Post by Mary on May 28, 2015 21:32:00 GMT
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-It is a new system which is available after completing "The Bandaged Girl and the Mysterious Warriors" in Episode 3 (main quest)
-Raise Stats
-To use Apostolia tap MENU > Character > Stats > Apostolia
-Now you have two type of lvl system, one is your main, other is your Apostolia. When you are in Apostolia Menu, you will see Al Crysta, Stat Release, Special Stats, and Ignition.
-It is a new system which is available after completing "The Bandaged Girl and the Mysterious Warriors" in Episode 3 (main quest)
-Raise Stats
-To use Apostolia tap MENU > Character > Stats > Apostolia
-Now you have two type of lvl system, one is your main, other is your Apostolia. When you are in Apostolia Menu, you will see Al Crysta, Stat Release, Special Stats, and Ignition.
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You can unlock the limit of the stats by raising Stat Lvl. As you raise Stat Lvl, you can distribute stat points more than 256 (256+Stat Lvl). Even if you switch the Stat Lvl, the Stat Lvl that you have raised will not decrease.
-Example: If you have a lvl 1 STR, you can only put 1 point. lvl 10 INT you can put 10 point.
-Every 3 lvl of any of the stat you gain 1 skill point.
-Your MAX lvl for stat release is depend on your current main lvl by half
-Calculation example: upper limit status Lv157 case of Lv315 ⇒156 ÷ 3 = 52 × 6 = 312 points based Lv worth 314 × 3 + 10 = 952 points. Base total limit value of 1264 points each status is 256 + 157 = 413
You can unlock the limit of the stats by raising Stat Lvl. As you raise Stat Lvl, you can distribute stat points more than 256 (256+Stat Lvl). Even if you switch the Stat Lvl, the Stat Lvl that you have raised will not decrease.
-Example: If you have a lvl 1 STR, you can only put 1 point. lvl 10 INT you can put 10 point.
-Every 3 lvl of any of the stat you gain 1 skill point.
-Your MAX lvl for stat release is depend on your current main lvl by half
-Calculation example: upper limit status Lv157 case of Lv315 ⇒156 ÷ 3 = 52 × 6 = 312 points based Lv worth 314 × 3 + 10 = 952 points. Base total limit value of 1264 points each status is 256 + 157 = 413
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-Christa is basically a secondary xtal but not in a equipment, instead it on you.
-It boost your stat significantly base on the order you put in.
-After EP3,(during main quest, received ▲ blank) ▲ icon Christa will appeared.
-The order you put give specific type of boost such as MATK, ATK, and etc. When you have an AL crystal, you put in a slot to make a line.
-Each color line is important, make sure you check the link above to know where to put the AL crystal.
-Christa is basically a secondary xtal but not in a equipment, instead it on you.
-It boost your stat significantly base on the order you put in.
-After EP3,(during main quest, received ▲ blank) ▲ icon Christa will appeared.
-The order you put give specific type of boost such as MATK, ATK, and etc. When you have an AL crystal, you put in a slot to make a line.
-Each color line is important, make sure you check the link above to know where to put the AL crystal.
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In a color line by the color of the Al Christa that adjacent, it is possible to obtain a color bonus.
-Red red → red HP · defense · HP natural recovery UP
-Green green → green avoidance, absolute avoidance, magic evasion UP
-blue blue → blue MP · magic defense · MP natural recovery UP
-Red-green → yellow ATK · physical penetration, physical power UP
-Mix Blue and green → blue green MATK · magic through-magic power UP
-Red blue→ purple auto skills · ASPD · critical rate UP
In a color line by the color of the Al Christa that adjacent, it is possible to obtain a color bonus.
-Red red → red HP · defense · HP natural recovery UP
-Green green → green avoidance, absolute avoidance, magic evasion UP
-blue blue → blue MP · magic defense · MP natural recovery UP
-Red-green → yellow ATK · physical penetration, physical power UP
-Mix Blue and green → blue green MATK · magic through-magic power UP
-Red blue→ purple auto skills · ASPD · critical rate UP
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Red red
1 line HP + 800, DEF + 256, HP natural recovery +48
2 line HP + 700, DEF + 128, HP natural recovery +42
3-line HP + 600, DEF + 64, HP natural recovery +36
4 line HP + 500, DEF + 32, HP natural recovery +30
5 line HP + 400, DEF + 16, HP natural recovery +24
6 line HP + 300, DEF + 8, HP natural recovery +18
7 line HP + 200, DEF + 4, HP natural recovery +12
8 line HP + 100, DEF + 2, HP natural recovery +6
Green green
1 line AVD + 40, absolute avoidance +?%, Magic avoidance +?%
2 line AVD + 35, absolute avoidance +?%, Magic avoidance +?%
3 line AVD + 30, absolute avoidance +?%, Magic avoidance +?%
4 line AVD + 25, absolute avoidance +?%, Magic avoidance +?%
5 line AVD + 20, absolute avoidance +?%, Magic avoidance +?%
6 line AVD + 15, absolute avoidance +?%, Magic avoidance +?%
7 line AVD + 10, absolute avoidance +?%, Magic avoidance +?%
8 line AVD + 5, absolute avoidance +?%, Magic avoidance +?%
Blue blue
1 line MP + 200, MDEF + 384, MP natural recovery +18
2 line MP + 175, MDEF + 192, MP natural recovery +16
3 line MP + 150, MDEF + 96, MP natural recovery +14
4 line MP + 125, MDEF + 48, MP natural recovery +12
5 line MP + 100, MDEF + 24, MP natural recovery +10
6 line MP + 75, MDEF + 12, MP natural recovery +8
7 line MP + 50, MDEF + 6, MP natural recovery +6
8 line MP + 25, MDEF + 3, MP natural recovery +4
Red-green ---
1 line ATK + 10, the physical penetration +?%, Physical power +70
2 line ATK + 50, the physical penetration +?%, Physical power +59
3 line ATK + 40, the physical penetration +?%, Physical power +48
4 line ATK + 30, the physical penetration +?%, Physical power +37
5 line ATK + 20, the physical penetration +?%, Physical power +26
6 line ATK + 10, the physical penetration +?%, Physical power +15
Blue-green ---
1 line MATK + 30, magic through +?%, Magic power +140
2 line MATK + 85, magic through +?%, Magic power +118
3 line MATK + 60, magic through +?%, Magic power +96
4 line MATK + 40, magic through +?%, Magic power +74
5 line MATK + 25, magic through +?%, Magic power +52
6 line MATK + 15, magic through +?%, Magic power +30
Red-blue ---
1 line auto skills +?%, ASPD + 30%, critical rate +30?
2 line auto skills +?%, ASPD + 20%, critical rate +20?
3-line auto skills +?%, ASPD + 20%, critical rate +20?
4 line auto skills +?%, ASPD + 10%, critical rate +10?
5 line auto skills +?%, ASPD + 10%, critical rate +10?
6 line auto skills +?%, ASPD + 10%, critical rate +10?
Red red
1 line HP + 800, DEF + 256, HP natural recovery +48
2 line HP + 700, DEF + 128, HP natural recovery +42
3-line HP + 600, DEF + 64, HP natural recovery +36
4 line HP + 500, DEF + 32, HP natural recovery +30
5 line HP + 400, DEF + 16, HP natural recovery +24
6 line HP + 300, DEF + 8, HP natural recovery +18
7 line HP + 200, DEF + 4, HP natural recovery +12
8 line HP + 100, DEF + 2, HP natural recovery +6
Green green
1 line AVD + 40, absolute avoidance +?%, Magic avoidance +?%
2 line AVD + 35, absolute avoidance +?%, Magic avoidance +?%
3 line AVD + 30, absolute avoidance +?%, Magic avoidance +?%
4 line AVD + 25, absolute avoidance +?%, Magic avoidance +?%
5 line AVD + 20, absolute avoidance +?%, Magic avoidance +?%
6 line AVD + 15, absolute avoidance +?%, Magic avoidance +?%
7 line AVD + 10, absolute avoidance +?%, Magic avoidance +?%
8 line AVD + 5, absolute avoidance +?%, Magic avoidance +?%
Blue blue
1 line MP + 200, MDEF + 384, MP natural recovery +18
2 line MP + 175, MDEF + 192, MP natural recovery +16
3 line MP + 150, MDEF + 96, MP natural recovery +14
4 line MP + 125, MDEF + 48, MP natural recovery +12
5 line MP + 100, MDEF + 24, MP natural recovery +10
6 line MP + 75, MDEF + 12, MP natural recovery +8
7 line MP + 50, MDEF + 6, MP natural recovery +6
8 line MP + 25, MDEF + 3, MP natural recovery +4
Red-green ---
1 line ATK + 10, the physical penetration +?%, Physical power +70
2 line ATK + 50, the physical penetration +?%, Physical power +59
3 line ATK + 40, the physical penetration +?%, Physical power +48
4 line ATK + 30, the physical penetration +?%, Physical power +37
5 line ATK + 20, the physical penetration +?%, Physical power +26
6 line ATK + 10, the physical penetration +?%, Physical power +15
Blue-green ---
1 line MATK + 30, magic through +?%, Magic power +140
2 line MATK + 85, magic through +?%, Magic power +118
3 line MATK + 60, magic through +?%, Magic power +96
4 line MATK + 40, magic through +?%, Magic power +74
5 line MATK + 25, magic through +?%, Magic power +52
6 line MATK + 15, magic through +?%, Magic power +30
Red-blue ---
1 line auto skills +?%, ASPD + 30%, critical rate +30?
2 line auto skills +?%, ASPD + 20%, critical rate +20?
3-line auto skills +?%, ASPD + 20%, critical rate +20?
4 line auto skills +?%, ASPD + 10%, critical rate +10?
5 line auto skills +?%, ASPD + 10%, critical rate +10?
6 line auto skills +?%, ASPD + 10%, critical rate +10?
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-It a boost status of all stat for all classes. Every 500 activation you get a second page of AL crystal. Each time you use a ignition what ever your weapon is currently equip, it will take take weapon type boost.
There are total 7 ai pages
2- 500
3- 2,000
4- 4,6000
5- 4,6000
6- 5,8000
7- 6,10000
For example, you are using rod and activate ignition, you get ignition rod boost. It take about 4-5 activate to change the type of boost. To reset the boost type just use a different weapon.
-The maximum value of the continuous uptime Ignite is limited but the maximum value is increased by superimposing the number of uses.
-The initial maximum value's 60 seconds, but to increase the number of uses × 0.5 seconds to 300 seconds.
-When using the "Ignite", it varies reinforced type by the type of weapon is equipped. For example, if the Ignite is equipped with a sword to trigger several times to become a "sword strengthening type".
~~Normal strengthening type all status +20
~~other strengthening type all status + 10, ATK + 15%, critical damage + 5%
~~Bow reinforced type all status + 10, ATK + 15%, item delay -0.3 to 0.4 seconds?
~~Cane strengthening type all status + 10, MATK + 15%
~~Nail strengthening type all status + 10, ATK + 5%, critical damage + 15% It projected strengthening type all status + 10, ATK + 20%, MATK + 20%
-It a boost status of all stat for all classes. Every 500 activation you get a second page of AL crystal. Each time you use a ignition what ever your weapon is currently equip, it will take take weapon type boost.
There are total 7 ai pages
2- 500
3- 2,000
4- 4,6000
5- 4,6000
6- 5,8000
7- 6,10000
For example, you are using rod and activate ignition, you get ignition rod boost. It take about 4-5 activate to change the type of boost. To reset the boost type just use a different weapon.
-The maximum value of the continuous uptime Ignite is limited but the maximum value is increased by superimposing the number of uses.
-The initial maximum value's 60 seconds, but to increase the number of uses × 0.5 seconds to 300 seconds.
-When using the "Ignite", it varies reinforced type by the type of weapon is equipped. For example, if the Ignite is equipped with a sword to trigger several times to become a "sword strengthening type".
~~Normal strengthening type all status +20
~~other strengthening type all status + 10, ATK + 15%, critical damage + 5%
~~Bow reinforced type all status + 10, ATK + 15%, item delay -0.3 to 0.4 seconds?
~~Cane strengthening type all status + 10, MATK + 15%
~~Nail strengthening type all status + 10, ATK + 5%, critical damage + 15% It projected strengthening type all status + 10, ATK + 20%, MATK + 20%
{Status Detail}
Status
Experience that you gain while doing quests, and defeating monsters. Whenever you lv up you will gain 3 sp (status points). The max Value is 265 but after ep3 you can add more.
Description of stats
STR
Attack power of the sword goes up.
When the sword equipped, ATK for each 1 + 3
When the bow equipment, and ATK every 1 + 2
When rod equipment, ATK for each 1 + 3
During nail/claw equipment, and ATK for every 1 + 2
When throwing equipment, and ATK for every 1 + 2
INT
Magic attack power, magic defense, attack power of the cane, will increase the MP.
1 INT = + max MP
1 INT = +1 ATK when equipped with a rod
1 INT = +4 MATK
1 INT = +3 MDEF
Increases HP healed with Mini Heal and Heal
The maximum value of the UP MP for every 1
The MATK every 1 + 4
The MDEF every 1 + 1
When rod equipment, to ATK for every 1 + 1
When throwing equipment, and ATK for every 1 + 2
VIT
Defense force, magic defense, state abnormal resistance (poison), HP will increase.
1 VIT = +<20 max HP
1 VIT = +1.5 DEF
4 VIT = +1 MDEF
1 VIT = reduces poison damage by 1
AGI
Evasion rate and attack speed will increase.
During nail/claw equipment, and ATK for every 1 + 2
AGI will slightly increase or decrease by character job and equipment
1 AGI = +1 EVA
1 AGI = +1.8 ASPD
DEX
Attack power of bow, magic attack power, hit rate, will raise the magic of casting speed.
When the sword equipped, and ATK for every 1 + 1
2 DEX +1 MATK
1 DEX = +1 HIT
1 DEX = +5 or 6 CSPD
When the bow equipment, and ATK every 1 + 2
When throwing equipment, and ATK for every 1 + 1
CRT
Critical attack rate, is Christa of auto skills trigger rate increases.
Increase trigger percentage for double attack & spell burst.
For example, 9 CRT = +1% chance of triggering double attack(Lv3) beyond base 10% chance. Critical Rate increases at 3 CRT = +1% beyond base 5% chance. and Limit of the critical rate of 95% (To stable at around 95%, even up in the equipment, etc.) ※ critical rate + ○% by Christa equipment and those cases multiplied by the + ○% to the current rate of critical: if (+5% crit) ◇ Aero the critical rate of 50 current critical rate of 52, ◇ Himmel (critical critical rate is 60 if rate +10)
ATK (attack)
Attack power, the basic values of the physical attack power
HIT (hit)
Accuracy, left and right to hit physical attack
MATK (Magic Attack)
Magic Attack
AVD (Aboido)
Avoidance force of attack, the higher the number, it is easy to dodge the attack evasion rate, number is high & AVD value required for status / avoidance
DEF (defense)
Defense power
ASPD (attack speed)
Attack speed, value that indicates is rendered usually attack at how much speed
MDEF (Magic defense)
Magic defense force
SSPD (spell speed)
CastiNg speed
Sword Stats detail
The Attack force of basic sword goes up by STR or DEX.
STR + 1 in ATK + 3, it will in DEX + 1 in ATK + 1.
Better to add the STR If you want high dmg and attack force
Vit will add defense with is hard to use in pt but it add survival rate, defense will react to the AGI
AGI, because attack speed is also up, attack-oriented is good with AGI because of speed but not happen in all cases.
The disadvantage of Vit is that it can result in instant death with a single blow
▼ STR main
[STR> DEX + VIT]
■○ attack power
■ DEX,use in consultation with the probability of hit.
▼ VIT main
[VIT> DEX]
■ ○ HP & defense force as a lower optimum × attack force t
■ DEX,use in consultation with established that hit.
▼ AGI main
[AGI> DEX + VIT]
■ ○ attack speed won't be fast × defense force that you defeat the enemy ○ ultra-avoidance !! no damage, can not be avoided with immediate death
▼ CRT main
[CRT = STR> VIT]
■ blowing Features ○ critical mortal blow deadly cool !! not come as intolerable × with instant death
■ the status..CRT = STR.
▼ balanced
[STR + VIT + DEX + AGI> INT]
■ ○ unexpectedly strong innocuousLY; it also active in the party ○ solo?
× ultimately strong
■ It is not a balance-type evenly the point
Since the balance is good.
▼ STR-oriented
[STR ≧ VIT> DEX]
○ 1 shot of attack power is high ○ PT × violent attacks that get used to firepower
■ It is almost the same as STR specialized. It will now bear to some extent also to the enemy attack by shaking the VIT sharpener the STR.
▼ VIT-oriented
[VIT> DEX + STR]
fight easy × firepower lack even solo than ○ VIT specialized that depend on your class
■It becomes easier to fight even solo adding STR & VIT.
▼ AGI-oriented
[AGI ≧ STR + DEX + VIT]
○ Normal attack evasion rate is high
○ attack speed is faster × hitting the target attacks (magic, critical) mobs
■ The speed to defeat the enemy will raise the increase results in survival rate by adding to STR sharpener the AGI stats
▼ CRT-oriented
[CRT = STR ≧ VIT]
[CRT = AGI ≧ STR> VIT]
■ blow Features
○ Survival rate goes up by increasing the VIT. +if you avoid to the survival rate increases to AGI will rise.
UPDATE: Healing and consumables moved here