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Post by Ketsugan on Sept 2, 2015 22:49:53 GMT
Hi Im wondering if how much evasion needed to avoid being hit by some mobs/boss hit like how much 600+,700+? Thank you
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Post by Jeancarlo on Sept 2, 2015 23:45:23 GMT
Hi Im wondering if how much evasion needed to avoid being hit by some mobs/boss hit like how much 600+,700+? Thank you depends on boss/mob level, your level, boss/mob hit/crt # etc. There's no magic# that would make you eva XX% of all monsters, if that's what you're looking for. My L240+ nin fully geared has almost 1K EVA and still dies on ganei (L170? boss) lol when hit by occasional stun
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Namitsuki
Member
Loving the Island Stalls. Good bye Rokoko.
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Post by Namitsuki on Sept 3, 2015 0:28:59 GMT
Evasion is fixed at 80%, so you will never be able to completely avoid being hit. That being said every mob/boss needs a different AVD to reach that 80% evasion rate. For Raton, Interfike, Lost Knight and Isurugi Statue that number is 900. Also keep in mind that no amount of (regular) evasion will let you avoid critical hits and magic attacks. To avoid critical hits you need absolute evasion (that is the general belief, I've never seen actual proof of this). And according to jp wiki AGI increases your absolute evasion. Source here and here.
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Post by Jeancarlo on Sept 3, 2015 0:34:52 GMT
Evasion is fixed at 80%, so you will never be able to completely avoid being hit. That being said every mob/boss needs a different AVD to reach that 80% evasion rate. For Raton, Interfike, Lost Knight and Isurugi Statue that number is 900. Also keep in mind that no amount of (regular) evasion will let you avoid critical hits and magic attacks. To avoid critical hits you need absolute evasion (that is the general belief, I've never seen actual proof of this). And according to jp wiki AGI increases your absolute evasion. Source here and here. Not sure how reliable those numbers are. Eg I would expect my L195 Nin with 900+ won't fair as well as my L240+ NIN with 980s EVA against Raton although they both would have the requisite 900 for 80%. Using same gear (literally, lol) but with different apostola grid (pure green on lower level but Atk grid on higher). Never tested though.
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mokie
Community Contributor
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Post by mokie on Oct 6, 2015 4:03:53 GMT
I just found this thread and interesting information. I always thought avoidance rate is fixed at maximum of 80%. After I went through those links, I realize that avoidance rate can raise to 90-95% with 256 agi. It also answer my curiosity why I was getting more hits after my assassin restatused to 1 agi.
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Post by quitted on Nov 26, 2015 23:57:12 GMT
i wonder absolute evasion/magic evasion stat able to raise that evasion rate beyond normal % cap?
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Post by wonderer on Feb 4, 2019 4:16:57 GMT
Both physical and magical evasion cap is 95%. Magic evasion can only be acquired by some equipments, xtals, al crystas, relics or from certain skills of some classes. 256 agi is required to get 95% physical evasion cap. It is an invisible value. The evasion value in character stats is different, it goes against the hit rate of mobs. If the evasion number in stats is lower than the hit rate of mobs, which is invisible anyway, the % to active evasion will be reduced from 95%.
Suppose a mob has hit rate of 1000 and player's evasion in stats is 800, with 256 agi evasion rate is at cap 95%, but due to high hit rate of mob, the players evasion rate will be reduced by 20%. So instead of 95% avoidance rate, player will get 75% avoidance rate only.
To get back to 95% avoidance rate, player just needs to increase evasion in stats to 1000.
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