Altorm
Member
Iruna Is Not The Same, Wish We Could Go Back To The Good Times Of Iruna
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Post by Altorm on Mar 2, 2016 3:28:38 GMT
*Altorm ._.
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Post by kwest on Mar 2, 2016 10:52:01 GMT
I'm enchanter and I've farmed like 5 stacks of Barbad drops without a single JBF, it's like impossible.
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Post by YuNarukami on Mar 2, 2016 11:18:36 GMT
Up to 3 jbf before 99 kill r u sure about it... U must mean it for book and ticket user just reminded its rare not an uncommon drop
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Post by blacksheep on Mar 2, 2016 21:34:27 GMT
Hmm... I farmed him once on my bishop... 99 kills no drop... After that i got 2 jbf before we reach 230kills... So... There is possibility to get 1 jbf in 33kils but u must be very lucky that day.
But hey that how works rng. One time u get this rare flash very often and next time u kill boss 500 times and get nothin...
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Post by kwest on Mar 3, 2016 1:47:01 GMT
Hmm... I farmed him once on my bishop... 99 kills no drop... After that i got 2 jbf before we reach 230kills... So... There is possibility to get 1 jbf in 33kils but u must be very lucky that day. But hey that how works rng. One time u get this rare flash very often and next time u kill boss 500 times and get nothin... Lol I need a JBF but I keep getting AI
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Mar 3, 2016 14:46:13 GMT
Your notes on Ninja's drop rate is super misleading. Jbf is a rare item. You can win 1 on your first kill or can go up to 500 kills without getting one. It's completely random.
Also where did you get that ninjas get AI more than other types of rare? Items have their own drop rate. That applies regardless what character farms them.
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Post by Crysta| on Mar 6, 2016 8:31:23 GMT
Sorry but a majority of this is seriously misleading info. There is no proof one class has a higher drop rate than another.
High wizards and bishops have amazing solo capabilities, try searching for Tilt/Madara's YouTube channel, or just do some of your own research.
I'd never follow a guide wrote by someone who can't properly spell the name of the item they're recommending to farm. It's Altorm not altrom X)
"*Parties with only 2 players actually have better chance of dropping stuffs faster than a party with 3 or 4 players."
This has absolutely no logic behind it, you mean to tell others that 2 chance of a drop is > 4 chance of a drop
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Namitsuki
Member
Loving the Island Stalls. Good bye Rokoko.
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Post by Namitsuki on Mar 7, 2016 3:40:56 GMT
Sorry but a majority of this is seriously misleading info. There is no proof one class has a higher drop rate than another. High wizards and bishops have amazing solo capabilities, try searching for Tilt/Madara's YouTube channel, or just do some of your own research. I'd never follow a guide wrote by someone who can't properly spell the name of the item they're recommending to farm. It's Altorm not altrom X) "*Parties with only 2 players actually have better chance of dropping stuffs faster than a party with 3 or 4 players." This has absolutely no logic behind it, you mean to tell others that 2 chance of a drop is > 4 chance of a drop Thanks for your comment,
Well, this is all based on my OWN experience, this method was and still working for me. ^^ You said there's no proof one class has higher drop rate than another, but there's also no proof it doesnt. I farm every single day for at least 5 hours a day, all i do is farming using my ninja and high wizard (sometimes pally too) but the ones that get almost 90% of the RARE drops are HW and BISHOPS (I do not use any JOG or books/tix while farming). This might support my theory a little bit, but hey, it might be pure coincidence too, I know Tilt/Madara and a lot more amazing bishops and high wizards, i made this guide basically for those who actually CAN'T solo, and i'm pretty sure that those who have solo capabilities wont be searching around for a "quick" way to make spina. I misspelled the Item's name I know, i made that mistake without noticing it, sorry about that, i'll make sure to write it properly. I actually done a lot of tests before saying that parties with 2 players have better chance of drop: First test was a party with 4 of my alts (HW ninja bish pally ): 99 kill, 1 JBF Second test (party with 3 alts HW ninja and bish): 99 kill, 0 JBF Third test (party with 2 alts HW and ninja): 99 kill, 3 JBF It can be coincidence, it can be something else, but it still working for me till this day. (PS: As i said in top of my thread this might not work for everyone, but hey, why not giving it a shot ? it might work for you of someone else too) Thank you again for your comment, if you have any more complains or advices, please let me know~~ I agree with Crysta| here. If you need proof that one class doesnt have a higher drop rate than another, i'll volunteer my 5 characters, 4 devices and almost 2 years of experience as proof. Initally my bishop had the best luck out of my characters, this luck was with rare drops (about 1-2 more than the others) and with costume boxes. Over time that changed and my Enchanter is the luckiest now, but it was also the ninja at some time and the assassin at another. I suppose it's all my own personal luck (Im actually a pretty lucky person sometimes), combined with some rng luck from the devices making it completely random which character will be luck with what situation and when. It's nice to reconize which of your characters is the luckiest at any given moment, but you shouldnt count on it staying the same. Also, remember that being able to solo doesnt mean one can do it fast enough to justify doing it nor that they will have any luck. You can see many people around here saying they refuse to farm rares for money because they feel unlucky when farming it. Many of those people could solo the boss or mob if they wanted, some might even do it fast, but there's no garantee a rare item will drop during their farm session. On a final note you are working with a too small test sample. Cientific method requieres you to be able to replicate the experiement, in this case you would have to test 2 or more stacks of kills with each party and get the same result every 99 kills. You can see how that would prove difficult, since if you get a party of 4 and drop nothing on the 1st stack and 2 rares on the second stack your theory is already debunked even getting the same 2 rares on 2 stacks result. That being said there's nothing wrong with your method of making spina, i would just sugest removing the misleading number of kills to drop something, number of party members to get more luck and what class is luckier than the others, coz all of that were just happy coincidences on your favor and everybody else's data disproves it.
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Post by Xeltris on Mar 8, 2016 21:36:22 GMT
"Paladin Farm any boss"
Hm. Brb, farming Ferzen for spina.
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Post by blacksheep on Mar 8, 2016 22:00:27 GMT
I love when people make tons of theories about drop rates.
Drop rate is nothing more than rng. You can farm boss for houers and ger nothing. You can kill boss once and ger rare eq and xtal, you can kill it again and get another xtal, you can farm bosses for next month and get nothin. You can farm boss whole day and getnothin and next day you help with mq and get what you wanted yesterday.
Look at it like on wheel of luck. Less then 5% of this wheel is placewhen you need to hit to get this rare flash. And this small area is divided between xtal, ns eq, s eq, ns with abi, s with abi etc...
You can make this area bigger with tix, books, items, xtals and fortune. Also time affect it. If you kill boss 10 times per h, you spin this wheel only 10 times, that meas you have only 10 chances to hit this small area that grants you rare flash. But if you kill boss 50 times per h?
Some day i will write bigger and more in depth post about drop rates in mmo games. Some day...
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Mar 8, 2016 22:07:05 GMT
I love when people make tons of theories about drop rates. Drop rate is nothing more than rng. You can farm boss for houers and ger nothing. You can kill boss once and ger rare eq and xtal, you can kill it again and get another xtal, you can farm bosses for next month and get nothin. You can farm boss whole day and getnothin and next day you help with mq and get what you wanted yesterday. Look at it like on wheel of luck. Less then 5% of this wheel is placewhen you need to hit to get this rare flash. And this small area is divided between xtal, ns eq, s eq, ns with abi, s with abi etc... You can make this area bigger with tix, books, items, xtals and fortune. Also time affect it. If you kill boss 10 times per h, you spin this wheel only 10 times, that meas you have only 10 chances to hit this small area that grants you rare flash. But if you kill boss 50 times per h? Some day i will write bigger and more in depth post about drop rates in mmo games. Some day... Theoricaly you might farm an item with 99% drop chance for years without dropping it... Theorically. ..
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Post by A¡ka on Mar 9, 2016 14:58:27 GMT
So I was farming Ganei... All 3 tic for a 30 percent drop rate also used book which gave 2x drop rate for 2 days giving a total of 60 percent drop rate with 4 stars drop luck. I got xtal once out of 500 kills (lots of Koda) what people seem to realize all these *buffs* are based off of a kill by kills basis so in other word it's each kill I have a 60 percent x2 drop rate for rares. Now when we base it off of a percent also that *60 percent* isn't a definite thing because in theory I would have gotten a rare 6/10 times
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Namitsuki
Member
Loving the Island Stalls. Good bye Rokoko.
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Post by Namitsuki on Mar 9, 2016 16:31:39 GMT
Here is how I think drop rate works (and keep in mind this is just a theory).
Evey item falls into a category that defines its difficulty of dropping. The categories would be common, common2, uncommon, uncommon2, hard drop, rare1 and rare2.
That makes 7 categories of item drop rate, every one of them with a different drop percentage that could be like this: 95%, 90%, 35%, 25%, 10%, 1%, 0.1%
So let's say you are farming Fallen Angel Grecia. Like most enemies she has 4 drops and her drops fall in the categories common, hard drop, rare and rare2 (tears, ether, rod and xtal respectively). Each kill you will roll 4 independent dices/wheels and with a 2 star fortune and no books nor tickets the percentages of getting each item will be as described above. If you get the Princelly Rod, the game will roll 2 aditional dices/wheels to determine if it's slot or not (50% chance for most gears) and what ability it comes with (25% chance for each abi most of the time. Probably goes like this: pick 1 number between 1-4. Results 1 = intelligence, 2 = hit, 3 = magic, 4 = no abi)
Those 2 addittional rolls are also independent from each other and cant be affected by fortune/books/tickets.
The game will also roll this additional dice every time you drop an Al Crysta, but this time it has only 3 choices (red, blue or green) without the chance of picking the number 4.
Now with this system in mind we can try to aply the effects of tickets, fortune, books and etc...
Imagine you have a 5 start drop fortune. This means you have the normal drop time 1.5, that is 150% of the normal rate (that means 5 stars is drop +50%). With this modifier the original numbers will change to 142%, 135%, 52%, 37%, 15%, 1.5% and 0.15%. As you can see the only garantee is that you will get a common or common2 every time you roll that category of dices.
With a 30% drop from tickets and +30% drop from 4 fortune stars you have a total of 160% (1.6) modifier on the normal rolls. Im presuming the x2 drop book is just for rares so every rare drop will be modified by 3.2 (160 x 2 = 320%). That would make your drop rate numbers to become: 152%, 144%, 56%, 40%, 16%, 3.2% and 0.32%. Even though your rare drops are much better than before it's still very far from garanteed.
So for everyone that thinks "Why Im not getting rares at every kill (or every other kill) even with 300+% drop rate" this is the problem, right here. You need to look at the entire string of numbers not just this seemingly high modifier.
Anyway i hope this was useful to someone. I just wanted to brush up a little on my math.
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DaddyDickems
Member
I'm just a simple fugly muffin, please be gentle
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Post by DaddyDickems on May 5, 2016 0:56:39 GMT
Not much of a guide *-*
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Post by Tekutoshikuki on May 13, 2016 11:48:30 GMT
So I was farming Ganei... All 3 tic for a 30 percent drop rate also used book which gave 2x drop rate for 2 days giving a total of 60 percent drop rate with 4 stars drop luck. I got xtal once out of 500 kills (lots of Koda) what people seem to realize all these *buffs* are based off of a kill by kills basis so in other word it's each kill I have a 60 percent x2 drop rate for rares. Now when we base it off of a percent also that *60 percent* isn't a definite thing because in theory I would have gotten a rare 6/10 times Tickets affect drop rate not rare drop rate. They differ.
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