Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
|
Post by Makina Yuki on Jul 16, 2018 12:07:16 GMT
rizen here your request °^°)/
|
|
|
Post by rizen on Jul 16, 2018 17:06:39 GMT
rizen here your request °^°)/ Oh cool thanks ^-^ Guess the increase wasn't much w/o origin element advantage. "We need light,dark, and neutral origin!!!!"
|
|
Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
|
Post by Makina Yuki on Jul 16, 2018 17:33:42 GMT
rizen well, if we had that origin level, enchanter surely broken xD Origin also increase melee to x element by 20% which useful if we paired with any physical based class. Which mean, we will had support class tier skill and OP dps at same time x.x
|
|
eiric
Member
315 Enchanter and still going strong!
|
Post by eiric on Jul 17, 2018 2:15:17 GMT
rizen well, if we had that origin level, enchanter surely broken xD Origin also increase melee to x element by 20% which useful if we paired with any physical based class. Which mean, we will had support class tier skill and OP dps at same time x.x Also remember that origin will increase your resistance too of the element being used. It's not much I think 10% or less. I find that it's better to use matk and maintain the int/dex/vit build rather than use str. Strength increases physical dmg but as ench your main source of dmg will be magical so increase matk with say FAW or Sage Hat Re Up etc. Get some matk xtals like mezzaluna and agira jarma. Check out my recent Iruna Video as I give a brief overview of the rebalance including showing the increase in matk w/o origin and with it.
|
|
|
Post by sandimailana on Jul 23, 2018 13:00:45 GMT
hmm stat str 445 int 256 vit 440+ dex 440+
|
|
Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
|
Post by Makina Yuki on Jul 23, 2018 13:49:45 GMT
hmm stat str 445 int 256 vit 440+ dex 440+ Not sure I should says it good or not. But at test server, throw ench can reach around 100k physical part magic blade and 500k Magic part magic blade. With 1s gear, probably only 300k-400k magic part (physical part still around 100k), but still it outdamage str route.
|
|
|
Post by titania2053 on Aug 24, 2018 4:43:29 GMT
Hi , I just want to know if my m.blade dmg is good or bad atm My Atk around 3.6k+ & Matk 3.9k+ I'm currently lv226 Int - 312 Vit - 70 Dex - 245 Str - 154 My Equips atm are Fragarach III 2s - 2x Sauro II Arelta up - Iniliba Boo - Iniliba Mq Spec 2s - 2x Iniliba (got spec bcoz I deleted my old acc) my dmg at mega with origin is 53k physical / 52k magic while on yarde- 34k physical / 44k magic also should i add more str ? or full int dex vit better?
|
|
Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
|
Post by Makina Yuki on Aug 24, 2018 6:37:43 GMT
titania2053 have you tried using spellboost? Honestly, your stats for pure throw magic blade dps type. Im not pro magic blade ench, but even without str, physical part from magic blade can easily reach 50k-70k while magic part can reach 300k+ if you had magic blade dedicated gear. Unlike most physical skill, magic blade physical part cant crit unless you use hide attack and it only applied on first hit. Afterwards, magic blade physical part will be outdamaged by magic part. For your stats, VIT isnt necessary unless you more magic part oriented damager since struggler will increase matk via VIT. Also, why so many iniliba? If you want more dps, change iniliba with matk xtall except on armor.
|
|
|
Post by titania2053 on Aug 24, 2018 6:48:34 GMT
I haven't tried spellboost yet , I put lots of iniliba since I'm thinking of not putting any vit stats anymore , so I still can be able to tank well , or should I change those inilibas?* I thought physical / magic dmg from m.blade have same dmg computations q.q , anw what xtals should I put instead ?
|
|
|
Post by rizen on Aug 24, 2018 10:17:51 GMT
I haven't tried spellboost yet , I put lots of iniliba since I'm thinking of not putting any vit stats anymore , so I still can be able to tank well , or should I change those inilibas?* I thought physical / magic dmg from m.blade have same dmg computations q.q , anw what xtals should I put instead ? I personally think that magic blade throw weapons should use throw's elemental advantages to further increase it's damage. Otherwise magic weapons (magic sword) will easily out-damage normal throws since each have a passive skill "enchant". Enchant ATK up based on INT when a magic weapon is equipped so yeah. I think switching to elemental throws will further increase your damage.
|
|
Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
|
Post by Makina Yuki on Aug 24, 2018 10:25:12 GMT
I haven't tried spellboost yet , I put lots of iniliba since I'm thinking of not putting any vit stats anymore , so I still can be able to tank well , or should I change those inilibas?* I thought physical / magic dmg from m.blade have same dmg computations q.q , anw what xtals should I put instead ? Iniliba good for tanking, but your additional gear is not for tanking, thats why I ask you why so many iniliba. Im not sure with magic blade physical & magic dmg calculation, but main reason why magic part can dealt higher damage because increasing matk is easier than increasing atk. We can use spellboost which increasing matk by 40% for magic part while atk part didnt have such as feature. Also, struggler (+700 flat matk if you had enough VIT), Fallen Angel wing (+20% matk), and Sage hat reup (+11% matk & 4 element magic boost which increase magic blade magic part damage). Meanwhile, most atk based gear only has atk & crit damage boost which we know that magic blade cant crit unless you had hide attack and only applied on first hit. Physical part also affected by melee to element (as rizen said), but not many gear that give such as advantage that also give matk boost xD
|
|
|
Post by Zeyahalt on Sept 6, 2018 2:28:50 GMT
I just returned to game fully empty handed with 0 anything not looming for handouts just want to know what's a good build to use for m.blade sword enchanter because the only reason I even play iruna is to be magic swordsman n it kind defeated the purpose to use throw wep lol
|
|
Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
|
Post by Makina Yuki on Sept 6, 2018 2:58:37 GMT
I just returned to game fully empty handed with 0 anything not looming for handouts just want to know what's a good build to use for m.blade sword enchanter because the only reason I even play iruna is to be magic swordsman n it kind defeated the purpose to use throw wep lol Survival wise, magic sword still offer best survival because we had caliburn. No other magic weapon that has such a high resistance & matk at same time as caliburn has. Also, 2nd best weapon for magic blade ench is gram (magic sword) which only lose in term melee to element (physical part) compared to aster l5
|
|
|
Post by rizen on Sept 6, 2018 3:01:14 GMT
I just returned to game fully empty handed with 0 anything not looming for handouts just want to know what's a good build to use for m.blade sword enchanter because the only reason I even play iruna is to be magic swordsman n it kind defeated the purpose to use throw wep lol well using magic swords for m.blade is good build (decent atk, huge matk) also there's a variety of elemental magic swords atm if you want to abuse elemental advantage. Gram, dark Caliburn, light Sinbad, wind Giblekening, water Etincelle, fire Cortege, neutral. Tho you might want to prioritize gram since it has insane stats among them.
|
|
Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
|
Post by Makina Yuki on Sept 6, 2018 3:03:18 GMT
rizen sadly, we only had fire, wind, dark, and light attribute magic sword. We still missing earth, water, and neutral (melee to neutral) magic sword :/
|
|