% MaxMP- Lv300- Skill Quest
Speak with the Dead- Passive
Listen to the wisdom of the dead. Strengthen yourself and allies(PT members) when a Wraith is sacrificed.
-Increase Matk/Atk for the user and nearby Party members by about 25% of their Level, and 15% for 30 seconds.
Lv1-Lv320-Skill Quest
-Increase Matk/Atk for the user and nearby Party members by about 25% of their Level, and 15% for 30 seconds.
Lv1-Lv320-Skill Quest
Rise of Soul- Active
Send an opponent to heaven by releasing 'possession'. Ends the effects of Over Soul and deal great damage to enemies.
-Dark element Magic atk that hits nearby enemies to the target for 50% Dmg.
-Usable only during Over Soul's effects. Ends Over Soul when used.
-Stuns all targets hit for 5 seconds.
-Cannot Spellburst
Lv1 Dmg:Matk×45
Lv1~11% MaxMP- Lv340- Skill Quest
-Dark element Magic atk that hits nearby enemies to the target for 50% Dmg.
-Usable only during Over Soul's effects. Ends Over Soul when used.
-Stuns all targets hit for 5 seconds.
-Cannot Spellburst
Lv1 Dmg:Matk×45
Lv1~11% MaxMP- Lv340- Skill Quest
Equipment
Necro builds need at least 2 sets to be effective, a Resistance set and a Damage set (Depending on your build), I'll list a few of the better ones below. Refer to the link at the end of this post crediting KijimuParty and click the link that follows his name if you have any questions about the equipment, or aren't sure these are suitable for your build.
*Coming soon: Resistance Set. Gonna take awhile, last time I tried editing this I almost broke something <.< BBcode sucks.
Spammer Equips
*Rods will give the best spell damage output, Throws will give the most Wraith damage output.
Weapons
-Dark Book Vol.4 [Rods]: Matk +10%, int+5 Dex+15 Dark Magic+25% Dark element (Heal reward-25%)
-Sauro Aster L5 [Throwing]: Universal Element, Matk+20%, Skill delay-1.5 sec, Int+10 Crt+10 Aspd+50%, Melee/Magic Resistance +5% Triple attack chance
-Shikigami Yorishiro [Throwing]: Dark element, Matk+10% Dark magic +20%
-Necro Wand [Rods]:Matk+20% Dark Magic+13% MaxHp-20%. For Necromancers, MaxHp/Mp+30%
-Tellas Rod II [Rods]: Matk+14%, Magic+12%, Skill delay-1 second, mp cost down by lv, Magic pierce-10%, Mp heal chance by defense in low HP.
-Uroboros II [Throwing]: Melee to Dark +22%, Melee to Light +22%, All stats+7, Atk +11%, Matk +14%, MP Cost -22%, Skill Delay -1.3s, Counter on Evasion +10%, Absolute Evasion -15%, Magic Evasion -15%
-Universe III [Rods]: Matk +16%, Hate rise +10%, Spell burst rate +7%, Cast defense +12%, Melee and Magic R +6%, Heal Reward +5% (hidden correction: Lv min Matk increase)
-Lich Staff [Rods]: Matk +24% Dark Magic +15% Magic Pierce +10% Spellburst +2% Doubles damage taken by defense
-Throat Knife [Rods]: Matk +20% Cast defense +15% Hate Rise -10% Autoskill +10% Magic Evasion +5% chance by defense to reduce damage taken and regenerate 15% MaxMp by defense, If [Mage] then Melee R +10% Magic R +10% Fire Magic +10% Neutral Magic +10%
Armor
-Struggler reup :Matk+5%, Magic Pierce+19%,Magic Resistance+15%, int+8, spellburst+10% (hidden Matk up by Vit, up to+700 base Matk).
-Bellow of Order Up: Melee and Magic Resistance+13%, Skill delay-1.2 seconds,Matk up by int×1.2, atk up by str×1.2, damage cut chance by defense.
-Dark Priest Robe:Matk+7%, Dark Magic+10%, Mdef+22%,Magic Resistance+2%, Autoskill+6%, magic counter chance.
-Cursed Coat:
Matk +16% Magic Pierce +20% Spellburst +10% Melee R -10% Magic R -10% Reduce partial damage taken by consuming MP
Additional
-Taenia Beret up: Matk+15%, Skill Delay-1.2 secondS, KO time+1 sec, damage cut during stun-10%, Mpc -24%, Ailment Resistance+20%, Magic to Boss+1%
-Fallen Angel Wings: Matk+20%, melee to light +10%, MaxMp+20%, Magic attack chance by attack.
-Dark Helm: Dark Res+10% Light Res-10% Melee to Light +8% Dark Magic +8%
Spec
-Circle of Life : Matk+5% Adds Matk+5%, Light&Dark magic +12% with Staff
-Puppet Gauze: Dark Magic+15% Autoskill-15% All Damage cut-20% Fire R-20% Small Matk up by Hp with Throwing weapons.(Similar to Matk up by Lv)
-Spell King's ring s/ns: Matk+8% if lv >299, magic+300, cast time-24%, int+10 (If Hw, Alch, Bish, or Necro, all magic+10%)
-Craft guide book s/ns:Matk up by difference between int and Crt, atk up by difference between Str and Dex Mp Set
-Hell Money s/ns: Matk+6%, heal recovery-12%, heal reward-18%. With throwing, Dark magic+10%, water resist+5%.
-Any slot spec with a Matk Crysta
Magic Autoskill Build
Weapons
-Gram: Magic sword,Dark Element, Atk/Matk+16%, Auto+3%, Spellburst+12%
-Earthquake bell: Earth Magic+20%, Matk+8%, Auto+5%, Magic attack chance by attack
-Jupiter: Matk+5%, Crt rate +30, wind element, Magic attack chance by attack(Wind Element).
-Giblekening: Magic Sword, ASPD +20%, Matk +6%, Magic attack chance by attack(Water element), Small ATK up by Lv, Small Matk up by Lv
-Etincelle: Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, Matk +7%, Magic Sword, Fire Element magic attack chance (melee resistance-15%,if mage, Auto+5%)
-Dim sword IV: Sword, All stats +5 Hidden: When attacking, chance of magic attack
Body
-Emido ReUp: Matk+16%, Absolute evasion+10%, cast time-25%, Spellburst+12%, Magic resistance-25% MaxMp+15% Magic+1%
-Struggler ReUp:Matk+5%, Magic Pierce+19%,Magic Resistance+15%, int+8, spellburst+10% (hidden Matk up by Vit, up to+700 base Matk).
-Dragon Mail ReUp: Magic/Melee Resistance+6%, Atk+9%, Matk+10%, Crt Rate+15, Critical Damage+10%, Auto+5%, Absolute Accuracy +15%, int+10
Additional
-Doggy Ears ReUp: Matk+6%, Evasion+15%, Auto+6%, Absolute Evasion+10%, Int+5. If mage, Matk+4%, delay-0.4 Sec
-Sage Hat ReUp: Matk+11%, 4 Elements Magic+11%, Auto+7%, Range cut+17%, Skill delay-0.7 sec.
-Fallen Angel Wings:Matk&MaxMp+20%, Melee to light+10%, Magic attack chance by atk
-Mage Fighter Cloak:MP cost +30% Matk +3% attack, magic attack with probability(Strong Fire element)
-Bird on Head: Ailment R +20%, MP Cost -15%, Magical Attack chance with Attack(Strong wind element). Autoskill +10% if CRT > 255.
-Cataract Hell: when ATK · MATK +5% Heal reward +10% attack, magic attack with probability(Water element) hidden correction: water magic +10%?
-Yellow Bunny Ribbon: Melee to Earth +5% Earth Magic +5% Earth R +5% Melee Pierce +2% Magic Pierce +2% Magic attack chance by Atk (Strong Earth element)
Spec
-Javali Bangle: Absolute Evasion+4%, Melee Pierce+2%, Attack Interval Cut chance by attack.
-Festan ring:Random Element magic attack by attack (Element depends on the day of the week)
-Space Debris: Earth Magic+10%, Magic attack chance by attack.
-Gaiety Ring: Mpc+25%, small Matk&Autoskill up by Int if lv>199
Resist Set
Weapon
-Throat Knife: Matk+20% Autoskill+10%, Magic eva. +5%, Magic counter chance Cast def. +15%, Hate rise -10% Reduce damage taken by chance and regenerate 15% MaxMp. If Mage, Melee&Magic Resistance+10%, Fire&Neutral Magic+10%
-Genius: Special sword, MaxHP+30% Rate cut +10%, Melee&Magic R +15% Counter chance by defense(Negates Damage taken)
-Mortal Dagger [Rods]: Matk+14%, Magic R +4%, Cast time -15% C. defense +10%, Skill delay -0.5sec M. counter chance by defense
-Mirage dagger [Rods]: Matk +12% MDEF +30% MaxHP +2500 Reflect +20% Autoskill +9% Rate cut +12% Melee R +12% Magic R +12%
Armor
-Licht Armor (Strengthened 3): DEF&MDEF up based on Lv Melee&Magic R +14%, Delay -1.2 sec. MaxHP+10% Chance to lower skill delay by defense
-Bellow of Order (Strengthened 1): Melee&Magic R +13%, Atk up by Str Matk up by Int, Skill delay -1.2sec Damage cut chance by defense
-Cursed Coat: Matk +16% Magic Pierce +20% Spellburst +10% Melee&Magic R -10% Reduce damage taken by consuming Mp
Additional
-Lucioscudo (Strengthened 1): Melee&Magic R +14%, Rate cut +15% DEF up based on Lv. Range cut +5% MDEF up based on 50% of Lv
-Wolf Pup Chapeau: DEX+15 MaxHP&MaxMP+15% Melee&Magic R +10%, Hate rise +10%
-Hoplon (Strengthened 2): VIT +30 Melee R +13% Magic R +13% [X = AGI] [X = X / 2] [DEF up by X] [Paladin] Parry on Defense +15%
Special
-Myrica Wristlet: VIT up based on 50% of Lv with Swords. Neutral R +5%
-Catura Talisman: Ailment R +5%, Rate&Range cut +5% Melee&Magic R +5%
-Vital Scarf: Rate cut +10%, Magic R +10% VIT+5
-Scholar Ring: Magic R +10% if VIT>199. Melee R +10% if INT>199
Mp set
Less needed with the introduction of new skills, but it still has its purposes.
Weapons
Stavros: Int+8, MaxMp+10%, -50% melee to light, melee to dark+25%, skill delay -1.2 seconds, Dodge rate up chance by defense.
-Caterina Rod: Int+10, Matk+20%, light Magic up by lv.
-Knuckle Shield III: MaxMp+33%, Rate Cut+18%, Vit+7, melee/magic resist+13%, auto mp recovery +20%, damage cut chance by using MP
-Anything slotted with Int+7/Seele Zauga II
Armor
-Dragon Mail:Magic/Melee Resistance+6%, Atk+9%, Matk+10%, Crt Rate+15, Critical Damage+10%, Auto+5%, Absolute Accuracy +15%, int+10 Crt+7, damage negate chance by Defense.
-Chainmail Re-ReUp: MaxHP +15% MaxMP +15% Auto HP recovery +30% Rate cut +7% Item delay -1 sec
-Anything slotted with Int+7/Seele Zauga II
Additional
-Sieger Plate:int+18 Vit+24 melee/Magic Resistance+10%, damage cut during stun+5%, ailment resistance+10%
-Edel Hood ReUp:Int + 9 Dex + 15 MP Cost -15% Mdef increases with Vit and decreases with Int
-Anything with Int+ or slotted with int+7/Seele Zauga II crystas.
Spec
-Specia's Blessed Stone: 2 Slot MQ spec, use 2 Seele Zauga II/ Int+7
-Orichal ring: MaxMp+1000 int +10
-Argent Ring: Int&Dex+10, Skill Delay-.5 seconds
-Any MQ spec with int+7/Seele Zauga II
Hate Rise Set
This set isn't absolutely necessary, but it will make your life much easier when tanking in pts. Auto builds generate hate well, so this set is much more useful for spammers than Auto builds.
MUCH LESS NEEDED DUE TO NEW SKILLS
Weapons
Centelleo:Light element, MP cost -20%, Melee to boss +2%, Hate +50%, Triple attack chance
Hihiiro Hammer:MaxHP +20%, MDEF +30%, Hate rise +35%
Armor
Any slotted body (ideally with +Resistance/MaxMp+/MaxHp+) slotted with Degizman, Kaphar, or Provoke
Additional
Wolf Ears:Hate rise +20%, Heal reward +600, Rate cut +17%, Skill delay -0.6 sec, During White Day event, MaxHP +10%
Sieger plate:VIT +24, INT +18, Melee R +10%, Magic R +10%, Damage cut +5% during Stun. Ailment R +10%
Spec
Ring of Bond:MaxHP+8%, MaxMP+6%, Hate rise +20%
Any slotted spec with Kaphar, or Provoke
Crystas
So in this section, I'll be putting both dmg set's Crystas together. To avoid confusion,Crystas in Red mean autoskill builds use it, Blue means Spammers use it, And Purple means both builds use it commonly.
Weapons
-Sauro II:MaxHP +20%, MaxMP +20%, Exp +5%. On weapon, Atk +15%, Matk +20%, Melee pierce +5%, Magic pierce +5%
-Gerust: Matk+15%, delay+1 sec. On weapons, Matk+5%
-Fiona: Magic pierce +3%, MaxMP +10%, Adds Matk +14% Delay -0.3 sec on Weapons
-Frederico: Absolute & Magical Avoidance +2% INT +5 Matk +10%. When equipped in weapon, autoskill +7%. If DEX >= 250, Magical Power +1%
Armor
-Fred: MaxMP + 5% When equipped on the body, Matk + 25 Matk + 18%
-Drag O' Lantern: Matk Up by Vit, Magic to Boss+1%
-Moldus: Dex +1, Adds Matk +7% on Armors. Double effect if DEX > 199.
-Medona: Matk +6% Skill delay -0.1 sec, Cast time -15% MaxHP and MaxMP -8% And when equipped with body, further Matk +10%
-Praldy: Magic R +6%, Autoskill +3%, Adds Spell burst +10% on Armor.
Additional
-Dunkelis II: Matk +15%, Magic pierce +5% Adds Matk +5%, Magic up by Lv, Magic pierce +5% on Additional.
-Ushilth: Spell burst +1%. Skill delay -0.2 sec. Adds Skill delay -0.3s and MATK +12% on Additional.
-Pole: INT +5 Autoskill +3%, Adds Spell burst +10% and Autoskill +2% on Additional.
Spec
-Agira Jarma: Matk +12% Cast defense +5%, adds MATK +8% INT +5 if equipped on special
-President Mezzaluna: Matk +15%, CRT +2, MaxMP -50%, Add Matk +6%, MaxMP +30% on Special.
-Jahoel:Absolute evasion +3%, Autoskill +3%, Adds Autoskill +3% on Special.
MaxMp Set
Less needed with new skills, however it still has it's uses.
-Seele Zauga II: MaxMP +30%, Melee R -10%, Magic R -10%
Notes: For Snead Claw builds, this will be your main dmg Crysta as well
-Seele Zauga: MaxMP+15%, Poison Dmg+15%
Hate Set
Auto builds can generally generate enough hate just from auto attacking, as a result this set doesn't help quite as much, but can be useful for bosses who debuff hate rise. The key with this set is to generate hate until the hate bar is at the rusty orange color, right before you start taking aggro. Then simply resummon, paralyzing the enemy can make this safer, but isn't always an option.
*MUCH LESS NEEDED SINCE THE NEW SKILLS RELEASE
-Degizman:Hate rise -20%, INT +3, DEX +3, Adds Hate rise +50% on Armor.
-Kaphar:Hate rise +30%
-Rowell:MaxHP +4%, MaxMP +4%, Autoskill +1%, Adds Hate rise +35% on Additional.
Miscellaneous Crystas
These are the cheaper alternatives to the Crystas found above, or are great utility Crystas to have.
-Spellboost:Matk+40%, Mp cost+100% , duration based on Dex
Made at:Elban City Synthesist
*You should ALWAYS be using this when summoning your Phantom, and when spamming Javelin/Using magic autoskills
-Provoke:Active skill used to generate hate
Made at: Sofya City Synthesist
*A very, very spammable skill with a respectable hate rise. Paired with a hate+ set it can help you take/Keep aggro. Spam this, then summon Bone Knight and all accumulated aggro is transferred to him.
-Grecia:Matk+8% MaxHP -8%
-False Grecia:Matk +10% MP cost +30%
-Gusanoth:Matk +7%, recover HP when slaying enemy with normal attack. (Consumes autoskill)
-Isurugi Statue:Matk +15%, MP cost +50%, Adds MP cost -25% and Matk -3% on Weapons.
-Int+7 (Lv×7=Mp Boost)
Magic Autoskill Crystas
All the following Crystas are Autoskill build Crystas
-Pretortoise: adds a magic attack of Wind element to Equipment (Consumes Autoskill)
-Ifrit: Adds Fire element magic attack on equipment. (Consumes autoskill)
-Cherose: Earth magic attack chance by attack (Consumes autoskill)
-Leviathan: Adds Water magic attack on equipment. (Consumes autoskill)
-Dajarte: Magic R -11%, Magic evasion -11%, Attack +11%, Put dark magic attack on equipment. (Consumes autoskill)
Note: A large amount of Auto% is needed to effectively use Dajarte due to it's low activation rate, I wouldn't recommend Dajarte for Necromancers because of this, but it is an option
Weapons
-Sauro II:MaxHP +20%, MaxMP +20%, Exp +5%. On weapon, Atk +15%, Matk +20%, Melee pierce +5%, Magic pierce +5%
-Gerust: Matk+15%, delay+1 sec. On weapons, Matk+5%
-Fiona: Magic pierce +3%, MaxMP +10%, Adds Matk +14% Delay -0.3 sec on Weapons
-Frederico: Absolute & Magical Avoidance +2% INT +5 Matk +10%. When equipped in weapon, autoskill +7%. If DEX >= 250, Magical Power +1%
Armor
-Fred: MaxMP + 5% When equipped on the body, Matk + 25 Matk + 18%
-Drag O' Lantern: Matk Up by Vit, Magic to Boss+1%
-Moldus: Dex +1, Adds Matk +7% on Armors. Double effect if DEX > 199.
-Medona: Matk +6% Skill delay -0.1 sec, Cast time -15% MaxHP and MaxMP -8% And when equipped with body, further Matk +10%
-Praldy: Magic R +6%, Autoskill +3%, Adds Spell burst +10% on Armor.
Additional
-Dunkelis II: Matk +15%, Magic pierce +5% Adds Matk +5%, Magic up by Lv, Magic pierce +5% on Additional.
-Ushilth: Spell burst +1%. Skill delay -0.2 sec. Adds Skill delay -0.3s and MATK +12% on Additional.
-Pole: INT +5 Autoskill +3%, Adds Spell burst +10% and Autoskill +2% on Additional.
Spec
-Agira Jarma: Matk +12% Cast defense +5%, adds MATK +8% INT +5 if equipped on special
-President Mezzaluna: Matk +15%, CRT +2, MaxMP -50%, Add Matk +6%, MaxMP +30% on Special.
-Jahoel:Absolute evasion +3%, Autoskill +3%, Adds Autoskill +3% on Special.
MaxMp Set
Less needed with new skills, however it still has it's uses.
-Seele Zauga II: MaxMP +30%, Melee R -10%, Magic R -10%
Notes: For Snead Claw builds, this will be your main dmg Crysta as well
-Seele Zauga: MaxMP+15%, Poison Dmg+15%
Hate Set
Auto builds can generally generate enough hate just from auto attacking, as a result this set doesn't help quite as much, but can be useful for bosses who debuff hate rise. The key with this set is to generate hate until the hate bar is at the rusty orange color, right before you start taking aggro. Then simply resummon, paralyzing the enemy can make this safer, but isn't always an option.
*MUCH LESS NEEDED SINCE THE NEW SKILLS RELEASE
-Degizman:Hate rise -20%, INT +3, DEX +3, Adds Hate rise +50% on Armor.
-Kaphar:Hate rise +30%
-Rowell:MaxHP +4%, MaxMP +4%, Autoskill +1%, Adds Hate rise +35% on Additional.
Miscellaneous Crystas
These are the cheaper alternatives to the Crystas found above, or are great utility Crystas to have.
-Spellboost:Matk+40%, Mp cost+100% , duration based on Dex
Made at:Elban City Synthesist
*You should ALWAYS be using this when summoning your Phantom, and when spamming Javelin/Using magic autoskills
-Provoke:Active skill used to generate hate
Made at: Sofya City Synthesist
*A very, very spammable skill with a respectable hate rise. Paired with a hate+ set it can help you take/Keep aggro. Spam this, then summon Bone Knight and all accumulated aggro is transferred to him.
-Grecia:Matk+8% MaxHP -8%
-False Grecia:Matk +10% MP cost +30%
-Gusanoth:Matk +7%, recover HP when slaying enemy with normal attack. (Consumes autoskill)
-Isurugi Statue:Matk +15%, MP cost +50%, Adds MP cost -25% and Matk -3% on Weapons.
-Int+7 (Lv×7=Mp Boost)
Magic Autoskill Crystas
All the following Crystas are Autoskill build Crystas
-Pretortoise: adds a magic attack of Wind element to Equipment (Consumes Autoskill)
-Ifrit: Adds Fire element magic attack on equipment. (Consumes autoskill)
-Cherose: Earth magic attack chance by attack (Consumes autoskill)
-Leviathan: Adds Water magic attack on equipment. (Consumes autoskill)
-Dajarte: Magic R -11%, Magic evasion -11%, Attack +11%, Put dark magic attack on equipment. (Consumes autoskill)
Note: A large amount of Auto% is needed to effectively use Dajarte due to it's low activation rate, I wouldn't recommend Dajarte for Necromancers because of this, but it is an option
Al Crystas
Necromancer Al's are very similar to other classes, with a few small differences.
-Necromancer skills require much less delay than other magic classes
-Necromancer only specializes in dark magic, so they're free to focus mainly on Matk and Dark Magic%, as well as Autoskill/MaxMp for auto builds.
I'll list the Crystas that work best here, in the same manner as the normal Crysta section.
-Pauk:Dark magic+15%, Light magic-10%
Note:Can be used by Auto builds, but due to Dajarte/strong Dark magic autos low proc rate, I wouldn't recommend this unless you have 40%+ auto from other sources)
-Lunange:Dark magic+5%, Melee to Dark+5%
Note:same case as Pauk
-Cheltil: Skill delay-1 second, Item delay+0.5 seconds
-Sauro II: Melee +3% to all Elements, All Magic +3%, Delay -0.5 sec, Autoskill +2%
-Sauro III: Melee to all Elements +3% All Magic + 3% Delay - 0.5 sec Autoskill +3% Atk&Matk +30 Neutral Res +5%
-Ouvel: Atk +6% Matk +6% MaxHP -10% MaxMP -10%
-Zazel: Atk +15 Atk +2% Matk +30 Matk +2%
-Parazai: Matk +20 Matk +3% Auto MP recovery +25%
-Bergen: Matk +3% Atk -3%, Magic evasion +2%
-Glabora: Magic pierce +10% Matk-4%
-Vatendeth: Melee/Magic resistance+10%, Hate rise-20%
-Pole: Range cut+15%
Notes:Necromancer makes the best use of range cut% equipment, as range cut reduces AoE dmg taken. Even though Cemetery gives 100%, it can be useful for bosses who debuff Range cut, or when cemetery is ending.
The Following are used for Snead Build as well as Magic Autoskill.
-Leviam: MaxMP +10%, Magic R +10%, Magic evasion +5%, Cast defense +5%
-Cordal: Autoskill +3% Critical damage +3%
-Halios: Autoskill +5% Hate rise +20% ASPD +20%
-Larkas: MaxMP +500 Autoskill +1% Range cut +5%
Special thanks to:
Kijimu Party for his incredibly helpful community resource
www.iruna-online.info
Makina Yuki for her gear review (used mainly in autoskill build sections)
irunaonline.boards.net/thread/28365/enchanter-gear-review?page=2
Tilt*Madara for her great Snead Claw guide
irunaonline.boards.net/thread/26930/snead-claw-necromancer[/spoiler][/spoiler]