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Post by Ardent Sakuro on Nov 6, 2015 23:30:31 GMT
what i experienced so far:
1. -1 delay (skill and item) 2. all mp cost lowered to 1 (except berserk) 3. hp mp recover auto skill (does not overwrite regenerate, its a one time heal only, similar to lamia's absorb) 4. bleeding occurs when "combatative" buff is active and bloodthirst is rebuffed again.
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Post by HappyFeet on Nov 28, 2015 2:55:24 GMT
20% of maxhp&10% of maxmp heal by chance
skill delay shorten(-50% of skill delay i think)
lower hp longer effect time example:i use regenerate one without gladiator revita(-50% of hp) and launch bloodthirst,50sec effect time. max effect time is 100sec which is 1.4min
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Post by Deleted on Nov 28, 2015 20:00:16 GMT
Don't also forget this skill revives PT members by chance. I just revived too many fallen PT in maze
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Post by Accel on Dec 14, 2015 2:07:53 GMT
how much HP % needed to reach max duration of combative (2 min) ? i was test with HP 40% only give around 50 sec-1 min. as far i know, more low hp, more long duration. i just want to know so i can swap my eq to reach requirment HP % and get 2 min then activated the skill then swap again to my main gears. sorry bad english. badly need the info. ty
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Dec 15, 2015 3:15:29 GMT
how much HP % needed to reach max duration of combative (2 min) ? i was test with HP 40% only give around 50 sec-1 min. as far i know, more low hp, more long duration. i just want to know so i can swap my eq to reach requirment HP % and get 2 min then activated the skill then swap again to my main gears. sorry bad english. badly need the info. ty 10 does the trick. You can do Regenerate without Glad Revita. It halves your current HP.
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Post by Deleted on Dec 16, 2015 7:17:09 GMT
My friend and I had theory that bleeding you received upon stacking combative is 1% of your total damage. When I do a skill either pillar or tempest I received bleeding damage. I always forget to check. Now that I remembered I need to test. I forgot its MT today = ̄ω ̄= But take a look at snake 's screenshot. Check the damage he dealt and multiply it by 0.01% 64311*0.01 = 643.11 63895*0.01 = 638.95 64017*0.01 = 640.17 Makes sense isn't it? Simply say for every 5 digits damage you dealt is equivalent of first 3 digits of that damage will be the bleeding damage you will receive. As for the bleeding you dealt with mobs I am not sure yet if either the bleed they receive is 1% of their damage or if 1% of our damage since most of the were on stone skin but I will test it without solidskin later About the self bleeding your own test will contribute to the theory to make it as a solid proof since I only refer to snake's screenshot. So let us know :3
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Dec 16, 2015 14:33:03 GMT
My friend and I had theory that bleeding you received upon stacking combative is 1% of your total damage. When I do a skill either pillar or tempest I received bleeding damage. I always forget to check. Now that I remembered I need to test. I forgot its MT today = ̄ω ̄= But take a look at snake 's screenshot. Check the damage he dealt and multiply it by 0.01% 64311*0.01 = 643.11 63895*0.01 = 638.95 64017*0.01 = 640.17 Makes sense isn't it? Simply say for every 5 digits damage you dealt is equivalent of first 3 digits of that damage will be the bleeding damage you will receive. As for the bleeding you dealt with mobs I am not sure yet if either the bleed they receive is 1% of their damage or if 1% of our damage since most of the were on stone skin but I will test it without solidskin later About the self bleeding your own test will contribute to the theory to make it as a solid proof since I only refer to snake's screenshot. So let us know :3 Gonna be honest. I don't really pay attention to Bloodthirst penalty. They go away like after 10 seconds. Too insignificant to even notice.
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Post by bakahoshi on Mar 1, 2017 4:55:06 GMT
I find this skill very useful for lvling and farming, u can start this by building a full Tempest gauge then half ur current HP with Regenerate or 3/4 current HP if u recast it again then cast Bloodthirst (from this point all skills cost 1 sp) then u can start using buffs, most awesome thing is being OP the whole time with Ezperanza, it lasts in 1 min so u need Bloodthirst lasts longer than 1 min as its Exhaustion Nultification effect will dispel the following Exhaustion state from Ezperanza , give u ability to recast it again (with only 1 sp cost) but u need to recast Bloodthirst too as it only prevent Exhaustion once, u can wait for this buff to go off too then recast or just simply force ur HP down again with Regenerate (1 sp each cast) and recast Bloodlust , u will be Bleeding (tickling for me, like 300 hp each ting) and Dizzy a bit but i dont think its really srs problem , keep ur Stoneskin up (1 sp :v) and u can fight endlessly without any SP pot (auto SP recovery will refill ur SP bar eventually) and HP pot (auto recovery + Regenerate).
Idk if u guys already knew about this but u should better set display buff time at 1 min so u will know when the buffs r gonna go off to recast them beforehand
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