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Post by Geødude on Oct 4, 2019 10:00:38 GMT
Throw Revita formula seems off: My gears: Genius (Magic Resistance II) BOO up (Iniliba) Wolf Pup Chapeau (Magic Resistance II) Catura Talisman (Magic Resistance II) 4 Fluency Lv1 abis
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Post by lahunts on Oct 12, 2019 4:25:22 GMT
Throw Revita formula seems off: My gears: Genius (Magic Resistance II) BOO up (Iniliba) Wolf Pup Chapeau (Magic Resistance II) Catura Talisman (Magic Resistance II) 4 Fluency Lv1 abis I just ran several test. I'm still getting the same base as before but now I'm also getting some bonus heal based on my level that I didn't get before the big class upgrade. With the genius equipped I'm getting: 1000 + matk + lv * 2 With the tellas equipped I'm getting: 1000 + matk + lv * 3(but the increase could just be tellas's magic +14%) When trying other weapons, I got lv * 2.3~ with throw and lv * 2 with bow. Anyway, you heal should be closer to 2400~ Is there any chance that the player you were healing has -100% item recovery equipped? (like a sakura petal)That would explain why your heal is 1000 lower then my calculations. Item recovery affects our heals not heal recovery. Try healing yourself or another character. (Alchemist does have a passive skill, potion technique, that adds 5% item recovery per skill level)
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Post by Geødude on Oct 12, 2019 4:56:25 GMT
Throw Revita formula seems off: My gears: Genius (Magic Resistance II) BOO up (Iniliba) Wolf Pup Chapeau (Magic Resistance II) Catura Talisman (Magic Resistance II) 4 Fluency Lv1 abis I just ran several test. I'm still getting the same base as before but now I'm also getting some bonus heal based on my level that I didn't get before the big class upgrade. With the genius equipped I'm getting: 1000 + matk + lv * 2 With the tellas equipped I'm getting: 1000 + matk + lv * 3(but the increase could just be tellas's magic +14%) When trying other weapons, I got lv * 2.3~ with throw and lv * 2 with bow. Anyway, you heal should be closer to 2400~ Is there any chance that the player you were healing has -100% item recovery equipped? (like a sakura petal)That would explain why your heal is 1000 lower then my calculations. Item recovery affects our heals not heal recovery. Try healing yourself or another character. (Alchemist does have a passive skill, potion technique, that adds 5% item recovery per level) I was healing myself actually xD and up until now I still don't have the Potion Technique skill cuz my prod levels are still low. I tried it again: I have the same set as before on the first two throws. 1st is throw 1, 2nd is throw 2. Stats: For the last 2 throws, I used Mirror Rod MR+9 @272 clean, Struggler re up (Moldus), Itiance re up (Magical Weapon), Wise Man's Ring ns. 1st is throw 1, 2nd is throw 2. Stats: Al for both: Edit: my level is 308
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Post by Geødude on Oct 12, 2019 5:04:01 GMT
Also, Idk if this helps, but I also don't have Haze Revita and Meister
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Post by Geødude on Oct 12, 2019 5:14:04 GMT
I did another test; this time with my -100% MATK set: Gears: Moonlight (Spell Boost) QC 1 abi [-31%] Dragon Mail (Imseti) [-14%] Mask of Collapse (Imseti) [-40%] Wisdom Earring (Imseti) [-25%] Total: -110% MATK Al is the same as before
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Post by lahunts on Oct 12, 2019 5:37:57 GMT
I did another test; this time with my -100% MATK set: Gears: Moonlight (Spell Boost) QC 1 abi [-31%] Dragon Mail (Imseti) [-14%] Mask of Collapse (Imseti) [-40%] Wisdom Earring (Imseti) [-25%] Total: -110% MATK Al is the same as before Hmm... this is interesting. I wonder if they changed it to add prod levels into the heal calculations. Do you mind posting your prod levels?
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Post by Geødude on Oct 12, 2019 6:24:16 GMT
I did another test; this time with my -100% MATK set: Gears: Moonlight (Spell Boost) QC 1 abi [-31%] Dragon Mail (Imseti) [-14%] Mask of Collapse (Imseti) [-40%] Wisdom Earring (Imseti) [-25%] Total: -110% MATK Al is the same as before Hmm... this is interesting. I wonder if they changed it to add prod levels into the heal calculations. Do you mind posting your prod levels? Here they are currently:
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Post by lahunts on Oct 12, 2019 6:54:37 GMT
Hmm... this is interesting. I wonder if they changed it to add prod levels into the heal calculations. Do you mind posting your prod levels? Here they are currently: Yes! This makes a big difference! Try this formula: Throw revita 1: ((500 + (total prod levels/1.675)) + matk) * item recovery% Throw revita 2: ((500 + (total prod levels/1.675))*2 + matk) * item recovery% Give this a try with some different gears and let me know! ^_^ Also, seems like they buffed potion tech. It is now 10% and 20% for level 1 and 2.
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Post by Geødude on Oct 12, 2019 11:41:50 GMT
Here they are currently: Yes! This makes a big difference! Try this formula: Throw revita 1: ((500 + (total prod levels/1.675)) + matk) * item recovery% Throw revita 2: ((500 + (total prod levels/1.675))*2 + matk) * item recovery% Give this a try with some different gears and let me know! ^_^ Also, seems like they buffed potion tech. It is now 10% and 20% for level 1 and 2. So I did a bit of prod and my carpentry is now 37. Yes, it looks like TPL does affect the heals. Here's what I found: Throw 1 = [MATK + 500 + (TPL/2)] * (1 + item rec) Throw 2 = [MATK + (500 + TPL/2) * 2] * (1 + item rec) I tried the formulas on the previous values I posted here and I got the exact amount, except for the very first ones cuz Idr my prod levels at the time. You have to truncate the TPL/2 part tho. I initially thought throw 2 was: (MATK + 1,000 + TPL) * (1 + item rec) And I was supposed to get 3,211 heal, but I got 3,210 instead, so that formula is slightly off. I figured there must've been some truncation somewhere, and thought it's most likely on the TPL part. Lmk if the formulas work for you as well.
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Post by lahunts on Oct 12, 2019 20:38:47 GMT
Yes! This makes a big difference! Try this formula: Throw revita 1: ((500 + (total prod levels/1.675)) + matk) * item recovery% Throw revita 2: ((500 + (total prod levels/1.675))*2 + matk) * item recovery% Give this a try with some different gears and let me know! ^_^ Also, seems like they buffed potion tech. It is now 10% and 20% for level 1 and 2. So I did a bit of prod and my carpentry is now 37. Yes, it looks like TPL does affect the heals. Here's what I found: Throw 1 = [MATK + 500 + (TPL/2)] * (1 + item rec) Throw 2 = [MATK + (500 + TPL/2) * 2] * (1 + item rec) I tried the formulas on the previous values I posted here and I got the exact amount, except for the very first ones cuz Idr my prod levels at the time. You have to truncate the TPL/2 part tho. I initially thought throw 2 was: (MATK + 1,000 + TPL) * (1 + item rec) And I was supposed to get 3,211 heal, but I got 3,210 instead, so that formula is slightly off. I figured there must've been some truncation somewhere, and thought it's most likely on the TPL part. Lmk if the formulas work for you as well. Yes your right! I somehow forgot to add one of my production levels. I blame it on being up to 2am last night.... I have updated the formula on the OP. This makes me wonder what other changes they made that I overlooked. If anyone finds anything that seems off, I'll be more then happy to retest!!! ^_^
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Post by Zensui_X on Oct 17, 2019 14:12:39 GMT
lahuntsGrief Chain Dmg scales up on Neutral Magic I just got back playing last 3 weeks ago done the sq's up my sbook4 to 5, tested it out, it really does scale up on Neutral Magic check also this video I saw from a friend of mine he even compare a full 2s matk set vs 1s neutral m set, neutral m set deals far more better dmg for gc
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Oct 17, 2019 15:37:25 GMT
Um is there anything that affects the rate at which the mob gets status ailment dizzy from mana bullet? This ailment is the worst 🤢
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Oct 17, 2019 21:02:41 GMT
Um is there anything that affects the rate at which the mob gets status ailment dizzy from mana bullet? This ailment is the worst 🤢 Maybe str stat increase ailment proc rate.
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Post by lahunts on Oct 17, 2019 21:09:17 GMT
Um is there anything that affects the rate at which the mob gets status ailment dizzy from mana bullet? This ailment is the worst 🤢 Maybe str stat increase ailment proc rate. nothing that I could tell. Seems to me to be roughly 30% chance to inflict dizzy no matter what your stats are. Of course that doesn't mean that the dev's didnt change it since the last time I tested off stats, so who knows... Some bosses do have a resistance to ailments making it harder for the ailment to stick. So there is that too...
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Post by lahunts on Oct 17, 2019 21:30:59 GMT
lahuntsGrief Chain Dmg scales up on Neutral Magic I just got back playing last 3 weeks ago done the sq's up my sbook4 to 5, tested it out, it really does scale up on Neutral Magic check also this video I saw from a friend of mine he even compare a full 2s matk set vs 1s neutral m set, neutral m set deals far more better dmg for gc Very interesting I'm going to have to do some testing ^_^
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