°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 6:02:26 GMT
Thers lot coming later ノ(・ω・)ノ *what a drag* (/ω\)
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 8:22:43 GMT
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 8:23:43 GMT
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 8:24:45 GMT
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 8:25:48 GMT
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 8:27:06 GMT
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 8:28:15 GMT
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 8:40:30 GMT
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 8:42:09 GMT
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Dec 5, 2019 9:00:04 GMT
Thanks to ign Dieg0/ yt channel Diego Flores. He made a videos about rare mobs. ノ(・ω・)ノ
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Dec 27, 2019 14:51:14 GMT
Un-related those are the cutest colon/kijumu ever xD
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Post by Joka on Sept 13, 2020 22:37:40 GMT
So, after some hours testing and thinking here, I've found some nasty design problems: - First, the person seeing the maps don't know which boss is a quest one, and will try to look after it were I indicated. Without the quest this person won't find it, making him lose time and spina to travel. So, we need something to tell visually that the boss is from a quest. I can make something (maybe a yellow exclamation point next to the quest bosses names?), but we run into another problem: I don't have a list of the quest bosses or know how to look it up in the database.
- Second, if the quest bosses' names stay outside the map drawing (with dashes to indicate where in the map the boss is and with its coordinate), we have a problem of both space and visual pollution, and will require me to rearrange some maps to fit the needed quest boss information (this will take a loooog time). On the contrary, if the names stay inside the map, the art will be compromised and it will not be possible to place coordinates for lack of space, also losing the visual indication of where the boss is, but the visual will stay informative and clean (our goal here). For this last one, we can make some side list with the quest bosses coordinates, but the map will be polluted again.
- Third and last, we have quest bosses that are inside dungeons, which will need coordinates because of the lack in visual representation of where they are. One of the pillars of design is pattern consistency, so the visual representation of the boss location should be removed. One solution I found would be to create a separate list (on the side of the overall map picture) of the bosses, but I don't know if it would work.
My best guess would be to indicate the quest bosses with a yellow exclamation point and put next to it the coordinates in a speech bubble, like the one used in the teleport items. I need some ideas, because quest bosses are a problem. Thank you for your time!
Hmm. Not sure if suits or not. Maybe making separate map for quest boss lot easier to do n to see by player who use it Problem solved. I've changed the rare bosses color to orange and added a new subtitle in the map.Also, the rare boss location have now a line drawing to the exact point that it is spawned.
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Post by Joka on Sept 13, 2020 22:41:16 GMT
Added Mithurna map bosses. Next to be added: - Parul map: Colon tree, Burnos, Hydra, Bongea, Halios, Zolban, Aurumteus and Sauro.
- Darkan map: Advanced Ghoulie, Kimale and Wargvel.
- Xeltzam map: Nero.
- Bleudraf map: Dym and Rufati.
- Slebinia Region map: Theru II, Rua II and Irai II.
Added Parul map rare bosses and updated Mithurna map rare bosses color to orange. Next to be added: - Darkan map: Advanced Ghoulie, Kimale and Wargvel.
- Xeltzam map: Nero.
- Bleudraf map: Dym and Rufati.
- Slebinia Region map: Theru II, Rua II and Irai II.
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Post by Joka on Sept 14, 2020 0:17:33 GMT
Added Parul map rare bosses and updated Mithurna map rare bosses color to orange. Next to be added: - Darkan map: Advanced Ghoulie, Kimale and Wargvel.
- Xeltzam map: Nero.
- Bleudraf map: Dym and Rufati.
- Slebinia Region map: Theru II, Rua II and Irai II.
Added Darkan map rare bosses. Next to be added: - Xeltzam map: Nero.
- Bleudraf map: Dym and Rufati.
- Slebinia Region map: Theru II, Rua II and Irai II.
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Post by Joka on Sept 14, 2020 2:12:58 GMT
Added Darkan map rare bosses. Next to be added: - Xeltzam map: Nero.
- Bleudraf map: Dym and Rufati.
- Slebinia Region map: Theru II, Rua II and Irai II.
Added Xeltzam, Bleudraf and Slebinia Region rare bosses.
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