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Post by 'AhSaN' on May 16, 2017 13:09:14 GMT
Good Afternoon.
This is 'AhSaN' . I am a Minstrel/Monk playing Iruna since May 2016. Today I'll be sharing my thoughts about a new Monk build. Maybe a lot of people thought about it but I haven't seen any build like this in threads / videos untill now. And that is :
INT > VIT > CRT and AGI
Build Description : INT, VIT and CRT will be your primary stat, and should be overcapped at higher levels. And AGI should be 144 for Max ASPD
After you have seen this build for the first time for monk (or maybe youve seen it) what do you think about it? I would Basically call it "White Monk" build because 99.9% Monks are more based on combat rather than a little support.Its basically related to ench build. However, in my opinion it suits really well by using MATK equips, Magic Autoskills etc.
There are some reasons for me to choose this build.
1. I've thought about it matching the skills. Mostly I've chosen it because monks are basically a mage tree class and they dont have ATK mastery/enhancer from previous classes. But mages and clerics use MATK and I would still have Mana Mastery 3 which would at least give a little MATK. So with this, I can use MATK crystas and equipment matching my previous class skills and maintaining my damage using magic autoskills.
2. There are mainly two healers in the game. And they are Bishop and Servant (3rd Tier Class wise). (I know every mage tree class is a "healer" but their healing is low so I wouldnt call them healers). These two classes are played by pretty low people comparing to other classes and in demand for healing and I think we'd need another healing class. Maybe the heal is low for us but atleast its decent heal. Also our "Healing" buff allows us to heal more. So we'd not need to have Heal Lv.3 to heal more. The newest skill called "Reactive Heal" is dependent on MATK. Which I think using MATK is very good in raising the heal amount of it.
3. Up untill now Monks did not have any skills which raises Evasion (This is what we depend on survival untill now and without any boost on EVA I dont think it's good to rely on EVA). Cleric class passive "Faith" increases MaxHP. Also Monk's passive skill called "Boost HP" increases MaxHP,which could be our best survival if usedcorrectly. And i think using VIT as an overcapped stat would give us very high MaxHP. If I'd rely on ATK which i could get from STR and AGI. But i would have to use CRT as my 3rd stat and so it will not allow me to distrubute VIT much.
4. Althought Iruna Online is a Auto-Attack game it has skills but Auto-Attackers dotn get nearly as much damage as skill users. which makes monk a little low DPS class. But even being auto-attack we got the most powerful advantage, Autoskills. ATK based crystas are a few and needs conditions to apply (Poison, Veleno Rosa) or damage cap (Wyn). But magic autoskills are very common and they dont need any conditions to apply and easy to obtain. Which can be a game changer for Monks. Rush cuts attack interval to half = More damage. "And if shell break works with magic autoskills it would be a huge boost" - TBC
5. Shell Break is dependent on CRT. So whenever you need to break defenses you can always use Chakra. You get more hits by CRT, Spell Burst is also dependent on CRT. Which makes CRT a very important stat.
6. Monk is known by a lot of people being a class that has to max all 5 stats except DEX. I think that makes the stats too much spread. But, I think this build could solve this problem.
This is what I think about this build. Let me know about your opinion and suggestion about this build.
Thanks for reading my post with such patience!
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Post by 'AhSaN' on May 16, 2017 14:48:51 GMT
< This post has been copied for those whom is having problem reading. If the problem is still not solved please tag me and reply on this thread. I will rewrite it. SPECIAL THANKS TO ≧▽≦Pipopapo FOR LETTING ME KNOW > Good Afternoon. This is AhSaN [Quit Iruna] . I am a Minstrel/Monk playing Iruna since May 2016. Today I'll be sharing my thoughts about a new Monk build. Maybe a lot of people thought about it but I haven't seen any build like this in threads / videos untill now. And that is : INT > VIT > CRT and AGI Build Description : INT, VIT and CRT will be your primary stat, and should be overcapped at higher levels. And AGI should be 144 for Max ASPD After you have seen this build for the first time for monk (or maybe youve seen it) what do you think about it? I would Basically call it "White Monk" build because 99.9% Monks are more based on combat rather than a little support.Its basically related to ench build. However, in my opinion it suits really well by using MATK equips, Magic Autoskills etc. There are some reasons for me to choose this build. 1. I've thought about it matching the skills. Mostly I've chosen it because monks are basically a mage tree class and they dont have ATK mastery/enhancer from previous classes. But mages and clerics use MATK and I would still have Mana Mastery 3 which would at least give a little MATK. So with this, I can use MATK crystas and equipment matching my previous class skills and maintaining my damage using magic autoskills. 2. There are mainly two healers in the game. And they are Bishop and Servant (3rd Tier Class wise). (I know every mage tree class is a "healer" but their healing is low so I wouldnt call them healers). These two classes are played by pretty low people comparing to other classes and in demand for healing and I think we'd need another healing class. Maybe the heal is low for us but atleast its decent heal. Also our "Healing" buff allows us to heal more. So we'd not need to have Heal Lv.3 to heal more. The newest skill called "Reactive Heal" is dependent on MATK. Which I think using MATK is very good in raising the heal amount of it. 3. Up untill now Monks did not have any skills which raises Evasion (This is what we depend on survival untill now and without any boost on EVA I dont think it's good to rely on EVA). Cleric class passive "Faith" increases MaxHP. Also Monk's passive skill called "Boost HP" increases MaxHP,which could be our best survival if usedcorrectly. And i think using VIT as an overcapped stat would give us very high MaxHP. If I'd rely on ATK which i could get from STR and AGI. But i would have to use CRT as my 3rd stat and so it will not allow me to distrubute VIT much. 4. Althought Iruna Online is a Auto-Attack game it has skills but Auto-Attackers dotn get nearly as much damage as skill users. which makes monk a little low DPS class. But even being auto-attack we got the most powerful advantage, Autoskills. ATK based crystas are a few and needs conditions to apply (Poison, Veleno Rosa) or damage cap (Wyn). But magic autoskills are very common and they dont need any conditions to apply and easy to obtain. Which can be a game changer for Monks. Rush cuts attack interval to half = More damage. "And if shell break works with magic autoskills it would be a huge boost" - TBC 5. Shell Break is dependent on CRT. So whenever you need to break defenses you can always use Chakra. You get more hits by CRT, Spell Burst is also dependent on CRT. Which makes CRT a very important stat. 6. Monk is known by a lot of people being a class that has to max all 5 stats except DEX. I think that makes the stats too much spread. But, I think this build could solve this problem. This is what I think about this build. Let me know about your opinion and suggestion about this build. Thanks for reading my post with such patience!
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(0_0)
Member
4ever a poor person T^T
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Post by (0_0) on May 16, 2017 23:20:54 GMT
number 5, only high wiz get spellburst chance by crit due to their passive skills. Other classes will have to rely on spellburst equip/abilities.
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Post by Tilt*Madara on May 17, 2017 0:01:40 GMT
I'm not really sure what the purpose of this build is. I see support but trying to fight the grain of the class would make your support mediocre and what you should be good at would be way below average.
Also there's a few flaws here
1.Claws have a claw mastery that improves their attack if i'm not mistaken
2. Well servant isnt exactly meant for it's heals as much as it's other buffs that come with the heals.Im also not really sure how high a monk can heal so ill look around more and edit this later
3.Looks good
4. Iruna isnt an auto attack game lol. Especially for classes like High wizard and Bishop that rely completely on skills to deal damage. And i the class is auto attack they have a variety of buffs (and skills) to support it. I also dont think shellbreak procs with magic autoskills since shellbreak only triggers on pysical attacks (Autos and geo if I remember correctly)
5. I also dont think shellbreak depends on crt. I also hear somewhere that it's fixed at a % even at max CRT. Also Spellburst for any other class besides HW wont get spellburst by crt
Well overall I'm not too sure how this would work out. Seems like youre trying to do too much especially things that monk isnt exactly good at. Spellburst, Magic autoskill, Healing, build MATK, etc while being a support?. First you would need to build both your ATK and MATK to make use of your auto attack and magic attacks. That's fair but you also want to increase your heals and spellburst. Idk ill have to take some time to think about this lol
I love that youre thinking of a new build though! But for the best results most created builds focus on 1 thing or a certain play style and the skills/stats an gear all go in favor for that objective. Too many objectives make a confusing character.
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Post by 'AhSaN' on May 17, 2017 6:51:38 GMT
Up untill now, it is always rumored that Monks need to do all 5 stats except DEX. So first, I thought if I could build something that would not need to use all 5 stats because it will make Monk more spreaded. On the ATK side : I would need to use AGI, STR and/or INT. But using this I have no survival or a little survival mixing my MaxHP and EVA. But it's pretty low. If I'd use a little VIT I would lack of damage from that side. But Max VIT could solve the problem and we can use our passives for survival. Recently I read an article where it was saying to use my previous class skills. Unfortunately Monks use ATK and so I will not be able to use MATK passive skills since most of them are based on MATK. So I thought maybe I could use MATK instead of ATK. So, the skills for Monk is mostly based on Geo Breaker Monk believe it or not! So from this point, I think I needed a MATK based Monk. So, I mixed MATK with INT which would give me Damage from Magic Auto skills, at the same time, bigger heal (I wasn't gonna meant it for support lol. Just it can heal good so I wanted to say it can play a little support on healing ), VIT for survival and CRT for Shell Break, Accuracy etc. I think VIT can provide survivability. INT can provide Heals and Self Healing skill "Reactive Heal" which will make us not use the famous "Dragon's Claw" and "Huge Cherry Blossom" for it's more heal amount. Monk's speciality is Shell Break so we can just use Chakra to increase SB a little, it will somehow be able to do good damage and atleast break parts of high DEF mobs. What's the point choosing a class that can't even use half of its skills -_-.
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Post by ≧▽≦Pipopapo on May 17, 2017 9:45:33 GMT
Good Afternoon.
This is 'AhSaN' . I am a Minstrel/Monk playing Iruna since May 2016. Today I'll be sharing my thoughts about a new Monk build. Maybe a lot of people thought about it but I haven't seen any build like this in threads / videos untill now. And that is :
INT > VIT > CRT and AGI
Build Description : INT, VIT and CRT will be your primary stat, and should be overcapped at higher levels. And AGI should be 144 for Max ASPD
After you have seen this build for the first time for monk (or maybe youve seen it) what do you think about it? I would Basically call it "White Monk" build because 99.9% Monks are more based on combat rather than a little support.Its basically related to ench build. However, in my opinion it suits really well by using MATK equips, Magic Autoskills etc.
There are some reasons for me to choose this build.
1. I've thought about it matching the skills. Mostly I've chosen it because monks are basically a mage tree class and they dont have ATK mastery/enhancer from previous classes. But mages and clerics use MATK and I would still have Mana Mastery 3 which would at least give a little MATK. So with this, I can use MATK crystas and equipment matching my previous class skills and maintaining my damage using magic autoskills.
2. There are mainly two healers in the game. And they are Bishop and Servant (3rd Tier Class wise). (I know every mage tree class is a "healer" but their healing is low so I wouldnt call them healers). These two classes are played by pretty low people comparing to other classes and in demand for healing and I think we'd need another healing class. Maybe the heal is low for us but atleast its decent heal. Also our "Healing" buff allows us to heal more. So we'd not need to have Heal Lv.3 to heal more. The newest skill called "Reactive Heal" is dependent on MATK. Which I think using MATK is very good in raising the heal amount of it.
3. Up untill now Monks did not have any skills which raises Evasion (This is what we depend on survival untill now and without any boost on EVA I dont think it's good to rely on EVA). Cleric class passive "Faith" increases MaxHP. Also Monk's passive skill called "Boost HP" increases MaxHP,which could be our best survival if usedcorrectly. And i think using VIT as an overcapped stat would give us very high MaxHP. If I'd rely on ATK which i could get from STR and AGI. But i would have to use CRT as my 3rd stat and so it will not allow me to distrubute VIT much.
4. Althought Iruna Online is a Auto-Attack game it has skills but Auto-Attackers dotn get nearly as much damage as skill users. which makes monk a little low DPS class. But even being auto-attack we got the most powerful advantage, Autoskills. ATK based crystas are a few and needs conditions to apply (Poison, Veleno Rosa) or damage cap (Wyn). But magic autoskills are very common and they dont need any conditions to apply and easy to obtain. Which can be a game changer for Monks. Rush cuts attack interval to half = More damage. "And if shell break works with magic autoskills it would be a huge boost" - TBC
5. Shell Break is dependent on CRT. So whenever you need to break defenses you can always use Chakra. You get more hits by CRT, Spell Burst is also dependent on CRT. Which makes CRT a very important stat.
6. Monk is known by a lot of people being a class that has to max all 5 stats except DEX. I think that makes the stats too much spread. But, I think this build could solve this problem.
This is what I think about this build. Let me know about your opinion and suggestion about this build.
Thanks for reading my post with such patience!
i cant read -_-
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Post by 'AhSaN' on May 17, 2017 12:05:14 GMT
Good Afternoon.
This is 'AhSaN' . I am a Minstrel/Monk playing Iruna since May 2016. Today I'll be sharing my thoughts about a new Monk build. Maybe a lot of people thought about it but I haven't seen any build like this in threads / videos untill now. And that is :
INT > VIT > CRT and AGI
Build Description : INT, VIT and CRT will be your primary stat, and should be overcapped at higher levels. And AGI should be 144 for Max ASPD
After you have seen this build for the first time for monk (or maybe youve seen it) what do you think about it? I would Basically call it "White Monk" build because 99.9% Monks are more based on combat rather than a little support.Its basically related to ench build. However, in my opinion it suits really well by using MATK equips, Magic Autoskills etc.
There are some reasons for me to choose this build.
1. I've thought about it matching the skills. Mostly I've chosen it because monks are basically a mage tree class and they dont have ATK mastery/enhancer from previous classes. But mages and clerics use MATK and I would still have Mana Mastery 3 which would at least give a little MATK. So with this, I can use MATK crystas and equipment matching my previous class skills and maintaining my damage using magic autoskills.
2. There are mainly two healers in the game. And they are Bishop and Servant (3rd Tier Class wise). (I know every mage tree class is a "healer" but their healing is low so I wouldnt call them healers). These two classes are played by pretty low people comparing to other classes and in demand for healing and I think we'd need another healing class. Maybe the heal is low for us but atleast its decent heal. Also our "Healing" buff allows us to heal more. So we'd not need to have Heal Lv.3 to heal more. The newest skill called "Reactive Heal" is dependent on MATK. Which I think using MATK is very good in raising the heal amount of it.
3. Up untill now Monks did not have any skills which raises Evasion (This is what we depend on survival untill now and without any boost on EVA I dont think it's good to rely on EVA). Cleric class passive "Faith" increases MaxHP. Also Monk's passive skill called "Boost HP" increases MaxHP,which could be our best survival if usedcorrectly. And i think using VIT as an overcapped stat would give us very high MaxHP. If I'd rely on ATK which i could get from STR and AGI. But i would have to use CRT as my 3rd stat and so it will not allow me to distrubute VIT much.
4. Althought Iruna Online is a Auto-Attack game it has skills but Auto-Attackers dotn get nearly as much damage as skill users. which makes monk a little low DPS class. But even being auto-attack we got the most powerful advantage, Autoskills. ATK based crystas are a few and needs conditions to apply (Poison, Veleno Rosa) or damage cap (Wyn). But magic autoskills are very common and they dont need any conditions to apply and easy to obtain. Which can be a game changer for Monks. Rush cuts attack interval to half = More damage. "And if shell break works with magic autoskills it would be a huge boost" - TBC
5. Shell Break is dependent on CRT. So whenever you need to break defenses you can always use Chakra. You get more hits by CRT, Spell Burst is also dependent on CRT. Which makes CRT a very important stat.
6. Monk is known by a lot of people being a class that has to max all 5 stats except DEX. I think that makes the stats too much spread. But, I think this build could solve this problem.
This is what I think about this build. Let me know about your opinion and suggestion about this build.
Thanks for reading my post with such patience!
i cant read -_- Why? Is the problem of Font? Edit : I've copied the post in my second comment. Thanks for letting me know
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Post by ≧▽≦Pipopapo on May 17, 2017 12:10:02 GMT
all letters are in bold that hard to read
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Post by 'AhSaN' on May 17, 2017 12:12:45 GMT
all letters are in bold that hard to read I hope you'll be able to read now. (in my second comment)
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Post by ≧▽≦Pipopapo on May 17, 2017 12:14:16 GMT
< This post has been copied for those whom is having problem reading. If the problem is still not solved please tag me and reply on this thread. I will rewrite it. SPECIAL THANKS TO ≧▽≦Pipopapo FOR LETTING ME KNOW > Good Afternoon. This is AhSaN [Quit Iruna] . I am a Minstrel/Monk playing Iruna since May 2016. Today I'll be sharing my thoughts about a new Monk build. Maybe a lot of people thought about it but I haven't seen any build like this in threads / videos untill now. And that is : INT > VIT > CRT and AGI Build Description : INT, VIT and CRT will be your primary stat, and should be overcapped at higher levels. And AGI should be 144 for Max ASPD After you have seen this build for the first time for monk (or maybe youve seen it) what do you think about it? I would Basically call it "White Monk" build because 99.9% Monks are more based on combat rather than a little support.Its basically related to ench build. However, in my opinion it suits really well by using MATK equips, Magic Autoskills etc. There are some reasons for me to choose this build. 1. I've thought about it matching the skills. Mostly I've chosen it because monks are basically a mage tree class and they dont have ATK mastery/enhancer from previous classes. But mages and clerics use MATK and I would still have Mana Mastery 3 which would at least give a little MATK. So with this, I can use MATK crystas and equipment matching my previous class skills and maintaining my damage using magic autoskills. 2. There are mainly two healers in the game. And they are Bishop and Servant (3rd Tier Class wise). (I know every mage tree class is a "healer" but their healing is low so I wouldnt call them healers). These two classes are played by pretty low people comparing to other classes and in demand for healing and I think we'd need another healing class. Maybe the heal is low for us but atleast its decent heal. Also our "Healing" buff allows us to heal more. So we'd not need to have Heal Lv.3 to heal more. The newest skill called "Reactive Heal" is dependent on MATK. Which I think using MATK is very good in raising the heal amount of it. 3. Up untill now Monks did not have any skills which raises Evasion (This is what we depend on survival untill now and without any boost on EVA I dont think it's good to rely on EVA). Cleric class passive "Faith" increases MaxHP. Also Monk's passive skill called "Boost HP" increases MaxHP,which could be our best survival if usedcorrectly. And i think using VIT as an overcapped stat would give us very high MaxHP. If I'd rely on ATK which i could get from STR and AGI. But i would have to use CRT as my 3rd stat and so it will not allow me to distrubute VIT much. 4. Althought Iruna Online is a Auto-Attack game it has skills but Auto-Attackers dotn get nearly as much damage as skill users. which makes monk a little low DPS class. But even being auto-attack we got the most powerful advantage, Autoskills. ATK based crystas are a few and needs conditions to apply (Poison, Veleno Rosa) or damage cap (Wyn). But magic autoskills are very common and they dont need any conditions to apply and easy to obtain. Which can be a game changer for Monks. Rush cuts attack interval to half = More damage. "And if shell break works with magic autoskills it would be a huge boost" - TBC 5. Shell Break is dependent on CRT. So whenever you need to break defenses you can always use Chakra. You get more hits by CRT, Spell Burst is also dependent on CRT. Which makes CRT a very important stat. 6. Monk is known by a lot of people being a class that has to max all 5 stats except DEX. I think that makes the stats too much spread. But, I think this build could solve this problem. This is what I think about this build. Let me know about your opinion and suggestion about this build. Thanks for reading my post with such patience! e.e nvm after i saw this i laugh my self
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Post by NightBreeze on May 17, 2017 12:26:04 GMT
Monk has a lv340 skill called Martial Arts, which increases ATK and EVA. This should tell you that physical attacks are the focus and AGI is a main stat.
Reactive Heal will help on the not-so-often occasion that you get hit. If you have just 144 agi (basically no evasion) you will be using it way too often, because it only lasts for 5 hits and recovers max 30% of your hp only. What if the enemy hits you for more than 30% of your hp? What if your hp decreases from other causes than the enemy's attacks? Like ailments or field effects? Dragon's Claw and/or HCB are still needed.
If you want real survival, vit won't help much. Bosses will still kill you in a few hits. Evasion and/or high melee/magic resistance is how you survive.
Monks can use magic autoskills and deal decent dmg sure, but it's nowhere near the dmg that a Veleno user could do, for example. Enchanters' Enchant Weapon increases the limit of the additional dmg they do, and this is Enchanter-exclusive. Monks can't compete with enchanters in magic autoskill dmg. Also magic autoskills don't shellbreak (except sevant's Aura Espada, but that's kind of a hybrid skill).
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Post by 'AhSaN' on May 17, 2017 13:07:02 GMT
So, my idea had flaws xD. Thanks for correcting me guys!
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Post by 'AhSaN' on May 17, 2017 15:37:15 GMT
Monk has a lv340 skill called Martial Arts, which increases ATK and EVA. This should tell you that physical attacks are the focus and AGI is a main stat. Reactive Heal will help on the not-so-often occasion that you get hit. If you have just 144 agi (basically no evasion) you will be using it way too often, because it only lasts for 5 hits and recovers max 30% of your hp only. What if the enemy hits you for more than 30% of your hp? What if your hp decreases from other causes than the enemy's attacks? Like ailments or field effects? Dragon's Claw and/or HCB are still needed. If you want real survival, vit won't help much. Bosses will still kill you in a few hits. Evasion and/or high melee/magic resistance is how you survive. Monks can use magic autoskills and deal decent dmg sure, but it's nowhere near the dmg that a Veleno user could do, for example. Enchanters' Enchant Weapon increases the limit of the additional dmg they do, and this is Enchanter-exclusive. Monks can't compete with enchanters in magic autoskill dmg. Also magic autoskills don't shellbreak (except sevant's Aura Espada, but that's kind of a hybrid skill). If EVA is my main survival bosses can still critical hit me and i'm dead. Thats the main reason we dont get enough Survival. So, I thought of using our MaxHP Passives. I think using VIT might make MaxHP past 50k, which is enough. I really like your opinion about the importance of EVA. But MaxHP isnt bad either imo.
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Post by ≧▽≦Pipopapo on May 17, 2017 15:51:59 GMT
Monk has a lv340 skill called Martial Arts, which increases ATK and EVA. This should tell you that physical attacks are the focus and AGI is a main stat. Reactive Heal will help on the not-so-often occasion that you get hit. If you have just 144 agi (basically no evasion) you will be using it way too often, because it only lasts for 5 hits and recovers max 30% of your hp only. What if the enemy hits you for more than 30% of your hp? What if your hp decreases from other causes than the enemy's attacks? Like ailments or field effects? Dragon's Claw and/or HCB are still needed. If you want real survival, vit won't help much. Bosses will still kill you in a few hits. Evasion and/or high melee/magic resistance is how you survive. Monks can use magic autoskills and deal decent dmg sure, but it's nowhere near the dmg that a Veleno user could do, for example. Enchanters' Enchant Weapon increases the limit of the additional dmg they do, and this is Enchanter-exclusive. Monks can't compete with enchanters in magic autoskill dmg. Also magic autoskills don't shellbreak (except sevant's Aura Espada, but that's kind of a hybrid skill). If EVA is my main survival bosses can still critical hit me and i'm dead. Thats the main reason we dont get enough Survival. So, I thought of using our MaxHP Passives. I think using VIT might make MaxHP past 50k, which is enough. I really like your opinion about the importance of EVA. But MaxHP isnt bad either imo. Try null dmg counter set Judgement III Dragon mail re up/Schwermer up Hcb up Ring of illution/catura wol
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Post by nic123 on May 17, 2017 18:06:23 GMT
here are my thought and ideas... instead of vit, why not use resist stuff and red line (boost hp, and autoskill that the resist stuff will be procing) vit will be pretty lame because ive seen a boss in jp hit 1.7m dmg lmao, i dont know how u gonna counter that (400 sauro from golden raid if u are wondering who) not enuf agi at all, martial arts skill builds up by evading and hitting, telling u monks need eva max agi and crit and str... monks have claw mastery, so claw build is pretty needed. you can even hybrid geo, special claw your damage will be so low trying to make your monk an ench.... i think everyone over uses this technique tbh, they put an auto attack class in a magic auto set with matk stuff and say its new, it is pretty to watch tho. your main point of the build was survivability and support if im not mistaken. max sr your addgear and armour and use a resist set with dclaw as weapon, high eva, high resist, regen hp by attack, cant die by stun cuz of lentus!?? wew cant ask for more survivabilty than that even in resist set auto set you will still hit hard, alot of shellbreaks.... now the best way to support your oarty is to play your role, if u are taking low damage and tanking the boss as a monk, or you are sitting back spaming geo for dps, you are supporting your party by playing your role, leave the healing ti the bishops and servsnts, thats what they are there for.. last topic, having skills u dont use: every class has these as a hw i dont even have reflection set as a shortcut, neither head crush, didnt even get dark blast, who even uses fire lance any more? they wre outdated, nothing to feel bad about >< new skills are what we focus on
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