Post by Makina Yuki on Nov 17, 2017 11:30:30 GMT
Enchanter Gear Review (WIP)
Hello fellow ench. Enchanter is Job in Iruna that utilize gear to dealt damage also for their defense. I believe you know that www.iruna-online.info/ provide many information about weapon, armor, etc stats also its hidden, but there are no enchanter gear review ( autoskill damage, proc rate, etc). In this thread, I will review some enchanter gear. Remember, I only give stats to some gear that try before.
Here explanation for stats grade classification:
{Damage:}
A = >100k
B = 70k-100k
C = 50k-70k
D = 30k-50k
E = <30k
A = >100k
B = 70k-100k
C = 50k-70k
D = 30k-50k
E = <30k
{Proc Rate (Base):}
A = >50%
B = 30%-50%
C = 15%-30%
D = 5%-15%
E = <5%
A = >50%
B = 30%-50%
C = 15%-30%
D = 5%-15%
E = <5%
{Survival:}
A = > 1 either Magic R+, Melee R+, Absolute Eva+, Magic Eva+, or defensive autoskill
B = Has 1 either Magic R+, Melee R+, Absolute Eva+, Magic Eva+, or defensive autoskill
C = No Survival Function
D = Has 1 either Magic R-, Melee R+, Absolute Eva-, Magic Eva-
E = > 1 either Magic R-, Melee R-, Absolute Eva-, Magic Eva-
A = > 1 either Magic R+, Melee R+, Absolute Eva+, Magic Eva+, or defensive autoskill
B = Has 1 either Magic R+, Melee R+, Absolute Eva+, Magic Eva+, or defensive autoskill
C = No Survival Function
D = Has 1 either Magic R-, Melee R+, Absolute Eva-, Magic Eva-
E = > 1 either Magic R-, Melee R-, Absolute Eva-, Magic Eva-
{Stats:}
A = Impressive for DPS/Survival
B = Good for DPS/Survival
C = Just Okay
D = Not Really Good
E = Meh
A = Impressive for DPS/Survival
B = Good for DPS/Survival
C = Just Okay
D = Not Really Good
E = Meh
Overall Grade:
>8.0 = Must Have xD
7.0 - 8.0 = Recommended
4.0 - 7.0 = Worth to Buy
<4.0 = Not worth
So lets start the review
{Magic Attack Gears click here for spoiler}
Gear with Magic attack chance stats. These gear autoskill will activated when you do normal attack. Dual Blow will be counted as two normal attack, so dual blow will increase number autoskill that proc at that time. Each gear has its own autoskill damage, proc rate, and even hidden stats.
Gear with Magic attack chance stats. These gear autoskill will activated when you do normal attack. Dual Blow will be counted as two normal attack, so dual blow will increase number autoskill that proc at that time. Each gear has its own autoskill damage, proc rate, and even hidden stats.
{Weapon}Lists:
{Dim Sword IV (Swords)}
Autoskill: Dark Javelin [Dark Element Magic]
Damage : A+
Proc Rate : D
Survival : C
Stats : C
Overall: 8.0
Description: ATK: 235 Magic Sword, All stats +5 Hidden: When attacking, chance of magic attack
Complete: STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill
Review: Dark element magic autoskill sword. For now, this weapon deal highest raw autoskill damage, as high as Dajarte but without negatives. However this sword has mediocre stats and low autoskill proc rate. This sword will be shine in Special Status condition.
Autoskill: Dark Javelin [Dark Element Magic]
Damage : A+
Proc Rate : D
Survival : C
Stats : C
Overall: 8.0
Description: ATK: 235 Magic Sword, All stats +5 Hidden: When attacking, chance of magic attack
Complete: STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill
Review: Dark element magic autoskill sword. For now, this weapon deal highest raw autoskill damage, as high as Dajarte but without negatives. However this sword has mediocre stats and low autoskill proc rate. This sword will be shine in Special Status condition.
{Gram (Swords)}
Autoskill: Dark Blast [Dark Element Magic ; +50% own Autoskill Damage vs Melee Barrier]
Damage : B
Proc Rate : B
Survival : C
Stats : A
Overall : 9.0
Description: ATK: 300 Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
Complete: Melee to Light +20% ATK +16% MATK +16% Autoskill +3% Spellburst +10% Autoskill
Review: Dark element magic autoskill sword. This sword stats is perfect for enchanter. ATK & MATK +16% with +10% Spell Burst will make you dealt high damage on boss. But its autoskill damage just rank B which quite average for Magic autoskill damage, even tough Gram autoskill damage can be reach rank A if you against melee barrier boss/mob.
Autoskill: Dark Blast [Dark Element Magic ; +50% own Autoskill Damage vs Melee Barrier]
Damage : B
Proc Rate : B
Survival : C
Stats : A
Overall : 9.0
Description: ATK: 300 Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
Complete: Melee to Light +20% ATK +16% MATK +16% Autoskill +3% Spellburst +10% Autoskill
Review: Dark element magic autoskill sword. This sword stats is perfect for enchanter. ATK & MATK +16% with +10% Spell Burst will make you dealt high damage on boss. But its autoskill damage just rank B which quite average for Magic autoskill damage, even tough Gram autoskill damage can be reach rank A if you against melee barrier boss/mob.
{Eraser (Sword)}
Autoskill : Dark Blast [Dark Element Magic]; Dark R>25%, then Heal HP by Attack
Damage : E
Proc Rate : A
Survival : B+
Stats : B
Overall : 7.0
Description: ATK: 301 Magic sword, Dark element, MATK +15%, Chance to activate Darkness lv1. The effect depends on Dark R..
Complete: Melee to Light +20% MATK +15% Autoskill
Review: This weapon autoskill damage is terrible (equal with Enfar and Avazel lol). But dont get fooled with that low autoskill damage. This sword has hidden “Heal HP by attack with 100% proc rate if you had minimum 20%-25% Dark Resistance”. This sword heal based your 10% your normal attack damage. Looks useless since Enchanter Normal attack damage is terrible, but still helpful if you against boss that can frequently do Special attack directly on HP ignoring any defensive mechanics. Maybe this Magic Sword DPS will be better for INT Samurai or CRT Ench :v. .
Autoskill : Dark Blast [Dark Element Magic]; Dark R>25%, then Heal HP by Attack
Damage : E
Proc Rate : A
Survival : B+
Stats : B
Overall : 7.0
Description: ATK: 301 Magic sword, Dark element, MATK +15%, Chance to activate Darkness lv1. The effect depends on Dark R..
Complete: Melee to Light +20% MATK +15% Autoskill
Review: This weapon autoskill damage is terrible (equal with Enfar and Avazel lol). But dont get fooled with that low autoskill damage. This sword has hidden “Heal HP by attack with 100% proc rate if you had minimum 20%-25% Dark Resistance”. This sword heal based your 10% your normal attack damage. Looks useless since Enchanter Normal attack damage is terrible, but still helpful if you against boss that can frequently do Special attack directly on HP ignoring any defensive mechanics. Maybe this Magic Sword DPS will be better for INT Samurai or CRT Ench :v. .
{Earthquake Bell (Canes)}
Autoskill : Earthquake [Earth Element Magic]
Damage : A
Proc Rate : B
Survival : C
Stats : B+
Overall : 9.0
Description: ATK: 277-283 DEF: 15 Earth magic +20% MATK +8% Autoskills +5%, Magic attack chance by attack
Complete: Earth Magic +20% MATK +8% Autoskill +5% Autoskill
Review: Earth magic autoskill rod. One of most balanced enchanter weapon with high autoskill damage. EQ autoskill damage almost as high as dajarte, but no negatives. This rod will be shine at Earth autoskill magic set (which means you need cherose). This rod almost had no negatives.
Autoskill : Earthquake [Earth Element Magic]
Damage : A
Proc Rate : B
Survival : C
Stats : B+
Overall : 9.0
Description: ATK: 277-283 DEF: 15 Earth magic +20% MATK +8% Autoskills +5%, Magic attack chance by attack
Complete: Earth Magic +20% MATK +8% Autoskill +5% Autoskill
Review: Earth magic autoskill rod. One of most balanced enchanter weapon with high autoskill damage. EQ autoskill damage almost as high as dajarte, but no negatives. This rod will be shine at Earth autoskill magic set (which means you need cherose). This rod almost had no negatives.
{Caliburn (Swords)}
Autoskill : Nemesis ; Cross Counter [Light Element Magic ; Cross Counter by defense]
Damage : B-
Proc Rate : C
Survival : A
Stats : A
Overall : 8.0
Description: ATK: 275-290-305 Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack
Complete: Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30%
Review: This sword function is for defensive purpose, however this sword can become Light element autoskill damage set for enchanter. In my opinion, this sword is great for semi-defensive set since you can use this sword with Wizard Crysta for more magic resistance and Light magic boost purpose.
Autoskill : Nemesis ; Cross Counter [Light Element Magic ; Cross Counter by defense]
Damage : B-
Proc Rate : C
Survival : A
Stats : A
Overall : 8.0
Description: ATK: 275-290-305 Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack
Complete: Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30%
Review: This sword function is for defensive purpose, however this sword can become Light element autoskill damage set for enchanter. In my opinion, this sword is great for semi-defensive set since you can use this sword with Wizard Crysta for more magic resistance and Light magic boost purpose.
{Giblekening (Swords)}
Autoskill : Blizzard [Water Element Magic]
Damage : B
Proc Rate : C
Survival : C
Stats : B
Overall : 7.5
Description: ATK: 250 Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK up by Lv, Small MATK up by Lv
Complete: ASPD +20% MATK +6% Autoskill [X = 0.40 * Lv] [ATK up by X] [X = 0.50 * Lv] [MATK up by X]
Review: Magic sword with Water element magic autoskill. Nothing special with this weapon unless you pair this sword with Cataract Helm. This sword autoskill damage is lower than Cherose but higher than Leviathan.
Autoskill : Blizzard [Water Element Magic]
Damage : B
Proc Rate : C
Survival : C
Stats : B
Overall : 7.5
Description: ATK: 250 Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK up by Lv, Small MATK up by Lv
Complete: ASPD +20% MATK +6% Autoskill [X = 0.40 * Lv] [ATK up by X] [X = 0.50 * Lv] [MATK up by X]
Review: Magic sword with Water element magic autoskill. Nothing special with this weapon unless you pair this sword with Cataract Helm. This sword autoskill damage is lower than Cherose but higher than Leviathan.
{Etincelle (Swords)}
Autoskill : Meteor [Fire Element Magic]
Damage : B+
Proc Rate : B
Survival : D+
Stats : B
Overall : 8.0
Description: ATK: 240 Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword
Complete: Melee to Earth +20% Melee to Fire +10% MATK +7% Burn +5% Magic Pierce +16% [X = 0.02 * STR] [X + 5] [Fire Magic up by X] Autoskill Melee R -15% If [Mage] then Autoskill +5%
Review: Magic sword with Fire element magic autoskill. This sword actually is good especially for beginner since this sword is cheap. Has good autoskill damage and proc rate due to its hidden Autoskill +5%. However, its Melee R -15% makes this sword sometimes risky to use against physical based boss.
Autoskill : Meteor [Fire Element Magic]
Damage : B+
Proc Rate : B
Survival : D+
Stats : B
Overall : 8.0
Description: ATK: 240 Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword
Complete: Melee to Earth +20% Melee to Fire +10% MATK +7% Burn +5% Magic Pierce +16% [X = 0.02 * STR] [X + 5] [Fire Magic up by X] Autoskill Melee R -15% If [Mage] then Autoskill +5%
Review: Magic sword with Fire element magic autoskill. This sword actually is good especially for beginner since this sword is cheap. Has good autoskill damage and proc rate due to its hidden Autoskill +5%. However, its Melee R -15% makes this sword sometimes risky to use against physical based boss.
{Eve Pramia (Claws)}
Autoskill : Meteor [Fire Element Magic]
Damage : B+
Proc Rate : B
Survival : D+
Stats : C
Overall : 8.0
Description: ATK: 268 DEF: 3 MATK +10%, Critical damage -5%, magic through +10%, Critical rate +30, Magic R -10%, Magic attack chance by attack
Complete: MATK +10% Magic Pierce +10% Critical rate +30 Critical damage -5% Magic R -10% Autoskill +5% Autoskill
Review: Fire magic autoskill claws. This is one of infamous old day enchanter weapons. Its stats is inferior compared to other nowday famous ench weapon. But with correct gear setup, its damage can be equal with Dajarte that fully buffed with Ghost Ring up autoskill + Pauk al (but no struggler MATK steroid). Sadly, you will not have high MATK if use this weapon because this is claw weapon (which means no struggler) and no magic weapon attribute (which means you will not get extra ATK & MATK from enchant skill). However, maybe this weapon will get huge benefit when new add gear from lv400 Flammel released.
Autoskill : Meteor [Fire Element Magic]
Damage : B+
Proc Rate : B
Survival : D+
Stats : C
Overall : 8.0
Description: ATK: 268 DEF: 3 MATK +10%, Critical damage -5%, magic through +10%, Critical rate +30, Magic R -10%, Magic attack chance by attack
Complete: MATK +10% Magic Pierce +10% Critical rate +30 Critical damage -5% Magic R -10% Autoskill +5% Autoskill
Review: Fire magic autoskill claws. This is one of infamous old day enchanter weapons. Its stats is inferior compared to other nowday famous ench weapon. But with correct gear setup, its damage can be equal with Dajarte that fully buffed with Ghost Ring up autoskill + Pauk al (but no struggler MATK steroid). Sadly, you will not have high MATK if use this weapon because this is claw weapon (which means no struggler) and no magic weapon attribute (which means you will not get extra ATK & MATK from enchant skill). However, maybe this weapon will get huge benefit when new add gear from lv400 Flammel released.
{Dia Espada (Strengthened 1) (Swords)}
Autoskill : Mana Wave [Non-Element Magic]
Damage : E
Proc Rate : A
Survival : C
Stats : C
Overall : 4.0
Description: ATK: 195 magic sword MATK +5% probability magic attack no magic +20%
Complete: MATK +5% Neutral Magic +20% Autoskill
Notes: Trade ×
Review: An infamous old day enchanter weapon. Magic sword with neutral type magic autoskill. This weapon proc rate is very high, however its damage is very low. After enchanter Origin skill update which increase elemental magic damage from autoskill and change magic blade element type, this weapon isnt relevant again either for Auto Attack or Magic Blade enchanter.
.Autoskill : Mana Wave [Non-Element Magic]
Damage : E
Proc Rate : A
Survival : C
Stats : C
Overall : 4.0
Description: ATK: 195 magic sword MATK +5% probability magic attack no magic +20%
Complete: MATK +5% Neutral Magic +20% Autoskill
Notes: Trade ×
Review: An infamous old day enchanter weapon. Magic sword with neutral type magic autoskill. This weapon proc rate is very high, however its damage is very low. After enchanter Origin skill update which increase elemental magic damage from autoskill and change magic blade element type, this weapon isnt relevant again either for Auto Attack or Magic Blade enchanter.
{Additional Gear}Lists:
{ Fallen Angel Wing (Additional)}
Autoskill : Dark Javelin [Dark Element Magic ; +50% own Autoskill damage vs Melee Barrier]
Damage : B
Proc Rate : B
Survival : C
Stats : A
Overall : 8.0
Description: DEF: 5-11-25 MATK +20%, MaxMP +20%, Melee to Light +10%, Magic Attack Chance by Attack.
Complete: MATK +20% MaxMP +20% Melee to Light +10% Autoskill
Review: Dark magic autoskill gear. This add has highest MATK boost compared to other additional gear, also give autoskill chance by attack. However, its autoskill damage is similar with Gram (rank B against non-melee barrier but rank A against melee barrier). This gear price is ridiculous for beginner (1b+), so dont recommended for beginner until you had complete Dark set.
Autoskill : Dark Javelin [Dark Element Magic ; +50% own Autoskill damage vs Melee Barrier]
Damage : B
Proc Rate : B
Survival : C
Stats : A
Overall : 8.0
Description: DEF: 5-11-25 MATK +20%, MaxMP +20%, Melee to Light +10%, Magic Attack Chance by Attack.
Complete: MATK +20% MaxMP +20% Melee to Light +10% Autoskill
Review: Dark magic autoskill gear. This add has highest MATK boost compared to other additional gear, also give autoskill chance by attack. However, its autoskill damage is similar with Gram (rank B against non-melee barrier but rank A against melee barrier). This gear price is ridiculous for beginner (1b+), so dont recommended for beginner until you had complete Dark set.
{Angel Ring (Additional)}
Autoskill : Nemesis [Light Element Magic]
Damage : B
Proc Rate : C
Survival : C
Stats : A
Overall : 7.5
Description: DEF: 18 Light magic +3% MATK +15% Heal recovery +10% Magic attack chance by attack
Complete: Light Magic +3% MATK +15% Heal Recovery +10% Autoskill
Review: Light magic autoskill additional gear. Normally, Light autoskill damage is weak compared to another element (only Neutral magic autoskill that has lower damage than Light). However Angel Ring autoskill is exception. Its auto can be compared with another element magic without its origin level(except dark and earth autoskill). Also this gear is Important piece to make semi-defensive set that I mention in Caliburn. Put Wizard to this add for more magic resistance and Light magic boost.
Autoskill : Nemesis [Light Element Magic]
Damage : B
Proc Rate : C
Survival : C
Stats : A
Overall : 7.5
Description: DEF: 18 Light magic +3% MATK +15% Heal recovery +10% Magic attack chance by attack
Complete: Light Magic +3% MATK +15% Heal Recovery +10% Autoskill
Review: Light magic autoskill additional gear. Normally, Light autoskill damage is weak compared to another element (only Neutral magic autoskill that has lower damage than Light). However Angel Ring autoskill is exception. Its auto can be compared with another element magic without its origin level(except dark and earth autoskill). Also this gear is Important piece to make semi-defensive set that I mention in Caliburn. Put Wizard to this add for more magic resistance and Light magic boost.
{Cataract Helm (Additional)}
Autoskill : Blizzard [Water Element Magic]
Damage : B+
Proc Rate : C
Survival : C
Stats : B
Overall : 7.5
Description: DEF: 16-22 when ATK • MATK +5% Heal reward +10% attack, magic attack with probability (hidden correction: water magic +10%?)
Complete: ATK +5% MATK +5% Heal Reward +10% Autoskill If [Lv > 250] then Water Magic +10%
Review: Water autoskill magic additional gear. Personally I never try this gear, but since I heard this add auto damage is higher than Giblekening, I decided to put this gear to list. This gear stats is inferior compared to Sage Hat reup. But since its has autoskill that beat gible, I think this gear will increase DPS from Water set.
Autoskill : Blizzard [Water Element Magic]
Damage : B+
Proc Rate : C
Survival : C
Stats : B
Overall : 7.5
Description: DEF: 16-22 when ATK • MATK +5% Heal reward +10% attack, magic attack with probability (hidden correction: water magic +10%?)
Complete: ATK +5% MATK +5% Heal Reward +10% Autoskill If [Lv > 250] then Water Magic +10%
Review: Water autoskill magic additional gear. Personally I never try this gear, but since I heard this add auto damage is higher than Giblekening, I decided to put this gear to list. This gear stats is inferior compared to Sage Hat reup. But since its has autoskill that beat gible, I think this gear will increase DPS from Water set.
{Magia Hood (Strengthened 1) (Additional)}
Autoskill : Meteor; Blizzard; Thor Hammer; Earthquake; Nemesis; Dark Javelin [Random elemental magic]
Damage : B-
Proc Rate : C
Survival : C
Stats : C
Overall : 7.0
Description: DEF: 13-15 when MaxHP • MP increases MP cost -15% attack as Lv, magic attack with probability
Complete: [MaxHP up by Lv] [MaxMP up by Lv] MP Cost -15% Critical rate -15% [Adventurer] Autoskill Autoskill Autoskill Autoskill Autoskill Autoskill
Review: Random magic autoskill additional gear. This gear is good for beginner since you don't need buy magic autoskill crysta to your additional gear slot. However, this gear autoskill is unstable. Also, because ench has Origin skill, this gear will be outperformed by specific element additional gear & crysta.
Autoskill : Meteor; Blizzard; Thor Hammer; Earthquake; Nemesis; Dark Javelin [Random elemental magic]
Damage : B-
Proc Rate : C
Survival : C
Stats : C
Overall : 7.0
Description: DEF: 13-15 when MaxHP • MP increases MP cost -15% attack as Lv, magic attack with probability
Complete: [MaxHP up by Lv] [MaxMP up by Lv] MP Cost -15% Critical rate -15% [Adventurer] Autoskill Autoskill Autoskill Autoskill Autoskill Autoskill
Review: Random magic autoskill additional gear. This gear is good for beginner since you don't need buy magic autoskill crysta to your additional gear slot. However, this gear autoskill is unstable. Also, because ench has Origin skill, this gear will be outperformed by specific element additional gear & crysta.
{Special Equipment}Lists:
{Festan Ring (Special)}
Autoskill : Meteor; Blizzard; Thor Hammer; Earthquake; Nemesis; Dark Javelin; Qadal [Day based element Magic]
Damage : A+
Proc Rate : C
Survival : C
Stats : C
Overall : 9.0
Description: DEF: 0 A token of appreciation from Nixe, Magic attack chance by attack
Mission Reward:【King of the Sun】
Notes: Magic attack element changes depending on the day of the week: Monday: Neutral (Qadal). Tuesday: Fire (Meteor storm). Wednesday: Water (Blizzard). Thursday: Wind (Thor Hammer). Friday: Earth ( Earthquake) > (At MATK 6000, ~16000 damage). Saturday: Light (Nemesis). Sunday: Dark (Dark Javelin) > (At MATK 6000, ~13000 damage). Always Slot
Review: Magic autoskill depending on the day (see Notes). This spec damage do low damage, however it will be different story if equipped to enchanter. With correct Origin level, this spec damage can be comparable with Dajarte, even better if you use it against appropriate mob. Another great side from this spec, this spec is MQ reward and always slot. Only use this spec during special status condition for more DPS.
Autoskill : Meteor; Blizzard; Thor Hammer; Earthquake; Nemesis; Dark Javelin; Qadal [Day based element Magic]
Damage : A+
Proc Rate : C
Survival : C
Stats : C
Overall : 9.0
Description: DEF: 0 A token of appreciation from Nixe, Magic attack chance by attack
Mission Reward:【King of the Sun】
Notes: Magic attack element changes depending on the day of the week: Monday: Neutral (Qadal). Tuesday: Fire (Meteor storm). Wednesday: Water (Blizzard). Thursday: Wind (Thor Hammer). Friday: Earth ( Earthquake) > (At MATK 6000, ~16000 damage). Saturday: Light (Nemesis). Sunday: Dark (Dark Javelin) > (At MATK 6000, ~13000 damage). Always Slot
Review: Magic autoskill depending on the day (see Notes). This spec damage do low damage, however it will be different story if equipped to enchanter. With correct Origin level, this spec damage can be comparable with Dajarte, even better if you use it against appropriate mob. Another great side from this spec, this spec is MQ reward and always slot. Only use this spec during special status condition for more DPS.
{Crysta}
Lists:
Lists:
{◇ Ifrit (Crystas)}
Autoskill : Fire Lance [Fire Element Magic]
Damage : C
Proc Rate : C
Survival : C
Stats : C
Overall : 7.0
Description: Adds Fire element magic attack on equipment. (Consumes autoskill)
Autoskill : Fire Lance [Fire Element Magic]
Damage : C
Proc Rate : C
Survival : C
Stats : C
Overall : 7.0
Description: Adds Fire element magic attack on equipment. (Consumes autoskill)
{◇ Leviathan (Crystas)}
Autoskill : Ice Spear [Water Element Magic]
Damage : C
Proc Rate : C
Survival : C
Stats : C
Overall : 7.0
Description: Adds Water magic attack on equipment. (Consumes autoskill)
Autoskill : Ice Spear [Water Element Magic]
Damage : C
Proc Rate : C
Survival : C
Stats : C
Overall : 7.0
Description: Adds Water magic attack on equipment. (Consumes autoskill)
{◇ Pretortoise (Crystas)}
Autoskill : Thunderbolt [Wind Element Magic]
Damage : C
Proc Rate : C
Survival : B (thanks to origin lv.3 :v)
Stats : C
Overall : 7.5
Description: It adds a magic attack of Wind element to Equipment ※ Autoskills of equipment point will disappear.
Autoskill : Thunderbolt [Wind Element Magic]
Damage : C
Proc Rate : C
Survival : B (thanks to origin lv.3 :v)
Stats : C
Overall : 7.5
Description: It adds a magic attack of Wind element to Equipment ※ Autoskills of equipment point will disappear.
{Review (for 3 Crysta above): }
These crystal has same aspect, so I compile these three xtall. Both Ifrit, Leviathan, and Pretortoise has same stats, damage output, and autoskill proc rate. The only aspect that make each xtall different is their element, Ifrit is Fire element, Leviathan is Water element, and Pretortoise is Wind element. However, Pretortoise has more advantage for some enchanter because you can use Origin lv 3 to increase its damage, which means more Thunderbolt autoskill will be proc. Please note that Pretortoise cant paralyze enemy, paralyze status comes from Thunderbolt autoskill.
These crystal has same aspect, so I compile these three xtall. Both Ifrit, Leviathan, and Pretortoise has same stats, damage output, and autoskill proc rate. The only aspect that make each xtall different is their element, Ifrit is Fire element, Leviathan is Water element, and Pretortoise is Wind element. However, Pretortoise has more advantage for some enchanter because you can use Origin lv 3 to increase its damage, which means more Thunderbolt autoskill will be proc. Please note that Pretortoise cant paralyze enemy, paralyze status comes from Thunderbolt autoskill.
{◇ Cherose (Crystas)}
Autoskill : Earthquake [Earth Element Magic]
Damage : B+
Proc Rate : C
Survival : C
Stats : C
Overall : 8.0
Description: Earth magic attack chance by attack (Consumes autoskill).
Review: Earth element magic autoskill xtall. Different from default Magic elemental xtall, Cherose damage is surpisingly high. Cherose damage only lose to Dajarte in term of higest autoskill damage from xtall. After Earthquake Bell released, Cherose damage become more powerful. Moreover, you can use Origin lv 4 to increase Cherose damage which means more chance to stun enemies via Earth Pike autoskill. Cherose is one reason why Earth magic autoskill become as powerful as Dark magic autoskill.
Autoskill : Earthquake [Earth Element Magic]
Damage : B+
Proc Rate : C
Survival : C
Stats : C
Overall : 8.0
Description: Earth magic attack chance by attack (Consumes autoskill).
Review: Earth element magic autoskill xtall. Different from default Magic elemental xtall, Cherose damage is surpisingly high. Cherose damage only lose to Dajarte in term of higest autoskill damage from xtall. After Earthquake Bell released, Cherose damage become more powerful. Moreover, you can use Origin lv 4 to increase Cherose damage which means more chance to stun enemies via Earth Pike autoskill. Cherose is one reason why Earth magic autoskill become as powerful as Dark magic autoskill.
{◇ Gewalt (Crystas)}
Autoskill : Nemesis [Light Element Magic]
Damage : C
Proc Rate : C
Survival : C
Stats : C
Overall : 7.0
Description: Adds Light element magic on equipment. (Consumes autoskill).
Review: Light element magic autoskill xtall. I believe that someone in this forum has test Gewalt. Gewalt damage is inferior compared to other magic autoskill xtall, it because ench has no skill to increase Light elemental magic damage. Fortunately, with right equipment, Light magic set can dealt 60k-80k damage/auto (no spellburst). But, you need some expensive stuff to make Gewalt become effective (see my Angel ring and Caliburn review).
Autoskill : Nemesis [Light Element Magic]
Damage : C
Proc Rate : C
Survival : C
Stats : C
Overall : 7.0
Description: Adds Light element magic on equipment. (Consumes autoskill).
Review: Light element magic autoskill xtall. I believe that someone in this forum has test Gewalt. Gewalt damage is inferior compared to other magic autoskill xtall, it because ench has no skill to increase Light elemental magic damage. Fortunately, with right equipment, Light magic set can dealt 60k-80k damage/auto (no spellburst). But, you need some expensive stuff to make Gewalt become effective (see my Angel ring and Caliburn review).
{◇ Dajarte (Crystas)}
Autoskill : Dark Javelin [Dark Element Magic]
Damage : A+
Proc Rate : D
Survival : E
Stats : B
Overall : 9.0
Description: Magic R -11%, Magic evasion -11%, Attack +11%, Put dark magic attack on the equipment. (Consumes autoskill)
Review: Dark element magic autoskill xtall. Highest autoskill damage so far with poor autoskill proc rate. Dajarte damage is based on ATK & MATK which suitable with ench stats. But please remember that Dajarte has -11% Magic Evasion & Magic Resistance which will hurt your survivalbiliy.
Autoskill : Dark Javelin [Dark Element Magic]
Damage : A+
Proc Rate : D
Survival : E
Stats : B
Overall : 9.0
Description: Magic R -11%, Magic evasion -11%, Attack +11%, Put dark magic attack on the equipment. (Consumes autoskill)
Review: Dark element magic autoskill xtall. Highest autoskill damage so far with poor autoskill proc rate. Dajarte damage is based on ATK & MATK which suitable with ench stats. But please remember that Dajarte has -11% Magic Evasion & Magic Resistance which will hurt your survivalbiliy.
{◇ Enfar (Crystas)}
Autoskill : Dark Blast [Dark Element Magic]
Damage : E
Proc Rate : A
Survival : C
Stats : D
Overall : 4.0
Description: Dark magic attack chance by attack (Temporarily consumes autoskill).
Review: Dark element magic autoskill xtall. Contrast with Dajarte, Enfar autoskill damage is lowest among all Magic Attack crysta with amazing proc rate. Eventhough it says temporarily consumes autoskill, in fact, this crysta consume autoskill since I never saw my auto from gear where I placed this crysta with proc. Not worth for Enchanter.
Autoskill : Dark Blast [Dark Element Magic]
Damage : E
Proc Rate : A
Survival : C
Stats : D
Overall : 4.0
Description: Dark magic attack chance by attack (Temporarily consumes autoskill).
Review: Dark element magic autoskill xtall. Contrast with Dajarte, Enfar autoskill damage is lowest among all Magic Attack crysta with amazing proc rate. Eventhough it says temporarily consumes autoskill, in fact, this crysta consume autoskill since I never saw my auto from gear where I placed this crysta with proc. Not worth for Enchanter.
{◇ Avazel (Crystas)}
Autoskill : Dark Blast [Dark Element Magic]
Damage : E
Proc Rate : A
Survival : C
Stats : D
Overall : 4.0
Description: Dark magic +6%, Melee +6 to Light, Magic attack chance by attack (Consumes autoskill).
Review: Another crysta with lowish autoskill damage. Nothing to says but meh ._____________________________.
Autoskill : Dark Blast [Dark Element Magic]
Damage : E
Proc Rate : A
Survival : C
Stats : D
Overall : 4.0
Description: Dark magic +6%, Melee +6 to Light, Magic attack chance by attack (Consumes autoskill).
Review: Another crysta with lowish autoskill damage. Nothing to says but meh ._____________________________.
Coming soon.....
Dia Espada
Hiereus II
Dia Espada
Hiereus II
Sage Hat reup
Doggy Ears reup
◇ Magic Attack Autoskill Crystas
Just post to this thread if there are any Gear or crysta that you want to review