Testing Damage Formulas
Sept 7, 2017 22:52:23 GMT
via mobile
●Kittkat, Yazmat, and 11 more like this
Post by lahunts on Sept 7, 2017 22:52:23 GMT
Hiya all! ^_^
Been doing some more testing on damage formulas and thought I would post my theories here. Please let me know what you think:
Throw Revita:
Fine Print: Some of the Multipliers above may not be exact, which is why I showed them as approximate valves. Your actual damage may vary some from the formulas provided here. Do keep in mind that some gears have hidden affect not accounted for in this thread and some skills may affect it, too. (like poison toxicity adds 10% dmg to burn, poison, and bleed) Still these formulas should get you very close to your real damage, but if you see a significant difference I'll gladly retest. Ultimately, these formulas are more to give new and existing Alchemists a general idea of what kind of dmg to expect with various builds. I will update as I learn more and as new skills are released(Hopefully soon! ^_^).
Been doing some more testing on damage formulas and thought I would post my theories here. Please let me know what you think:
Throw Revita:
{Formula:}
Heal Level 1 = [Matk + 500 + (TPL/2)] * (1 + Item Recovery%)
Heal Level 2 = [Matk + 1000+ TPL] * (1 + Item Recovery%)
Heal Level 2 = [Matk + 1000+ TPL] * (1 + Item Recovery%)
{Notes:}
• This CANNOT revive other players
• Alchemist gets Item Recovery from the pasive skill 'Potion Technique' (Total of 20% at level 2).
• Formula has been updated. Now Heals are partially based on your Total Production Levels (TPL). ***Thanks to Geødude for catching and help testing!!!
• Fastest Cast/Cool: 0 Secs Cast / 1 Secs Cool
Haze Revita:• This CANNOT revive other players
• Alchemist gets Item Recovery from the pasive skill 'Potion Technique' (Total of 20% at level 2).
• Formula has been updated. Now Heals are partially based on your Total Production Levels (TPL). ***Thanks to Geødude for catching and help testing!!!
• Fastest Cast/Cool: 0 Secs Cast / 1 Secs Cool
{Formula:}
Heal Level 1 = [(TPL/60)+10]% of Max Hp of the Player you are Healing.
Heal Level 2 = [(TPL/60)+12]% of Max Hp of the Player you are Healing.
Heal Level 2 = [(TPL/60)+12]% of Max Hp of the Player you are Healing.
{Notes:}
• Not Afected by Item Recovery %.
• This CAN revive other Players.
• Heal percentage is increased by your Total Prod Levels (TPL) (adds 1% for every 60 levels). ***Thanks to Krish (Retired Player) for catching this!!! And Yazmat for helping test!!!
• This is a self cast heal, but has a small Area of Effect with you in the center(About Nemisis size), but has no limit on the number of players you can heal/Revive with this skill. LV 2 Does increase the range but only by a small amount
• Fastest Cast/Cool: 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
Mana Bullet:• Not Afected by Item Recovery %.
• This CAN revive other Players.
• Heal percentage is increased by your Total Prod Levels (TPL) (adds 1% for every 60 levels). ***Thanks to Krish (Retired Player) for catching this!!! And Yazmat for helping test!!!
• This is a self cast heal, but has a small Area of Effect with you in the center(About Nemisis size), but has no limit on the number of players you can heal/Revive with this skill. LV 2 Does increase the range but only by a small amount
• Fastest Cast/Cool: 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
{Formula:}
• Skill Level 1: DMG = (2.5 * Matk) + (Matk/2 * RNG)
• Skill Level 2: DMG = (3.0 * Matk) + (Matk/2 * RNG)
• Skill Level 3: DMG = (3.5 * Matk) + (Matk/2 * RNG)
• Skill Level 4: DMG = (4.0 * Matk) + (Matk/2 * RNG)
• Skill Level 2: DMG = (3.0 * Matk) + (Matk/2 * RNG)
• Skill Level 3: DMG = (3.5 * Matk) + (Matk/2 * RNG)
• Skill Level 4: DMG = (4.0 * Matk) + (Matk/2 * RNG)
{Notes:}
• Subtract 0.5 from the Matk Multiplier if you are not using a Staff/Rod, Throwing weapon, or Magaical Weapon.
• Is affected by Spell Boost and Spell Burst.
• This can cause Dizzy but it is random; less than 50%
• Fastest Cast/Cool: 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
• (RNG is a random number between 0 and 1)
Poison Bomb Damage:• Subtract 0.5 from the Matk Multiplier if you are not using a Staff/Rod, Throwing weapon, or Magaical Weapon.
• Is affected by Spell Boost and Spell Burst.
• This can cause Dizzy but it is random; less than 50%
• Fastest Cast/Cool: 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
• (RNG is a random number between 0 and 1)
{Formula:}
Skill Level 1 Dmg = Matk * 5.6 + Matk * RNG
Skill Level 2 Dmg = Matk * 6.5 + Matk * RNG
Skill Level 3 Dmg = Matk * 7.4 + Matk * RNG
Skill Level 4 Dmg = Matk * 8.3 + Matk * RNG
Skill Level 5 Dmg = Matk * 9.2 + Matk * RNG
Skill Level 2 Dmg = Matk * 6.5 + Matk * RNG
Skill Level 3 Dmg = Matk * 7.4 + Matk * RNG
Skill Level 4 Dmg = Matk * 8.3 + Matk * RNG
Skill Level 5 Dmg = Matk * 9.2 + Matk * RNG
{Notes:}
• Poison Bomb is now a Magic based Skill; therefore, it is now affected by spell boost and spell burst
• 100% chance to inflict posion
• Fastest Cast/Cool: 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
• (RNG is a random number between 0 and 1)
Poison damage:• Poison Bomb is now a Magic based Skill; therefore, it is now affected by spell boost and spell burst
• 100% chance to inflict posion
• Fastest Cast/Cool: 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
• (RNG is a random number between 0 and 1)
{Formula:}
Skill Level 1 Dmg = 500 + [(int + dex + lv) * 21] + (alchemy lv * 90)
Skill Level 2 Dmg = 1000 + [(int + dex + lv) * 35] + (alchemy lv * 150)
Skill Level 3 Dmg = 1500 + [(int + dex + lv) * 49] + (alchemy lv * 210)
Skill Level 4 Dmg = 2000 + [(int + dex + lv) * 63] + (alchemy lv * 270)
Skill Level 5 Dmg = 2500 + [(int + dex + lv) * 77] + (alchemy lv * 330)
Skill Level 2 Dmg = 1000 + [(int + dex + lv) * 35] + (alchemy lv * 150)
Skill Level 3 Dmg = 1500 + [(int + dex + lv) * 49] + (alchemy lv * 210)
Skill Level 4 Dmg = 2000 + [(int + dex + lv) * 63] + (alchemy lv * 270)
Skill Level 5 Dmg = 2500 + [(int + dex + lv) * 77] + (alchemy lv * 330)
{Notes:}
• Hits every 3 secs for 30 Seconds
Throw Killer Stick Hit Dmg:• Hits every 3 secs for 30 Seconds
{Formula:}
DMG = (lv * 10 * Skill Lv) + (Carp Lv * 70~) + (Atk + Atk/2 * RNG) + (Matk + Matk/2 * RNG)
{Notes:}
• The Atk Portion can Crt and the Matk Portion is Afected by Spell Boost and Spell Burst.
• This had a small Aoe (about half the size of nemesis), but can hit up to 3 mobs aggroed by other party members.
• 100% chance to inflict Bleeding, if Blood Throw is activated first.
• Fastest Cast/Cool: 0 Secs Cast / 1 Secs Cool
• I'm not 100% certain on how they figure the RNG for this skill, but i know it's there so I put what makes the most sense to me, but it could be different.
• (RNG is a random number between 0 and 1)] (RNG is a random number between 0 and 1)
Bleed damage:• The Atk Portion can Crt and the Matk Portion is Afected by Spell Boost and Spell Burst.
• This had a small Aoe (about half the size of nemesis), but can hit up to 3 mobs aggroed by other party members.
• 100% chance to inflict Bleeding, if Blood Throw is activated first.
• Fastest Cast/Cool: 0 Secs Cast / 1 Secs Cool
• I'm not 100% certain on how they figure the RNG for this skill, but i know it's there so I put what makes the most sense to me, but it could be different.
• (RNG is a random number between 0 and 1)] (RNG is a random number between 0 and 1)
{Formula:}
Bleed Level 1 DMG:
• Killer Stick Level 1 = 1000 + [[(int + dex + crt + lv * 1.0) * 2.75~] + (carpentry lv * 7.5~)] * 1
• Killer Stick Level 2 = 2000 + [[(int + dex + crt + lv * 1.5) * 2.75~] + (carpentry lv * 15.0~)] * 2
• Killer Stick Level 3 = 3000 + [[(int + dex + crt + lv * 2.0) * 2.75~] + (carpentry lv * 22.5~)] * 3
• Killer Stick Level 4 = 4000 + [[(int + dex + crt + lv * 2.5) * 2.75~] + (carpentry lv * 30.0~)] * 4
Bleed Level 2 Dmg:
• Dmg = Bleed Level 1 Dmg * 1.3
or current hp of mob -1, which ever is lower.
• Killer Stick Level 1 = 1000 + [[(int + dex + crt + lv * 1.0) * 2.75~] + (carpentry lv * 7.5~)] * 1
• Killer Stick Level 2 = 2000 + [[(int + dex + crt + lv * 1.5) * 2.75~] + (carpentry lv * 15.0~)] * 2
• Killer Stick Level 3 = 3000 + [[(int + dex + crt + lv * 2.0) * 2.75~] + (carpentry lv * 22.5~)] * 3
• Killer Stick Level 4 = 4000 + [[(int + dex + crt + lv * 2.5) * 2.75~] + (carpentry lv * 30.0~)] * 4
Bleed Level 2 Dmg:
• Dmg = Bleed Level 1 Dmg * 1.3
or current hp of mob -1, which ever is lower.
{Notes:}
• Requires the buff Bloody Throw to be active (3 mins\4mins)
• You cannot kill mobs with bleeding dmg alone.
• Once their current HP is less then the Damage caused by Bleeding, it will hit for the remaining amount hp the mob has minus one.
• Once the mob hits 1 hp left, Bleeding DMG will be 0 and you will have to hit it with something else to kill it.
• This skill hits everytime the mob lands an attack on any Player in party.
• Fastest Cast/Cool(for Buff): 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
Blizzard Dmg:• Requires the buff Bloody Throw to be active (3 mins\4mins)
• You cannot kill mobs with bleeding dmg alone.
• Once their current HP is less then the Damage caused by Bleeding, it will hit for the remaining amount hp the mob has minus one.
• Once the mob hits 1 hp left, Bleeding DMG will be 0 and you will have to hit it with something else to kill it.
• This skill hits everytime the mob lands an attack on any Player in party.
• Fastest Cast/Cool(for Buff): 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
{Formula:}
1 Hit = Matk * 2 + Matk/2 *RNG
Number of hits are random but is based on Skill lv.
• Skill Level 1: Average of 6 hits (8 hits are rare)
• Skill Level 2: Average of 7 hits (8 hits are more common)
• Skill Level 3: Average of 8 hits (9 hits are posible)
• Skill Level 4: Average of 9 hits (10 hits are posible)
Number of hits are random but is based on Skill lv.
• Skill Level 1: Average of 6 hits (8 hits are rare)
• Skill Level 2: Average of 7 hits (8 hits are more common)
• Skill Level 3: Average of 8 hits (9 hits are posible)
• Skill Level 4: Average of 9 hits (10 hits are posible)
{Notes:}
• This skill is just like High Wizzard Blizzard except we can only target 3 mobs at one time while wizzards can hit up to 6
• But they have a max of 6 hits per mob and we can hit up to 9 times per mob
• This had a small Aoe (about half the size of nemesis), but can hit up to 3 mobs aggroed by other party members.
• 100% chance to inflict Frozen
• Fastest Cast/Cool: 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
• This is Water Element and is affected by Spell Boost and Spell Burst just like the High Wizzard version.
• Even though you can make Ice Flowers in Chasing, Chasing does not increase Blizzard Bloom dmg.
• (RNG is a random number between 0 and 1)
Meteor 1st Hit Damage:• This skill is just like High Wizzard Blizzard except we can only target 3 mobs at one time while wizzards can hit up to 6
• But they have a max of 6 hits per mob and we can hit up to 9 times per mob
• This had a small Aoe (about half the size of nemesis), but can hit up to 3 mobs aggroed by other party members.
• 100% chance to inflict Frozen
• Fastest Cast/Cool: 1 Secs Cast / 1 Secs Cool (Cast +1 Sec if not using a rod or throw weapon)
• This is Water Element and is affected by Spell Boost and Spell Burst just like the High Wizzard version.
• Even though you can make Ice Flowers in Chasing, Chasing does not increase Blizzard Bloom dmg.
• (RNG is a random number between 0 and 1)
{Formula:}
• Skill Level 1: DMG = ( 8.25 * Matk) + (Matk * RNG)
• Skill Level 2: DMG = ( 9.25 * Matk) + (Matk * RNG)
• Skill Level 3: DMG = (10.25 * Matk) + (Matk * RNG)
• Skill Level 4: DMG = (11.25 * Matk) + (Matk * RNG)
• Skill Level 2: DMG = ( 9.25 * Matk) + (Matk * RNG)
• Skill Level 3: DMG = (10.25 * Matk) + (Matk * RNG)
• Skill Level 4: DMG = (11.25 * Matk) + (Matk * RNG)
{Notes:}
• Subtract 1 from the Matk Multiplier if you are not using a Staff/Rod, Throwing weapon, or Magaical Weapon.
• This had a medium Aoe (about the size of nemesis), but only hits up to 3 mobs in its vicinity.
• 100% chance to inflict Burn
• Is Fire Element and is affected by Spell Boost and Spell Burst just like High Wizzard version.
• Damage reduced by 10% if you hit 2 mobs and reduced by 20% if you hit 3.
• Fastest Cast/Cool: 1 Secs Cast / 2 Secs Cool (Cast +2 Sec if not using a rod or throw weapon; i was able to get 2 secs cast time with 700 Cspd, but Krish (Retired Player) was able get 1 sec cast time with 1100+ Cspd)
• (RNG is a random number between 0 and 1)
Burn damage:• Subtract 1 from the Matk Multiplier if you are not using a Staff/Rod, Throwing weapon, or Magaical Weapon.
• This had a medium Aoe (about the size of nemesis), but only hits up to 3 mobs in its vicinity.
• 100% chance to inflict Burn
• Is Fire Element and is affected by Spell Boost and Spell Burst just like High Wizzard version.
• Damage reduced by 10% if you hit 2 mobs and reduced by 20% if you hit 3.
• Fastest Cast/Cool: 1 Secs Cast / 2 Secs Cool (Cast +2 Sec if not using a rod or throw weapon; i was able to get 2 secs cast time with 700 Cspd, but Krish (Retired Player) was able get 1 sec cast time with 1100+ Cspd)
• (RNG is a random number between 0 and 1)
{Formula:}
Skill Level 1 Dmg = [(int + dex) * 70] + (smithing lv * 200) + (matk * 0.75)
Skill Level 2 Dmg = [(int + dex) * 120] + (simthing lv * 330) + (matk * 1.50)
Skill Level 3 Dmg = [(int + dex) * 170] + (smithing lv * 460) + (matk * 2.25)
Skill Level 4 Dmg = [(int + dex) * 220] + (smithing lv * 590) + (matk * 3.00)
Skill Level 2 Dmg = [(int + dex) * 120] + (simthing lv * 330) + (matk * 1.50)
Skill Level 3 Dmg = [(int + dex) * 170] + (smithing lv * 460) + (matk * 2.25)
Skill Level 4 Dmg = [(int + dex) * 220] + (smithing lv * 590) + (matk * 3.00)
{Notes:}
• Hits every 6 secs for 60 Seconds.
Poison Toxicity:• Hits every 6 secs for 60 Seconds.
{Notes:}
• Addes 10% to Poison, Burn, and Bleed Dmg
• Works with any other Poison, Burn, or Bleed Gear/crystals you may have equiped
Curse Rain Damage:• Addes 10% to Poison, Burn, and Bleed Dmg
• Works with any other Poison, Burn, or Bleed Gear/crystals you may have equiped
{Formula:}
DMG = [([int+ character level] *120) + ([matk * 3] + [matk *0.5 * RNG] )] * skill lv
{Notes:}
• Hits every 3 secs for 30 secs, but acts as a selfbuff instead of a status ailment. This means that you dont have to recast everytime you aggro a new mob.
• Adds 10% more Dmg if Dizzy (inflicted by Mana Bullet)
• This has a slightly larger Aoe (about 1.25 times the size of nemesis), but can hit all mobs aggroed by by you during the 30 secs (the most I had was 4 before one died).
• If a party member aggros a new mob and you dont hit it, it will not receive damage from this skill until you hit it at least once.
• Even though you can make cursed rosary in alchemy, Alchemy does not increase Cursed Rain dmg.
• Is affected by Spell Boost and each drop has a chance to Spell Burst. Only the Matk Portion is affected.
• Cursed rain is dark element, so if you hit a light element Mob you get an extra 20% to your Matk portion.
• If you don't use a rod, magic sword/bow, or a throw weapon it is only matk x2 instead of x3.
• Fastest Cast/Cool: 1 Secs Cast / 2 Secs Cool (Cast +1 Sec if not using a rod or throw weapon; 850 cspd required)
• (RNG is a random number between 0 and 1)
Smog:• Hits every 3 secs for 30 secs, but acts as a selfbuff instead of a status ailment. This means that you dont have to recast everytime you aggro a new mob.
• Adds 10% more Dmg if Dizzy (inflicted by Mana Bullet)
• This has a slightly larger Aoe (about 1.25 times the size of nemesis), but can hit all mobs aggroed by by you during the 30 secs (the most I had was 4 before one died).
• If a party member aggros a new mob and you dont hit it, it will not receive damage from this skill until you hit it at least once.
• Even though you can make cursed rosary in alchemy, Alchemy does not increase Cursed Rain dmg.
• Is affected by Spell Boost and each drop has a chance to Spell Burst. Only the Matk Portion is affected.
• Cursed rain is dark element, so if you hit a light element Mob you get an extra 20% to your Matk portion.
• If you don't use a rod, magic sword/bow, or a throw weapon it is only matk x2 instead of x3.
• Fastest Cast/Cool: 1 Secs Cast / 2 Secs Cool (Cast +1 Sec if not using a rod or throw weapon; 850 cspd required)
• (RNG is a random number between 0 and 1)
{Notes:}
• Deals 0 damage.
• 100% chance to inflict Blind and Paralysis.
• This has an Medium AOE affect about the size of Nemisis, but it will not hit mobs that are not within it's radius or mobs aggroed to other party members.
• Fastest Cast/Cool: Instant cast / 1 sec cool
Grief Chain:• Deals 0 damage.
• 100% chance to inflict Blind and Paralysis.
• This has an Medium AOE affect about the size of Nemisis, but it will not hit mobs that are not within it's radius or mobs aggroed to other party members.
• Fastest Cast/Cool: Instant cast / 1 sec cool
{Formula:}
DMG = [{(Matk * (TPL / 112)) + (Matk * RNG)} + {(90k * Number of Ailments inflicted upon the mob) * (1 + Neutal Magic%)}]
{Notes:}
• Hits only one mob
• Adds 10% more Dmg if Dizzy (inflicted by Mana Bullet)
• The Matk Portion of the formula will be the only damage dealt if there are no ailments on the Mob, and the damage of Grief Chain increases by a fixed amount based on how many ailments have been inflicted.
• The Matk multiplier is based on Total Prod Levels(TPL). Thanks to Pixie for helping test this!!!
• The total damage caused by the number of Ailments is increased by Neutal Magic%. (All Magic% includes Neutral Magic%) Thanks to Zensui_X for pointing this out!!!
• Only the Matk portion is affected by Spell Boost.
• The total damage of Grief Chain can Spell Burst.
• Fastest Cast/Cool: Instant cast / 1 sec cool
• Has a 30 second Exhaust called Recast. During this period you cannot use Grief Chain again.
• (RNG is a random number between 0 and 1)
• Hits only one mob
• Adds 10% more Dmg if Dizzy (inflicted by Mana Bullet)
• The Matk Portion of the formula will be the only damage dealt if there are no ailments on the Mob, and the damage of Grief Chain increases by a fixed amount based on how many ailments have been inflicted.
• The Matk multiplier is based on Total Prod Levels(TPL). Thanks to Pixie for helping test this!!!
• The total damage caused by the number of Ailments is increased by Neutal Magic%. (All Magic% includes Neutral Magic%) Thanks to Zensui_X for pointing this out!!!
• Only the Matk portion is affected by Spell Boost.
• The total damage of Grief Chain can Spell Burst.
• Fastest Cast/Cool: Instant cast / 1 sec cool
• Has a 30 second Exhaust called Recast. During this period you cannot use Grief Chain again.
• (RNG is a random number between 0 and 1)
Fine Print: Some of the Multipliers above may not be exact, which is why I showed them as approximate valves. Your actual damage may vary some from the formulas provided here. Do keep in mind that some gears have hidden affect not accounted for in this thread and some skills may affect it, too. (like poison toxicity adds 10% dmg to burn, poison, and bleed) Still these formulas should get you very close to your real damage, but if you see a significant difference I'll gladly retest. Ultimately, these formulas are more to give new and existing Alchemists a general idea of what kind of dmg to expect with various builds. I will update as I learn more and as new skills are released(Hopefully soon! ^_^).