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Post by Maxwello on Jul 14, 2018 16:10:20 GMT
What are the melee 15% xtals?
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Post by wonderer on Jul 14, 2018 16:21:11 GMT
Perhaps it would cost 700m to get 7 element xtals for add gear and 7 monty beret up worth 50m each. Altogether it's same price as monty beret up with Mr. Oritius xtal. With monty beret up Mr. Oritius players can save 6 bag space. Hahaha
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Ravitox
Ravioli Ravioli, give me the formuoli
Editing the assassin gear sets...
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Post by Ravitox on Jul 14, 2018 16:39:40 GMT
What are the melee 15% xtals? They are the 7 elemental crystas that can add up to 15% melee against an element on an additional gear. I have collected info on them due to my elemental obsession as an assassin. They only do 5% elemental melee outside an add gear, so the regular 10% melee ones (halios, vatendeth, sturm, etc) do better on weapons. Here they are, copied from a section in my backstab gear set hoard of items. Sakimori no Ryu: Melee +5% to Earth, Adds 10% more on Additional. Autoskill +1% Captain Beelzem: Melee +5% to Fire, Adds 10% more on Additional, Autoskill +1% Celawinos: Melee +5% to Water, Autoskill +1%, Adds Melee +10% to Water on Additional Persuer: Melee +5% to Wind, Adds 10% more on Additional. Autoskill +1% Nero: Melee +5% to Light, Adds 10% more on Additional. Autoskill +1% Niapa: Melee +5% to Dark, Adds 10% more on Additional. Autoskill +1% Thothras: Melee +5% to Neutral, Adds 10% more on Additional. Autoskill +1%
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RaffTheDuck
Member
Just another filthy min-maxer, nothing to see here. ¯\_(ツ)_/¯
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Post by RaffTheDuck on Jul 14, 2018 17:05:06 GMT
Considering how good elemental xtals are becoming, eventually armor xtals like foxxus (16% to earth) might become viable
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Post by wonderer on Jul 14, 2018 17:11:36 GMT
Atk +15% is better than melee +10% to element, or it's just same damage on equipments other than add gear. While +15% melee to element is better than atk +15% on add gear. On weapons definitely sauro II xtal is better. What about armor?
A full element set would do less damage than a full atk set, so some kind of balance is needed.
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Post by wonderer on Jul 14, 2018 17:33:23 GMT
Few days back I saw a player selling Mr. Oritius for 600m, while others sell for like 800m. Due to critical damage nerf after some tests and reading iruna forum threads players realized how good atk xtals are, so now players have started selling Mr. Oritius xtal for 1.5B or so. And now after reading threads in iruna forum about how good +15% element xtals are as compared to atk xtals, sellers will increase price of those xtals and players are not likely to find those xtals in stall. Hahahaha
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Post by Maxwello on Jul 14, 2018 17:38:21 GMT
What are the melee 15% xtals? They are the 7 elemental crystas that can add up to 15% melee against an element on an additional gear. I have collected info on them due to my elemental obsession as an assassin. They only do 5% elemental melee outside an add gear, so the regular 10% melee ones (halios, vatendeth, sturm, etc) do better on weapons. Here they are, copied from a section in my backstab gear set hoard of items. Sakimori no Ryu: Melee +5% to Earth, Adds 10% more on Additional. Autoskill +1% Captain Beelzem: Melee +5% to Fire, Adds 10% more on Additional, Autoskill +1% Celawinos: Melee +5% to Water, Autoskill +1%, Adds Melee +10% to Water on Additional Persuer: Melee +5% to Wind, Adds 10% more on Additional. Autoskill +1% Nero: Melee +5% to Light, Adds 10% more on Additional. Autoskill +1% Niapa: Melee +5% to Dark, Adds 10% more on Additional. Autoskill +1% Thothras: Melee +5% to Neutral, Adds 10% more on Additional. Autoskill +1% Thanks rav. Sorry I erm knew those but for sons reason forgot they were 15 Handy place for the full list tho thank you
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RaffTheDuck
Member
Just another filthy min-maxer, nothing to see here. ¯\_(ツ)_/¯
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Post by RaffTheDuck on Jul 14, 2018 18:27:20 GMT
Few days back I saw a player selling Mr. Oritius for 600m, while others sell for like 800m. Due to critical damage nerf after some tests and reading iruna forum threads players realized how good atk xtals are, so now players have started selling Mr. Oritius xtal for 1.5B or so. And now after reading threads in iruna forum about how good +15% element xtals are as compared to atk xtals, sellers will increase price of those xtals and players are not likely to find those xtals in stall. Hahahaha Unfortunately this is the price we pay for arming our community with K N O W L E D G E
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Post by Deleted on Jul 14, 2018 19:16:37 GMT
My current theoretical findings so far for anyone interested. Stats: str dex crt = 420; 100 rd/gr; 6 yellow lines Equipment: Mephisto @310+9 Boo up Monty up Sbs I found this equipment setup to be the best (that I can afford at least) for damage based on my calculations. Tables below are just a mix between mr. oritius, melee +10% to element, and melee +15% to element xtals. I found these xtals to be my best bet on getting the highest possible damage. Even 12% atk xtals are more potent than raton (raton's reign is over) in the higher levels. Damage VS DEF 0{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 28,609 | 6 | ATK+89%, Melee +15% | 30,657 | 3 | ATK+74%, Melee +25% | 30,877 | 1 | ATK+59%, Melee +35% | 30,711 | 2 | ATK+44%, Melee +45% | 30,150 | 4 | ATK+29%, Melee +55% | 29,206 | 5 |
Damage VS DEF 1,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 25,009 | 4 | ATK+89%, Melee +15% | 26,517 | 1 | ATK+74%, Melee +25% | 26,377 | 2 | ATK+59%, Melee +35% | 25,851 | 3 | ATK+44%, Melee +45% | 24,930 | 5 | ATK+29%, Melee +55% | 23,626 | 6 |
Damage VS DEF 2,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 21,409 | 3 | ATK+89%, Melee +15% | 22,377 | 1 | ATK+74%, Melee +25% | 21,877 | 2 | ATK+59%, Melee +35% | 20,991 | 4 | ATK+44%, Melee +45% | 19,710 | 5 | ATK+29%, Melee +55% | 18,046 | 6 |
Damage VS DEF 3,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 17,809 | 2 | ATK+89%, Melee +15% | 18,237 | 1 | ATK+74%, Melee +25% | 17,377 | 3 | ATK+59%, Melee +35% | 16,131 | 4 | ATK+44%, Melee +45% | 14,490 | 5 | ATK+29%, Melee +55% | 12,466 | 6 |
Damage VS DEF 4,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 14,209 | 1 | ATK+89%, Melee +15% | 14,097 | 2 | ATK+74%, Melee +25% | 12,877 | 3 | ATK+59%, Melee +35% | 11,271 | 4 | ATK+44%, Melee +45% | 9,270 | 5 | ATK+29%, Melee +55% | 6,886 | 6 |
TLDR: When fighting nommars, a mix of 3 mr ori xtals and a total of melee +25% xtals will deal the highest possible damage. However, vs anything else, 4 mr ori xtals and one melee +15% xtal does better damage. Against incredibly high def targets, a pure atk xtal setup works best (of course, there's melee pierce, but let's disregard that for now).
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Post by wonderer on Jul 15, 2018 2:14:29 GMT
My current theoretical findings so far for anyone interested. Stats: str dex crt = 420; 100 rd/gr; 6 yellow lines Equipment: Mephisto @310+9 Boo up Monty up Sbs I found this equipment setup to be the best (that I can afford at least) for damage based on my calculations. Tables below are just a mix between mr. oritius, melee +10% to element, and melee +15% to element xtals. I found these xtals to be my best bet on getting the highest possible damage. Even 12% atk xtals are more potent than raton (raton's reign is over) in the higher levels. Damage VS DEF 0{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 28,609 | 6 | ATK+89%, Melee +15% | 30,657 | 3 | ATK+74%, Melee +25% | 30,877 | 1 | ATK+59%, Melee +35% | 30,711 | 2 | ATK+44%, Melee +45% | 30,150 | 4 | ATK+29%, Melee +55% | 29,206 | 5 |
Damage VS DEF 1,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 25,009 | 4 | ATK+89%, Melee +15% | 26,517 | 1 | ATK+74%, Melee +25% | 26,377 | 2 | ATK+59%, Melee +35% | 25,851 | 3 | ATK+44%, Melee +45% | 24,930 | 5 | ATK+29%, Melee +55% | 23,626 | 6 |
Damage VS DEF 2,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 21,409 | 3 | ATK+89%, Melee +15% | 22,377 | 1 | ATK+74%, Melee +25% | 21,877 | 2 | ATK+59%, Melee +35% | 20,991 | 4 | ATK+44%, Melee +45% | 19,710 | 5 | ATK+29%, Melee +55% | 18,046 | 6 |
Damage VS DEF 3,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 17,809 | 2 | ATK+89%, Melee +15% | 18,237 | 1 | ATK+74%, Melee +25% | 17,377 | 3 | ATK+59%, Melee +35% | 16,131 | 4 | ATK+44%, Melee +45% | 14,490 | 5 | ATK+29%, Melee +55% | 12,466 | 6 |
Damage VS DEF 4,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 14,209 | 1 | ATK+89%, Melee +15% | 14,097 | 2 | ATK+74%, Melee +25% | 12,877 | 3 | ATK+59%, Melee +35% | 11,271 | 4 | ATK+44%, Melee +45% | 9,270 | 5 | ATK+29%, Melee +55% | 6,886 | 6 |
TLDR: When fighting nommars, a mix of 3 mr ori xtals and a total of melee +25% xtals will deal the highest possible damage. However, vs anything else, 4 mr ori xtals and one melee +15% xtal does better damage. Against incredibly high def targets, a pure atk xtal setup works best (of course, there's melee pierce, but let's disregard that for now). Better use sauro II xtal on weapon. Atk 15% and melee pierce 5% and other good stuffs. It's better than Mr. Oritius on weapon. Those tests clearly show that Specia's Blessed Stone with 2 Mr. Oritius xtals is better than Wild Ring Slot with Mr. Oritius xtal. No wonder I saw many players yesterday selling WRS for just 2B. Lol
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Post by UIRepth on Jul 15, 2018 8:23:57 GMT
My current theoretical findings so far for anyone interested. Stats: str dex crt = 420; 100 rd/gr; 6 yellow lines Equipment: Mephisto @310+9 Boo up Monty up Sbs I found this equipment setup to be the best (that I can afford at least) for damage based on my calculations. Tables below are just a mix between mr. oritius, melee +10% to element, and melee +15% to element xtals. I found these xtals to be my best bet on getting the highest possible damage. Even 12% atk xtals are more potent than raton (raton's reign is over) in the higher levels. Damage VS DEF 0{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 28,609 | 6 | ATK+89%, Melee +15% | 30,657 | 3 | ATK+74%, Melee +25% | 30,877 | 1 | ATK+59%, Melee +35% | 30,711 | 2 | ATK+44%, Melee +45% | 30,150 | 4 | ATK+29%, Melee +55% | 29,206 | 5 |
Damage VS DEF 1,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 25,009 | 4 | ATK+89%, Melee +15% | 26,517 | 1 | ATK+74%, Melee +25% | 26,377 | 2 | ATK+59%, Melee +35% | 25,851 | 3 | ATK+44%, Melee +45% | 24,930 | 5 | ATK+29%, Melee +55% | 23,626 | 6 |
Damage VS DEF 2,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 21,409 | 3 | ATK+89%, Melee +15% | 22,377 | 1 | ATK+74%, Melee +25% | 21,877 | 2 | ATK+59%, Melee +35% | 20,991 | 4 | ATK+44%, Melee +45% | 19,710 | 5 | ATK+29%, Melee +55% | 18,046 | 6 |
Damage VS DEF 3,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 17,809 | 2 | ATK+89%, Melee +15% | 18,237 | 1 | ATK+74%, Melee +25% | 17,377 | 3 | ATK+59%, Melee +35% | 16,131 | 4 | ATK+44%, Melee +45% | 14,490 | 5 | ATK+29%, Melee +55% | 12,466 | 6 |
Damage VS DEF 4,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 14,209 | 1 | ATK+89%, Melee +15% | 14,097 | 2 | ATK+74%, Melee +25% | 12,877 | 3 | ATK+59%, Melee +35% | 11,271 | 4 | ATK+44%, Melee +45% | 9,270 | 5 | ATK+29%, Melee +55% | 6,886 | 6 |
TLDR: When fighting nommars, a mix of 3 mr ori xtals and a total of melee +25% xtals will deal the highest possible damage. However, vs anything else, 4 mr ori xtals and one melee +15% xtal does better damage. Against incredibly high def targets, a pure atk xtal setup works best (of course, there's melee pierce, but let's disregard that for now). hmm.. soo that mean u can ditch elemental xtal if using elemental wep? cuz that alrdy +25% elemental
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Post by wonderer on Jul 15, 2018 8:36:12 GMT
My current theoretical findings so far for anyone interested. Stats: str dex crt = 420; 100 rd/gr; 6 yellow lines Equipment: Mephisto @310+9 Boo up Monty up Sbs I found this equipment setup to be the best (that I can afford at least) for damage based on my calculations. Tables below are just a mix between mr. oritius, melee +10% to element, and melee +15% to element xtals. I found these xtals to be my best bet on getting the highest possible damage. Even 12% atk xtals are more potent than raton (raton's reign is over) in the higher levels. Damage VS DEF 0{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 28,609 | 6 | ATK+89%, Melee +15% | 30,657 | 3 | ATK+74%, Melee +25% | 30,877 | 1 | ATK+59%, Melee +35% | 30,711 | 2 | ATK+44%, Melee +45% | 30,150 | 4 | ATK+29%, Melee +55% | 29,206 | 5 |
Damage VS DEF 1,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 25,009 | 4 | ATK+89%, Melee +15% | 26,517 | 1 | ATK+74%, Melee +25% | 26,377 | 2 | ATK+59%, Melee +35% | 25,851 | 3 | ATK+44%, Melee +45% | 24,930 | 5 | ATK+29%, Melee +55% | 23,626 | 6 |
Damage VS DEF 2,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 21,409 | 3 | ATK+89%, Melee +15% | 22,377 | 1 | ATK+74%, Melee +25% | 21,877 | 2 | ATK+59%, Melee +35% | 20,991 | 4 | ATK+44%, Melee +45% | 19,710 | 5 | ATK+29%, Melee +55% | 18,046 | 6 |
Damage VS DEF 3,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 17,809 | 2 | ATK+89%, Melee +15% | 18,237 | 1 | ATK+74%, Melee +25% | 17,377 | 3 | ATK+59%, Melee +35% | 16,131 | 4 | ATK+44%, Melee +45% | 14,490 | 5 | ATK+29%, Melee +55% | 12,466 | 6 |
Damage VS DEF 4,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 14,209 | 1 | ATK+89%, Melee +15% | 14,097 | 2 | ATK+74%, Melee +25% | 12,877 | 3 | ATK+59%, Melee +35% | 11,271 | 4 | ATK+44%, Melee +45% | 9,270 | 5 | ATK+29%, Melee +55% | 6,886 | 6 |
TLDR: When fighting nommars, a mix of 3 mr ori xtals and a total of melee +25% xtals will deal the highest possible damage. However, vs anything else, 4 mr ori xtals and one melee +15% xtal does better damage. Against incredibly high def targets, a pure atk xtal setup works best (of course, there's melee pierce, but let's disregard that for now). hmm.. soo that mean u can ditch elemental xtal if using elemental wep? cuz that alrdy +25% elemental For ninja special claw does more damage than element weapons. So using element xtals at least in add gears is a better choice. Either use 7 element weapons with 7 sauro II xtals or use 7 add gears with 7 element xtals. Lol
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Post by ≧▽≦Pipopapo on Jul 15, 2018 13:53:27 GMT
@zura wait how did you know if the mobs has 0 , 100, 1000,2000, 3000, 4000 def?
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Post by Deleted on Jul 15, 2018 14:31:01 GMT
My current theoretical findings so far for anyone interested. Stats: str dex crt = 420; 100 rd/gr; 6 yellow lines Equipment: Mephisto @310+9 Boo up Monty up Sbs I found this equipment setup to be the best (that I can afford at least) for damage based on my calculations. Tables below are just a mix between mr. oritius, melee +10% to element, and melee +15% to element xtals. I found these xtals to be my best bet on getting the highest possible damage. Even 12% atk xtals are more potent than raton (raton's reign is over) in the higher levels. Damage VS DEF 0{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 28,609 | 6 | ATK+89%, Melee +15% | 30,657 | 3 | ATK+74%, Melee +25% | 30,877 | 1 | ATK+59%, Melee +35% | 30,711 | 2 | ATK+44%, Melee +45% | 30,150 | 4 | ATK+29%, Melee +55% | 29,206 | 5 |
Damage VS DEF 1,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 25,009 | 4 | ATK+89%, Melee +15% | 26,517 | 1 | ATK+74%, Melee +25% | 26,377 | 2 | ATK+59%, Melee +35% | 25,851 | 3 | ATK+44%, Melee +45% | 24,930 | 5 | ATK+29%, Melee +55% | 23,626 | 6 |
Damage VS DEF 2,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 21,409 | 3 | ATK+89%, Melee +15% | 22,377 | 1 | ATK+74%, Melee +25% | 21,877 | 2 | ATK+59%, Melee +35% | 20,991 | 4 | ATK+44%, Melee +45% | 19,710 | 5 | ATK+29%, Melee +55% | 18,046 | 6 |
Damage VS DEF 3,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 17,809 | 2 | ATK+89%, Melee +15% | 18,237 | 1 | ATK+74%, Melee +25% | 17,377 | 3 | ATK+59%, Melee +35% | 16,131 | 4 | ATK+44%, Melee +45% | 14,490 | 5 | ATK+29%, Melee +55% | 12,466 | 6 |
Damage VS DEF 4,000{SPOILER: DEF 0} STATS | DAMAGE | RANK | ATK+104% | 14,209 | 1 | ATK+89%, Melee +15% | 14,097 | 2 | ATK+74%, Melee +25% | 12,877 | 3 | ATK+59%, Melee +35% | 11,271 | 4 | ATK+44%, Melee +45% | 9,270 | 5 | ATK+29%, Melee +55% | 6,886 | 6 |
TLDR: When fighting nommars, a mix of 3 mr ori xtals and a total of melee +25% xtals will deal the highest possible damage. However, vs anything else, 4 mr ori xtals and one melee +15% xtal does better damage. Against incredibly high def targets, a pure atk xtal setup works best (of course, there's melee pierce, but let's disregard that for now). hmm.. soo that mean u can ditch elemental xtal if using elemental wep? cuz that alrdy +25% elemental Elemental weapons only add 20%, not 25%, but your logic is correct. However, mephisto beats any elemental weapon based on my calculations.
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Post by Deleted on Jul 15, 2018 14:34:36 GMT
@zura wait how did you know if the mobs has 0 , 100, 1000,2000, 3000, 4000 def? Good question. Answer is: I don't, except for nommar. Everyone knows it has 0 def, tho some argue it has -def. The keyword is 'theoretical' — which means the values I'm showing are based on calculations rather than actual combat results. There's a certain method in my mind that could possibly determine a mob's def value, but I need more time to refine the idea, and motivation to actually record and analyze 1000 hits per mob.
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