Jophes
Member
Loving that Battle Mastery buff
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Post by Jophes on Apr 2, 2018 13:48:45 GMT
You know what? I'm okay with the Paladin balancing. Parry and Grand Crusade I'm going to assume other Paladins couldn't care less about. I always forget I had GC anyway xD Too bad I wanted a Divine Aura tweaking. I was hoping for something like "can get rid of exhaustion by consuming knight's heart gauge" but I knew that was a shot in the dark xD But I'm really glad to hear that Awake is now a pt buff since that means parties will LOVE us! Along with that, I guess that means we don't have a down time where we can't use it(?)
Real question is, how much longer will rebalancing go on so we actually get to use these skills in EN Iruna.....
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Post by NightBreeze on Apr 2, 2018 16:45:13 GMT
Real question is, how much longer will rebalancing go on so we actually get to use these skills in EN Iruna..... Samurai, necromancer, assassin and summoner remaining. They balance 2 classes per week. So in 2 weeks they should finish balancing the classes. Maybe in 2 months we'll get them.
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RaffTheDuck
Member
Just another filthy min-maxer, nothing to see here. ¯\_(ツ)_/¯
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Post by RaffTheDuck on Apr 2, 2018 17:54:44 GMT
Used a tiny phone, but got my results nonetheless.
My AL xtals are still the same as before, Ira III still beats Bellow(30k+), Monty II still beats Daiginjo II(40k+), Disaster stone is still the strongest spec for non-vit glads before Ring of Rush. Here's my results of glad's new damage since their new updates:
Str Dex Crt = 441, 100 rd, 63 gr
SauroBlade.L6 2s BanchoMuscle/Ira III Aldi/Monty II Raton/DisasterStone 2s Beelzenoid: 862k Valkyrie Blade *
SauroBlade.L6 2s BanchoMuscle/Bellow Aldi/Daiginjo II Raton/DisasterStone 2s Beelzenoid: 793k Valkyrie Blade *
SauroBlade.L6 2s BanchoMuscle/Ira III Aldi/Daiginjo II Raton/DisasterStone 2s Beelzenoid: 816-820k Valkyrie Blade * SauroBlade.L6 2s BanchoMuscle/Bellow Aldi/Monty II Raton/DisasterStone 2s Beelzenoid: 832-835k Valkyrie Blade *
SauroBlade.L6 2s BanchoMuscle/Ira III Aldi/Monty II Vida/DisasterStone 2s Beelzenoid: 860k Valkyrie Blade *
Str Dex Crt = 441, 100 rd, 63 gr
SauroBlade.L6 2s BanchoMuscle/Ira III Aldi/Monty II Raton/DisasterStone 2s Beelzenoid: 280k Tempest*
Str Agi Crt = 441 Dex 163
SauroBlade.L6 2s BanchoMuscle/Ira III Aldi/Monty II Raton/DisasterStone 2s Beelzenoid: 414k Tempest *
Str Agi Crt = 441, 100 rd, 63 gr
SauroBlade.L6 2s BanchoMuscle/Ira III Aldi/Monty II Raton/DisasterStone 2s Beelzenoid: 399-401k Tempest *
Str Crt = 441, Agi 302 Dex 301
SauroBlade.L6 2s BanchoMuscle/Ira III Aldi/Monty II Raton/DisasterStone 2s Beelzenoid: 378-380k Tempest*
*All done with Dizzy+Bleed+Esperanza
Conclusion: Dex gives more attack than the Rd/Gr stats when dealing with Tempest builds, Agi is strictly for Tempest damage, eva & aspd so Glads now have 2 viable end-game builds if they want to min-max damage. This doesn't mean that balanced builds aren't favored, it's just that some of us like showing off what we're capable of at our absolute limits.
Having a 310k+ damage boost from before is absolutely insane for our long-awaited buffs, not to mention that said damage could go so much higher with All-Around & Ignition, consumable buffs, elemental weapons & AL xtals, 2s armors & 2s additionals and party buffs.
I'm looking forward to hit 2m+ in a full party against a boss(blind optimism)
Update: Turns out that in terms of dmg xtals for spec, Mr.Oritius>Suishin>Beelzenoid. Telon's close to Mr.Oritius by being 1%atk lower, Sauro II beats Bancho Muscle on sword by a few thousand.
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Post by NightBreeze on Apr 2, 2018 19:22:26 GMT
What do you guys think of the battle/mana mastery buffs?
I didn't notice much improvement with mana mastery, but I think the battle mastery skill improved a lot: before the adjustment I was doing max 1.1m backstab to Obligaus, but now I tested again and I did 1.5m.
Also, I had 6k ATK on assassin without putting a single stat point (10.5k with max stats). Ofc the equips are OP, but still... don't remember melee classes being able to have ATK as high as magic classes have MATK.
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RaffTheDuck
Member
Just another filthy min-maxer, nothing to see here. ¯\_(ツ)_/¯
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Post by RaffTheDuck on Apr 2, 2018 20:54:12 GMT
What do you guys think of the battle/mana mastery buffs? I didn't notice much improvement with mana mastery, but I think the battle mastery skill improved a lot: before the adjustment I was doing max 1.1m backstab to Obligaus, but now I tested again and I did 1.5m. Also, I had 6k ATK on assassin without putting a single stat point (10.5k with max stats). Ofc the equips are OP, but still... don't remember melee classes being able to have ATK as high as magic classes have MATK. If all classes have roughly the same damage range, then we can get rid of the class dps-discrimination that's been plaguing the game for 4 years. That isn't to say that dps classes like sniper, assassin, high wizard & geo monk shouldn't be any stronger than tanks & supports, but they should have some damage/skill spam balancing to close the insane gap that was running around before, otherwise we'll be running around with [3 dps & 1 support] as meta
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Jophes
Member
Loving that Battle Mastery buff
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Post by Jophes on Apr 2, 2018 21:30:55 GMT
Real question is, how much longer will rebalancing go on so we actually get to use these skills in EN Iruna..... Samurai, necromancer, assassin and summoner remaining. They balance 2 classes per week. So in 2 weeks they should finish balancing the classes. Maybe in 2 months we'll get them. The two weeks thing sounds exciting! Hope it could be cut down to 1 month instead of 2... q.q
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Post by bikini on Apr 2, 2018 23:39:35 GMT
bk and pally balanced
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Post by Crysta|'s hubby on Apr 2, 2018 23:58:21 GMT
RaffTheDuck I think that's why they nerfed ressu and made aegis passive etc to make it so that we will NEED a tank to survive if they don't make dps classes have overwhelmingly more dps I don't see why anyone would even use a dps char after those are nerfed when they can do similar dmg and not die in the process.....
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RaffTheDuck
Member
Just another filthy min-maxer, nothing to see here. ¯\_(ツ)_/¯
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Post by RaffTheDuck on Apr 3, 2018 0:53:34 GMT
I don't see why anyone would even use a dps char after those are nerfed when they can do similar dmg and not die in the process..... As a Tank main, I absolutely love the damage boosts so that we can keep up with the spamming dps classes. However I'm not looking forward to replace the dps classes because a tank meta would be just as bad as the current "burst-per-second" meta that Eng Iruna's suffering Tanks now have decent dps and excellent burst dmg, but cannot spam burst skills at all. Their job is keeping the boss from hitting their squishier targets.**Oath takes 10 seconds to use, which got sped up with the new paladin skills. Valkyrie Blade can be "spammed" 4 times in 8 seconds before slowing down to recharge tempest% & getting rid of Valentia's "Recast" debuff. Rapid Fang relies on distance to maximize damage output and Beast Knights cannot normally spam this unless the boss area has a cliff to abuse.(Rare mob Mikmafy at Kilf Rocky Area has a cliff to abuse RF as a good example.)Dps can spam burst skills to their heart's content, but now more than ever need proper tanks to stay alive. Their job is to speed up battle time from 5-10 minutes to 1-3 minutes due to insane amounts of potential damage after setting up. All that bursting will force their hate bar to skyrocket, so lowering some damage while lowering hate value was to help tanks keep up aggro-wise since dps classes apparently despise slowing down.Supports need some damage to promote an assist-dps mindset rather than sitting miles away leeching.Bishop removed Nemesis damage cut, but lost the power to spam resurrect. Servant buffs raise stats pretty high and could possibly rival bishop dps with Stark, Sweep Bloom & Aura Espada. Minstrel songs lost some stat-raising value, but can now hit enemies like Dragonnewt, all of their songs hit magic damage, so their Int/Dex build makes sense.
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Post by Crysta|'s hubby on Apr 3, 2018 1:02:23 GMT
Nah they changed magic dmg to melee dmg again for minstrel
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Post by sandimailana on Apr 3, 2018 2:49:30 GMT
I don't see why anyone would even use a dps char after those are nerfed when they can do similar dmg and not die in the process..... As a Tank main, I absolutely love the damage boosts so that we can keep up with the spamming dps classes. However I'm not looking forward to replace the dps classes because a tank meta would be just as bad as the current "burst-per-second" meta that Eng Iruna's suffering Tanks now have decent dps and excellent burst dmg, but cannot spam burst skills at all. Their job is keeping the boss from hitting their squishier targets.**Oath takes 10 seconds to use, which got sped up with the new paladin skills. Valkyrie Blade can be "spammed" 4 times in 8 seconds before slowing down to recharge tempest% & getting rid of Valentia's "Recast" debuff. Rapid Fang relies on distance to maximize damage output and Beast Knights cannot normally spam this unless the boss area has a cliff to abuse.(Rare mob Mikmafy at Kilf Rocky Area has a cliff to abuse RF as a good example.)Dps can spam burst skills to their heart's content, but now more than ever need proper tanks to stay alive. Their job is to speed up battle time from 5-10 minutes to 1-3 minutes due to insane amounts of potential damage after setting up. All that bursting will force their hate bar to skyrocket, so lowering some damage while lowering hate value was to help tanks keep up aggro-wise since dps classes apparently despise slowing down.Supports need some damage to promote an assist-dps mindset rather than sitting miles away leeching.Bishop removed Nemesis damage cut, but lost the power to spam resurrect. Servant buffs raise stats pretty high and could possibly rival bishop dps with Stark, Sweep Bloom & Aura Espada. Minstrel songs lost some stat-raising value, but can now hit enemies like Dragonnewt, all of their songs hit magic damage, so their Int/Dex build makes sense.Btw bishop still can spam resu when level 320+ & spam Nemesis ( punish 90 -100% ,can spam resu )
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Post by domo on Apr 3, 2018 7:19:55 GMT
As a Tank main, I absolutely love the damage boosts so that we can keep up with the spamming dps classes. However I'm not looking forward to replace the dps classes because a tank meta would be just as bad as the current "burst-per-second" meta that Eng Iruna's suffering Tanks now have decent dps and excellent burst dmg, but cannot spam burst skills at all. Their job is keeping the boss from hitting their squishier targets.**Oath takes 10 seconds to use, which got sped up with the new paladin skills. Valkyrie Blade can be "spammed" 4 times in 8 seconds before slowing down to recharge tempest% & getting rid of Valentia's "Recast" debuff. Rapid Fang relies on distance to maximize damage output and Beast Knights cannot normally spam this unless the boss area has a cliff to abuse.(Rare mob Mikmafy at Kilf Rocky Area has a cliff to abuse RF as a good example.)Dps can spam burst skills to their heart's content, but now more than ever need proper tanks to stay alive. Their job is to speed up battle time from 5-10 minutes to 1-3 minutes due to insane amounts of potential damage after setting up. All that bursting will force their hate bar to skyrocket, so lowering some damage while lowering hate value was to help tanks keep up aggro-wise since dps classes apparently despise slowing down.Supports need some damage to promote an assist-dps mindset rather than sitting miles away leeching.Bishop removed Nemesis damage cut, but lost the power to spam resurrect. Servant buffs raise stats pretty high and could possibly rival bishop dps with Stark, Sweep Bloom & Aura Espada. Minstrel songs lost some stat-raising value, but can now hit enemies like Dragonnewt, all of their songs hit magic damage, so their Int/Dex build makes sense.Btw bishop still can spam resu when level 320+ & spam Nemesis ( punish 90 -100% ,can spam resu ) Not familiar with bish but resu n nemesis spam when punish 90-100%(i believe punish increase nemesis damage?) sounds good. Rip servant class
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Post by bikini on Apr 3, 2018 7:33:40 GMT
holy light increase punish too, but brigth heal decrease and people need ailment cure.
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Apr 3, 2018 8:03:30 GMT
domo it huge nerf for bishop because you cant spam ressu now, you need 100% punish gauge to make your ressu has no "Revival invalid" buff then your punish gauge will drop to 0%. Eventhough you can rebuild your punish gauge, bishop will be easily targeted by enemies if you do that. Imagine, you need spam nemesis & holy light around 4-5 times before you can get ressu without "revival invalid" buff. It will ruin your party combination.
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Post by NightBreeze on Apr 3, 2018 8:34:23 GMT
Btw bishop still can spam resu when level 320+ & spam Nemesis ( punish 90 -100% ,can spam resu ) Can't spam it. Don't forget that when you use Resurrection your Punish drops to 0%. So you'll have to build up Punish again before using resu (if you don't want exhaust). And using it every 10 sec is not considered spamming.
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