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Post by godofafro on Mar 23, 2020 10:42:29 GMT
XD Ok, do this: Stay at a town, unbuffed, check you eva, take note, turn off Martial Arts, then check your eva, and it gets lower. Using Shelk my eva went from around 760 to 680. My eva is 1117 then become 1234 when Martial is turned on. To answer both of you, martial arts give a hidden effect of around +10% evasion when activated passively
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Post by syzygy on Apr 8, 2020 8:47:01 GMT
Combination quest is at elban and not at eldan
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:\
Member
im a nub with almost 2 years of playtime
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Post by :\ on Apr 17, 2020 2:29:42 GMT
※Adding Critical damage+% to equipments increases Shell Break damage.
Damage calculation formula = (Dealt Damage + Enemy DEF / 1.5) × (1 + Enemy DEF / 750)
where does the crt dmg% go in? is it
white dmg formula then crt dmg formula then shell break formula and means Dealt dmg = crt dmg
or
white dmg formula then shell break formula then crt dmg formula and means Dealt dmg = white dmg
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Apr 18, 2020 3:05:29 GMT
※Adding Critical damage+% to equipments increases Shell Break damage. Damage calculation formula = (Dealt Damage + Enemy DEF / 1.5) × (1 + Enemy DEF / 750) where does the crt dmg% go in? is it white dmg formula then crt dmg formula then shell break formula and means Dealt dmg = crt dmg or white dmg formula then shell break formula then crt dmg formula and means Dealt dmg = white dmg they say adding c.dmg% in equips will add s.break c.dmg cuz Atk% x attributes% x c.dmg% (if crit) x s.break multiplier% (if s.break) + fixed melee If s.break no crit ATK x attribute% x s.break multiplier (if s.break) + fixed melee
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:\
Member
im a nub with almost 2 years of playtime
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Post by :\ on Apr 18, 2020 3:08:54 GMT
※Adding Critical damage+% to equipments increases Shell Break damage. Damage calculation formula = (Dealt Damage + Enemy DEF / 1.5) × (1 + Enemy DEF / 750) where does the crt dmg% go in? is it white dmg formula then crt dmg formula then shell break formula and means Dealt dmg = crt dmg or white dmg formula then shell break formula then crt dmg formula and means Dealt dmg = white dmg they say adding c.dmg% in equips will add s.break c.dmg cuz Atk% x attributes% x c.dmg% (if crit) x s.break multiplier% (if s.break) + fixed melee If s.break no crit ATK x attribute% x s.break multiplier (if s.break) + fixed melee so this means sb formula is last thanks again
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Apr 18, 2020 3:11:45 GMT
they say adding c.dmg% in equips will add s.break c.dmg cuz Atk% x attributes% x c.dmg% (if crit) x s.break multiplier% (if s.break) + fixed melee If s.break no crit ATK x attribute% x s.break multiplier (if s.break) + fixed melee so this means sb formula is last thanks again yeah sbreak is a last part in monk dmg
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Post by uya on Dec 13, 2020 15:44:01 GMT
I don't know if this is mentioned, but I see somewhere about using lion roar and geo for killing multiple mobs. I tried pm grenade and it's very good. I just use pm grenade for farming easy mobs and switch between pm grenade and geo set for farming tougher mobs. Even though pm grenade isn't a skill it works like a skill for classes without good aoe skill. And it works 100% as it does not depend on auto%
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Post by godofafro on Sept 30, 2022 7:22:39 GMT
Updating monk threado for skills update applied in april:
Faith (passive) - A bonus effect of increasing critical damage and abnormal status resistance is applied, for 20s, everytime you use an attack skill (i.e geo, bash, lion roar)
Flash Knock (lv360)(passive) - You just walk faster towards a targeted enemy, triggers after 2-3s of already "running towards it".
Fraternity (lv360) (active) - You apply a buff on a target player. Both of you get a buff called "Friendship" that lasts for 30s
- this buff expires when both players are distanced too far apart
- should be either +75% elemental resistance or +75% all dmg cut to both parties, from some tests
- att increases abit (100+ for me)
- hit increases slightly
- can only re-apply skill after "friendship" expires
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