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Post by spazze on Jan 10, 2018 13:28:45 GMT
Experiment: Refining additionals, Does it increase damage?
Hypothesis: Refining additional equipment will not increase damage dealt.
Method: 1) Deal 8 physical hits to level 17 leedle colons. 2) Repeat with +0 add and +6 add.
Results: With no refine: 2534 2547 2551 2520 2547 2556 2526 2551 Average: 2226.5
With +6:
2553 2554 2566 2526 2570 2578 2570 2562 Average: 2559.875
Conclusion: Refining additional equipment raises damage dealt.
I'll go ahead and assume that armor will also add damage.
Thanks to Rox for helping me with the experiment.
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ijus
Member
Since dec 2013~
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Post by ijus on Jan 10, 2018 13:47:06 GMT
I am really speechless to this.. in term of the common sense..and absurdity..in all this years i've playing iruna x.x
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Post by lahunts on Jan 10, 2018 14:23:50 GMT
Experiment: Refining additionals, Does it increase damage? Hypothesis: Refining additional equipment will not increase damage dealt. Method: 1) Deal 8 physical hits to level 17 leedle colons. 2) Repeat with +0 add and +6 add. Results: With no refine: 2534 2547 2551 2520 2547 2556 2526 2551 Average: 2226.5 With +6: 2553 2554 2566 2526 2570 2578 2570 2562 Average: 2559.875 Conclusion: Refining additional equipment raises damage dealt. I'll go ahead and assume that armor will also add damage. Thanks to Rox for helping me with the experiment. You need to recalculate your 1st answer. The average of those 8 numbers is 2541.5 It was posted by asbismo sometime back that refinement on armor and add increases your defense/resistance or something. Only refinement on weapon increases atk/matk(depending on weapon). The formula for white Atk dmg is pretty simple: [Atk + atk/2 * rng(random number between 0 and 1)] - enemy defense - difference in levels + melee - enemy melee resist (might have forgotten something) Therefore the only way to increase your white Atk dmg u need to increase your base atk or add melee through gears/crystals or yellow lines
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Post by NightBreeze on Jan 10, 2018 14:47:39 GMT
Like lahunts said, the first average is wrong. The very small difference between the averages (18.375) is just the result of the RNG. Eight hits is too few, also. If you do more hits, you'll see there will be basically no difference between them.
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Refining
Jan 10, 2018 15:47:09 GMT
via mobile
Post by Deleted on Jan 10, 2018 15:47:09 GMT
Experiment: Refining additionals, Does it increase damage? Hypothesis: Refining additional equipment will not increase damage dealt. Method: 1) Deal 8 physical hits to level 17 leedle colons. 2) Repeat with +0 add and +6 add. Results: With no refine: 2534 2547 2551 2520 2547 2556 2526 2551 Average: 2226.5 With +6: 2553 2554 2566 2526 2570 2578 2570 2562 Average: 2559.875 Conclusion: Refining additional equipment raises damage dealt. I'll go ahead and assume that armor will also add damage. Thanks to Rox for helping me with the experiment. Hi hi if this is true, would the added damage be atk+, crt dmg+, or melee+? I'd like to test as well
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Jan 10, 2018 15:51:53 GMT
Experiment: Refining additionals, Does it increase damage? Hypothesis: Refining additional equipment will not increase damage dealt. Method: 1) Deal 8 physical hits to level 17 leedle colons. 2) Repeat with +0 add and +6 add. Results: With no refine: 2534 2547 2551 2520 2547 2556 2526 2551 Average: 2226.5 With +6: 2553 2554 2566 2526 2570 2578 2570 2562 Average: 2559.875 Conclusion: Refining additional equipment raises damage dealt. I'll go ahead and assume that armor will also add damage. Thanks to Rox for helping me with the experiment. You need to recalculate your 1st answer. The average of those 8 numbers is 2541.5 It was posted by asbismo sometime back that refinement on armor and add increases your defense/resistance or something. Only refinement on weapon increases atk/matk(depending on weapon). The formula for white Atk dmg is pretty simple: [Atk + atk/2 * rng(random number between 0 and 1)] - enemy defense - difference in levels + melee - enemy melee resist (might have forgotten something) Therefore the only way to increase your white Atk dmg u need to increase your base atk or add melee through gears/crystals or yellow lines You don't have to use a calculator for this. All damages are 2500+ so the average must be 2500-ish. Also, 200% sure only weapon refine adds damage.
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Post by lacs on Jan 10, 2018 17:03:59 GMT
so, you know that to have an accurate representation of the values, you need 1000+ values? 8 isn't enough
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Post by lacs on Jan 10, 2018 17:05:05 GMT
I'll proceed to lock this thread later if there aren't any proof given that support this
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Refining
Jan 10, 2018 19:25:48 GMT
via mobile
Post by Tilt*Madara on Jan 10, 2018 19:25:48 GMT
Should keep doing damage until you get atleast 10 different values or however much the RNG value is. I cant say if this is correct or incorrect
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Post by spazze on Jan 10, 2018 23:32:16 GMT
Alright i’ll do it again, this time with +0 and +9 for a larger difference. As well as several more values
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Post by spazze on Jan 11, 2018 5:31:51 GMT
Experiment 2:
+7 and +0 7 defense ns leather armor +7 and +0 1 defense ns hachigane.
1) Hit level 10 goblins for 50 times with +0 leather armor and +0 hachigane. Repeat for +7 armor +0 add, +0 armor +7 add and +7 armor +7 add. Critical hits will be omitted. 2) calculate average of the 50 hits. Discrepancies of +-5 will be considered as the same. Will publish the results later.
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Post by spazze on Jan 11, 2018 9:46:30 GMT
The results are in: goo.gl/XLdFSrConclusion: Looks like i was wrong. There is barely any difference in damage. However, you still should refine your armor and adds cuz they raise defense o.o There still could be some discussions on this. Perhaps it's because the defense on the armors are low. Maybe someone could test it on higher defense armor and adds. I'm not going to because i don't have the spina q.q Up to you guys how you interpret the results.
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Refining
Jan 11, 2018 15:30:56 GMT
via mobile
Post by lacs on Jan 11, 2018 15:30:56 GMT
that's better :3 i believe there's no need to discuss on more "add and armor increase on atk" because there's none
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Post by Kijimu Party on Jan 11, 2018 19:01:45 GMT
You can achieve immunity by having 95% melee resist or 95% magic resist. You can achieve melee immunity if all your equip defense adds up to 95. The refining from armor and additional counts towards the 95 def.
Do this and you'll never die in Iruna. Just watch for bosses with melee and magic pierce. And stock up on rate cut abilities.
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Refining
Jan 11, 2018 23:07:54 GMT
via mobile
Post by ●Kittkat on Jan 11, 2018 23:07:54 GMT
You can achieve immunity by having 95% melee resist or 95% magic resist. You can achieve melee immunity if all your equip defense adds up to 95. The refining from armor and additional counts towards the 95 def. Do this and you'll never die in Iruna. Just watch for bosses with melee and magic pierce. And stock up on rate cut abilities. Field effects and ailments still hurt a character with 95% melee/magic resist and 95% rate cut.
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