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Post by ManaKhe on Aug 31, 2015 22:39:59 GMT
The 2h I think will end up the top dps unless they make another insanely high damage class(which they probably will),what meow said is true tho, almost EVERYONE has a Mage, it's ridiculous, I hope it bites them back later on if their dps falls behind everyone else's, I love the Mage class in general MMO's but the Mage in Toram just sit back, run away if the boss gets too close and watches it die cuz it can't reach them with wall out all the time, who knows tho, maybe it'll change.I don't know why but I feel as if the dagger tree in general will be a diamond in the rust, I feel as if it will have potential later on and maybe catch up in dps in comparison to the rest of the classes, I doubt Toram will just make it dead weight for skill points. I think what is going to happen is that Accuracy and Critical Hit Rate are gonna offset the balance a bit for a while considering what's happening now with stuff like Forestia and Gold Skeleton. Basically, Archers, DEX 1H Sword builds, and Mages are gonna pull ahead in DPS for a bit from now because they won't have to worry about missing stuff much. However once 2H Sword and Knucks get their Critical Rate up its gonna even back out again and then 2H will pull ahead again. Mages will begin to drop off in how much damage they do at some point most likely as well. Knuckles will likely stay behind other classes in DPS because of how Tanky they are. I foresee them adding another Magic type class and possibly another Melee DPS. I think Daggers will forever be a crap skill tree unless they completely revamp it. It shouldn't be a main tree regardless of how you look at it though. Just stuff that's useful for status effects probably. Pretty much any Mastery skill for a weapon is dead weight for skill points so I wouldn't put it pass them haha. This could be vastly different at level 70 when we get the level 3 Weapon skill trees though.
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Post by dangercats on Sept 1, 2015 23:24:08 GMT
About daggers ive noticed large increases of damage after using a dagger skill like nearly doubling auto attack damage and adding to skills to some degree aswell so that along with all the passive add damage with a brawler based character with passives maxed and at max aspd is doing some constant damage and it may seem low because of numbers but theres allot of extra damage taking place along with poison damage and whatever else the dagger may get later on. Its not broken its just bot being used very wisely by a majority of people so it appears broken.
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elias
Member
The strength of a knight, the wisdom of a wizard. I am a magic warrior, I am an Enchanter!
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Post by elias on Sept 10, 2015 16:15:48 GMT
What im seeing with dagger is that it is made to stack with knucle skills.
Just check it: Hidden arm stacks with Aggravate, daggers have evade & attack skill too, add those offensive skills that hit multiple times (Gatling and i think Spike too) and you will have a DEMON auto-attack *-*
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Post by ManaKhe on Sept 10, 2015 18:07:15 GMT
What im seeing with dagger is that it is made to stack with knucle skills. Just check it: Hidden arm stacks with Aggravate, daggers have evade & attack skill too, add those offensive skills that hit multiple times (Gatling and i think Spike too) and you will have a DEMON auto-attack *-* Last time I tried Hidden Arm it did awful damage not even worth mentioning and didn't scale with ATK at all. Daggers have a skill that adds a chance to counter twice after an evade instead of once if using a Dagger. Knuckles don't have any extra Evasion over anyone else(Evasion≠Dodge/Flee) either. Skills that hit multiple times are necessarily good but I will concede that Gatling and Spike are the better skills of the Dagger tree. What would make it go with Knuckles? Skills that increase the Dodge/Flee stat, skills that actually do buff up auto attacks more significantly while increasing MP Regen by attack, and skills that do defensive status effects(mainly Paralyze). Also maybe a skill that generates more Aggro(basically a Dagger version of Rage Slash). Although the last one will only be used situationally(Is there a 2H in the party? Okay use it, is there no 2H in the party? Okay don't use it). Anyways it will be interesting to see if they revamp the Dagger skill tree, as there is not much reason to get it currently. Same can be said about Battle Tree almost as well though. Shield Tree isn't doing too hot either; it's useful but at the moment its better to spend the skill points on damage usually.
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Post by sqwert on Sept 21, 2015 19:50:53 GMT
The reason would be that mages require more skill in this instance, for example the spell interruption if attacked.
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Post by ManaKhe on Sept 21, 2015 20:51:38 GMT
The reason would be that mages require more skill in this instance, for example the spell interruption if attacked. No it's actually the opposite. Mages require the least skill to do good DPS with. That's why it seems like they are leagues ahead of everyone else when they are actually only a little bit higher. It's people being bad and seeing a Mage do 5 times their damage. There's also specific bosses Mages are much better at than others, and ones they aren't as good at as well. Crappy Mage=Good DPS Good Mage=Top DPS Crappy Non Mage=Might as well not be doing anything DPS Good Non Mage=Can outright beat Mage in some instances, but usually slightly lower As a Knuckles(the lowest damage class by a lot) I've done 80-90% of the damage in a party before. Someone being bad on a Non Mage is really that bad. I do believe Mages should stay Top DPS as they have much less capability to solo. Also a party of 4 Mages wouldn't work as well as a party of 4 Non Mages in most cases.
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Post by mssbabybun on Oct 8, 2015 20:53:31 GMT
combo arrow > blast + smith > mp recharg + swift. blast can hit 23k
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Post by saphos on Oct 8, 2015 21:15:50 GMT
Bun, is blast still better than lance after they tweaked lance? The tweaking is just changing the graphics or did they make any actual improvement to lance?
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Post by vequest on Oct 8, 2015 22:32:57 GMT
Mp charge i dont think work with swift at least when i used it i seen no difference. And sorry i have not used lance since its been tweaked
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Post by vipr on Oct 8, 2015 23:09:38 GMT
After awhile of thinking about it I came to the realization that mages greatest weaknesses are long aoe mobs like Astol or any extended battles because unlike the other classes mages can't keep there DMG from stailing. They have no physical attacks and there auto attack goes against their skills. Thy are forced to hit hard fast or die in any escalated battle that the other classes could be able to handle.
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Post by ManaKhe on Oct 11, 2015 0:20:49 GMT
After awhile of thinking about it I came to the realization that mages greatest weaknesses are long aoe mobs like Astol or any extended battles because unlike the other classes mages can't keep there DMG from stailing. They have no physical attacks and there auto attack goes against their skills. Thy are forced to hit hard fast or die in any escalated battle that the other classes could be able to handle. Well nothing lasts long enough for it to matter anyways lol. Their damage doesn't really stall all that badly either. They just aren't as good at soloing. They really aren't head and shoulders above the rest in terms of DPS since the update that made item buffs carry over when changing maps. Hello Mega Speed Potion on Archer/2H Sword lol.
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