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Post by juice on Mar 30, 2018 5:19:49 GMT
What I also want to know is how the skills change I can guess that Valkyrie blade chance from x8 to about x10. Besides that idk but base on the power up it seems damage almost double compare to a previous post from RaffTheDuck who tested combinations of +atk% and +crt%.
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Post by NightBreeze on Mar 30, 2018 8:51:18 GMT
Wow nice finally some good damage Ya but i am also curious without all the double slot equipment sence we dont have that atm and who knows when we will. Here you go: With Esperanza, 9904 ATK, Dizzy+Bleed: 140k Pillar Blade 520k Valkyrie Blade
With Esperanza, 8611 ATK, Dizzy: 236k Sword Tempest
Stats for Valkyrie Blade test: 400 STR, CTR, DEX
Stats for Sword Tempest test: 400 STR, CRT, AGI
Equips: Sauro Blade L6 / Sauro II BOO no-up / Iniliba Monty Beret up/ Raton No spec
No AL crysta (blank page)
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Sasorro
Member
You are never weak, you just have to find a different way to defeat your enemies, so never give up!
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Post by Sasorro on Mar 30, 2018 11:17:48 GMT
Ya but i am also curious without all the double slot equipment sence we dont have that atm and who knows when we will. Here you go: With Esperanza, 9904 ATK, Dizzy+Bleed: 140k Pillar Blade 520k Valkyrie Blade
With Esperanza, 8611 ATK, Dizzy: 236k Sword Tempest
Stats for Valkyrie Blade test: 400 STR, CTR, DEX
Stats for Sword Tempest test: 400 STR, CRT, AGI
Equips: Sauro Blade L6 / Sauro II BOO no-up / Iniliba Monty Beret up/ Raton No spec
No AL crysta (blank page)
wow thats more then i expected even more so without using al xtals and no spec this makes me very excited. Thank you very much
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Post by juice on Mar 31, 2018 4:36:24 GMT
NightBreeze you the real mvp thanks for all the work on putting those stats. 👏👏👏
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RaffTheDuck
Member
Just another filthy min-maxer, nothing to see here. ¯\_(ツ)_/¯
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Post by RaffTheDuck on Mar 31, 2018 22:10:50 GMT
Sorry for not being able to post any new test results lately since the new gladiator adjustments, Wi-Fi issues are forcing my laptop to become slower than a frozen nommar. I'm happy that people like NightBreeze can fill in some info while I'm gone. I'll post whenever I get my chance.
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Fatima
Member
Diving in and out of iruna realm
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Post by Fatima on Apr 1, 2018 1:00:41 GMT
*sigh* I'm still waiting for any news related to upcoming assassin changes...
Also faithfully expecting a Back Stab 3 to come (be it planned to be implemented or not XD).
(feel free to point out if I missed that part as of today)
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Rocketpower
Member
I thought to miss you, Another to hate..
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Post by Rocketpower on Apr 1, 2018 4:19:47 GMT
*sigh* I'm still waiting for any news related to upcoming assassin changes...
Also faithfully expecting a Back Stab 3 to come (be it planned to be implemented or not XD). (feel free to point out if I missed that part as of today) same xD I'm waiting for Assassin changes I wish we could have 20sec Sicarus :3 lol But if Sin dmg got nerf, I will leave Iruna for sure :v
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Fatima
Member
Diving in and out of iruna realm
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Post by Fatima on Apr 1, 2018 4:39:06 GMT
Well as long as shadow walk effect gets buffed, I won't mind being nerfed. That way shadow walk will allow me to last a battle for a decent amount of time (after sicarius effect wears off)
Also if our poison effect is buffed or at least make it faster to use that'll counter the nerfed damage.
I think this strategy is not that bad after all RPG assassin/rogue class is characterized for a stealthy game style along with powerful blasts either of critical hits or DoT (damage over time) attacks i.e. venom attack.
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Post by 'AhSaN' on Apr 1, 2018 4:42:31 GMT
I'm waiting for Monks Geo Breaker skill to get adjusted . In my opinion, Giving high damage only when the boss is frozen or stunned makes Geo users a bit more party dependent and kinda harder to be a solo player.
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Post by bikini on Apr 1, 2018 15:03:45 GMT
I'm waiting for Monks Geo Breaker skill to get adjusted . In my opinion, Giving high damage only when the boss is frozen or stunned makes Geo users a bit more party dependent and kinda harder to be a solo player. that never happend, monk already balanced.
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Post by 'AhSaN' on Apr 1, 2018 15:11:19 GMT
I'm waiting for Monks Geo Breaker skill to get adjusted . In my opinion, Giving high damage only when the boss is frozen or stunned makes Geo users a bit more party dependent and kinda harder to be a solo player. that never happend, monk already balanced. I think Geo Breaker needs to be balanced. Only dealing high damage when the mob or boss is frozen or stun really makes Geo Breaker must to get in party. It hampers solo-playing since they can't make Mob freeze or stun (Bash is a shitty skill. Low damage, low stun rate, higher mp cost), they lack damage while soloing.
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Post by pingrek on Apr 1, 2018 16:41:16 GMT
that never happend, monk already balanced. I think Geo Breaker needs to be balanced. Only dealing high damage when the mob or boss is frozen or stun really makes Geo Breaker must to get in party. It hampers solo-playing since they can't make Mob freeze or stun (Bash is a shitty skill. Low damage, low stun rate, higher mp cost), they lack damage while soloing. I think that's the point, encourage party play to meet friends and other players who can help you while your helping them, sure being able to solo is nice but being in a pt is the main point of this game when it comes to farming bosses and such, also I've seen videos of geobreaker monks and sure they need stun or freeze for big damage but they can still deal some decent damage without it
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Apr 1, 2018 17:45:24 GMT
that never happend, monk already balanced. I think Geo Breaker needs to be balanced. Only dealing high damage when the mob or boss is frozen or stun really makes Geo Breaker must to get in party. It hampers solo-playing since they can't make Mob freeze or stun (Bash is a shitty skill. Low damage, low stun rate, higher mp cost), they lack damage while soloing. Well, i mean, if you went Geobreaker build, you'd know you'd need a party, unlike regular claw build ._.)
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Rocketpower
Member
I thought to miss you, Another to hate..
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Post by Rocketpower on Apr 1, 2018 19:35:45 GMT
Well as long as shadow walk effect gets buffed, I won't mind being nerfed. That way shadow walk will allow me to last a battle for a decent amount of time (after sicarius effect wears off) Also if our poison effect is buffed or at least make it faster to use that'll counter the nerfed damage. I think this strategy is not that bad after all RPG assassin/rogue class is characterized for a stealthy game style along with powerful blasts either of critical hits or DoT (damage over time) attacks i.e. venom attack. I guess shadow walk lv.3 is fine why buff? o.o well when my sicarius run out, all I get hit by mob is Critical Atk (which can't be Evade) so it's useless to have 1k+ Eva if your just gonna die with 1crt hit. For me I want more dmg or Stun time sinces Assassin is 1HKO class. (if enemy see us we are dead)
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Fatima
Member
Diving in and out of iruna realm
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Post by Fatima on Apr 1, 2018 20:28:45 GMT
Well as long as shadow walk effect gets buffed, I won't mind being nerfed. That way shadow walk will allow me to last a battle for a decent amount of time (after sicarius effect wears off) Also if our poison effect is buffed or at least make it faster to use that'll counter the nerfed damage. I think this strategy is not that bad after all RPG assassin/rogue class is characterized for a stealthy game style along with powerful blasts either of critical hits or DoT (damage over time) attacks i.e. venom attack. I guess shadow walk lv.3 is fine why buff? o.o well when my sicarius run out, all I get hit by mob is Critical Atk (which can't be Evade) so it's useless to have 1k+ Eva if your just gonna die with 1crt hit. For me I want more dmg or Stun time sinces Assassin is 1HKO class. (if enemy see us we are dead) Well I was thinking for boss farming purposes. As you said if enemy see us, and use a critical hit we're dead, and is a true fact: I have a paltry 3k something HP and got killed whenever I fail to land backstab But if I go using my HP set that limitation is almost gone because that allows me to have 16k HP. There's when shadow walk comes in. I'll be lasting longer by countering criticals with HP while evading normal attacks with shadow walk in case that I don't get to kill the boss before stun time runs out. Also shadow walk alone is so useful when going through maps full of aggro mobs. Of course that's my viewpoint because I think practical and I tend to change the plan on the fly haha XD But yes, thinking the power up way, increasing sicarius time for at least 5 seconds would be a huge advantage.
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