Post by Krish (Retired Player) on Dec 23, 2017 21:59:02 GMT
Just thought I'd post this as it seems confusing to quite a chunk of the community at the moment.
The Mirror Series is out and with it comes 5 new weapons and 2 new armors. However, this is not the noticeable bit. These equipment have 6 elements (Dark and Light), 2 weapon type applications (Special and Magic Unreleased) and 8 variations (Lethality, High Speed, Resistance and Penetration Unreleased).
The four elements on the equips are Flame (Fire adv.), Gaia (Earth adv.), Ice (Water adv.) and Thunder (Wind adv.). The four variations are ST (Strength), AG (Agility), MA (Magic) and LF (Life). These apply to all equips therefore making each weapon and armor multiplied by 16. This makes a grand total of 112 new equipment released in this new production cap. ST in each equipment will have an additional ATK+% increase, Melee up by Lv, and Small STR up by Lv in common. The MA in each equipment will have an additional MATK+% increase, Magic up by Lv and Small INT up by Lv in common. Agility being Absolute and Magic Evasion+10%, Autoskill+5% and Small AGI up by Lv in common. LF being MaxHP&MP+15% and Small VIT up by Lv, Lethality adding Critical Up and Spell Burst+3%, Penetration adding STR&DEX+10 and Melee&Magic Pierce+10%, High Speed adding Delay-1sec, Cast Time-15% and Small DEX up by Lv, and Resistance adding Melee&Magic R/Rate Cut +10%. The elements are applied to every weapon (except rods and armor, they get a change in elemental magic). The weapon can look like this, for example:
Mirror Throw GST.
G as in Gaia element and ST as in strength variant. The element will go first then the variant afterwards on the equip.
If you're having some thought about how effective these equips are, here are a few JP blogs that has tested them on mobs.
Sword Strength Flame Force
Swords Strength (Flame Force doesn't have vs Kloff Pillar but only against Lion King Sword)
Throws Strength
Robe and Rod Magic and Life
Bows Strength
If anyone finds anymore of these equips in action please let me know and I'll add them.
The Mirror Series is out and with it comes 5 new weapons and 2 new armors. However, this is not the noticeable bit. These equipment have 6 elements (Dark and Light), 2 weapon type applications (Special and Magic Unreleased) and 8 variations (Lethality, High Speed, Resistance and Penetration Unreleased).
The four elements on the equips are Flame (Fire adv.), Gaia (Earth adv.), Ice (Water adv.) and Thunder (Wind adv.). The four variations are ST (Strength), AG (Agility), MA (Magic) and LF (Life). These apply to all equips therefore making each weapon and armor multiplied by 16. This makes a grand total of 112 new equipment released in this new production cap. ST in each equipment will have an additional ATK+% increase, Melee up by Lv, and Small STR up by Lv in common. The MA in each equipment will have an additional MATK+% increase, Magic up by Lv and Small INT up by Lv in common. Agility being Absolute and Magic Evasion+10%, Autoskill+5% and Small AGI up by Lv in common. LF being MaxHP&MP+15% and Small VIT up by Lv, Lethality adding Critical Up and Spell Burst+3%, Penetration adding STR&DEX+10 and Melee&Magic Pierce+10%, High Speed adding Delay-1sec, Cast Time-15% and Small DEX up by Lv, and Resistance adding Melee&Magic R/Rate Cut +10%. The elements are applied to every weapon (except rods and armor, they get a change in elemental magic). The weapon can look like this, for example:
Mirror Throw GST.
G as in Gaia element and ST as in strength variant. The element will go first then the variant afterwards on the equip.
If you're having some thought about how effective these equips are, here are a few JP blogs that has tested them on mobs.
Sword Strength Flame Force
Swords Strength (Flame Force doesn't have vs Kloff Pillar but only against Lion King Sword)
Throws Strength
Robe and Rod Magic and Life
Bows Strength
If anyone finds anymore of these equips in action please let me know and I'll add them.