Altorm
Member
Iruna Is Not The Same, Wish We Could Go Back To The Good Times Of Iruna
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Post by Altorm on Aug 23, 2015 1:30:42 GMT
So I was thinking of making a Strategy Guide For the bosses of Iruna then I stopped and thought "let me ask first" so here is the poll for if I should continue, this is what it would be like....> "Ferzen Now this is the first boss of MQ he is not the first boss of Iruna due to Strix, When you start the battle on mq you should be around 10-20 maybe higher, as a knight hw he won't do that much dmg but keep your health up as if your a Mage with pots and he has more hp then you think, he quite slow so h" (It's not Complete) So Yeah or Nah?
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Post by owl on Aug 23, 2015 4:22:45 GMT
would be really helpful for the new players. big thumbs up keep up
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Post by Deleted on Aug 23, 2015 6:01:51 GMT
For MQ against Raton if you own a descent gears and xtals and planning to solo [IME as a sniper who owns 3 pets]
Its a best practice to keep moving around while hitting it with arrow rain
1]To avoid the beams which cause stuns and maxHP reduction
2]Raton tends to miss his hits (buys you time while Raton can't reduce your distance from him) while moving away from him which gives you a chance to consume any healing pots or consumables
3]Bring Vaccine Poison/Blind/Paralyze
4]Running away from him when death is sure is an advantage, and proper timing when to switch pets before he finish you with the last hit shortens the delay which causing you to times up
(-Cause sometimes pets tends to die when receiving AOE from bosses)
(-Dying near the boss while you switch pet for revival is 80% fail, since bosses tends to hit you right after revival which causes another delay)
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Post by Jeancarlo on Aug 24, 2015 16:28:02 GMT
I'm voting no, lol, just because no one has voted that Seriously though, as much as I would like one, one problem about this is that each boss can have multiple "strategies": 1 when in PT, 1a depending on PT make up (who's tanking, etc), 2 when solo, 2b what class, 2b1 what build, etc. For MQ against Raton if you own a descent gears and xtals and planning to solo [IME as a sniper who owns 3 pets] Its a best practice to keep moving around while hitting it with arrow rain 1]To avoid the beams which cause stuns and maxHP reduction 2]Raton tends to miss his hits while moving away from him which gives you a chance to consume any healing pots or consumables 3]Bring Vaccine Poison/Blind/Paralyze 4]Running away from him when death is sure is an advantage, and proper timing when to switch pets before he finish you with the last hit shortens the delay which causing you to times up (-Cause sometimes pets tends to die when receiving AOE from bosses) (-Dying near the boss while you switch pet for revival is 80% fail, since bosses tends to hit you right after revival which causes another delay) Take Yuhee's post for example. My Sniper is build for AA, and has crappy Arrow rain (more crt dmg than atk) and no -SD items. While the difference is not big, it's also not marginal either. In fact, he's been L200 for a few months now lol, though mostly to my laziness in trying again haha. On the other hand, Yuhee's excellent strategy for a AR Sniper is pretty useless for a Sword GLD who Has to not only be close to the boss, but also to stand around in one place while spamming their skill (unless AA, then damn... that's another strategy needed). See what I mean?
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Post by Deleted on Aug 24, 2015 21:11:15 GMT
I'm voting no, lol, just because no one has voted that Seriously though, as much as I would like one, one problem about this is that each boss can have multiple "strategies": 1 when in PT, 1a depending on PT make up (who's tanking, etc), 2 when solo, 2b what class, 2b1 what build, etc. For MQ against Raton if you own a descent gears and xtals and planning to solo [IME as a sniper who owns 3 pets] Its a best practice to keep moving around while hitting it with arrow rain 1]To avoid the beams which cause stuns and maxHP reduction 2]Raton tends to miss his hits while moving away from him which gives you a chance to consume any healing pots or consumables 3]Bring Vaccine Poison/Blind/Paralyze 4]Running away from him when death is sure is an advantage, and proper timing when to switch pets before he finish you with the last hit shortens the delay which causing you to times up (-Cause sometimes pets tends to die when receiving AOE from bosses) (-Dying near the boss while you switch pet for revival is 80% fail, since bosses tends to hit you right after revival which causes another delay) Take Yuhee's post for example. My Sniper is build for AA, and has crappy Arrow rain (more crt dmg than atk) and no -SD items. While the difference is not big, it's also not marginal either. In fact, he's been L200 for a few months now lol, though mostly to my laziness in trying again haha. On the other hand, Yuhee's excellent strategy for a AR Sniper is pretty useless for a Sword GLD who Has to not only be close to the boss, but also to stand around in one place while spamming their skill (unless AA, then damn... that's another strategy needed). See what I mean? Very well said. Also I stated on my post that this is for MQ [+Atk/matk&] and not the normal boss itself so gameplay may differ. So I mentioned my class and if its MQ or not. But the thread can be remake as "Your Boss Strategies" instead since any of our strategies here likd for example my post wont be a universal strategy for all sniper taking the Raton MQ.
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Post by Jeancarlo on Aug 24, 2015 22:14:54 GMT
Hmm how about instead of strategies, just a listing of boss quirks and things to watch out for? Or maybe difference between PT and Solo, MQ and not? Things that would require some forethought.
E.g. leveling a new nin and found out (or just forgot lol) that Schingle's stun does not proc when in MQ (maybe MQ+Solo as I seem to recall an alt getting stunned when I was in a PT) so my nin got through with just a poison vac
Still not sure what happened but when I soloed Plazuda, it didn't do it's half HP attack which in the past killed a 1HP NIN (this may be a PT only move on her part).
Leave it to the reader to adjust their own strategy?
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Post by Deleted on Aug 25, 2015 0:05:59 GMT
Hmm how about instead of strategies, just a listing of boss quirks and things to watch out for? Or maybe difference between PT and Solo, MQ and not? Things that would require some forethought. E.g. leveling a new nin and found out (or just forgot lol) that Schingle's stun does not proc when in MQ (maybe MQ+Solo as I seem to recall an alt getting stunned when I was in a PT) so my nin got through with just a poison vac Still not sure what happened but when I soloed Plazuda, it didn't do it's half HP attack which in the past killed a 1HP NIN (this may be a PT only move on her part). Leave it to the reader to adjust their own strategy? Good idea as well. Like informing the readers what to expect from this boss. For example, 1)MQ Azimov, venia will heal you. 2)For ninja to solo MQ Valtia and to avoid instant death from the special Atk always switch to the HP giving gear (not the one that sets ur HP to 1, but the gear that sets ur HP to max) right after cloning as that special atk of valtia goes through your clones when your HP is down to 1 [TBC] but yes thats how I solo valtia with my late ninja before.
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Post by bikini on Aug 26, 2015 7:15:49 GMT
form me, thunderbolt + drain + spamm skills depending boss element,solo or party same xD.
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Post by abraxxus on Aug 26, 2015 14:44:01 GMT
What I've seen is everyone just begs for high levels help and does a healer/ninja combo + addons so yeah... This is going to be helpful but not everyone knows team stategies *cringe* I've seen Bishops who only heal on death to HW that want to be only a MP Healer (as if thats a job >_>) to Paladins who ask ninjas to tank instead (yes because we want our DPS dead when a bish can heal you ) If you are doing this, we need to have a team strategies page as well or incorporated into this. Ferzen'y Stuff goes here Solo: Adventurer Mage Warrior (Appropriate leveled classes goes here in order of rushing MQ) Whereas Raton would have Solo: Sniper Assassin: Gladiator: Paladin: High Wizard: Enchanter: Bishop: Monk: Servant: Ninja: Samurai: Minstrel: Team Compositions: 3DPS Tank Healer 3 High survivability DPS and a tanky Healer who can survive in the backline. Classic Combo A Bishop to heal the Paladin, A High Wizard to debuff Raton and keep MP and damage up. A DPS who can get through tough defenses such as a Monk, Sniper or Gladiator. So we would format it like this (but that takes forever) since we want to have an informative guide as possible but only go through it once instead of adding a lot later on.
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Aug 30, 2015 2:28:33 GMT
Instead of boss strategies, make boss skills guide. I.e. Magonza turns your party's MP to 0 at 20% HP. Beelzenoid cancels healing @ 20% HP etc etc. Now that's more useful than "strategies". Strategies can't really apply to Iruna since it's straightforward hack and slash.
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Aug 30, 2015 2:29:58 GMT
Hmm how about instead of strategies, just a listing of boss quirks and things to watch out for? Or maybe difference between PT and Solo, MQ and not? Things that would require some forethought. E.g. leveling a new nin and found out (or just forgot lol) that Schingle's stun does not proc when in MQ (maybe MQ+Solo as I seem to recall an alt getting stunned when I was in a PT) so my nin got through with just a poison vac Still not sure what happened but when I soloed Plazuda, it didn't do it's half HP attack which in the past killed a 1HP NIN (this may be a PT only move on her part). Leave it to the reader to adjust their own strategy? Er. XD I missed reading this before posting. Haha. This is exactly what I meant.
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