Post by lvup on Jun 22, 2016 13:56:27 GMT
Hello there! If you don't know yet,there is a special equipment named ring of tide
Stat: Water R+5% Warrior type: VIT+1, Max HP+2000, Mage type: INT+1, Max MP+1500. I tried using this spec, hoping to get a cheap clone gear. But it seems ninja is a mage type class, that the majority of players only uses their physical powers. So I decided to make this guide, "A hybrid Ninja guide."
Why is it called Hybrid?
Because of the class. Ninja is a mage class with 2 physical skills (1 not released) and 5 Magic skills. But most players just used Phys or Magic.
Please note that this guide only teaches about how to use this build, gears that should be used.
Please tell me if there are gears that are mentioned below are wrong.
Lets get to the Build
For now I only came up with 6 builds
Normal bow user: DEX/CRT/INT/AGI
Nail user: AGI/INT/CRT/STR
Magic bow user: INT/DEX/VIT/AGI
Throwing user: INT/VIT/CRT/DEX
Magic sword user: INT/DEX/AGI/VIT
Special Sword: VIT/STR/INT/DEX
Now the equipments
NB (Normal Bow)
Symbios Bow II, stats: ATK:265-275, ATK+17%, Autoskill +10%, MP Cost -25%, Auto MP Recovery +15%, Twice Attack Chance
Celtis Bow II, stats: ATK:239-249, DEF:2, ATK+15%, Hit+10%, DEX+5, Critical Damage -5%, Hate Growth Rate +6%, Item Delay -1 second (Hidden Performance: When Attacking: Probability of Additional Attack)
Moonlight Bow, stats: ATK: 175-185 ATK +5%, ASPD -100%, MP Cost -25%, Skill delay -1sec, Accuracy rate +5% (Hidden stats: MATK -25%
Arcus Lilie, stats: ATK:194-207, DEF:2, INT+2, MP Consumption -14%, Magic Resistance +10%, Hate Growth Rate -20%, Skill Delay -1seconds, Magic Avoidance -30%
Nails:
Grail II, stats: ATK: 174-189 Water element, ATK -50%, Magic resistance -5%, MATK increased by 30% of CRT, hidden: when attacking, probability of magic attack
Judgement, stats: ATK: 170-185, CRT+10, Max MP+8%, MATK+5%, Magic resistance-20%, when defending, probability of additional counter attack
Knuckle Slit, stats: ATK: 110-115, MP Natural Recovery +20%, MaxMP +20%, VIT +2, Physical and Magic Resistance +5%, HP recovered by consuming MP (about 10% of MaxHP)
Brigand Knife, stats: ATK: 181-196, Physical Power +100, Heal Recovery +10%, Magic R -15%, MP Natural Recovery +25%, INT increases critical damage.
Sion Capell, stats: ATK: 177-192, All elements, heal reward up by AGI (about 2x amount of AGI), HP Recovery +20%, Magic Resistance -20%, Magic Attack Chance
MB (M.bow)
Indigo Breaker, stats: ATK: 198-226, Magic Bow, ASPD+10%, Magic up by LVL, MaxHP+5%, ATK-35%, Evasion -50%, MATK+15% if INT>199)
Seele Bow++, stats: ATK:73-88, Magic Bow, ATK up based on LVL. Absolute Hit +20%, Autoskill Trigger +3%, When Attacking: Probability of Magic Attack
Radiance Bow, stats: ATK: 181-189 Magic Bow, Melee+10% to Dark, Evasion rate up chance by attack, Magic evasion up by VIT
Throwing:
Dragon Roar, stats: ATK: 185-195, Fire Element, ASPD-10%, MaxHP +20%, Critical Damage +6%, Critical rate +30
Artemis, stats: ATK: 180-190, dark element, critical damage +4%, matk +6%, cast time -10%, twice attack by chance
Baselard, stats: ATK: 174-189, Evasion +10%, CRT rate+30, Dark element resistance+3%, ASPD+10%, when attacking, small mp recovery chance
Magic Sword:
SinbadIII, stats: ATK: 169-180, Wind Element, Magic Sword, AGI +24, Half Damage to Wind, Evasion Rate Up by Chance by Attack
Pale Reaper (tbc), stats: ATK: 160-166, Magic Sword, MP Consumption -10%, Skill Delay -0.5 sec. When INT>200, chance to reduce damage via consuming MP when defending
Lumikening, stats: ATK:200-208, Magic Sword. ASPD +10%, MATK +6%. Probability of water-element magic attack
Dia Espada+, stats: ATK: 195-210, Magic Sword, MATK +5% Half damage to neutral, chance to trigger magic attack, Neutral Power+20%
S.sword
Wound Transfer+, stats: ATK:225-235, Special Sword, MaxHP +17%, Reflect +10%, DEF up by DEX
Ama no HabakiriII, stats: ATK: 210-225, MDEF up by Lv, Absolute accuracy +25%, Magic Resistance +7%, Special Sword. When defending, chance of counterattack that can afflict up to 9,999 damage to the enemy, if the player is above level 139
KatzbalgerII, stats: ATK: 175-185, Special Sword, VIT+12, Evasion -14%, Neutral Resistance +5%, Damage Cut +5%
Let‘s get to the armors. There are not much armors to be used, since this build focuses both on magic and phys, and there are not much armor who supports both of them. All of these armors can be used by all 6 builds mentioned above
Armor: Dragon Mail, DEF:13-19, stats:ATK+5%, MATK+6%, Critical Rate+5%, Melee&Magic Resistance+4% Abs. Accurancy+10%, Hidden: Physical counter attack by chance, probability to reduce damage received
Ultimi+, DEF:15, stats: ATK+3%, MATK+10%, Accuracy+100%, Delay-0.5 second, Melee +300, Critical up, Abs Eva+7%.
Dunkelheit+, DEF:13-19, stats: ATK+3%, MATK+5%, Reflect +4%, Critical rate+15, Critical damage+5%
Shiroito Odoshi+, DEF:14-19, stats: ATK +3%, VIT +4, AGI +3, Item Recovery +20%, Critical Rate +12 when equipped with a sword (Best used with M.sword or S.sword)
Sushiwa Armor, DEF:11-16, stats: MATK+7%, DEX+4, INT+3, MP Consumption-14%, -0.7sec skill delay when equipped with a throwing weapon (Best used with throwing weapons)
Licht Armor, DEF:15-20, stats: Skill Delay -0.5sec, DEF and MDEF up by level, Physical and Magic Resistance +5%. When defending, chance of skill delay reduction and ATK slightly increasing for 10sec. (DEF increase is about 50% of level, MDEF increase is about 120% of level)
Leather Coat+, DEF:6-12, MP Natural Recovery +40%, MDEF+12%, Absolute Avoidance +2%, Magic Avoidance +2%, Heal +1000
The same thing goes to Add
Add Gears:
Daiginjo [Holiday] (enhanced) DEF: 9-12 ATK: 18 Accuracy rate -30%, Hate rise +30%, Critical rate -70%, Autoskill +12%, Critical damage +22%.
Mir Symbol DEF: 13-19 ATK +3%, MATK +3%, Autoskill +5%, Evasion +5%, Wind resistance -5%, MaxHP up by level
Huge Cherry Blossom (enhanced) DEF: 20-21 MaxHP +12%, Heal Received +10%, Ailment Resistance +25%, Item Recovery +10%, MaxMP-8%, ASPD -10%. When attacking, chance of absorbing the damage you deal as HP
Red Barrete T DEF:5-11 ATK:5, MaxHP +10%, MaxMP +5%, Critical Rate +5, INT +10, Pet STR+10
Hunter Hat DEF:7 ATK:10, Hate +20%, Heal +600, Damage Cut +17%, skill delay -0.6 seconds (during white day, max HP+10%
And the same goes to the specials.
Special: Thimble(bows user) ATK up by DEX with bows
Knight Gauntlet(swords user) ATK up by 1/4 VIT, Max HP+15%
Myrica Wristlet(swords user)Vit up based on 50% of lvl with swords. Neutral resistance+5%
Rose Ring (All) attack +10 reflect+2%
Alteta ring Atk+7% Hit-30% Chance of Hp cost by attack
Xtals:
Weapon:◇ Bossheit : ATK +30, MATK +30, MaxHP +500, MaxMP +250
◇ Plazuda : ATK +5%, ATK +3% when equipped to a weapon
◇ Isurugi : MATK +15%, MP cost +50%, Adds MP cost -25% and MATK -3% on weapons
◇ Beelzetor : MATK +10%, MP consumption +35%, when equipped to weapon MATK +4% and Hit +25% is added.
◇ Gerust : MATK+15%, Skill delay+1 second, Adds MATK+5% on weapons.
◇ Nuitram Wind Water Fire and Earth Magic+10% Cast Time -5% and if on weapons -10% ASPD
◇ Rita : mp cost+15% spell burst +5% adds spell burst +10% on weapons
◇ Pulis : Item Delay -0.2 seconds, Physical Power +200. When equipped to weapon, ATK +5%, Physical Power +300, and Delay -0.5 seconds.
(Add)
◇ Vida : atk+4% hate rise+15%, adds atk+8% hate rise-15% on addgear.
◇ Ushlith : Matk+12%, Spellburst+1% skill delay-0,2s then on additiona adds more -0,3s skill delay.
◇ Pole: INT +5, Autoskill +3%. When equipped to additional equipment, Autoskill +2% and Spell Burst Rate +10%.
◇ Beelzebub : Hate -30%, ATK -2%, MATK -2%,, ATK +8%, MATK +8% when equipped to Additional Equipment.
◇ Freedos : ATK +15, MATK +15, MaxHP +1000, MaxMP+500
◇ Dunkelis : MATK +13%, MP natural recovery -20%
(Armor)
◇ Veltria : Learn Mini Heal Lv1
◇ Magonza : Melee+200, Magic R-10%. adds atk+9% and magic R+10% on Armor
◇ Simcracker : Autoskill +2%, MaxHP +1000 when equipped to an armor
◇ Minenaga : Crit Damage +5%, Crit Damage +5% when equipped to an armor
◇ Iniliba : Damage cut chance by defense, Atk and Matk +10% on armors, (Consumes Autoskill)
◇ Dorry : Atk 6% rate cut -10% Additional 6% atk and melee +300 if on armour
(spec)
◇ Warrior of Light: ATK +10%, Magic Resistance -10%. When equipped to special equipment, chance of double attack. (Consumes auto skill)
◇ Ganei : ATK +10%, MaxHP -30%, MaxHP +30% when equipped to a special equipment
Abilities
☆ HP Lv.5
☆ Magic Defense Lv.5
☆ Fluency Lv.5
☆ Quick Cool Lv.5
☆ Heal Lv.5 (on Leather Coat+)
Apostolia:
Page 1: Up: ▲Zazel(blue), Left:▲Maelreal(green), Center: ▲Valtia(blue), Right: INT+2(green), Down: DEX+2 (blue)
Page 2: Up: ▲Zazel(green), Left: AGI+2/DEX+2(red), Center:
▲Altan(green), Right: AGI+2/DEX+2(red), Down: ▲Valtia(green)
How to use this build
Cast Katon-Raiton-Earthshaker-Domination.
If you have high AGI or Eva, use alteta ring+wol to clone
If you put ganei in anything except in the special, do the clone technique.
Auto-Atking is best with Nails and Magic Swords.
You can change the INT in Nails, Normal Bow, Special Sword with anything
Tell me if there are wrong equipments, Al crysta, Apos line, Xtals, or even how to use it. Thanks for reading
Stat: Water R+5% Warrior type: VIT+1, Max HP+2000, Mage type: INT+1, Max MP+1500. I tried using this spec, hoping to get a cheap clone gear. But it seems ninja is a mage type class, that the majority of players only uses their physical powers. So I decided to make this guide, "A hybrid Ninja guide."
Why is it called Hybrid?
Because of the class. Ninja is a mage class with 2 physical skills (1 not released) and 5 Magic skills. But most players just used Phys or Magic.
Please note that this guide only teaches about how to use this build, gears that should be used.
Please tell me if there are gears that are mentioned below are wrong.
Lets get to the Build
For now I only came up with 6 builds
Normal bow user: DEX/CRT/INT/AGI
Nail user: AGI/INT/CRT/STR
Magic bow user: INT/DEX/VIT/AGI
Throwing user: INT/VIT/CRT/DEX
Magic sword user: INT/DEX/AGI/VIT
Special Sword: VIT/STR/INT/DEX
Now the equipments
NB (Normal Bow)
Symbios Bow II, stats: ATK:265-275, ATK+17%, Autoskill +10%, MP Cost -25%, Auto MP Recovery +15%, Twice Attack Chance
Celtis Bow II, stats: ATK:239-249, DEF:2, ATK+15%, Hit+10%, DEX+5, Critical Damage -5%, Hate Growth Rate +6%, Item Delay -1 second (Hidden Performance: When Attacking: Probability of Additional Attack)
Moonlight Bow, stats: ATK: 175-185 ATK +5%, ASPD -100%, MP Cost -25%, Skill delay -1sec, Accuracy rate +5% (Hidden stats: MATK -25%
Arcus Lilie, stats: ATK:194-207, DEF:2, INT+2, MP Consumption -14%, Magic Resistance +10%, Hate Growth Rate -20%, Skill Delay -1seconds, Magic Avoidance -30%
Nails:
Grail II, stats: ATK: 174-189 Water element, ATK -50%, Magic resistance -5%, MATK increased by 30% of CRT, hidden: when attacking, probability of magic attack
Judgement, stats: ATK: 170-185, CRT+10, Max MP+8%, MATK+5%, Magic resistance-20%, when defending, probability of additional counter attack
Knuckle Slit, stats: ATK: 110-115, MP Natural Recovery +20%, MaxMP +20%, VIT +2, Physical and Magic Resistance +5%, HP recovered by consuming MP (about 10% of MaxHP)
Brigand Knife, stats: ATK: 181-196, Physical Power +100, Heal Recovery +10%, Magic R -15%, MP Natural Recovery +25%, INT increases critical damage.
Sion Capell, stats: ATK: 177-192, All elements, heal reward up by AGI (about 2x amount of AGI), HP Recovery +20%, Magic Resistance -20%, Magic Attack Chance
MB (M.bow)
Indigo Breaker, stats: ATK: 198-226, Magic Bow, ASPD+10%, Magic up by LVL, MaxHP+5%, ATK-35%, Evasion -50%, MATK+15% if INT>199)
Seele Bow++, stats: ATK:73-88, Magic Bow, ATK up based on LVL. Absolute Hit +20%, Autoskill Trigger +3%, When Attacking: Probability of Magic Attack
Radiance Bow, stats: ATK: 181-189 Magic Bow, Melee+10% to Dark, Evasion rate up chance by attack, Magic evasion up by VIT
Throwing:
Dragon Roar, stats: ATK: 185-195, Fire Element, ASPD-10%, MaxHP +20%, Critical Damage +6%, Critical rate +30
Artemis, stats: ATK: 180-190, dark element, critical damage +4%, matk +6%, cast time -10%, twice attack by chance
Baselard, stats: ATK: 174-189, Evasion +10%, CRT rate+30, Dark element resistance+3%, ASPD+10%, when attacking, small mp recovery chance
Magic Sword:
SinbadIII, stats: ATK: 169-180, Wind Element, Magic Sword, AGI +24, Half Damage to Wind, Evasion Rate Up by Chance by Attack
Pale Reaper (tbc), stats: ATK: 160-166, Magic Sword, MP Consumption -10%, Skill Delay -0.5 sec. When INT>200, chance to reduce damage via consuming MP when defending
Lumikening, stats: ATK:200-208, Magic Sword. ASPD +10%, MATK +6%. Probability of water-element magic attack
Dia Espada+, stats: ATK: 195-210, Magic Sword, MATK +5% Half damage to neutral, chance to trigger magic attack, Neutral Power+20%
S.sword
Wound Transfer+, stats: ATK:225-235, Special Sword, MaxHP +17%, Reflect +10%, DEF up by DEX
Ama no HabakiriII, stats: ATK: 210-225, MDEF up by Lv, Absolute accuracy +25%, Magic Resistance +7%, Special Sword. When defending, chance of counterattack that can afflict up to 9,999 damage to the enemy, if the player is above level 139
KatzbalgerII, stats: ATK: 175-185, Special Sword, VIT+12, Evasion -14%, Neutral Resistance +5%, Damage Cut +5%
Let‘s get to the armors. There are not much armors to be used, since this build focuses both on magic and phys, and there are not much armor who supports both of them. All of these armors can be used by all 6 builds mentioned above
Armor: Dragon Mail, DEF:13-19, stats:ATK+5%, MATK+6%, Critical Rate+5%, Melee&Magic Resistance+4% Abs. Accurancy+10%, Hidden: Physical counter attack by chance, probability to reduce damage received
Ultimi+, DEF:15, stats: ATK+3%, MATK+10%, Accuracy+100%, Delay-0.5 second, Melee +300, Critical up, Abs Eva+7%.
Dunkelheit+, DEF:13-19, stats: ATK+3%, MATK+5%, Reflect +4%, Critical rate+15, Critical damage+5%
Shiroito Odoshi+, DEF:14-19, stats: ATK +3%, VIT +4, AGI +3, Item Recovery +20%, Critical Rate +12 when equipped with a sword (Best used with M.sword or S.sword)
Sushiwa Armor, DEF:11-16, stats: MATK+7%, DEX+4, INT+3, MP Consumption-14%, -0.7sec skill delay when equipped with a throwing weapon (Best used with throwing weapons)
Licht Armor, DEF:15-20, stats: Skill Delay -0.5sec, DEF and MDEF up by level, Physical and Magic Resistance +5%. When defending, chance of skill delay reduction and ATK slightly increasing for 10sec. (DEF increase is about 50% of level, MDEF increase is about 120% of level)
Leather Coat+, DEF:6-12, MP Natural Recovery +40%, MDEF+12%, Absolute Avoidance +2%, Magic Avoidance +2%, Heal +1000
The same thing goes to Add
Add Gears:
Daiginjo [Holiday] (enhanced) DEF: 9-12 ATK: 18 Accuracy rate -30%, Hate rise +30%, Critical rate -70%, Autoskill +12%, Critical damage +22%.
Mir Symbol DEF: 13-19 ATK +3%, MATK +3%, Autoskill +5%, Evasion +5%, Wind resistance -5%, MaxHP up by level
Huge Cherry Blossom (enhanced) DEF: 20-21 MaxHP +12%, Heal Received +10%, Ailment Resistance +25%, Item Recovery +10%, MaxMP-8%, ASPD -10%. When attacking, chance of absorbing the damage you deal as HP
Red Barrete T DEF:5-11 ATK:5, MaxHP +10%, MaxMP +5%, Critical Rate +5, INT +10, Pet STR+10
Hunter Hat DEF:7 ATK:10, Hate +20%, Heal +600, Damage Cut +17%, skill delay -0.6 seconds (during white day, max HP+10%
And the same goes to the specials.
Special: Thimble(bows user) ATK up by DEX with bows
Knight Gauntlet(swords user) ATK up by 1/4 VIT, Max HP+15%
Myrica Wristlet(swords user)Vit up based on 50% of lvl with swords. Neutral resistance+5%
Rose Ring (All) attack +10 reflect+2%
Alteta ring Atk+7% Hit-30% Chance of Hp cost by attack
Xtals:
Weapon:◇ Bossheit : ATK +30, MATK +30, MaxHP +500, MaxMP +250
◇ Plazuda : ATK +5%, ATK +3% when equipped to a weapon
◇ Isurugi : MATK +15%, MP cost +50%, Adds MP cost -25% and MATK -3% on weapons
◇ Beelzetor : MATK +10%, MP consumption +35%, when equipped to weapon MATK +4% and Hit +25% is added.
◇ Gerust : MATK+15%, Skill delay+1 second, Adds MATK+5% on weapons.
◇ Nuitram Wind Water Fire and Earth Magic+10% Cast Time -5% and if on weapons -10% ASPD
◇ Rita : mp cost+15% spell burst +5% adds spell burst +10% on weapons
◇ Pulis : Item Delay -0.2 seconds, Physical Power +200. When equipped to weapon, ATK +5%, Physical Power +300, and Delay -0.5 seconds.
(Add)
◇ Vida : atk+4% hate rise+15%, adds atk+8% hate rise-15% on addgear.
◇ Ushlith : Matk+12%, Spellburst+1% skill delay-0,2s then on additiona adds more -0,3s skill delay.
◇ Pole: INT +5, Autoskill +3%. When equipped to additional equipment, Autoskill +2% and Spell Burst Rate +10%.
◇ Beelzebub : Hate -30%, ATK -2%, MATK -2%,, ATK +8%, MATK +8% when equipped to Additional Equipment.
◇ Freedos : ATK +15, MATK +15, MaxHP +1000, MaxMP+500
◇ Dunkelis : MATK +13%, MP natural recovery -20%
(Armor)
◇ Veltria : Learn Mini Heal Lv1
◇ Magonza : Melee+200, Magic R-10%. adds atk+9% and magic R+10% on Armor
◇ Simcracker : Autoskill +2%, MaxHP +1000 when equipped to an armor
◇ Minenaga : Crit Damage +5%, Crit Damage +5% when equipped to an armor
◇ Iniliba : Damage cut chance by defense, Atk and Matk +10% on armors, (Consumes Autoskill)
◇ Dorry : Atk 6% rate cut -10% Additional 6% atk and melee +300 if on armour
(spec)
◇ Warrior of Light: ATK +10%, Magic Resistance -10%. When equipped to special equipment, chance of double attack. (Consumes auto skill)
◇ Ganei : ATK +10%, MaxHP -30%, MaxHP +30% when equipped to a special equipment
Abilities
☆ HP Lv.5
☆ Magic Defense Lv.5
☆ Fluency Lv.5
☆ Quick Cool Lv.5
☆ Heal Lv.5 (on Leather Coat+)
Apostolia:
Page 1: Up: ▲Zazel(blue), Left:▲Maelreal(green), Center: ▲Valtia(blue), Right: INT+2(green), Down: DEX+2 (blue)
Page 2: Up: ▲Zazel(green), Left: AGI+2/DEX+2(red), Center:
▲Altan(green), Right: AGI+2/DEX+2(red), Down: ▲Valtia(green)
How to use this build
Cast Katon-Raiton-Earthshaker-Domination.
If you have high AGI or Eva, use alteta ring+wol to clone
If you put ganei in anything except in the special, do the clone technique.
Auto-Atking is best with Nails and Magic Swords.
You can change the INT in Nails, Normal Bow, Special Sword with anything
Tell me if there are wrong equipments, Al crysta, Apos line, Xtals, or even how to use it. Thanks for reading